i965/miptree: Add an aux_disabled parameter to render_aux_usage
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "compiler/nir/nir.h"
34 #include "main/context.h"
35 #include "main/blend.h"
36 #include "main/mtypes.h"
37 #include "main/samplerobj.h"
38 #include "main/shaderimage.h"
39 #include "main/teximage.h"
40 #include "program/prog_parameter.h"
41 #include "program/prog_instruction.h"
42 #include "main/framebuffer.h"
43 #include "main/shaderapi.h"
44
45 #include "isl/isl.h"
46
47 #include "intel_mipmap_tree.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_tex.h"
50 #include "intel_fbo.h"
51 #include "intel_buffer_objects.h"
52
53 #include "brw_context.h"
54 #include "brw_state.h"
55 #include "brw_defines.h"
56 #include "brw_wm.h"
57
58 uint32_t wb_mocs[] = {
59 [7] = GEN7_MOCS_L3,
60 [8] = BDW_MOCS_WB,
61 [9] = SKL_MOCS_WB,
62 [10] = CNL_MOCS_WB,
63 };
64
65 uint32_t pte_mocs[] = {
66 [7] = GEN7_MOCS_L3,
67 [8] = BDW_MOCS_PTE,
68 [9] = SKL_MOCS_PTE,
69 [10] = CNL_MOCS_PTE,
70 };
71
72 uint32_t
73 brw_get_bo_mocs(const struct gen_device_info *devinfo, struct brw_bo *bo)
74 {
75 return (bo && bo->external ? pte_mocs : wb_mocs)[devinfo->gen];
76 }
77
78 static void
79 get_isl_surf(struct brw_context *brw, struct intel_mipmap_tree *mt,
80 GLenum target, struct isl_view *view,
81 uint32_t *tile_x, uint32_t *tile_y,
82 uint32_t *offset, struct isl_surf *surf)
83 {
84 *surf = mt->surf;
85
86 const struct gen_device_info *devinfo = &brw->screen->devinfo;
87 const enum isl_dim_layout dim_layout =
88 get_isl_dim_layout(devinfo, mt->surf.tiling, target);
89
90 if (surf->dim_layout == dim_layout)
91 return;
92
93 /* The layout of the specified texture target is not compatible with the
94 * actual layout of the miptree structure in memory -- You're entering
95 * dangerous territory, this can only possibly work if you only intended
96 * to access a single level and slice of the texture, and the hardware
97 * supports the tile offset feature in order to allow non-tile-aligned
98 * base offsets, since we'll have to point the hardware to the first
99 * texel of the level instead of relying on the usual base level/layer
100 * controls.
101 */
102 assert(devinfo->has_surface_tile_offset);
103 assert(view->levels == 1 && view->array_len == 1);
104 assert(*tile_x == 0 && *tile_y == 0);
105
106 *offset += intel_miptree_get_tile_offsets(mt, view->base_level,
107 view->base_array_layer,
108 tile_x, tile_y);
109
110 /* Minify the logical dimensions of the texture. */
111 const unsigned l = view->base_level - mt->first_level;
112 surf->logical_level0_px.width = minify(surf->logical_level0_px.width, l);
113 surf->logical_level0_px.height = surf->dim <= ISL_SURF_DIM_1D ? 1 :
114 minify(surf->logical_level0_px.height, l);
115 surf->logical_level0_px.depth = surf->dim <= ISL_SURF_DIM_2D ? 1 :
116 minify(surf->logical_level0_px.depth, l);
117
118 /* Only the base level and layer can be addressed with the overridden
119 * layout.
120 */
121 surf->logical_level0_px.array_len = 1;
122 surf->levels = 1;
123 surf->dim_layout = dim_layout;
124
125 /* The requested slice of the texture is now at the base level and
126 * layer.
127 */
128 view->base_level = 0;
129 view->base_array_layer = 0;
130 }
131
132 static void
133 brw_emit_surface_state(struct brw_context *brw,
134 struct intel_mipmap_tree *mt,
135 GLenum target, struct isl_view view,
136 enum isl_aux_usage aux_usage,
137 uint32_t *surf_offset, int surf_index,
138 unsigned reloc_flags)
139 {
140 const struct gen_device_info *devinfo = &brw->screen->devinfo;
141 uint32_t tile_x = mt->level[0].level_x;
142 uint32_t tile_y = mt->level[0].level_y;
143 uint32_t offset = mt->offset;
144
145 struct isl_surf surf;
146
147 get_isl_surf(brw, mt, target, &view, &tile_x, &tile_y, &offset, &surf);
148
149 union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
150
151 struct brw_bo *aux_bo;
152 struct isl_surf *aux_surf = NULL;
153 uint64_t aux_offset = 0;
154 switch (aux_usage) {
155 case ISL_AUX_USAGE_MCS:
156 case ISL_AUX_USAGE_CCS_D:
157 case ISL_AUX_USAGE_CCS_E:
158 aux_surf = &mt->mcs_buf->surf;
159 aux_bo = mt->mcs_buf->bo;
160 aux_offset = mt->mcs_buf->offset;
161 break;
162
163 case ISL_AUX_USAGE_HIZ:
164 aux_surf = &mt->hiz_buf->surf;
165 aux_bo = mt->hiz_buf->bo;
166 aux_offset = 0;
167 break;
168
169 case ISL_AUX_USAGE_NONE:
170 break;
171 }
172
173 if (aux_usage != ISL_AUX_USAGE_NONE) {
174 /* We only really need a clear color if we also have an auxiliary
175 * surface. Without one, it does nothing.
176 */
177 clear_color = mt->fast_clear_color;
178 }
179
180 void *state = brw_state_batch(brw,
181 brw->isl_dev.ss.size,
182 brw->isl_dev.ss.align,
183 surf_offset);
184
185 isl_surf_fill_state(&brw->isl_dev, state, .surf = &mt->surf, .view = &view,
186 .address = brw_state_reloc(&brw->batch,
187 *surf_offset + brw->isl_dev.ss.addr_offset,
188 mt->bo, offset, reloc_flags),
189 .aux_surf = aux_surf, .aux_usage = aux_usage,
190 .aux_address = aux_offset,
191 .mocs = brw_get_bo_mocs(devinfo, mt->bo),
192 .clear_color = clear_color,
193 .x_offset_sa = tile_x, .y_offset_sa = tile_y);
194 if (aux_surf) {
195 /* On gen7 and prior, the upper 20 bits of surface state DWORD 6 are the
196 * upper 20 bits of the GPU address of the MCS buffer; the lower 12 bits
197 * contain other control information. Since buffer addresses are always
198 * on 4k boundaries (and thus have their lower 12 bits zero), we can use
199 * an ordinary reloc to do the necessary address translation.
200 *
201 * FIXME: move to the point of assignment.
