2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/context.h"
34 #include "main/blend.h"
35 #include "main/mtypes.h"
36 #include "main/samplerobj.h"
37 #include "program/prog_parameter.h"
39 #include "intel_mipmap_tree.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_tex.h"
42 #include "intel_fbo.h"
43 #include "intel_buffer_objects.h"
45 #include "brw_context.h"
46 #include "brw_state.h"
47 #include "brw_defines.h"
51 translate_tex_target(GLenum target
)
55 case GL_TEXTURE_1D_ARRAY_EXT
:
56 return BRW_SURFACE_1D
;
58 case GL_TEXTURE_RECTANGLE_NV
:
59 return BRW_SURFACE_2D
;
62 case GL_TEXTURE_2D_ARRAY_EXT
:
63 case GL_TEXTURE_EXTERNAL_OES
:
64 case GL_TEXTURE_2D_MULTISAMPLE
:
65 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
66 return BRW_SURFACE_2D
;
69 return BRW_SURFACE_3D
;
71 case GL_TEXTURE_CUBE_MAP
:
72 case GL_TEXTURE_CUBE_MAP_ARRAY
:
73 return BRW_SURFACE_CUBE
;
82 brw_get_surface_tiling_bits(uint32_t tiling
)
86 return BRW_SURFACE_TILED
;
88 return BRW_SURFACE_TILED
| BRW_SURFACE_TILED_Y
;
96 brw_get_surface_num_multisamples(unsigned num_samples
)
99 return BRW_SURFACE_MULTISAMPLECOUNT_4
;
101 return BRW_SURFACE_MULTISAMPLECOUNT_1
;
106 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
110 brw_get_texture_swizzle(const struct gl_context
*ctx
,
111 const struct gl_texture_object
*t
)
113 const struct gl_texture_image
*img
= t
->Image
[0][t
->BaseLevel
];
115 int swizzles
[SWIZZLE_NIL
+ 1] = {
125 if (img
->_BaseFormat
== GL_DEPTH_COMPONENT
||
126 img
->_BaseFormat
== GL_DEPTH_STENCIL
) {
127 GLenum depth_mode
= t
->DepthMode
;
129 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
130 * with depth component data specified with a sized internal format.
131 * Otherwise, it's left at the old default, GL_LUMINANCE.
133 if (_mesa_is_gles3(ctx
) &&
134 img
->InternalFormat
!= GL_DEPTH_COMPONENT
&&
135 img
->InternalFormat
!= GL_DEPTH_STENCIL
) {
139 switch (depth_mode
) {
141 swizzles
[0] = SWIZZLE_ZERO
;
142 swizzles
[1] = SWIZZLE_ZERO
;
143 swizzles
[2] = SWIZZLE_ZERO
;
144 swizzles
[3] = SWIZZLE_X
;
147 swizzles
[0] = SWIZZLE_X
;
148 swizzles
[1] = SWIZZLE_X
;
149 swizzles
[2] = SWIZZLE_X
;
150 swizzles
[3] = SWIZZLE_ONE
;
153 swizzles
[0] = SWIZZLE_X
;
154 swizzles
[1] = SWIZZLE_X
;
155 swizzles
[2] = SWIZZLE_X
;
156 swizzles
[3] = SWIZZLE_X
;
159 swizzles
[0] = SWIZZLE_X
;
160 swizzles
[1] = SWIZZLE_ZERO
;
161 swizzles
[2] = SWIZZLE_ZERO
;
162 swizzles
[3] = SWIZZLE_ONE
;
167 /* If the texture's format is alpha-only, force R, G, and B to
168 * 0.0. Similarly, if the texture's format has no alpha channel,
169 * force the alpha value read to 1.0. This allows for the
170 * implementation to use an RGBA texture for any of these formats
171 * without leaking any unexpected values.
