i965/nir/vec4: Implement load_const intrinsic
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen6_blorp.h"
36
37 /**
38 * \name Constants for BLORP VBO
39 * \{
40 */
41 #define GEN6_BLORP_NUM_VERTICES 3
42 #define GEN6_BLORP_NUM_VUE_ELEMS 8
43 #define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \
44 * GEN6_BLORP_NUM_VUE_ELEMS \
45 * sizeof(float))
46 /** \} */
47
48 /**
49 * CMD_STATE_BASE_ADDRESS
50 *
51 * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS:
52 * The following commands must be reissued following any change to the
53 * base addresses:
54 * 3DSTATE_CC_POINTERS
55 * 3DSTATE_BINDING_TABLE_POINTERS
56 * 3DSTATE_SAMPLER_STATE_POINTERS
57 * 3DSTATE_VIEWPORT_STATE_POINTERS
58 * MEDIA_STATE_POINTERS
59 */
60 void
61 gen6_blorp_emit_state_base_address(struct brw_context *brw,
62 const brw_blorp_params *params)
63 {
64 uint8_t mocs = brw->gen == 7 ? GEN7_MOCS_L3 : 0;
65
66 BEGIN_BATCH(10);
67 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
68 OUT_BATCH(mocs << 8 | /* GeneralStateMemoryObjectControlState */
69 mocs << 4 | /* StatelessDataPortAccessMemoryObjectControlState */
70 1); /* GeneralStateBaseAddressModifyEnable */
71
72 /* SurfaceStateBaseAddress */
73 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
74 /* DynamicStateBaseAddress */
75 OUT_RELOC(brw->batch.bo, (I915_GEM_DOMAIN_RENDER |
76 I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
77 OUT_BATCH(1); /* IndirectObjectBaseAddress */
78 if (params->use_wm_prog) {
79 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
80 1); /* Instruction base address: shader kernels */
81 } else {
82 OUT_BATCH(1); /* InstructionBaseAddress */
83 }
84 OUT_BATCH(1); /* GeneralStateUpperBound */
85 /* Dynamic state upper bound. Although the documentation says that
86 * programming it to zero will cause it to be ignored, that is a lie.
87 * If this isn't programmed to a real bound, the sampler border color
88 * pointer is rejected, causing border color to mysteriously fail.
89 */
90 OUT_BATCH(0xfffff001);
91 OUT_BATCH(1); /* IndirectObjectUpperBound*/
92 OUT_BATCH(1); /* InstructionAccessUpperBound */
93 ADVANCE_BATCH();
94 }
95
96 static void
97 gen6_blorp_emit_vertex_buffer_state(struct brw_context *brw,
98 unsigned num_elems,
99 unsigned vbo_size,
100 uint32_t vertex_offset)
101 {
102 /* 3DSTATE_VERTEX_BUFFERS */
103 const int num_buffers = 1;
104 const int batch_length = 1 + 4 * num_buffers;
105
106 uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
107 (num_elems * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
108
109 if (brw->gen >= 7)
110 dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
111
112 if (brw->gen == 7)
113 dw0 |= GEN7_MOCS_L3 << 16;
114
115 BEGIN_BATCH(batch_length);
116 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
117 OUT_BATCH(dw0);
118 /* start address */
119 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
120 vertex_offset);
121 /* end address */
122 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
123 vertex_offset + vbo_size - 1);
124 OUT_BATCH(0);
125 ADVANCE_BATCH();
126 }
127
128 void
129 gen6_blorp_emit_vertices(struct brw_context *brw,
130 const brw_blorp_params *params)
131 {
132 uint32_t vertex_offset;
133
134 /* Setup VBO for the rectangle primitive..
135 *
136 * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
137 * vertices. The vertices reside in screen space with DirectX coordinates
138 * (that is, (0, 0) is the upper left corner).
139 *
140 * v2 ------ implied
141 * | |
142 * | |
143 * v0 ----- v1
144 *
145 * Since the VS is disabled, the clipper loads each VUE directly from
146 * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
147 * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
148 * dw0: Reserved, MBZ.
149 * dw1: Render Target Array Index. The HiZ op does not use indexed
150 * vertices, so set the dword to 0.
151 * dw2: Viewport Index. The HiZ op disables viewport mapping and
152 * scissoring, so set the dword to 0.
153 * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
154 * set the dword to 0.