202 */
203 assert((aux_offset & 0xfff) == 0);
204 uint32_t *aux_addr = state + brw->isl_dev.ss.aux_addr_offset;
205 *aux_addr = brw_state_reloc(&brw->batch,
206 *surf_offset +
207 brw->isl_dev.ss.aux_addr_offset,
208 aux_bo, *aux_addr,
209 reloc_flags);
210 }
211 }
212
213 static uint32_t
214 gen6_update_renderbuffer_surface(struct brw_context *brw,
215 struct gl_renderbuffer *rb,
216 unsigned unit,
217 uint32_t surf_index)
218 {
219 struct gl_context *ctx = &brw->ctx;
220 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
221 struct intel_mipmap_tree *mt = irb->mt;
222
223 assert(brw_render_target_supported(brw, rb));
224
225 mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
226 if (unlikely(!brw->mesa_format_supports_render[rb_format])) {
227 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
228 __func__, _mesa_get_format_name(rb_format));
229 }
230 enum isl_format isl_format = brw->mesa_to_isl_render_format[rb_format];
231
232 enum isl_aux_usage aux_usage =
233 intel_miptree_render_aux_usage(brw, mt, isl_format,
234 ctx->Color.BlendEnabled & (1 << unit),
235 brw->draw_aux_buffer_disabled[unit]);
236
237 struct isl_view view = {
238 .format = isl_format,
239 .base_level = irb->mt_level - irb->mt->first_level,
240 .levels = 1,
241 .base_array_layer = irb->mt_layer,
242 .array_len = MAX2(irb->layer_count, 1),
243 .swizzle = ISL_SWIZZLE_IDENTITY,
244 .usage = ISL_SURF_USAGE_RENDER_TARGET_BIT,
245 };
246
247 uint32_t offset;
248 brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
249 &offset, surf_index,
250 RELOC_WRITE);
251 return offset;
252 }
253
254 GLuint
255 translate_tex_target(GLenum target)
256 {
257 switch (target) {
258 case GL_TEXTURE_1D:
259 case GL_TEXTURE_1D_ARRAY_EXT:
260 return BRW_SURFACE_1D;
261
262 case GL_TEXTURE_RECTANGLE_NV:
263 return BRW_SURFACE_2D;
264
265 case GL_TEXTURE_2D:
266 case GL_TEXTURE_2D_ARRAY_EXT:
267 case GL_TEXTURE_EXTERNAL_OES:
268 case GL_TEXTURE_2D_MULTISAMPLE:
269 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
270 return BRW_SURFACE_2D;
271
272 case GL_TEXTURE_3D:
273 return BRW_SURFACE_3D;
274
275 case GL_TEXTURE_CUBE_MAP:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 return BRW_SURFACE_CUBE;
278
279 default:
280 unreachable("not reached");
281 }
282 }
283
284 uint32_t
285 brw_get_surface_tiling_bits(enum isl_tiling tiling)
286 {
287 switch (tiling) {
288 case ISL_TILING_X:
289 return BRW_SURFACE_TILED;
290 case ISL_TILING_Y0:
291 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
292 default:
293 return 0;
294 }
295 }
296
297
298 uint32_t
299 brw_get_surface_num_multisamples(unsigned num_samples)
300 {
301 if (num_samples > 1)
302 return BRW_SURFACE_MULTISAMPLECOUNT_4;
303 else
304 return BRW_SURFACE_MULTISAMPLECOUNT_1;
305 }
306
307 /**
308 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
309 * swizzling.
310 */
311 int
312 brw_get_texture_swizzle(const struct gl_context *ctx,
313 const struct gl_texture_object *t)
314 {
315 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
316
317 int swizzles[SWIZZLE_NIL + 1] = {
318 SWIZZLE_X,
319 SWIZZLE_Y,
320 SWIZZLE_Z,
321 SWIZZLE_W,
322 SWIZZLE_ZERO,
323 SWIZZLE_ONE,
324 SWIZZLE_NIL
325 };
326
327 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
328 img->_BaseFormat == GL_DEPTH_STENCIL) {
329 GLenum depth_mode = t->DepthMode;
330
331 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
332 * with depth component data specified with a sized internal format.
333 * Otherwise, it's left at the old default, GL_LUMINANCE.
334 */
335 if (_mesa_is_gles3(ctx) &&
336 img->InternalFormat != GL_DEPTH_COMPONENT &&
337 img->InternalFormat != GL_DEPTH_STENCIL) {
338 depth_mode = GL_RED;
339 }
340
341 switch (depth_mode) {
342 case GL_ALPHA:
343 swizzles[0] = SWIZZLE_ZERO;
344 swizzles[1] = SWIZZLE_ZERO;
345 swizzles[2] = SWIZZLE_ZERO;
346 swizzles[3] = SWIZZLE_X;
347 break;
348 case GL_LUMINANCE:
349 swizzles[0] = SWIZZLE_X;
350 swizzles[1] = SWIZZLE_X;
351 swizzles[2] = SWIZZLE_X;
352 swizzles[3] = SWIZZLE_ONE;
353 break;
354 case GL_INTENSITY:
355 swizzles[0] = SWIZZLE_X;
356 swizzles[1] = SWIZZLE_X;
357 swizzles[2] = SWIZZLE_X;
358 swizzles[3] = SWIZZLE_X;
359 break;
360 case GL_RED:
361 swizzles[0] = SWIZZLE_X;
362 swizzles[1] = SWIZZLE_ZERO;
363 swizzles[2] = SWIZZLE_ZERO;
364 swizzles[3] = SWIZZLE_ONE;
365 break;
366 }
367 }
368
369 GLenum datatype = _mesa_get_format_datatype(img->TexFormat);
370
371 /* If the texture's format is alpha-only, force R, G, and B to
372 * 0.0. Similarly, if the texture's format has no alpha channel,
373 * force the alpha value read to 1.0. This allows for the
374 * implementation to use an RGBA texture for any of these formats
375 * without leaking any unexpected values.
376 */
377 switch (img->_BaseFormat) {
378 case GL_ALPHA:
379 swizzles[0] = SWIZZLE_ZERO;
380 swizzles[1] = SWIZZLE_ZERO;
381 swizzles[2] = SWIZZLE_ZERO;
382 break;
383 case GL_LUMINANCE:
384 if (t->_IsIntegerFormat || datatype == GL_SIGNED_NORMALIZED) {
385 swizzles[0] = SWIZZLE_X;
386 swizzles[1] = SWIZZLE_X;
387 swizzles[2] = SWIZZLE_X;
388 swizzles[3] = SWIZZLE_ONE;
389 }
390 break;
391 case GL_LUMINANCE_ALPHA:
392 if (datatype == GL_SIGNED_NORMALIZED) {
393 swizzles[0] = SWIZZLE_X;
394 swizzles[1] = SWIZZLE_X;
395 swizzles[2] = SWIZZLE_X;
396 swizzles[3] = SWIZZLE_W;
397 }
398 break;
399 case GL_INTENSITY:
400 if (datatype == GL_SIGNED_NORMALIZED) {
401 swizzles[0] = SWIZZLE_X;
402 swizzles[1] = SWIZZLE_X;
403 swizzles[2] = SWIZZLE_X;
404 swizzles[3] = SWIZZLE_X;
405 }
406 break;
407 case GL_RED:
408 case GL_RG:
409 case GL_RGB:
410 if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
411 img->TexFormat == MESA_FORMAT_RGB_DXT1 ||
412 img->TexFormat == MESA_FORMAT_SRGB_DXT1)
413 swizzles[3] = SWIZZLE_ONE;
414 break;
415 }
416
417 return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
418 swizzles[GET_SWZ(t->_Swizzle, 1)],
419 swizzles[GET_SWZ(t->_Swizzle, 2)],
420 swizzles[GET_SWZ(t->_Swizzle, 3)]);
421 }
422
423 /**
424 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
425 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
426 *
427 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
428 * 0 1 2 3 4 5
429 * 4 5 6 7 0 1
430 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
431 *
432 * which is simply adding 4 then modding by 8 (or anding with 7).
433 *
434 * We then may need to apply workarounds for textureGather hardware bugs.