173 switch (img
->_BaseFormat
) {
175 swizzles
[0] = SWIZZLE_ZERO
;
176 swizzles
[1] = SWIZZLE_ZERO
;
177 swizzles
[2] = SWIZZLE_ZERO
;
182 if (_mesa_get_format_bits(img
->TexFormat
, GL_ALPHA_BITS
) > 0)
183 swizzles
[3] = SWIZZLE_ONE
;
187 return MAKE_SWIZZLE4(swizzles
[GET_SWZ(t
->_Swizzle
, 0)],
188 swizzles
[GET_SWZ(t
->_Swizzle
, 1)],
189 swizzles
[GET_SWZ(t
->_Swizzle
, 2)],
190 swizzles
[GET_SWZ(t
->_Swizzle
, 3)]);
195 brw_update_buffer_texture_surface(struct gl_context
*ctx
,
197 uint32_t *binding_table
,
200 struct brw_context
*brw
= brw_context(ctx
);
201 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[unit
]._Current
;
203 struct intel_buffer_object
*intel_obj
=
204 intel_buffer_object(tObj
->BufferObject
);
205 drm_intel_bo
*bo
= intel_obj
? intel_obj
->buffer
: NULL
;
206 gl_format format
= tObj
->_BufferObjectFormat
;
207 uint32_t brw_format
= brw_format_for_mesa_format(format
);
208 int texel_size
= _mesa_get_format_bytes(format
);
210 if (brw_format
== 0 && format
!= MESA_FORMAT_RGBA_FLOAT32
) {
211 _mesa_problem(NULL
, "bad format %s for texture buffer\n",
212 _mesa_get_format_name(format
));
215 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
216 6 * 4, 32, &binding_table
[surf_index
]);
218 surf
[0] = (BRW_SURFACE_BUFFER
<< BRW_SURFACE_TYPE_SHIFT
|
219 (brw_format_for_mesa_format(format
) << BRW_SURFACE_FORMAT_SHIFT
));
222 surf
[0] |= BRW_SURFACE_RC_READ_WRITE
;
225 surf
[1] = bo
->offset
; /* reloc */
227 /* Emit relocation to surface contents. */
228 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
229 binding_table
[surf_index
] + 4,
230 bo
, 0, I915_GEM_DOMAIN_SAMPLER
, 0);
232 int w
= intel_obj
->Base
.Size
/ texel_size
;
233 surf
[2] = ((w
& 0x7f) << BRW_SURFACE_WIDTH_SHIFT
|
234 ((w
>> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT
);
235 surf
[3] = (((w
>> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT
|
236 (texel_size
- 1) << BRW_SURFACE_PITCH_SHIFT
);
248 brw_update_texture_surface(struct gl_context
*ctx
,
250 uint32_t *binding_table
,
253 struct brw_context
*brw
= brw_context(ctx
);
254 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[unit
]._Current
;
255 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
256 struct intel_mipmap_tree
*mt
= intelObj
->mt
;
257 struct gl_texture_image
*firstImage
= tObj
->Image
[0][tObj
->BaseLevel
];
258 struct intel_texture_image
*intel_image
= intel_texture_image(firstImage
);
259 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit
);
262 if (tObj
->Target
== GL_TEXTURE_BUFFER
) {
263 brw_update_buffer_texture_surface(ctx
, unit
, binding_table
, surf_index
);
267 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
268 6 * 4, 32, &binding_table
[surf_index
]);
270 surf
[0] = (translate_tex_target(tObj
->Target
) << BRW_SURFACE_TYPE_SHIFT
|
271 BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< BRW_SURFACE_MIPLAYOUT_SHIFT
|
272 BRW_SURFACE_CUBEFACE_ENABLES
|
273 (translate_tex_format(brw
,
276 sampler
->sRGBDecode
) <<
277 BRW_SURFACE_FORMAT_SHIFT
));
279 surf
[1] = intelObj
->mt
->region
->bo
->offset
+ intelObj
->mt
->offset
; /* reloc */
281 surf
[2] = ((intelObj
->_MaxLevel
- intel_image
->mt
->first_level
) << BRW_SURFACE_LOD_SHIFT
|
282 (mt
->logical_width0
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