155 * dw4: Vertex Position X.
156 * dw5: Vertex Position Y.
157 * dw6: Vertex Position Z.
158 * dw7: Vertex Position W.
159 *
160 * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
161 * "Vertex URB Entry (VUE) Formats".
162 */
163 {
164 float *vertex_data;
165
166 const float vertices[GEN6_BLORP_VBO_SIZE] = {
167 /* v0 */ 0, 0, 0, 0, (float) params->x0, (float) params->y1, 0, 1,
168 /* v1 */ 0, 0, 0, 0, (float) params->x1, (float) params->y1, 0, 1,
169 /* v2 */ 0, 0, 0, 0, (float) params->x0, (float) params->y0, 0, 1,
170 };
171
172 vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
173 GEN6_BLORP_VBO_SIZE, 32,
174 &vertex_offset);
175 memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE);
176 }
177
178 gen6_blorp_emit_vertex_buffer_state(brw, GEN6_BLORP_NUM_VUE_ELEMS,
179 GEN6_BLORP_VBO_SIZE,
180 vertex_offset);
181
182 /* 3DSTATE_VERTEX_ELEMENTS
183 *
184 * Fetch dwords 0 - 7 from each VUE. See the comments above where
185 * the vertex_bo is filled with data.
186 */
187 {
188 const int num_elements = 2;
189 const int batch_length = 1 + 2 * num_elements;
190
191 BEGIN_BATCH(batch_length);
192 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
193 /* Element 0 */
194 OUT_BATCH(GEN6_VE0_VALID |
195 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
196 0 << BRW_VE0_SRC_OFFSET_SHIFT);
197 OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
198 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
199 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
200 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
201 /* Element 1 */
202 OUT_BATCH(GEN6_VE0_VALID |
203 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
204 16 << BRW_VE0_SRC_OFFSET_SHIFT);
205 OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
206 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
207 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
208 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
209 ADVANCE_BATCH();
210 }
211 }
212
213
214 /* 3DSTATE_URB
215 *
216 * Assign the entire URB to the VS. Even though the VS disabled, URB space
217 * is still needed because the clipper loads the VUE's from the URB. From
218 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
219 * Dword 1.15:0 "VS Number of URB Entries":
220 * This field is always used (even if VS Function Enable is DISABLED).
221 *
222 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
223 * safely ignore it because this batch contains only one draw call.
224 * Because of URB corruption caused by allocating a previous GS unit
225 * URB entry to the VS unit, software is required to send a “GS NULL
226 * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
227 * plus a dummy DRAW call before any case where VS will be taking over
228 * GS URB space.
229 */
230 static void
231 gen6_blorp_emit_urb_config(struct brw_context *brw,
232 const brw_blorp_params *params)
233 {
234 BEGIN_BATCH(3);
235 OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
236 OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
237 OUT_BATCH(0);
238 ADVANCE_BATCH();
239 }
240
241
242 /* BLEND_STATE */
243 uint32_t
244 gen6_blorp_emit_blend_state(struct brw_context *brw,
245 const brw_blorp_params *params)
246 {
247 uint32_t cc_blend_state_offset;
248
249 assume(params->num_draw_buffers);
250
251 const unsigned size = params->num_draw_buffers *
252 sizeof(struct gen6_blend_state);
253 struct gen6_blend_state *blend = (struct gen6_blend_state *)
254 brw_state_batch(brw, AUB_TRACE_BLEND_STATE, size, 64,
255 &cc_blend_state_offset);
256
257 memset(blend, 0, size);
258
259 for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
260 blend[i].blend1.pre_blend_clamp_enable = 1;
261 blend[i].blend1.post_blend_clamp_enable = 1;
262 blend[i].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
263 }
264
265 return cc_blend_state_offset;
266 }
267
268
269 /* CC_STATE */
270 uint32_t
271 gen6_blorp_emit_cc_state(struct brw_context *brw)
272 {
273 uint32_t cc_state_offset;
274
275 struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
276 brw_state_batch(brw, AUB_TRACE_CC_STATE,
277 sizeof(gen6_color_calc_state), 64,
278 &cc_state_offset);
279 memset(cc, 0, sizeof(*cc));
280
281 return cc_state_offset;
282 }
283
284
285 /**
286 * \param out_offset is relative to