435 */
436 static unsigned
437 swizzle_to_scs(GLenum swizzle, bool need_green_to_blue)
438 {
439 unsigned scs = (swizzle + 4) & 7;
440
441 return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE : scs;
442 }
443
444 static bool
445 brw_aux_surface_disabled(const struct brw_context *brw,
446 const struct intel_mipmap_tree *mt)
447 {
448 const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
449
450 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
451 const struct intel_renderbuffer *irb =
452 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
453
454 if (irb && irb->mt == mt)
455 return brw->draw_aux_buffer_disabled[i];
456 }
457
458 return false;
459 }
460
461 static void
462 brw_update_texture_surface(struct gl_context *ctx,
463 unsigned unit,
464 uint32_t *surf_offset,
465 bool for_gather,
466 bool for_txf,
467 uint32_t plane)
468 {
469 struct brw_context *brw = brw_context(ctx);
470 const struct gen_device_info *devinfo = &brw->screen->devinfo;
471 struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
472
473 if (obj->Target == GL_TEXTURE_BUFFER) {
474 brw_update_buffer_texture_surface(ctx, unit, surf_offset);
475
476 } else {
477 struct intel_texture_object *intel_obj = intel_texture_object(obj);
478 struct intel_mipmap_tree *mt = intel_obj->mt;
479
480 if (plane > 0) {
481 if (mt->plane[plane - 1] == NULL)
482 return;
483 mt = mt->plane[plane - 1];
484 }
485
486 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
487 /* If this is a view with restricted NumLayers, then our effective depth
488 * is not just the miptree depth.
489 */
490 unsigned view_num_layers;
491 if (obj->Immutable && obj->Target != GL_TEXTURE_3D) {
492 view_num_layers = obj->NumLayers;
493 } else {
494 view_num_layers = mt->surf.dim == ISL_SURF_DIM_3D ?
495 mt->surf.logical_level0_px.depth :
496 mt->surf.logical_level0_px.array_len;
497 }
498
499 /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
500 * texturing functions that return a float, as our code generation always
501 * selects the .x channel (which would always be 0).
502 */
503 struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel];
504 const bool alpha_depth = obj->DepthMode == GL_ALPHA &&
505 (firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
506 firstImage->_BaseFormat == GL_DEPTH_STENCIL);
507 const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
508 brw_get_texture_swizzle(&brw->ctx, obj));
509
510 mesa_format mesa_fmt = plane == 0 ? intel_obj->_Format : mt->format;
511 enum isl_format format = translate_tex_format(brw, mesa_fmt,
512 for_txf ? GL_DECODE_EXT :
513 sampler->sRGBDecode);
514
515 /* Implement gen6 and gen7 gather work-around */
516 bool need_green_to_blue = false;
517 if (for_gather) {
518 if (devinfo->gen == 7 && (format == ISL_FORMAT_R32G32_FLOAT ||
519 format == ISL_FORMAT_R32G32_SINT ||
520 format == ISL_FORMAT_R32G32_UINT)) {
521 format = ISL_FORMAT_R32G32_FLOAT_LD;
522 need_green_to_blue = devinfo->is_haswell;
523 } else if (devinfo->gen == 6) {
524 /* Sandybridge's gather4 message is broken for integer formats.
525 * To work around this, we pretend the surface is UNORM for
526 * 8 or 16-bit formats, and emit shader instructions to recover
527 * the real INT/UINT value. For 32-bit formats, we pretend
528 * the surface is FLOAT, and simply reinterpret the resulting
529 * bits.
530 */
531 switch (format) {
532 case ISL_FORMAT_R8_SINT:
533 case ISL_FORMAT_R8_UINT:
534 format = ISL_FORMAT_R8_UNORM;
535 break;
536
537 case ISL_FORMAT_R16_SINT:
538 case ISL_FORMAT_R16_UINT:
539 format = ISL_FORMAT_R16_UNORM;
540 break;
541
542 case ISL_FORMAT_R32_SINT:
543 case ISL_FORMAT_R32_UINT:
544 format = ISL_FORMAT_R32_FLOAT;
545 break;
546
547 default:
548 break;
549 }
550 }
551 }
552
553 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
554 if (devinfo->gen <= 7) {
555 assert(mt->r8stencil_mt && !mt->stencil_mt->r8stencil_needs_update);
556 mt = mt->r8stencil_mt;
557 } else {
558 mt = mt->stencil_mt;
559 }
560 format = ISL_FORMAT_R8_UINT;
561 } else if (devinfo->gen <= 7 && mt->format == MESA_FORMAT_S_UINT8) {
562 assert(mt->r8stencil_mt && !mt->r8stencil_needs_update);
563 mt = mt->r8stencil_mt;
564 format = ISL_FORMAT_R8_UINT;
565 }
566
567 const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
568
569 struct isl_view view = {
570 .format = format,
571 .base_level = obj->MinLevel + obj->BaseLevel,
572 .levels = intel_obj->_MaxLevel - obj->BaseLevel + 1,
573 .base_array_layer = obj->MinLayer,
574 .array_len = view_num_layers,
575 .swizzle = {
576 .r = swizzle_to_scs(GET_SWZ(swizzle, 0), need_green_to_blue),
577 .g = swizzle_to_scs(GET_SWZ(swizzle, 1), need_green_to_blue),
578 .b = swizzle_to_scs(GET_SWZ(swizzle, 2), need_green_to_blue),
579 .a = swizzle_to_scs(GET_SWZ(swizzle, 3), need_green_to_blue),
580 },
581 .usage = ISL_SURF_USAGE_TEXTURE_BIT,
582 };
583
584 if (obj->Target == GL_TEXTURE_CUBE_MAP ||
585 obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
586 view.usage |= ISL_SURF_USAGE_CUBE_BIT;
587
588 enum isl_aux_usage aux_usage =
589 intel_miptree_texture_aux_usage(brw, mt, format);
590
591 if (brw_aux_surface_disabled(brw, mt))
592 aux_usage = ISL_AUX_USAGE_NONE;
593
594 brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
595 surf_offset, surf_index,
596 0);
597 }
598 }
599
600 void
601 brw_emit_buffer_surface_state(struct brw_context *brw,
602 uint32_t *out_offset,
603 struct brw_bo *bo,
604 unsigned buffer_offset,
605 unsigned surface_format,
606 unsigned buffer_size,
607 unsigned pitch,
608 unsigned reloc_flags)
609 {
610 const struct gen_device_info *devinfo = &brw->screen->devinfo;
611 uint32_t *dw = brw_state_batch(brw,
612 brw->isl_dev.ss.size,
613 brw->isl_dev.ss.align,
614 out_offset);
615
616 isl_buffer_fill_state(&brw->isl_dev, dw,
617 .address = !bo ? buffer_offset :
618 brw_state_reloc(&brw->batch,
619 *out_offset + brw->isl_dev.ss.addr_offset,
620 bo, buffer_offset,
621 reloc_flags),
622 .size = buffer_size,
623 .format = surface_format,
624 .stride = pitch,
625 .mocs = brw_get_bo_mocs(devinfo, bo));
626 }
627
628 void
629 brw_update_buffer_texture_surface(struct gl_context *ctx,
630 unsigned unit,
631 uint32_t *surf_offset)
632 {
633 struct brw_context *brw = brw_context(ctx);
634 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
635 struct intel_buffer_object *intel_obj =
636 intel_buffer_object(tObj->BufferObject);
637 uint32_t size = tObj->BufferSize;
638 struct brw_bo *bo = NULL;
639 mesa_format format = tObj->_BufferObjectFormat;
640 const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
641 int texel_size = _mesa_get_format_bytes(format);
642
643 if (intel_obj) {
644 size = MIN2(size, intel_obj->Base.Size);
645 bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
646 false);
647 }
648
649 /* The ARB_texture_buffer_specification says:
650 *
651 * "The number of texels in the buffer texture's texel array is given by
652 *
653 * floor(<buffer_size> / (<components> * sizeof(<base_type>)),
654 *
655 * where <buffer_size> is the size of the buffer object, in basic
656 * machine units and <components> and <base_type> are the element count
657 * and base data type for elements, as specified in Table X.1. The
658 * number of texels in the texel array is then clamped to the
659 * implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB."