283 (mt
->logical_height0
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
285 surf
[3] = (brw_get_surface_tiling_bits(intelObj
->mt
->region
->tiling
) |
286 (mt
->logical_depth0
- 1) << BRW_SURFACE_DEPTH_SHIFT
|
287 (intelObj
->mt
->region
->pitch
- 1) <<
288 BRW_SURFACE_PITCH_SHIFT
);
290 surf
[4] = brw_get_surface_num_multisamples(intelObj
->mt
->num_samples
);
292 surf
[5] = mt
->align_h
== 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE
: 0;
294 /* Emit relocation to surface contents */
295 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
296 binding_table
[surf_index
] + 4,
297 intelObj
->mt
->region
->bo
,
298 surf
[1] - intelObj
->mt
->region
->bo
->offset
,
299 I915_GEM_DOMAIN_SAMPLER
, 0);
303 * Create the constant buffer surface. Vertex/fragment shader constants will be
304 * read from this buffer with Data Port Read instructions/messages.
307 brw_create_constant_surface(struct brw_context
*brw
,
311 uint32_t *out_offset
,
314 uint32_t stride
= dword_pitch
? 4 : 16;
315 uint32_t elements
= ALIGN(size
, stride
) / stride
;
316 const GLint w
= elements
- 1;
319 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
320 6 * 4, 32, out_offset
);
322 surf
[0] = (BRW_SURFACE_BUFFER
<< BRW_SURFACE_TYPE_SHIFT
|
323 BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< BRW_SURFACE_MIPLAYOUT_SHIFT
|
324 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
<< BRW_SURFACE_FORMAT_SHIFT
);
327 surf
[0] |= BRW_SURFACE_RC_READ_WRITE
;
329 surf
[1] = bo
->offset
+ offset
; /* reloc */
331 surf
[2] = ((w
& 0x7f) << BRW_SURFACE_WIDTH_SHIFT
|
332 ((w
>> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT
);
334 surf
[3] = (((w
>> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT
|
335 (stride
- 1) << BRW_SURFACE_PITCH_SHIFT
);
340 /* Emit relocation to surface contents. The 965 PRM, Volume 4, section
341 * 5.1.2 "Data Cache" says: "the data cache does not exist as a separate
342 * physical cache. It is mapped in hardware to the sampler cache."
344 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
347 I915_GEM_DOMAIN_SAMPLER
, 0);
351 * Set up a binding table entry for use by stream output logic (transform
354 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
357 brw_update_sol_surface(struct brw_context
*brw
,
358 struct gl_buffer_object
*buffer_obj
,
359 uint32_t *out_offset
, unsigned num_vector_components
,
360 unsigned stride_dwords
, unsigned offset_dwords
)
362 struct intel_buffer_object
*intel_bo
= intel_buffer_object(buffer_obj
);
363 drm_intel_bo
*bo
= intel_bufferobj_buffer(brw
, intel_bo
, INTEL_WRITE_PART
);
364 uint32_t *surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 6 * 4, 32,
366 uint32_t pitch_minus_1
= 4*stride_dwords
- 1;
367 uint32_t offset_bytes
= 4 * offset_dwords
;
368 size_t size_dwords
= buffer_obj
->Size
/ 4;
369 uint32_t buffer_size_minus_1
, width
, height
, depth
, surface_format
;
371 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
372 * too big to map using a single binding table entry?
374 assert((size_dwords
- offset_dwords
) / stride_dwords
375 <= BRW_MAX_NUM_BUFFER_ENTRIES
);
377 if (size_dwords
> offset_dwords
+ num_vector_components
) {
378 /* There is room for at least 1 transform feedback output in the buffer.