287 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
288 */
289 uint32_t
290 gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
291 const brw_blorp_params *params)
292 {
293 uint32_t depthstencil_offset;
294
295 struct gen6_depth_stencil_state *state;
296 state = (struct gen6_depth_stencil_state *)
297 brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
298 sizeof(*state), 64,
299 &depthstencil_offset);
300 memset(state, 0, sizeof(*state));
301
302 /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
303 * - 7.5.3.1 Depth Buffer Clear
304 * - 7.5.3.2 Depth Buffer Resolve
305 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
306 */
307 state->ds2.depth_write_enable = 1;
308 if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
309 state->ds2.depth_test_enable = 1;
310 state->ds2.depth_test_func = BRW_COMPAREFUNCTION_NEVER;
311 }
312
313 return depthstencil_offset;
314 }
315
316
317 /* 3DSTATE_CC_STATE_POINTERS
318 *
319 * The pointer offsets are relative to
320 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
321 *
322 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
323 */
324 static void
325 gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
326 const brw_blorp_params *params,
327 uint32_t cc_blend_state_offset,
328 uint32_t depthstencil_offset,
329 uint32_t cc_state_offset)
330 {
331 BEGIN_BATCH(4);
332 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
333 OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
334 OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
335 OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
336 ADVANCE_BATCH();
337 }
338
339
340 /* WM push constants */
341 uint32_t
342 gen6_blorp_emit_wm_constants(struct brw_context *brw,
343 const brw_blorp_params *params)
344 {
345 uint32_t wm_push_const_offset;
346
347 void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
348 sizeof(params->wm_push_consts),
349 32, &wm_push_const_offset);
350 memcpy(constants, &params->wm_push_consts,
351 sizeof(params->wm_push_consts));
352
353 return wm_push_const_offset;
354 }
355
356
357 /* SURFACE_STATE for renderbuffer or texture surface (see
358 * brw_update_renderbuffer_surface and brw_update_texture_surface)
359 */
360 static uint32_t
361 gen6_blorp_emit_surface_state(struct brw_context *brw,
362 const brw_blorp_params *params,
363 const brw_blorp_surface_info *surface,
364 uint32_t read_domains, uint32_t write_domain)
365 {
366 uint32_t wm_surf_offset;
367 uint32_t width = surface->width;
368 uint32_t height = surface->height;
369 if (surface->num_samples > 1) {
370 /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
371 * in samples. But SURFACE_STATE wants them in pixels, so we need to
372 * divide them each by 2.
373 */
374 width /= 2;
375 height /= 2;
376 }
377 struct intel_mipmap_tree *mt = surface->mt;
378 uint32_t tile_x, tile_y;
379
380 uint32_t *surf = (uint32_t *)
381 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
382 &wm_surf_offset);
383
384 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
385 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
386 BRW_SURFACE_CUBEFACE_ENABLES |
387 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT);
388
389 /* reloc */
390 surf[1] = (surface->compute_tile_offsets(&tile_x, &tile_y) +
391 mt->bo->offset64);
392
393 surf[2] = (0 << BRW_SURFACE_LOD_SHIFT |
394 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
395 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
396
397 uint32_t tiling = surface->map_stencil_as_y_tiled
398 ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y
399 : brw_get_surface_tiling_bits(mt->tiling);
400 uint32_t pitch_bytes = mt->pitch;
401 if (surface->map_stencil_as_y_tiled)
402 pitch_bytes *= 2;
403 surf[3] = (tiling |
404 0 << BRW_SURFACE_DEPTH_SHIFT |
405 (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT);
406
407 surf[4] = brw_get_surface_num_multisamples(surface->num_samples);
408
409 /* Note that the low bits of these fields are missing, so
410 * there's the possibility of getting in trouble.
411 */
412 assert(tile_x % 4 == 0);
413 assert(tile_y % 2 == 0);
414 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
415 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
416 (surface->mt->align_h == 4 ?
