i965: Use the surface format table to determine render target supportedness.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
45 #include "brw_wm.h"
46
47 GLuint
48 translate_tex_target(GLenum target)
49 {
50 switch (target) {
51 case GL_TEXTURE_1D:
52 case GL_TEXTURE_1D_ARRAY_EXT:
53 return BRW_SURFACE_1D;
54
55 case GL_TEXTURE_RECTANGLE_NV:
56 return BRW_SURFACE_2D;
57
58 case GL_TEXTURE_2D:
59 case GL_TEXTURE_2D_ARRAY_EXT:
60 return BRW_SURFACE_2D;
61
62 case GL_TEXTURE_3D:
63 return BRW_SURFACE_3D;
64
65 case GL_TEXTURE_CUBE_MAP:
66 return BRW_SURFACE_CUBE;
67
68 default:
69 assert(0);
70 return 0;
71 }
72 }
73
74 struct surface_format_info {
75 bool exists;
76 int sampling;
77 int filtering;
78 int shadow_compare;
79 int chroma_key;
80 int render_target;
81 int alpha_blend;
82 int input_vb;
83 int streamed_output_vb;
84 int color_processing;
85 };
86
87 /* This macro allows us to write the table almost as it appears in the PRM,
88 * while restructuring it to turn it into the C code we want.
89 */
90 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
91 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
92
93 #define Y 0
94 #define x 999
95 /**
96 * This is the table of support for surface (texture, renderbuffer, and vertex
97 * buffer, but not depthbuffer) formats across the various hardware generations.
98 *
99 * The table is formatted to match the documentation, except that the docs have
100 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
101 * it in our table, here's the mapping:
102 *
103 * Y*: 45
104 * Y+: 45 (g45/gm45)
105 * Y~: 50 (gen5)
106 * Y^: 60 (gen6)
107 * Y#: 70 (gen7)
108 *
109 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
110 */
111 const struct surface_format_info surface_formats[] = {
112 /* smpl filt shad CK RT AB VB SO color */
113 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
114 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
115 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
116 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
117 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
118 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
119 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
120 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
121 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
122 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
123 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
124 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
125 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
126 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
127 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
128 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
129 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
130 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
131 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
132 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
133 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
134 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
135 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
136 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
137 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
138 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
139 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
140 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
141 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
143 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
144 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
145 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
146 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
147 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
148 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
149 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
150 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
151 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
152 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
153 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
154 /* smpl filt shad CK RT AB VB SO color */
155 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
156 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
157 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
158 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
159 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
160 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
161 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
162 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
163 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
164 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
165 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
166 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
167 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
168 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
169 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
170 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
171 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
172 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
173 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
174 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
175 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
176 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
177 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
178 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
179 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
180 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
181 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
182 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
183 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
184 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
185 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
186 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
187 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
188 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
189 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
190 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
191 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
192 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
193 /* smpl filt shad CK RT AB VB SO color */
194 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
195 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
196 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
197 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
198 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
199 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
200 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
201 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
202 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
203 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
204 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
205 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
206 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
207 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
208 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
209 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
210 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
211 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
212 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
213 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
214 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
215 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
216 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
217 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
218 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
219 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
220 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
221 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
222 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
223 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
224 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
225 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
226 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
227 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
228 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
229 /* smpl filt shad CK RT AB VB SO color */
230 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
231 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
232 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
233 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
234 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
235 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
236 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
237 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
238 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
239 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
240 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
241 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
242 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
243 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
244 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
245 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
246 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
247 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
248 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
249 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
250 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
251 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
252 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
256 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
257 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
258 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
259 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
260 /* smpl filt shad CK RT AB VB SO color */
261 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
262 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
263 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
264 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
265 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
266 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
267 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
268 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
269 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
270 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
271 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
272 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
273 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
274 };
275 #undef x
276 #undef Y
277
278 uint32_t
279 brw_format_for_mesa_format(gl_format mesa_format)
280 {
281 static const uint32_t table[MESA_FORMAT_COUNT] =
282 {
283 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
284 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
285 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
286 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
287 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
288 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
289 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
290 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
291 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
292 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
293 [MESA_FORMAT_RG88] = BRW_SURFACEFORMAT_R8G8_UNORM,
294 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
295 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
296 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
298 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
299 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
300 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
301 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
302 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
303 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
304 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
305 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
306 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
307 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
308 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
309 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
310 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
311 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
312 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
313 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
314 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
315 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
316 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
317 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
318 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
319 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
320 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
321 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
322 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
323 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
324 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
325 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
326 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
327 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
328 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
329 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
330 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
331 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
332 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
333 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
334
335 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
336 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
337 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
338 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
339
340 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
341 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
342 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
343 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
344
345 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
346 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
347 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
348 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
349 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
350 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
351
352 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
353 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
354 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
355 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
356 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
357 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
358 };
359 assert(mesa_format < MESA_FORMAT_COUNT);
360 return table[mesa_format];
361 }
362
363 void
364 brw_init_surface_formats(struct brw_context *brw)
365 {
366 struct intel_context *intel = &brw->intel;
367 int gen;
368 gl_format format;
369
370 gen = intel->gen * 10;
371 if (intel->is_g4x)
372 gen += 5;
373
374 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
375 uint32_t texture, render;
376 const struct surface_format_info *rinfo;
377 bool is_integer = _mesa_is_format_integer_color(format);
378
379 render = texture = brw_format_for_mesa_format(format);
380
381 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
382 * it.