379 * Compute the number of additional transform feedback outputs the
380 * buffer has room for.
382 buffer_size_minus_1
=
383 (size_dwords
- offset_dwords
- num_vector_components
) / stride_dwords
;
385 /* There isn't even room for a single transform feedback output in the
386 * buffer. We can't configure the binding table entry to prevent output
387 * entirely; we'll have to rely on the geometry shader to detect
388 * overflow. But to minimize the damage in case of a bug, set up the
389 * binding table entry to just allow a single output.
391 buffer_size_minus_1
= 0;
393 width
= buffer_size_minus_1
& 0x7f;
394 height
= (buffer_size_minus_1
& 0xfff80) >> 7;
395 depth
= (buffer_size_minus_1
& 0x7f00000) >> 20;
397 switch (num_vector_components
) {
399 surface_format
= BRW_SURFACEFORMAT_R32_FLOAT
;
402 surface_format
= BRW_SURFACEFORMAT_R32G32_FLOAT
;
405 surface_format
= BRW_SURFACEFORMAT_R32G32B32_FLOAT
;
408 surface_format
= BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
;
411 assert(!"Invalid vector size for transform feedback output");
412 surface_format
= BRW_SURFACEFORMAT_R32_FLOAT
;
416 surf
[0] = BRW_SURFACE_BUFFER
<< BRW_SURFACE_TYPE_SHIFT
|
417 BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< BRW_SURFACE_MIPLAYOUT_SHIFT
|
418 surface_format
<< BRW_SURFACE_FORMAT_SHIFT
|
419 BRW_SURFACE_RC_READ_WRITE
;
420 surf
[1] = bo
->offset
+ offset_bytes
; /* reloc */
421 surf
[2] = (width
<< BRW_SURFACE_WIDTH_SHIFT
|
422 height
<< BRW_SURFACE_HEIGHT_SHIFT
);
423 surf
[3] = (depth
<< BRW_SURFACE_DEPTH_SHIFT
|
424 pitch_minus_1
<< BRW_SURFACE_PITCH_SHIFT
);
428 /* Emit relocation to surface contents. */
429 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
432 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
);
435 /* Creates a new WM constant buffer reflecting the current fragment program's
436 * constants, if needed by the fragment program.
438 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
442 brw_upload_wm_pull_constants(struct brw_context
*brw
)
444 struct gl_context
*ctx
= &brw
->ctx
;
445 /* BRW_NEW_FRAGMENT_PROGRAM */
446 struct brw_fragment_program
*fp
=
447 (struct brw_fragment_program
*) brw
->fragment_program
;
448 struct gl_program_parameter_list
*params
= fp
->program
.Base
.Parameters
;
449 const int size
= brw
->wm
.prog_data
->nr_pull_params
* sizeof(float);
450 const int surf_index
= SURF_INDEX_FRAG_CONST_BUFFER
;
454 _mesa_load_state_parameters(ctx
, params
);
456 /* CACHE_NEW_WM_PROG */
457 if (brw
->wm
.prog_data
->nr_pull_params
== 0) {
458 if (brw
->wm
.const_bo
) {
459 drm_intel_bo_unreference(brw
->wm
.const_bo
);
460 brw
->wm
.const_bo
= NULL
;
461 brw
->wm
.surf_offset
[surf_index
] = 0;
462 brw
->state
.dirty
.brw
|= BRW_NEW_SURFACES
;
467 drm_intel_bo_unreference(brw
->wm
.const_bo
);
468 brw
->wm
.const_bo
= drm_intel_bo_alloc(brw
->bufmgr
, "WM const bo",
471 /* _NEW_PROGRAM_CONSTANTS */
472 drm_intel_gem_bo_map_gtt(brw
->wm
.const_bo
);
473 constants
= brw
->wm
.const_bo
->virtual;
474 for (i
= 0; i
< brw
->wm
.prog_data
->nr_pull_params
; i
++) {
475 constants
[i
] = *brw
->wm
.prog_data
->pull_param
[i
];
477 drm_intel_gem_bo_unmap_gtt(brw
->wm
.const_bo
);
479 brw
->vtbl
.create_constant_surface(brw
, brw
->wm
.const_bo
, 0, size
,
480 &brw
->wm
.surf_offset
[surf_index
],
483 brw
->state
.dirty
.brw
|= BRW_NEW_SURFACES
;
486 const struct brw_tracked_state brw_wm_pull_constants
= {
488 .mesa
= (_NEW_PROGRAM_CONSTANTS
),
489 .brw
= (BRW_NEW_BATCH
| BRW_NEW_FRAGMENT_PROGRAM
),
490 .cache
= CACHE_NEW_WM_PROG
,