417 BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
418
419 /* Emit relocation to surface contents */
420 drm_intel_bo_emit_reloc(brw->batch.bo,
421 wm_surf_offset + 4,
422 mt->bo,
423 surf[1] - mt->bo->offset64,
424 read_domains, write_domain);
425
426 return wm_surf_offset;
427 }
428
429
430 /* BINDING_TABLE. See brw_wm_binding_table(). */
431 uint32_t
432 gen6_blorp_emit_binding_table(struct brw_context *brw,
433 uint32_t wm_surf_offset_renderbuffer,
434 uint32_t wm_surf_offset_texture)
435 {
436 uint32_t wm_bind_bo_offset;
437 uint32_t *bind = (uint32_t *)
438 brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
439 sizeof(uint32_t) *
440 BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
441 32, /* alignment */
442 &wm_bind_bo_offset);
443 bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
444 wm_surf_offset_renderbuffer;
445 bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
446
447 return wm_bind_bo_offset;
448 }
449
450
451 /**
452 * SAMPLER_STATE. See brw_update_sampler_state().
453 */
454 uint32_t
455 gen6_blorp_emit_sampler_state(struct brw_context *brw,
456 unsigned tex_filter, unsigned max_lod,
457 bool non_normalized_coords)
458 {
459 uint32_t sampler_offset;
460 uint32_t *sampler_state = (uint32_t *)
461 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 16, 32, &sampler_offset);
462
463 unsigned address_rounding = BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
464 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
465 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN |
466 BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
467 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
468 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
469
470 /* XXX: I don't think that using firstLevel, lastLevel works,
471 * because we always setup the surface state as if firstLevel ==
472 * level zero. Probably have to subtract firstLevel from each of
473 * these:
474 */
475 brw_emit_sampler_state(brw,
476 sampler_state,
477 sampler_offset,
478 tex_filter, /* min filter */
479 tex_filter, /* mag filter */
480 BRW_MIPFILTER_NONE,
481 BRW_ANISORATIO_2,
482 address_rounding,
483 BRW_TEXCOORDMODE_CLAMP,
484 BRW_TEXCOORDMODE_CLAMP,
485 BRW_TEXCOORDMODE_CLAMP,
486 0, /* min LOD */
487 max_lod,
488 0, /* LOD bias */
489 0, /* base miplevel */
490 0, /* shadow function */
491 non_normalized_coords,
492 0); /* border color offset - unused */
493
494 return sampler_offset;
495 }
496
497
498 /**
499 * 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers().
500 */
501 static void
502 gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
503 uint32_t sampler_offset)
504 {
505 BEGIN_BATCH(4);
506 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
507 VS_SAMPLER_STATE_CHANGE |
508 GS_SAMPLER_STATE_CHANGE |
509 PS_SAMPLER_STATE_CHANGE |
510 (4 - 2));
511 OUT_BATCH(0); /* VS */
512 OUT_BATCH(0); /* GS */
513 OUT_BATCH(sampler_offset);
514 ADVANCE_BATCH();
515 }
516
517
518 /* 3DSTATE_VS
519 *
520 * Disable vertex shader.
521 */
522 void
523 gen6_blorp_emit_vs_disable(struct brw_context *brw,
524 const brw_blorp_params *params)
525 {
526 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
527 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
528 *
529 * [DevSNB] A pipeline flush must be programmed prior to a
530 * 3DSTATE_VS command that causes the VS Function Enable to
531 * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
532 * command with CS stall bit set and a post sync operation.
533 *
534 * We've already done one at the start of the BLORP operation.
535 */
536
537 /* Disable the push constant buffers. */
538 BEGIN_BATCH(5);
539 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
540 OUT_BATCH(0);
541 OUT_BATCH(0);
542 OUT_BATCH(0);
543 OUT_BATCH(0);
544 ADVANCE_BATCH();
545
546 BEGIN_BATCH(6);
547 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
548 OUT_BATCH(0);
549 OUT_BATCH(0);
550 OUT_BATCH(0);
551 OUT_BATCH(0);
552 OUT_BATCH(0);
553 ADVANCE_BATCH();
554 }
555
556
557 /* 3DSTATE_GS
558 *
559 * Disable the geometry shader.
560 */
561 void
562 gen6_blorp_emit_gs_disable(struct brw_context *brw,
563 const brw_blorp_params *params)
564 {
565 /* Disable all the constant buffers. */
566 BEGIN_BATCH(5);
567 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (5 - 2));
568 OUT_BATCH(0);
569 OUT_BATCH(0);
570 OUT_BATCH(0);
571 OUT_BATCH(0);
572 ADVANCE_BATCH();
573
574 BEGIN_BATCH(7);
575 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
576 OUT_BATCH(0);
577 OUT_BATCH(0);
578 OUT_BATCH(0);
579 OUT_BATCH(0);
580 OUT_BATCH(0);
581 OUT_BATCH(0);
582 ADVANCE_BATCH();
583 brw->gs.enabled = false;
584 }
585
586
587 /* 3DSTATE_CLIP
588 *
589 * Disable the clipper.