660 *
661 * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride,
662 * so that when ISL divides by stride to obtain the number of texels, that
663 * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
664 */
665 size = MIN2(size, ctx->Const.MaxTextureBufferSize * (unsigned) texel_size);
666
667 if (isl_format == ISL_FORMAT_UNSUPPORTED) {
668 _mesa_problem(NULL, "bad format %s for texture buffer\n",
669 _mesa_get_format_name(format));
670 }
671
672 brw_emit_buffer_surface_state(brw, surf_offset, bo,
673 tObj->BufferOffset,
674 isl_format,
675 size,
676 texel_size,
677 0);
678 }
679
680 /**
681 * Set up a binding table entry for use by stream output logic (transform
682 * feedback).
683 *
684 * buffer_size_minus_1 must be less than BRW_MAX_NUM_BUFFER_ENTRIES.
685 */
686 void
687 brw_update_sol_surface(struct brw_context *brw,
688 struct gl_buffer_object *buffer_obj,
689 uint32_t *out_offset, unsigned num_vector_components,
690 unsigned stride_dwords, unsigned offset_dwords)
691 {
692 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
693 uint32_t offset_bytes = 4 * offset_dwords;
694 struct brw_bo *bo = intel_bufferobj_buffer(brw, intel_bo,
695 offset_bytes,
696 buffer_obj->Size - offset_bytes,
697 true);
698 uint32_t *surf = brw_state_batch(brw, 6 * 4, 32, out_offset);
699 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
700 size_t size_dwords = buffer_obj->Size / 4;
701 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
702
703 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
704 * too big to map using a single binding table entry?
705 */
706 assert((size_dwords - offset_dwords) / stride_dwords
707 <= BRW_MAX_NUM_BUFFER_ENTRIES);
708
709 if (size_dwords > offset_dwords + num_vector_components) {
710 /* There is room for at least 1 transform feedback output in the buffer.
711 * Compute the number of additional transform feedback outputs the
712 * buffer has room for.
713 */
714 buffer_size_minus_1 =
715 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
716 } else {
717 /* There isn't even room for a single transform feedback output in the
718 * buffer. We can't configure the binding table entry to prevent output
719 * entirely; we'll have to rely on the geometry shader to detect
720 * overflow. But to minimize the damage in case of a bug, set up the
721 * binding table entry to just allow a single output.
722 */
723 buffer_size_minus_1 = 0;
724 }
725 width = buffer_size_minus_1 & 0x7f;
726 height = (buffer_size_minus_1 & 0xfff80) >> 7;
727 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
728
729 switch (num_vector_components) {
730 case 1:
731 surface_format = ISL_FORMAT_R32_FLOAT;
732 break;
733 case 2:
734 surface_format = ISL_FORMAT_R32G32_FLOAT;
735 break;
736 case 3:
737 surface_format = ISL_FORMAT_R32G32B32_FLOAT;
738 break;
739 case 4:
740 surface_format = ISL_FORMAT_R32G32B32A32_FLOAT;
741 break;
742 default:
743 unreachable("Invalid vector size for transform feedback output");
744 }
745
746 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
747 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
748 surface_format << BRW_SURFACE_FORMAT_SHIFT |
749 BRW_SURFACE_RC_READ_WRITE;
750 surf[1] = brw_state_reloc(&brw->batch,
751 *out_offset + 4, bo, offset_bytes, RELOC_WRITE);
752 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
753 height << BRW_SURFACE_HEIGHT_SHIFT);
754 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
755 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
756 surf[4] = 0;
757 surf[5] = 0;
758 }
759
760 /* Creates a new WM constant buffer reflecting the current fragment program's
761 * constants, if needed by the fragment program.
762 *
763 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
764 * state atom.
765 */
766 static void
767 brw_upload_wm_pull_constants(struct brw_context *brw)
768 {
769 struct brw_stage_state *stage_state = &brw->wm.base;
770 /* BRW_NEW_FRAGMENT_PROGRAM */
771 struct brw_program *fp =
772 (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
773
774 /* BRW_NEW_FS_PROG_DATA */
775 struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
776
777 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_FRAGMENT);
778 /* _NEW_PROGRAM_CONSTANTS */
779 brw_upload_pull_constants(brw, BRW_NEW_SURFACES, &fp->program,
780 stage_state, prog_data);
781 }
782
783 const struct brw_tracked_state brw_wm_pull_constants = {
784 .dirty = {
785 .mesa = _NEW_PROGRAM_CONSTANTS,
786 .brw = BRW_NEW_BATCH |
787 BRW_NEW_FRAGMENT_PROGRAM |
788 BRW_NEW_FS_PROG_DATA,
789 },
790 .emit = brw_upload_wm_pull_constants,
791 };
792
793 /**
794 * Creates a null renderbuffer surface.
795 *
796 * This is used when the shader doesn't write to any color output. An FB
797 * write to target 0 will still be emitted, because that's how the thread is
798 * terminated (and computed depth is returned), so we need to have the
799 * hardware discard the target 0 color output..
800 */
801 static void
802 emit_null_surface_state(struct brw_context *brw,
803 const struct gl_framebuffer *fb,
804 uint32_t *out_offset)
805 {
806 const struct gen_device_info *devinfo = &brw->screen->devinfo;
807 uint32_t *surf = brw_state_batch(brw,
808 brw->isl_dev.ss.size,
809 brw->isl_dev.ss.align,
810 out_offset);
811
812 /* Use the fb dimensions or 1x1x1 */
813 const unsigned width = fb ? _mesa_geometric_width(fb) : 1;
814 const unsigned height = fb ? _mesa_geometric_height(fb) : 1;
815 const unsigned samples = fb ? _mesa_geometric_samples(fb) : 1;
816
817 if (devinfo->gen != 6 || samples <= 1) {
818 isl_null_fill_state(&brw->isl_dev, surf,
819 isl_extent3d(width, height, 1));
820 return;
821 }
822
823 /* On Gen6, null render targets seem to cause GPU hangs when multisampling.
824 * So work around this problem by rendering into dummy color buffer.
825 *
826 * To decrease the amount of memory needed by the workaround buffer, we
827 * set its pitch to 128 bytes (the width of a Y tile). This means that
828 * the amount of memory needed for the workaround buffer is
829 * (width_in_tiles + height_in_tiles - 1) tiles.
830 *
831 * Note that since the workaround buffer will be interpreted by the
832 * hardware as an interleaved multisampled buffer, we need to compute
833 * width_in_tiles and height_in_tiles by dividing the width and height
834 * by 16 rather than the normal Y-tile size of 32.
835 */
836 unsigned width_in_tiles = ALIGN(width, 16) / 16;
837 unsigned height_in_tiles = ALIGN(height, 16) / 16;
838 unsigned pitch_minus_1 = 127;
839 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
840 brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
841 size_needed);
842
843 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
844 ISL_FORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
845 surf[1] = brw_state_reloc(&brw->batch, *out_offset + 4,
846 brw->wm.multisampled_null_render_target_bo,
847 0, RELOC_WRITE);
848
849 surf[2] = ((width - 1) << BRW_SURFACE_WIDTH_SHIFT |
850 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
851
852 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
853 * Notes):
854 *
855 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
856 */
857 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
858 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
859 surf[4] = BRW_SURFACE_MULTISAMPLECOUNT_4;
860 surf[5] = 0;
861 }
862
863 /**
864 * Sets up a surface state structure to point at the given region.