492 .emit
= brw_upload_wm_pull_constants
,
496 brw_update_null_renderbuffer_surface(struct brw_context
*brw
, unsigned int unit
)
498 /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
501 * A null surface will be used in instances where an actual surface is
502 * not bound. When a write message is generated to a null surface, no
503 * actual surface is written to. When a read message (including any
504 * sampling engine message) is generated to a null surface, the result
505 * is all zeros. Note that a null surface type is allowed to be used
506 * with all messages, even if it is not specificially indicated as
507 * supported. All of the remaining fields in surface state are ignored
508 * for null surfaces, with the following exceptions:
510 * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
511 * depth buffer’s corresponding state for all render target surfaces,
514 * - Surface Format must be R8G8B8A8_UNORM.
516 struct gl_context
*ctx
= &brw
->ctx
;
518 unsigned surface_type
= BRW_SURFACE_NULL
;
519 drm_intel_bo
*bo
= NULL
;
520 unsigned pitch_minus_1
= 0;
521 uint32_t multisampling_state
= 0;
524 const struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
526 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 6 * 4, 32,
527 &brw
->wm
.surf_offset
[SURF_INDEX_DRAW(unit
)]);
529 if (fb
->Visual
.samples
> 1) {
530 /* On Gen6, null render targets seem to cause GPU hangs when
531 * multisampling. So work around this problem by rendering into dummy
534 * To decrease the amount of memory needed by the workaround buffer, we
535 * set its pitch to 128 bytes (the width of a Y tile). This means that
536 * the amount of memory needed for the workaround buffer is
537 * (width_in_tiles + height_in_tiles - 1) tiles.
539 * Note that since the workaround buffer will be interpreted by the
540 * hardware as an interleaved multisampled buffer, we need to compute
541 * width_in_tiles and height_in_tiles by dividing the width and height
542 * by 16 rather than the normal Y-tile size of 32.
544 unsigned width_in_tiles
= ALIGN(fb
->Width
, 16) / 16;
545 unsigned height_in_tiles
= ALIGN(fb
->Height
, 16) / 16;
546 unsigned size_needed
= (width_in_tiles
+ height_in_tiles
- 1) * 4096;
547 brw_get_scratch_bo(brw
, &brw
->wm
.multisampled_null_render_target_bo
,
549 bo
= brw
->wm
.multisampled_null_render_target_bo
;
550 surface_type
= BRW_SURFACE_2D
;
552 multisampling_state
=
553 brw_get_surface_num_multisamples(fb
->Visual
.samples
);
556 surf
[0] = (surface_type
<< BRW_SURFACE_TYPE_SHIFT
|
557 BRW_SURFACEFORMAT_B8G8R8A8_UNORM
<< BRW_SURFACE_FORMAT_SHIFT
);
559 surf
[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT
|
560 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT
|
561 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT
|
562 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT
);
564 surf
[1] = bo
? bo
->offset
: 0;
565 surf
[2] = ((fb
->Width
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
566 (fb
->Height
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
568 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
571 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
573 surf
[3] = (BRW_SURFACE_TILED
| BRW_SURFACE_TILED_Y
|
574 pitch_minus_1
<< BRW_SURFACE_PITCH_SHIFT
);
575 surf
[4] = multisampling_state
;
579 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
580 brw
->wm
.surf_offset
[SURF_INDEX_DRAW(unit
)] + 4,
582 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
);
587 * Sets up a surface state structure to point at the given region.