383 */
384 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
385 continue;
386
387 /* Re-map some render target formats to make them supported when they
388 * wouldn't be using their format for texturing.
389 */
390 switch (render) {
391 /* For these formats, we just need to read/write the first
392 * channel into R, which is to say that we just treat them as
393 * GL_RED.
394 */
395 case BRW_SURFACEFORMAT_I32_FLOAT:
396 case BRW_SURFACEFORMAT_L32_FLOAT:
397 render = BRW_SURFACEFORMAT_R32_FLOAT;
398 break;
399 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
400 /* XRGB is handled as ARGB because the chips in this family
401 * cannot render to XRGB targets. This means that we have to
402 * mask writes to alpha (ala glColorMask) and reconfigure the
403 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
404 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
405 * used.
406 */
407 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
408 break;
409 }
410
411 rinfo = &surface_formats[render];
412
413 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
414 * integer, so we don't need hardware support for blending on it. Other
415 * than that, GL in general requires alpha blending for render targets,
416 * even though we don't support it for some formats.
417 *
418 * We don't currently support rendering to SNORM textures because some of
419 * the ARB_color_buffer_float clamping is broken for it
420 * (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
421 */
422 if (gen >= rinfo->render_target &&
423 (gen >= rinfo->alpha_blend || is_integer) &&
424 _mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
425 brw->render_target_format[format] = render;
426 brw->format_supported_as_render_target[format] = true;
427 }
428 }
429
430 /* We will check this table for FBO completeness, but the surface format
431 * table above only covered color rendering.
432 */
433 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
434 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
435 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
436 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
437 }
438
439 bool
440 brw_render_target_supported(struct intel_context *intel, gl_format format)
441 {
442 struct brw_context *brw = brw_context(&intel->ctx);
443 /* Not exactly true, as some of those formats are not renderable.
444 * But at least we know how to translate them.
445 */
446 return brw->format_supported_as_render_target[format];
447 }
448
449 GLuint
450 translate_tex_format(gl_format mesa_format,
451 GLenum internal_format,
452 GLenum depth_mode,
453 GLenum srgb_decode)
454 {
455 switch( mesa_format ) {
456
457 case MESA_FORMAT_Z16:
458 if (depth_mode == GL_INTENSITY)
459 return BRW_SURFACEFORMAT_I16_UNORM;
460 else if (depth_mode == GL_ALPHA)
461 return BRW_SURFACEFORMAT_A16_UNORM;
462 else if (depth_mode == GL_RED)
463 return BRW_SURFACEFORMAT_R16_UNORM;
464 else
465 return BRW_SURFACEFORMAT_L16_UNORM;
466
467 case MESA_FORMAT_S8_Z24:
468 case MESA_FORMAT_X8_Z24:
469 /* XXX: these different surface formats don't seem to
470 * make any difference for shadow sampler/compares.