865 * While it is only used for the front/back buffer currently, it should be
866 * usable for further buffers when doing ARB_draw_buffer support.
867 */
868 static uint32_t
869 gen4_update_renderbuffer_surface(struct brw_context *brw,
870 struct gl_renderbuffer *rb,
871 unsigned unit,
872 uint32_t surf_index)
873 {
874 const struct gen_device_info *devinfo = &brw->screen->devinfo;
875 struct gl_context *ctx = &brw->ctx;
876 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
877 struct intel_mipmap_tree *mt = irb->mt;
878 uint32_t *surf;
879 uint32_t tile_x, tile_y;
880 enum isl_format format;
881 uint32_t offset;
882 /* _NEW_BUFFERS */
883 mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
884 /* BRW_NEW_FS_PROG_DATA */
885
886 if (rb->TexImage && !devinfo->has_surface_tile_offset) {
887 intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
888
889 if (tile_x != 0 || tile_y != 0) {
890 /* Original gen4 hardware couldn't draw to a non-tile-aligned
891 * destination in a miptree unless you actually setup your renderbuffer
892 * as a miptree and used the fragile lod/array_index/etc. controls to
893 * select the image. So, instead, we just make a new single-level
894 * miptree and render into that.
895 */
896 intel_renderbuffer_move_to_temp(brw, irb, false);
897 assert(irb->align_wa_mt);
898 mt = irb->align_wa_mt;
899 }
900 }
901
902 surf = brw_state_batch(brw, 6 * 4, 32, &offset);
903
904 format = brw->mesa_to_isl_render_format[rb_format];
905 if (unlikely(!brw->mesa_format_supports_render[rb_format])) {
906 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
907 __func__, _mesa_get_format_name(rb_format));
908 }
909
910 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
911 format << BRW_SURFACE_FORMAT_SHIFT);
912
913 /* reloc */
914 assert(mt->offset % mt->cpp == 0);
915 surf[1] = brw_state_reloc(&brw->batch, offset + 4, mt->bo,
916 mt->offset +
917 intel_renderbuffer_get_tile_offsets(irb,
918 &tile_x,
919 &tile_y),
920 RELOC_WRITE);
921
922 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
923 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
924
925 surf[3] = (brw_get_surface_tiling_bits(mt->surf.tiling) |
926 (mt->surf.row_pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
927
928 surf[4] = brw_get_surface_num_multisamples(mt->surf.samples);
929
930 assert(devinfo->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
931 /* Note that the low bits of these fields are missing, so
932 * there's the possibility of getting in trouble.
933 */
934 assert(tile_x % 4 == 0);
935 assert(tile_y % 2 == 0);
936 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
937 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
938 (mt->surf.image_alignment_el.height == 4 ?
939 BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
940
941 if (devinfo->gen < 6) {
942 /* _NEW_COLOR */
943 if (!ctx->Color.ColorLogicOpEnabled && !ctx->Color._AdvancedBlendMode &&
944 (ctx->Color.BlendEnabled & (1 << unit)))
945 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
946
947 if (!ctx->Color.ColorMask[unit][0])
948 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
949 if (!ctx->Color.ColorMask[unit][1])
950 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
951 if (!ctx->Color.ColorMask[unit][2])
952 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
953
954 /* As mentioned above, disable writes to the alpha component when the
955 * renderbuffer is XRGB.
956 */
957 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
958 !ctx->Color.ColorMask[unit][3]) {
959 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
960 }
961 }
962
963 return offset;
964 }
965
966 static void
967 update_renderbuffer_surfaces(struct brw_context *brw)
968 {
969 const struct gen_device_info *devinfo = &brw->screen->devinfo;
970 const struct gl_context *ctx = &brw->ctx;
971
972 /* _NEW_BUFFERS | _NEW_COLOR */
973 const struct gl_framebuffer *fb = ctx->DrawBuffer;
974
975 /* Render targets always start at binding table index 0. */
976 const unsigned rt_start = 0;
977
978 uint32_t *surf_offsets = brw->wm.base.surf_offset;
979
980 /* Update surfaces for drawing buffers */
981 if (fb->_NumColorDrawBuffers >= 1) {
982 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
983 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i];
984
985 if (intel_renderbuffer(rb)) {
986 surf_offsets[rt_start + i] = devinfo->gen >= 6 ?
987 gen6_update_renderbuffer_surface(brw, rb, i, rt_start + i) :
988 gen4_update_renderbuffer_surface(brw, rb, i, rt_start + i);
989 } else {
990 emit_null_surface_state(brw, fb, &surf_offsets[rt_start + i]);
991 }
992 }
993 } else {
994 emit_null_surface_state(brw, fb, &surf_offsets[rt_start]);
995 }
996
997 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
998 }
999
1000 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1001 .dirty = {
1002 .mesa = _NEW_BUFFERS |
1003 _NEW_COLOR,
1004 .brw = BRW_NEW_BATCH,
1005 },
1006 .emit = update_renderbuffer_surfaces,
1007 };
1008
1009 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1010 .dirty = {
1011 .mesa = _NEW_BUFFERS,
1012 .brw = BRW_NEW_BATCH |
1013 BRW_NEW_AUX_STATE,
1014 },
1015 .emit = update_renderbuffer_surfaces,
1016 };
1017
1018 static void
1019 update_renderbuffer_read_surfaces(struct brw_context *brw)
1020 {
1021 const struct gl_context *ctx = &brw->ctx;
1022
1023 /* BRW_NEW_FS_PROG_DATA */
1024 const struct brw_wm_prog_data *wm_prog_data =
1025 brw_wm_prog_data(brw->wm.base.prog_data);
1026
1027 if (wm_prog_data->has_render_target_reads &&
1028 !ctx->Extensions.MESA_shader_framebuffer_fetch) {
1029 /* _NEW_BUFFERS */
1030 const struct gl_framebuffer *fb = ctx->DrawBuffer;
1031
1032 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
1033 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i];
1034 const struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1035 const unsigned surf_index =
1036 wm_prog_data->binding_table.render_target_read_start + i;
1037 uint32_t *surf_offset = &brw->wm.base.surf_offset[surf_index];
1038
1039 if (irb) {
1040 const enum isl_format format = brw->mesa_to_isl_render_format[
1041 _mesa_get_render_format(ctx, intel_rb_format(irb))];
1042 assert(isl_format_supports_sampling(&brw->screen->devinfo,
1043 format));
1044
1045 /* Override the target of the texture if the render buffer is a
1046 * single slice of a 3D texture (since the minimum array element
1047 * field of the surface state structure is ignored by the sampler
1048 * unit for 3D textures on some hardware), or if the render buffer
1049 * is a 1D array (since shaders always provide the array index
1050 * coordinate at the Z component to avoid state-dependent
1051 * recompiles when changing the texture target of the
1052 * framebuffer).