588 * While it is only used for the front/back buffer currently, it should be
589 * usable for further buffers when doing ARB_draw_buffer support.
592 brw_update_renderbuffer_surface(struct brw_context
*brw
,
593 struct gl_renderbuffer
*rb
,
597 struct gl_context
*ctx
= &brw
->ctx
;
598 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
599 struct intel_mipmap_tree
*mt
= irb
->mt
;
600 struct intel_region
*region
;
602 uint32_t tile_x
, tile_y
;
605 gl_format rb_format
= _mesa_get_render_format(ctx
, intel_rb_format(irb
));
609 if (rb
->TexImage
&& !brw
->has_surface_tile_offset
) {
610 intel_renderbuffer_get_tile_offsets(irb
, &tile_x
, &tile_y
);
612 if (tile_x
!= 0 || tile_y
!= 0) {
613 /* Original gen4 hardware couldn't draw to a non-tile-aligned
614 * destination in a miptree unless you actually setup your renderbuffer
615 * as a miptree and used the fragile lod/array_index/etc. controls to
616 * select the image. So, instead, we just make a new single-level
617 * miptree and render into that.
619 intel_renderbuffer_move_to_temp(brw
, irb
, false);
624 intel_miptree_used_for_rendering(irb
->mt
);
626 region
= irb
->mt
->region
;
628 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 6 * 4, 32,
629 &brw
->wm
.surf_offset
[SURF_INDEX_DRAW(unit
)]);
631 format
= brw
->render_target_format
[rb_format
];
632 if (unlikely(!brw
->format_supported_as_render_target
[rb_format
])) {
633 _mesa_problem(ctx
, "%s: renderbuffer format %s unsupported\n",
634 __FUNCTION__
, _mesa_get_format_name(rb_format
));
637 surf
[0] = (BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
638 format
<< BRW_SURFACE_FORMAT_SHIFT
);
641 surf
[1] = (intel_renderbuffer_get_tile_offsets(irb
, &tile_x
, &tile_y
) +
644 surf
[2] = ((rb
->Width
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
645 (rb
->Height
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
647 surf
[3] = (brw_get_surface_tiling_bits(region
->tiling
) |
648 (region
->pitch
- 1) << BRW_SURFACE_PITCH_SHIFT
);
650 surf
[4] = brw_get_surface_num_multisamples(mt
->num_samples
);
652 assert(brw
->has_surface_tile_offset
|| (tile_x
== 0 && tile_y
== 0));
653 /* Note that the low bits of these fields are missing, so
654 * there's the possibility of getting in trouble.
656 assert(tile_x
% 4 == 0);
657 assert(tile_y
% 2 == 0);
658 surf
[5] = ((tile_x
/ 4) << BRW_SURFACE_X_OFFSET_SHIFT
|
659 (tile_y
/ 2) << BRW_SURFACE_Y_OFFSET_SHIFT
|
660 (mt
->align_h
== 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE
: 0));
664 if (!ctx
->Color
.ColorLogicOpEnabled
&&
665 (ctx
->Color
.BlendEnabled
& (1 << unit
)))
666 surf
[0] |= BRW_SURFACE_BLEND_ENABLED
;
668 if (!ctx
->Color
.ColorMask
[unit
][0])
669 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT
;
670 if (!ctx
->Color
.ColorMask
[unit
][1])
671 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT
;
672 if (!ctx
->Color
.ColorMask
[unit
][2])
673 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT
;
675 /* As mentioned above, disable writes to the alpha component when the
676 * renderbuffer is XRGB.