471 */
472 if (depth_mode == GL_INTENSITY)
473 return BRW_SURFACEFORMAT_I24X8_UNORM;
474 else if (depth_mode == GL_ALPHA)
475 return BRW_SURFACEFORMAT_A24X8_UNORM;
476 else if (depth_mode == GL_RED)
477 return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
478 else
479 return BRW_SURFACEFORMAT_L24X8_UNORM;
480
481 case MESA_FORMAT_SARGB8:
482 case MESA_FORMAT_SLA8:
483 case MESA_FORMAT_SL8:
484 if (srgb_decode == GL_DECODE_EXT)
485 return brw_format_for_mesa_format(mesa_format);
486 else if (srgb_decode == GL_SKIP_DECODE_EXT)
487 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
488
489 case MESA_FORMAT_RGBA8888_REV:
490 /* This format is not renderable? */
491 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
492
493 case MESA_FORMAT_RGBA_FLOAT32:
494 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
495 * assertion below.
496 */
497 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
498
499 default:
500 assert(brw_format_for_mesa_format(mesa_format) != 0);
501 return brw_format_for_mesa_format(mesa_format);
502 }
503 }
504
505 static uint32_t
506 brw_get_surface_tiling_bits(uint32_t tiling)
507 {
508 switch (tiling) {
509 case I915_TILING_X:
510 return BRW_SURFACE_TILED;
511 case I915_TILING_Y:
512 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
513 default:
514 return 0;
515 }
516 }
517
518 static void
519 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
520 {
521 struct brw_context *brw = brw_context(ctx);
522 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
523 struct intel_texture_object *intelObj = intel_texture_object(tObj);
524 struct intel_mipmap_tree *mt = intelObj->mt;
525 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
526 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
527 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
528 uint32_t *surf;
529 int width, height, depth;
530
531 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
532
533 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
534 6 * 4, 32, &brw->bind.surf_offset[surf_index]);
535
536 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
537 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
538 BRW_SURFACE_CUBEFACE_ENABLES |
539 (translate_tex_format(firstImage->TexFormat,
540 firstImage->InternalFormat,
541 sampler->DepthMode,
542 sampler->sRGBDecode) <<
543 BRW_SURFACE_FORMAT_SHIFT));
544
545 surf[1] = intelObj->mt->region->bo->offset; /* reloc */
546
547 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
548 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
549 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
550
551 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
552 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
553 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
554 BRW_SURFACE_PITCH_SHIFT);
555
556 surf[4] = 0;
557
558 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
559
560 /* Emit relocation to surface contents */
561 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
562 brw->bind.surf_offset[surf_index] + 4,
563 intelObj->mt->region->bo, 0,
564 I915_GEM_DOMAIN_SAMPLER, 0);
565 }
566
567 /**
568 * Create the constant buffer surface. Vertex/fragment shader constants will be
569 * read from this buffer with Data Port Read instructions/messages.
570 */
571 void
572 brw_create_constant_surface(struct brw_context *brw,
573 drm_intel_bo *bo,
574 int width,
575 uint32_t *out_offset)
576 {
577 struct intel_context *intel = &brw->intel;
578 const GLint w = width - 1;
579 uint32_t *surf;
580
581 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
582 6 * 4, 32, out_offset);
583
584 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
585 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
586 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
587
588 if (intel->gen >= 6)
589 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
590
591 surf[1] = bo->offset; /* reloc */
592
593 surf[2] = (((w & 0x7f) - 1) << BRW_SURFACE_WIDTH_SHIFT |
594 (((w >> 7) & 0x1fff) - 1) << BRW_SURFACE_HEIGHT_SHIFT);
595
596 surf[3] = ((((w >> 20) & 0x7f) - 1) << BRW_SURFACE_DEPTH_SHIFT |
597 (width * 16 - 1) << BRW_SURFACE_PITCH_SHIFT);
598
599 surf[4] = 0;
600 surf[5] = 0;
601
602 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
603 * bspec ("Data Cache") says that the data cache does not exist as
604 * a separate cache and is just the sampler cache.
605 */
606 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
607 *out_offset + 4,
608 bo, 0,
609 I915_GEM_DOMAIN_SAMPLER, 0);
610 }
611
612 /* Creates a new WM constant buffer reflecting the current fragment program's
613 * constants, if needed by the fragment program.
614 *
615 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
616 * state atom.