590 *
591 * The BLORP op emits a rectangle primitive, which requires clipping to
592 * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
593 * Section 1.3 "3D Primitives Overview":
594 * RECTLIST:
595 * Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
596 * Mode should be set to a value other than CLIPMODE_NORMAL.
597 *
598 * Also disable perspective divide. This doesn't change the clipper's
599 * output, but does spare a few electrons.
600 */
601 void
602 gen6_blorp_emit_clip_disable(struct brw_context *brw)
603 {
604 BEGIN_BATCH(4);
605 OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
606 OUT_BATCH(0);
607 OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
608 OUT_BATCH(0);
609 ADVANCE_BATCH();
610 }
611
612
613 /* 3DSTATE_SF
614 *
615 * Disable ViewportTransformEnable (dw2.1)
616 *
617 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
618 * Primitives Overview":
619 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
620 * use of screen- space coordinates).
621 *
622 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
623 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
624 *
625 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
626 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
627 * SOLID: Any triangle or rectangle object found to be front-facing
628 * is rendered as a solid object. This setting is required when
629 * (rendering rectangle (RECTLIST) objects.
630 */
631 static void
632 gen6_blorp_emit_sf_config(struct brw_context *brw,
633 const brw_blorp_params *params)
634 {
635 BEGIN_BATCH(20);
636 OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
637 OUT_BATCH(params->num_varyings << GEN6_SF_NUM_OUTPUTS_SHIFT |
638 1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
639 BRW_SF_URB_ENTRY_READ_OFFSET <<
640 GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
641 OUT_BATCH(0); /* dw2 */
642 OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
643 for (int i = 0; i < 16; ++i)
644 OUT_BATCH(0);
645 ADVANCE_BATCH();
646 }
647
648
649 /**
650 * Enable or disable thread dispatch and set the HiZ op appropriately.
651 */
652 static void
653 gen6_blorp_emit_wm_config(struct brw_context *brw,
654 const brw_blorp_params *params,
655 uint32_t prog_offset,
656 brw_blorp_prog_data *prog_data)
657 {
658 uint32_t dw2, dw4, dw5, dw6;
659
660 /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
661 * nonzero to prevent the GPU from hanging. While the documentation doesn't
662 * mention this explicitly, it notes that the valid range for the field is
663 * [1,39] = [2,40] threads, which excludes zero.
664 *
665 * To be safe (and to minimize extraneous code) we go ahead and fully
666 * configure the WM state whether or not there is a WM program.
667 */
668
669 dw2 = dw4 = dw5 = dw6 = 0;
670 switch (params->hiz_op) {
671 case GEN6_HIZ_OP_DEPTH_CLEAR:
672 dw4 |= GEN6_WM_DEPTH_CLEAR;
673 break;
674 case GEN6_HIZ_OP_DEPTH_RESOLVE:
675 dw4 |= GEN6_WM_DEPTH_RESOLVE;
676 break;
677 case GEN6_HIZ_OP_HIZ_RESOLVE:
678 dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
679 break;
680 case GEN6_HIZ_OP_NONE:
681 break;
682 default:
683 unreachable("not reached");
684 }
685 dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
686 dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
687 dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
688 dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
689 dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */
690 if (params->use_wm_prog) {
691 dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
692 dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
693 dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
694 dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
695 dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
696 }
697
698 if (params->dst.num_samples > 1) {
699 dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
700 if (prog_data && prog_data->persample_msaa_dispatch)
701 dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
702 else
703 dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
704 } else {
705 dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
706 dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
707 }
708
709 BEGIN_BATCH(9);
710 OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
711 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
712 OUT_BATCH(dw2);
713 OUT_BATCH(0); /* No scratch needed */
714 OUT_BATCH(dw4);
715 OUT_BATCH(dw5);
716 OUT_BATCH(dw6);
717 OUT_BATCH(0); /* No other programs */
718 OUT_BATCH(0); /* No other programs */
719 ADVANCE_BATCH();
720 }
721
722
723 static void
724 gen6_blorp_emit_constant_ps(struct brw_context *brw,
725 const brw_blorp_params *params,
726 uint32_t wm_push_const_offset)
727 {
728 /* Make sure the push constants fill an exact integer number of
729 * registers.