1053 */
1054 const GLenum target =
1055 (irb->mt->target == GL_TEXTURE_3D &&
1056 irb->layer_count == 1) ? GL_TEXTURE_2D :
1057 irb->mt->target == GL_TEXTURE_1D_ARRAY ? GL_TEXTURE_2D_ARRAY :
1058 irb->mt->target;
1059
1060 const struct isl_view view = {
1061 .format = format,
1062 .base_level = irb->mt_level - irb->mt->first_level,
1063 .levels = 1,
1064 .base_array_layer = irb->mt_layer,
1065 .array_len = irb->layer_count,
1066 .swizzle = ISL_SWIZZLE_IDENTITY,
1067 .usage = ISL_SURF_USAGE_TEXTURE_BIT,
1068 };
1069
1070 enum isl_aux_usage aux_usage =
1071 intel_miptree_texture_aux_usage(brw, irb->mt, format);
1072 if (brw->draw_aux_buffer_disabled[i])
1073 aux_usage = ISL_AUX_USAGE_NONE;
1074
1075 brw_emit_surface_state(brw, irb->mt, target, view, aux_usage,
1076 surf_offset, surf_index,
1077 0);
1078
1079 } else {
1080 emit_null_surface_state(brw, fb, surf_offset);
1081 }
1082 }
1083
1084 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1085 }
1086 }
1087
1088 const struct brw_tracked_state brw_renderbuffer_read_surfaces = {
1089 .dirty = {
1090 .mesa = _NEW_BUFFERS,
1091 .brw = BRW_NEW_BATCH |
1092 BRW_NEW_AUX_STATE |
1093 BRW_NEW_FS_PROG_DATA,
1094 },
1095 .emit = update_renderbuffer_read_surfaces,
1096 };
1097
1098 static bool
1099 is_depth_texture(struct intel_texture_object *iobj)
1100 {
1101 GLenum base_format = _mesa_get_format_base_format(iobj->_Format);
1102 return base_format == GL_DEPTH_COMPONENT ||
1103 (base_format == GL_DEPTH_STENCIL && !iobj->base.StencilSampling);
1104 }
1105
1106 static void
1107 update_stage_texture_surfaces(struct brw_context *brw,
1108 const struct gl_program *prog,
1109 struct brw_stage_state *stage_state,
1110 bool for_gather, uint32_t plane)
1111 {
1112 if (!prog)
1113 return;
1114
1115 struct gl_context *ctx = &brw->ctx;
1116
1117 uint32_t *surf_offset = stage_state->surf_offset;
1118
1119 /* BRW_NEW_*_PROG_DATA */
1120 if (for_gather)
1121 surf_offset += stage_state->prog_data->binding_table.gather_texture_start;
1122 else
1123 surf_offset += stage_state->prog_data->binding_table.plane_start[plane];
1124
1125 unsigned num_samplers = util_last_bit(prog->SamplersUsed);
1126 for (unsigned s = 0; s < num_samplers; s++) {
1127 surf_offset[s] = 0;
1128
1129 if (prog->SamplersUsed & (1 << s)) {
1130 const unsigned unit = prog->SamplerUnits[s];
1131 const bool used_by_txf = prog->info.textures_used_by_txf & (1 << s);
1132 struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
1133 struct intel_texture_object *iobj = intel_texture_object(obj);
1134
1135 /* _NEW_TEXTURE */
1136 if (!obj)
1137 continue;
1138
1139 if ((prog->ShadowSamplers & (1 << s)) && !is_depth_texture(iobj)) {
1140 /* A programming note for the sample_c message says:
1141 *
1142 * "The Surface Format of the associated surface must be
1143 * indicated as supporting shadow mapping as indicated in the
1144 * surface format table."
1145 *
1146 * Accessing non-depth textures via a sampler*Shadow type is
1147 * undefined. GLSL 4.50 page 162 says:
1148 *
1149 * "If a shadow texture call is made to a sampler that does not
1150 * represent a depth texture, then results are undefined."
1151 *
1152 * We give them a null surface (zeros) for undefined. We've seen
1153 * GPU hangs with color buffers and sample_c, so we try and avoid
1154 * those with this hack.
1155 */
1156 emit_null_surface_state(brw, NULL, surf_offset + s);
1157 } else {
1158 brw_update_texture_surface(ctx, unit, surf_offset + s, for_gather,
1159 used_by_txf, plane);
1160 }
1161 }
1162 }
1163 }
1164
1165
1166 /**
1167 * Construct SURFACE_STATE objects for enabled textures.
1168 */
1169 static void
1170 brw_update_texture_surfaces(struct brw_context *brw)
1171 {
1172 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1173
1174 /* BRW_NEW_VERTEX_PROGRAM */
1175 struct gl_program *vs = brw->programs[MESA_SHADER_VERTEX];
1176
1177 /* BRW_NEW_TESS_PROGRAMS */
1178 struct gl_program *tcs = brw->programs[MESA_SHADER_TESS_CTRL];
1179 struct gl_program *tes = brw->programs[MESA_SHADER_TESS_EVAL];
1180
1181 /* BRW_NEW_GEOMETRY_PROGRAM */
1182 struct gl_program *gs = brw->programs[MESA_SHADER_GEOMETRY];
1183
1184 /* BRW_NEW_FRAGMENT_PROGRAM */
1185 struct gl_program *fs = brw->programs[MESA_SHADER_FRAGMENT];
1186
1187 /* _NEW_TEXTURE */
1188 update_stage_texture_surfaces(brw, vs, &brw->vs.base, false, 0);
1189 update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, false, 0);
1190 update_stage_texture_surfaces(brw, tes, &brw->tes.base, false, 0);
1191 update_stage_texture_surfaces(brw, gs, &brw->gs.base, false, 0);
1192 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 0);
1193
1194 /* emit alternate set of surface state for gather. this
1195 * allows the surface format to be overriden for only the
1196 * gather4 messages. */
1197 if (devinfo->gen < 8) {
1198 if (vs && vs->info.uses_texture_gather)
1199 update_stage_texture_surfaces(brw, vs, &brw->vs.base, true, 0);
1200 if (tcs && tcs->info.uses_texture_gather)
1201 update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, true, 0);
1202 if (tes && tes->info.uses_texture_gather)
1203 update_stage_texture_surfaces(brw, tes, &brw->tes.base, true, 0);
1204 if (gs && gs->info.uses_texture_gather)
1205 update_stage_texture_surfaces(brw, gs, &brw->gs.base, true, 0);
1206 if (fs && fs->info.uses_texture_gather)
1207 update_stage_texture_surfaces(brw, fs, &brw->wm.base, true, 0);
1208 }
1209
1210 if (fs) {
1211 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 1);
1212 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 2);
1213 }
1214
1215 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1216 }
1217
1218 const struct brw_tracked_state brw_texture_surfaces = {
1219 .dirty = {
1220 .mesa = _NEW_TEXTURE,
1221 .brw = BRW_NEW_BATCH |
1222 BRW_NEW_AUX_STATE |
1223 BRW_NEW_FRAGMENT_PROGRAM |
1224 BRW_NEW_FS_PROG_DATA |
1225 BRW_NEW_GEOMETRY_PROGRAM |
1226 BRW_NEW_GS_PROG_DATA |
1227 BRW_NEW_TESS_PROGRAMS |
1228 BRW_NEW_TCS_PROG_DATA |
1229 BRW_NEW_TES_PROG_DATA |
1230 BRW_NEW_TEXTURE_BUFFER |
1231 BRW_NEW_VERTEX_PROGRAM |
1232 BRW_NEW_VS_PROG_DATA,
1233 },
1234 .emit = brw_update_texture_surfaces,
1235 };
1236
1237 static void
1238 brw_update_cs_texture_surfaces(struct brw_context *brw)
1239 {
1240 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1241
1242 /* BRW_NEW_COMPUTE_PROGRAM */
1243 struct gl_program *cs = brw->programs[MESA_SHADER_COMPUTE];
1244
1245 /* _NEW_TEXTURE */
1246 update_stage_texture_surfaces(brw, cs, &brw->cs.base, false, 0);
1247
1248 /* emit alternate set of surface state for gather. this
1249 * allows the surface format to be overriden for only the
1250 * gather4 messages.