617 */
618 static void
619 brw_upload_wm_pull_constants(struct brw_context *brw)
620 {
621 struct gl_context *ctx = &brw->intel.ctx;
622 struct intel_context *intel = &brw->intel;
623 /* BRW_NEW_FRAGMENT_PROGRAM */
624 struct brw_fragment_program *fp =
625 (struct brw_fragment_program *) brw->fragment_program;
626 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
627 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
628 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
629 float *constants;
630 unsigned int i;
631
632 _mesa_load_state_parameters(ctx, params);
633
634 /* CACHE_NEW_WM_PROG */
635 if (brw->wm.prog_data->nr_pull_params == 0) {
636 if (brw->wm.const_bo) {
637 drm_intel_bo_unreference(brw->wm.const_bo);
638 brw->wm.const_bo = NULL;
639 brw->bind.surf_offset[surf_index] = 0;
640 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
641 }
642 return;
643 }
644
645 drm_intel_bo_unreference(brw->wm.const_bo);
646 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
647 size, 64);
648
649 /* _NEW_PROGRAM_CONSTANTS */
650 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
651 constants = brw->wm.const_bo->virtual;
652 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
653 constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
654 brw->wm.prog_data->pull_param[i]);
655 }
656 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
657
658 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
659 params->NumParameters,
660 &brw->bind.surf_offset[surf_index]);
661
662 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
663 }
664
665 const struct brw_tracked_state brw_wm_pull_constants = {
666 .dirty = {
667 .mesa = (_NEW_PROGRAM_CONSTANTS),
668 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
669 .cache = CACHE_NEW_WM_PROG,
670 },
671 .emit = brw_upload_wm_pull_constants,
672 };
673
674 static void
675 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
676 {
677 struct intel_context *intel = &brw->intel;
678 uint32_t *surf;
679
680 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
681 6 * 4, 32, &brw->bind.surf_offset[unit]);
682
683 surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
684 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
685 if (intel->gen < 6) {
686 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
687 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
688 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
689 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
690 }
691 surf[1] = 0;
692 surf[2] = 0;
693 surf[3] = 0;
694 surf[4] = 0;
695 surf[5] = 0;
696 }
697
698 /**
699 * Sets up a surface state structure to point at the given region.
700 * While it is only used for the front/back buffer currently, it should be
701 * usable for further buffers when doing ARB_draw_buffer support.
702 */
703 static void
704 brw_update_renderbuffer_surface(struct brw_context *brw,
705 struct gl_renderbuffer *rb,
706 unsigned int unit)
707 {
708 struct intel_context *intel = &brw->intel;
709 struct gl_context *ctx = &intel->ctx;
710 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
711 struct intel_mipmap_tree *mt = irb->mt;
712 struct intel_region *region = irb->mt->region;
713 uint32_t *surf;
714 uint32_t tile_x, tile_y;
715 uint32_t format = 0;
716
717 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
718 6 * 4, 32, &brw->bind.surf_offset[unit]);
719
720 switch (irb->Base.Format) {
721 case MESA_FORMAT_SARGB8:
722 /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
723 surfaces to the blend/update as sRGB */
724 if (ctx->Color.sRGBEnabled)
725 format = brw_format_for_mesa_format(irb->Base.Format);
726 else
727 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
728 break;
729 default:
730 format = brw->render_target_format[irb->Base.Format];
731 if (unlikely(!brw->format_supported_as_render_target[irb->Base.Format])) {
732 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
733 __FUNCTION__, _mesa_get_format_name(irb->Base.Format));
734 }
735 break;
736 }
737
738 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
739 format << BRW_SURFACE_FORMAT_SHIFT);
740
741 /* reloc */
742 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
743 region->bo->offset);
744
745 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
746 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
747
748 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
749 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
750
751 surf[4] = 0;
752
753 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
754 /* Note that the low bits of these fields are missing, so
755 * there's the possibility of getting in trouble.
756 */
757 assert(tile_x % 4 == 0);
758 assert(tile_y % 2 == 0);
759 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
760 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
761 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
762
763 if (intel->gen < 6) {
764 /* _NEW_COLOR */
765 if (!ctx->Color.ColorLogicOpEnabled &&
766 (ctx->Color.BlendEnabled & (1 << unit)))
767 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
768
769 if (!ctx->Color.ColorMask[unit][0])
770 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
771 if (!ctx->Color.ColorMask[unit][1])
772 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
773 if (!ctx->Color.ColorMask[unit][2])
774 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
775
776 /* As mentioned above, disable writes to the alpha component when the
777 * renderbuffer is XRGB.