678 if (ctx
->DrawBuffer
->Visual
.alphaBits
== 0 ||
679 !ctx
->Color
.ColorMask
[unit
][3]) {
680 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT
;
684 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
685 brw
->wm
.surf_offset
[SURF_INDEX_DRAW(unit
)] + 4,
687 surf
[1] - region
->bo
->offset
,
688 I915_GEM_DOMAIN_RENDER
,
689 I915_GEM_DOMAIN_RENDER
);
693 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
696 brw_update_renderbuffer_surfaces(struct brw_context
*brw
)
698 struct gl_context
*ctx
= &brw
->ctx
;
701 /* _NEW_BUFFERS | _NEW_COLOR */
702 /* Update surfaces for drawing buffers */
703 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
>= 1) {
704 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
705 if (intel_renderbuffer(ctx
->DrawBuffer
->_ColorDrawBuffers
[i
])) {
706 brw
->vtbl
.update_renderbuffer_surface(brw
, ctx
->DrawBuffer
->_ColorDrawBuffers
[i
],
707 ctx
->DrawBuffer
->Layered
, i
);
709 brw
->vtbl
.update_null_renderbuffer_surface(brw
, i
);
713 brw
->vtbl
.update_null_renderbuffer_surface(brw
, 0);
715 brw
->state
.dirty
.brw
|= BRW_NEW_SURFACES
;
718 const struct brw_tracked_state brw_renderbuffer_surfaces
= {
720 .mesa
= (_NEW_COLOR
|
722 .brw
= BRW_NEW_BATCH
,
725 .emit
= brw_update_renderbuffer_surfaces
,
728 const struct brw_tracked_state gen6_renderbuffer_surfaces
= {
730 .mesa
= _NEW_BUFFERS
,
731 .brw
= BRW_NEW_BATCH
,
734 .emit
= brw_update_renderbuffer_surfaces
,
738 * Construct SURFACE_STATE objects for enabled textures.
741 brw_update_texture_surfaces(struct brw_context
*brw
)
743 struct gl_context
*ctx
= &brw
->ctx
;
745 /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
746 * Unfortunately, we're stuck using the gl_program structs until the
747 * ARB_fragment_program front-end gets converted to GLSL IR. These
748 * have the downside that SamplerUnits is split and only contains the
749 * mappings for samplers active in that stage.
751 struct gl_program
*vs
= (struct gl_program
*) brw
->vertex_program
;
752 struct gl_program
*fs
= (struct gl_program
*) brw
->fragment_program
;
754 unsigned num_samplers
= _mesa_fls(vs
->SamplersUsed
| fs
->SamplersUsed
);
756 for (unsigned s
= 0; s
< num_samplers
; s
++) {
757 brw
->vs
.base
.surf_offset
[SURF_INDEX_VEC4_TEXTURE(s
)] = 0;
758 brw
->wm
.surf_offset
[SURF_INDEX_TEXTURE(s
)] = 0;
760 if (vs
->SamplersUsed
& (1 << s
)) {
761 const unsigned unit
= vs
->SamplerUnits
[s
];
764 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
) {
765 brw
->vtbl
.update_texture_surface(ctx
, unit
,
766 brw
->vs
.base
.surf_offset
,
767 SURF_INDEX_VEC4_TEXTURE(s
));
771 if (fs
->SamplersUsed
& (1 << s
)) {
772 const unsigned unit
= fs
->SamplerUnits
[s
];
775 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
) {
776 brw
->vtbl
.update_texture_surface(ctx
, unit
,
778 SURF_INDEX_TEXTURE(s
));
783 brw
->state
.dirty
.brw
|= BRW_NEW_SURFACES
;
786 const struct brw_tracked_state brw_texture_surfaces
= {
788 .mesa
= _NEW_TEXTURE
,
789 .brw
= BRW_NEW_BATCH
|
790 BRW_NEW_VERTEX_PROGRAM
|
791 BRW_NEW_FRAGMENT_PROGRAM
,
794 .emit
= brw_update_texture_surfaces
,
798 brw_upload_ubo_surfaces(struct brw_context
*brw
,
799 struct gl_shader
*shader
,
800 uint32_t *surf_offsets
)
802 struct gl_context
*ctx
= &brw
->ctx
;
807 for (int i
= 0; i
< shader
->NumUniformBlocks
; i
++) {
808 struct gl_uniform_buffer_binding
*binding
;
809 struct intel_buffer_object
*intel_bo
;
811 binding
= &ctx
->UniformBufferBindings
[shader
->UniformBlocks
[i
].Binding
];
812 intel_bo
= intel_buffer_object(binding
->BufferObject
);
813 drm_intel_bo
*bo
= intel_bufferobj_buffer(brw
, intel_bo
, INTEL_READ
);
815 /* Because behavior for referencing outside of the binding's size in the
816 * glBindBufferRange case is undefined, we can just bind the whole buffer
817 * glBindBufferBase wants and be a correct implementation.