1251 */
1252 if (devinfo->gen < 8) {
1253 if (cs && cs->info.uses_texture_gather)
1254 update_stage_texture_surfaces(brw, cs, &brw->cs.base, true, 0);
1255 }
1256
1257 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1258 }
1259
1260 const struct brw_tracked_state brw_cs_texture_surfaces = {
1261 .dirty = {
1262 .mesa = _NEW_TEXTURE,
1263 .brw = BRW_NEW_BATCH |
1264 BRW_NEW_COMPUTE_PROGRAM |
1265 BRW_NEW_AUX_STATE,
1266 },
1267 .emit = brw_update_cs_texture_surfaces,
1268 };
1269
1270 static void
1271 upload_buffer_surface(struct brw_context *brw,
1272 struct gl_buffer_binding *binding,
1273 uint32_t *out_offset,
1274 enum isl_format format,
1275 unsigned reloc_flags)
1276 {
1277 struct gl_context *ctx = &brw->ctx;
1278
1279 if (binding->BufferObject == ctx->Shared->NullBufferObj) {
1280 emit_null_surface_state(brw, NULL, out_offset);
1281 } else {
1282 ptrdiff_t size = binding->BufferObject->Size - binding->Offset;
1283 if (!binding->AutomaticSize)
1284 size = MIN2(size, binding->Size);
1285
1286 struct intel_buffer_object *iobj =
1287 intel_buffer_object(binding->BufferObject);
1288 struct brw_bo *bo =
1289 intel_bufferobj_buffer(brw, iobj, binding->Offset, size,
1290 (reloc_flags & RELOC_WRITE) != 0);
1291
1292 brw_emit_buffer_surface_state(brw, out_offset, bo, binding->Offset,
1293 format, size, 1, reloc_flags);
1294 }
1295 }
1296
1297 void
1298 brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1299 struct brw_stage_state *stage_state,
1300 struct brw_stage_prog_data *prog_data)
1301 {
1302 struct gl_context *ctx = &brw->ctx;
1303
1304 if (!prog || (prog->info.num_ubos == 0 &&
1305 prog->info.num_ssbos == 0 &&
1306 prog->info.num_abos == 0))
1307 return;
1308
1309 uint32_t *ubo_surf_offsets =
1310 &stage_state->surf_offset[prog_data->binding_table.ubo_start];
1311
1312 for (int i = 0; i < prog->info.num_ubos; i++) {
1313 struct gl_buffer_binding *binding =
1314 &ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
1315 upload_buffer_surface(brw, binding, &ubo_surf_offsets[i],
1316 ISL_FORMAT_R32G32B32A32_FLOAT, 0);
1317 }
1318
1319 uint32_t *abo_surf_offsets =
1320 &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
1321 uint32_t *ssbo_surf_offsets = abo_surf_offsets + prog->info.num_abos;
1322
1323 for (int i = 0; i < prog->info.num_abos; i++) {
1324 struct gl_buffer_binding *binding =
1325 &ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding];
1326 upload_buffer_surface(brw, binding, &abo_surf_offsets[i],
1327 ISL_FORMAT_RAW, RELOC_WRITE);
1328 }
1329
1330 for (int i = 0; i < prog->info.num_ssbos; i++) {
1331 struct gl_buffer_binding *binding =
1332 &ctx->ShaderStorageBufferBindings[prog->sh.ShaderStorageBlocks[i]->Binding];
1333
1334 upload_buffer_surface(brw, binding, &ssbo_surf_offsets[i],
1335 ISL_FORMAT_RAW, RELOC_WRITE);
1336 }
1337
1338 stage_state->push_constants_dirty = true;
1339 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1340 }
1341
1342 static void
1343 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
1344 {
1345 struct gl_context *ctx = &brw->ctx;
1346 /* _NEW_PROGRAM */
1347 struct gl_program *prog = ctx->FragmentProgram._Current;
1348
1349 /* BRW_NEW_FS_PROG_DATA */
1350 brw_upload_ubo_surfaces(brw, prog, &brw->wm.base, brw->wm.base.prog_data);
1351 }
1352
1353 const struct brw_tracked_state brw_wm_ubo_surfaces = {
1354 .dirty = {
1355 .mesa = _NEW_PROGRAM,
1356 .brw = BRW_NEW_BATCH |
1357 BRW_NEW_FS_PROG_DATA |
1358 BRW_NEW_UNIFORM_BUFFER,
1359 },
1360 .emit = brw_upload_wm_ubo_surfaces,
1361 };
1362
1363 static void
1364 brw_upload_cs_ubo_surfaces(struct brw_context *brw)
1365 {
1366 struct gl_context *ctx = &brw->ctx;
1367 /* _NEW_PROGRAM */
1368 struct gl_program *prog =
1369 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1370
1371 /* BRW_NEW_CS_PROG_DATA */
1372 brw_upload_ubo_surfaces(brw, prog, &brw->cs.base, brw->cs.base.prog_data);
1373 }
1374
1375 const struct brw_tracked_state brw_cs_ubo_surfaces = {
1376 .dirty = {
1377 .mesa = _NEW_PROGRAM,
1378 .brw = BRW_NEW_BATCH |
1379 BRW_NEW_CS_PROG_DATA |
1380 BRW_NEW_UNIFORM_BUFFER,
1381 },
1382 .emit = brw_upload_cs_ubo_surfaces,
1383 };
1384
1385 static void
1386 brw_upload_cs_image_surfaces(struct brw_context *brw)
1387 {
1388 /* _NEW_PROGRAM */
1389 const struct gl_program *cp = brw->programs[MESA_SHADER_COMPUTE];
1390
1391 if (cp) {
1392 /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1393 brw_upload_image_surfaces(brw, cp, &brw->cs.base,
1394 brw->cs.base.prog_data);
1395 }
1396 }
1397
1398 const struct brw_tracked_state brw_cs_image_surfaces = {
1399 .dirty = {
1400 .mesa = _NEW_TEXTURE | _NEW_PROGRAM,
1401 .brw = BRW_NEW_BATCH |
1402 BRW_NEW_CS_PROG_DATA |
1403 BRW_NEW_AUX_STATE |
1404 BRW_NEW_IMAGE_UNITS
1405 },
1406 .emit = brw_upload_cs_image_surfaces,
1407 };
1408
1409 static uint32_t
1410 get_image_format(struct brw_context *brw, mesa_format format, GLenum access)
1411 {
1412 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1413 enum isl_format hw_format = brw_isl_format_for_mesa_format(format);
1414 if (access == GL_WRITE_ONLY) {
1415 return hw_format;
1416 } else if (isl_has_matching_typed_storage_image_format(devinfo, hw_format)) {
1417 /* Typed surface reads support a very limited subset of the shader
1418 * image formats. Translate it into the closest format the
1419 * hardware supports.
1420 */
1421 return isl_lower_storage_image_format(devinfo, hw_format);
1422 } else {
1423 /* The hardware doesn't actually support a typed format that we can use
1424 * so we have to fall back to untyped read/write messages.
1425 */
1426 return ISL_FORMAT_RAW;
1427 }
1428 }
1429
1430 static void
1431 update_default_image_param(struct brw_context *brw,
1432 struct gl_image_unit *u,
1433 unsigned surface_idx,
1434 struct brw_image_param *param)
1435 {
1436 memset(param, 0, sizeof(*param));
1437 param->surface_idx = surface_idx;
1438 /* Set the swizzling shifts to all-ones to effectively disable swizzling --
1439 * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
1440 * detailed explanation of these parameters.