778 */
779 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
780 !ctx->Color.ColorMask[unit][3]) {
781 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
782 }
783 }
784
785 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
786 brw->bind.surf_offset[unit] + 4,
787 region->bo,
788 surf[1] - region->bo->offset,
789 I915_GEM_DOMAIN_RENDER,
790 I915_GEM_DOMAIN_RENDER);
791 }
792
793 /**
794 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
795 */
796 static void
797 brw_update_renderbuffer_surfaces(struct brw_context *brw)
798 {
799 struct intel_context *intel = &brw->intel;
800 struct gl_context *ctx = &brw->intel.ctx;
801 GLuint i;
802
803 /* _NEW_BUFFERS | _NEW_COLOR */
804 /* Update surfaces for drawing buffers */
805 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
806 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
807 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
808 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
809 } else {
810 intel->vtbl.update_null_renderbuffer_surface(brw, i);
811 }
812 }
813 } else {
814 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
815 }
816 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
817 }
818
819 const struct brw_tracked_state brw_renderbuffer_surfaces = {
820 .dirty = {
821 .mesa = (_NEW_COLOR |
822 _NEW_BUFFERS),
823 .brw = BRW_NEW_BATCH,
824 .cache = 0
825 },
826 .emit = brw_update_renderbuffer_surfaces,
827 };
828
829 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
830 .dirty = {
831 .mesa = _NEW_BUFFERS,
832 .brw = BRW_NEW_BATCH,
833 .cache = 0
834 },
835 .emit = brw_update_renderbuffer_surfaces,
836 };
837
838 /**
839 * Construct SURFACE_STATE objects for enabled textures.
840 */
841 static void
842 brw_update_texture_surfaces(struct brw_context *brw)
843 {
844 struct gl_context *ctx = &brw->intel.ctx;
845
846 for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
847 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
848 const GLuint surf = SURF_INDEX_TEXTURE(i);
849
850 /* _NEW_TEXTURE */
851 if (texUnit->_ReallyEnabled) {
852 brw->intel.vtbl.update_texture_surface(ctx, i);
853 } else {
854 brw->bind.surf_offset[surf] = 0;
855 }
856 }
857
858 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
859 }
860
861 const struct brw_tracked_state brw_texture_surfaces = {
862 .dirty = {
863 .mesa = _NEW_TEXTURE,
864 .brw = BRW_NEW_BATCH,
865 .cache = 0
866 },
867 .emit = brw_update_texture_surfaces,
868 };
869
870 /**
871 * Constructs the binding table for the WM surface state, which maps unit
872 * numbers to surface state objects.
873 */
874 static void
875 brw_upload_binding_table(struct brw_context *brw)
876 {
877 uint32_t *bind;
878 int i;
879
880 /* Might want to calculate nr_surfaces first, to avoid taking up so much
881 * space for the binding table.
882 */
883 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
884 sizeof(uint32_t) * BRW_MAX_SURFACES,
885 32, &brw->bind.bo_offset);
886
887 /* BRW_NEW_WM_SURFACES and BRW_NEW_VS_CONSTBUF */
888 for (i = 0; i < BRW_MAX_SURFACES; i++) {
889 bind[i] = brw->bind.surf_offset[i];
890 }
891
892 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
893 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
894 }
895
896 const struct brw_tracked_state brw_binding_table = {
897 .dirty = {
898 .mesa = 0,
899 .brw = (BRW_NEW_BATCH |
900 BRW_NEW_VS_CONSTBUF |
901 BRW_NEW_WM_SURFACES),
902 .cache = 0
903 },
904 .emit = brw_upload_binding_table,
905 };
906
907 void
908 gen4_init_vtable_surface_functions(struct brw_context *brw)
909 {
910 struct intel_context *intel = &brw->intel;
911
912 intel->vtbl.update_texture_surface = brw_update_texture_surface;
913 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
914 intel->vtbl.update_null_renderbuffer_surface =
915 brw_update_null_renderbuffer_surface;
916 intel->vtbl.create_constant_surface = brw_create_constant_surface;
917 }