819 brw
->vtbl
.create_constant_surface(brw
, bo
, binding
->Offset
,
820 bo
->size
- binding
->Offset
,
822 shader
->Type
== GL_FRAGMENT_SHADER
);
825 if (shader
->NumUniformBlocks
)
826 brw
->state
.dirty
.brw
|= BRW_NEW_SURFACES
;
830 brw_upload_wm_ubo_surfaces(struct brw_context
*brw
)
832 struct gl_context
*ctx
= &brw
->ctx
;
834 struct gl_shader_program
*prog
= ctx
->Shader
._CurrentFragmentProgram
;
839 brw_upload_ubo_surfaces(brw
, prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
],
840 &brw
->wm
.surf_offset
[SURF_INDEX_WM_UBO(0)]);
843 const struct brw_tracked_state brw_wm_ubo_surfaces
= {
845 .mesa
= _NEW_PROGRAM
,
846 .brw
= BRW_NEW_BATCH
| BRW_NEW_UNIFORM_BUFFER
,
849 .emit
= brw_upload_wm_ubo_surfaces
,
853 * Constructs the binding table for the WM surface state, which maps unit
854 * numbers to surface state objects.
857 brw_upload_wm_binding_table(struct brw_context
*brw
)
862 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
863 gen7_create_shader_time_surface(brw
, &brw
->wm
.surf_offset
[SURF_INDEX_WM_SHADER_TIME
]);
866 /* CACHE_NEW_WM_PROG */
867 unsigned entries
= brw
->wm
.prog_data
->binding_table_size
;
868 bind
= brw_state_batch(brw
, AUB_TRACE_BINDING_TABLE
,
869 sizeof(uint32_t) * entries
,
870 32, &brw
->wm
.bind_bo_offset
);
872 /* BRW_NEW_SURFACES */
873 for (i
= 0; i
< entries
; i
++) {
874 bind
[i
] = brw
->wm
.surf_offset
[i
];
877 brw
->state
.dirty
.brw
|= BRW_NEW_PS_BINDING_TABLE
;
880 const struct brw_tracked_state brw_wm_binding_table
= {
883 .brw
= (BRW_NEW_BATCH
|
885 .cache
= CACHE_NEW_WM_PROG
887 .emit
= brw_upload_wm_binding_table
,
891 gen4_init_vtable_surface_functions(struct brw_context
*brw
)
893 brw
->vtbl
.update_texture_surface
= brw_update_texture_surface
;
894 brw
->vtbl
.update_renderbuffer_surface
= brw_update_renderbuffer_surface
;
895 brw
->vtbl
.update_null_renderbuffer_surface
=
896 brw_update_null_renderbuffer_surface
;
897 brw
->vtbl
.create_constant_surface
= brw_create_constant_surface
;