1441 */
1442 param->swizzling[0] = 0xff;
1443 param->swizzling[1] = 0xff;
1444 }
1445
1446 static void
1447 update_buffer_image_param(struct brw_context *brw,
1448 struct gl_image_unit *u,
1449 unsigned surface_idx,
1450 struct brw_image_param *param)
1451 {
1452 struct gl_buffer_object *obj = u->TexObj->BufferObject;
1453 const uint32_t size = MIN2((uint32_t)u->TexObj->BufferSize, obj->Size);
1454 update_default_image_param(brw, u, surface_idx, param);
1455
1456 param->size[0] = size / _mesa_get_format_bytes(u->_ActualFormat);
1457 param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
1458 }
1459
1460 static unsigned
1461 get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
1462 unsigned level)
1463 {
1464 if (target == GL_TEXTURE_CUBE_MAP)
1465 return 6;
1466
1467 return target == GL_TEXTURE_3D ?
1468 minify(mt->surf.logical_level0_px.depth, level) :
1469 mt->surf.logical_level0_px.array_len;
1470 }
1471
1472 static void
1473 update_image_surface(struct brw_context *brw,
1474 struct gl_image_unit *u,
1475 GLenum access,
1476 unsigned surface_idx,
1477 uint32_t *surf_offset,
1478 struct brw_image_param *param)
1479 {
1480 if (_mesa_is_image_unit_valid(&brw->ctx, u)) {
1481 struct gl_texture_object *obj = u->TexObj;
1482 const unsigned format = get_image_format(brw, u->_ActualFormat, access);
1483
1484 if (obj->Target == GL_TEXTURE_BUFFER) {
1485 struct intel_buffer_object *intel_obj =
1486 intel_buffer_object(obj->BufferObject);
1487 const unsigned texel_size = (format == ISL_FORMAT_RAW ? 1 :
1488 _mesa_get_format_bytes(u->_ActualFormat));
1489
1490 brw_emit_buffer_surface_state(
1491 brw, surf_offset, intel_obj->buffer, obj->BufferOffset,
1492 format, intel_obj->Base.Size, texel_size,
1493 access != GL_READ_ONLY ? RELOC_WRITE : 0);
1494
1495 update_buffer_image_param(brw, u, surface_idx, param);
1496
1497 } else {
1498 struct intel_texture_object *intel_obj = intel_texture_object(obj);
1499 struct intel_mipmap_tree *mt = intel_obj->mt;
1500 const unsigned num_layers = u->Layered ?
1501 get_image_num_layers(mt, obj->Target, u->Level) : 1;
1502
1503 struct isl_view view = {
1504 .format = format,
1505 .base_level = obj->MinLevel + u->Level,
1506 .levels = 1,
1507 .base_array_layer = obj->MinLayer + u->_Layer,
1508 .array_len = num_layers,
1509 .swizzle = ISL_SWIZZLE_IDENTITY,
1510 .usage = ISL_SURF_USAGE_STORAGE_BIT,
1511 };
1512
1513 if (format == ISL_FORMAT_RAW) {
1514 brw_emit_buffer_surface_state(
1515 brw, surf_offset, mt->bo, mt->offset,
1516 format, mt->bo->size - mt->offset, 1 /* pitch */,
1517 access != GL_READ_ONLY ? RELOC_WRITE : 0);
1518
1519 } else {
1520 const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
1521 assert(!intel_miptree_has_color_unresolved(mt,
1522 view.base_level, 1,
1523 view.base_array_layer,
1524 view.array_len));
1525 brw_emit_surface_state(brw, mt, mt->target, view,
1526 ISL_AUX_USAGE_NONE,
1527 surf_offset, surf_index,
1528 access == GL_READ_ONLY ? 0 : RELOC_WRITE);
1529 }
1530
1531 isl_surf_fill_image_param(&brw->isl_dev, param, &mt->surf, &view);
1532 param->surface_idx = surface_idx;
1533 }
1534
1535 } else {
1536 emit_null_surface_state(brw, NULL, surf_offset);
1537 update_default_image_param(brw, u, surface_idx, param);
1538 }
1539 }
1540
1541 void
1542 brw_upload_image_surfaces(struct brw_context *brw,
1543 const struct gl_program *prog,
1544 struct brw_stage_state *stage_state,
1545 struct brw_stage_prog_data *prog_data)
1546 {
1547 assert(prog);
1548 struct gl_context *ctx = &brw->ctx;
1549
1550 if (prog->info.num_images) {
1551 for (unsigned i = 0; i < prog->info.num_images; i++) {
1552 struct gl_image_unit *u = &ctx->ImageUnits[prog->sh.ImageUnits[i]];
1553 const unsigned surf_idx = prog_data->binding_table.image_start + i;
1554
1555 update_image_surface(brw, u, prog->sh.ImageAccess[i],
1556 surf_idx,
1557 &stage_state->surf_offset[surf_idx],
1558 &stage_state->image_param[i]);
1559 }
1560
1561 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1562 /* This may have changed the image metadata dependent on the context
1563 * image unit state and passed to the program as uniforms, make sure
1564 * that push and pull constants are reuploaded.
1565 */
1566 brw->NewGLState |= _NEW_PROGRAM_CONSTANTS;
1567 }
1568 }
1569
1570 static void
1571 brw_upload_wm_image_surfaces(struct brw_context *brw)
1572 {
1573 /* BRW_NEW_FRAGMENT_PROGRAM */
1574 const struct gl_program *wm = brw->programs[MESA_SHADER_FRAGMENT];
1575
1576 if (wm) {
1577 /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1578 brw_upload_image_surfaces(brw, wm, &brw->wm.base,
1579 brw->wm.base.prog_data);
1580 }
1581 }
1582
1583 const struct brw_tracked_state brw_wm_image_surfaces = {
1584 .dirty = {
1585 .mesa = _NEW_TEXTURE,
1586 .brw = BRW_NEW_BATCH |
1587 BRW_NEW_AUX_STATE |
1588 BRW_NEW_FRAGMENT_PROGRAM |
1589 BRW_NEW_FS_PROG_DATA |
1590 BRW_NEW_IMAGE_UNITS
1591 },
1592 .emit = brw_upload_wm_image_surfaces,
1593 };
1594
1595 static void
1596 brw_upload_cs_work_groups_surface(struct brw_context *brw)
1597 {
1598 struct gl_context *ctx = &brw->ctx;
1599 /* _NEW_PROGRAM */
1600 struct gl_program *prog =
1601 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1602 /* BRW_NEW_CS_PROG_DATA */
1603 const struct brw_cs_prog_data *cs_prog_data =
1604 brw_cs_prog_data(brw->cs.base.prog_data);
1605
1606 if (prog && cs_prog_data->uses_num_work_groups) {
1607 const unsigned surf_idx =
1608 cs_prog_data->binding_table.work_groups_start;
1609 uint32_t *surf_offset = &brw->cs.base.surf_offset[surf_idx];
1610 struct brw_bo *bo;
1611 uint32_t bo_offset;
1612
1613 if (brw->compute.num_work_groups_bo == NULL) {
1614 bo = NULL;
1615 intel_upload_data(brw,
1616 (void *)brw->compute.num_work_groups,
1617 3 * sizeof(GLuint),
1618 sizeof(GLuint),
1619 &bo,
1620 &bo_offset);
1621 } else {
1622 bo = brw->compute.num_work_groups_bo;
1623 bo_offset = brw->compute.num_work_groups_offset;
1624 }
1625
1626 brw_emit_buffer_surface_state(brw, surf_offset,
1627 bo, bo_offset,
1628 ISL_FORMAT_RAW,
1629 3 * sizeof(GLuint), 1,
1630 RELOC_WRITE);
1631 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1632 }
1633 }
1634
1635 const struct brw_tracked_state brw_cs_work_groups_surface = {
1636 .dirty = {
1637 .brw = BRW_NEW_CS_PROG_DATA |
1638 BRW_NEW_CS_WORK_GROUPS
1639 },
1640 .emit = brw_upload_cs_work_groups_surface,
1641 };