730 */
731 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
732
733 /* There must be at least one register worth of push constant data. */
734 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
735
736 /* Enable push constant buffer 0. */
737 BEGIN_BATCH(5);
738 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
739 GEN6_CONSTANT_BUFFER_0_ENABLE |
740 (5 - 2));
741 OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1));
742 OUT_BATCH(0);
743 OUT_BATCH(0);
744 OUT_BATCH(0);
745 ADVANCE_BATCH();
746 }
747
748 static void
749 gen6_blorp_emit_constant_ps_disable(struct brw_context *brw,
750 const brw_blorp_params *params)
751 {
752 /* Disable the push constant buffers. */
753 BEGIN_BATCH(5);
754 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
755 OUT_BATCH(0);
756 OUT_BATCH(0);
757 OUT_BATCH(0);
758 OUT_BATCH(0);
759 ADVANCE_BATCH();
760 }
761
762 /**
763 * 3DSTATE_BINDING_TABLE_POINTERS
764 */
765 static void
766 gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
767 uint32_t wm_bind_bo_offset)
768 {
769 BEGIN_BATCH(4);
770 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
771 GEN6_BINDING_TABLE_MODIFY_PS |
772 (4 - 2));
773 OUT_BATCH(0); /* vs -- ignored */
774 OUT_BATCH(0); /* gs -- ignored */
775 OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
776 ADVANCE_BATCH();
777 }
778
779
780 static void
781 gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
782 const brw_blorp_params *params)
783 {
784 uint32_t surfwidth, surfheight;
785 uint32_t surftype;
786 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
787 GLenum gl_target = params->depth.mt->target;
788 unsigned int lod;
789
790 switch (gl_target) {
791 case GL_TEXTURE_CUBE_MAP_ARRAY:
792 case GL_TEXTURE_CUBE_MAP:
793 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
794 * situation, but experiments show that gl_Layer doesn't work when we do
795 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
796 * equivalent.
797 */
798 surftype = BRW_SURFACE_2D;
799 depth *= 6;
800 break;
801 default:
802 surftype = translate_tex_target(gl_target);
803 break;
804 }
805
806 const unsigned min_array_element = params->depth.layer;
807
808 lod = params->depth.level - params->depth.mt->first_level;
809
810 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
811 /* HIZ ops for lod 0 may set the width & height a little
812 * larger to allow the fast depth clear to fit the hardware
813 * alignment requirements. (8x4)
814 */
815 surfwidth = params->depth.width;
816 surfheight = params->depth.height;
817 } else {
818 surfwidth = params->depth.mt->logical_width0;
819 surfheight = params->depth.mt->logical_height0;
820 }
821
822 /* 3DSTATE_DEPTH_BUFFER */
823 {
824 brw_emit_depth_stall_flushes(brw);
825
826 BEGIN_BATCH(7);
827 /* 3DSTATE_DEPTH_BUFFER dw0 */
828 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
829
830 /* 3DSTATE_DEPTH_BUFFER dw1 */
831 OUT_BATCH((params->depth.mt->pitch - 1) |
832 params->depth_format << 18 |
833 1 << 21 | /* separate stencil enable */
834 1 << 22 | /* hiz enable */
835 BRW_TILEWALK_YMAJOR << 26 |
836 1 << 27 | /* y-tiled */
837 surftype << 29);
838
839 /* 3DSTATE_DEPTH_BUFFER dw2 */
840 OUT_RELOC(params->depth.mt->bo,
841 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
842 0);
843
844 /* 3DSTATE_DEPTH_BUFFER dw3 */
845 OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
846 (surfwidth - 1) << 6 |
847 (surfheight - 1) << 19 |
848 lod << 2);
849
850 /* 3DSTATE_DEPTH_BUFFER dw4 */
851 OUT_BATCH((depth - 1) << 21 |
852 min_array_element << 10 |
853 (depth - 1) << 1);
854
855 /* 3DSTATE_DEPTH_BUFFER dw5 */
856 OUT_BATCH(0);
857
858 /* 3DSTATE_DEPTH_BUFFER dw6 */
859 OUT_BATCH(0);
860 ADVANCE_BATCH();
861 }
862
863 /* 3DSTATE_HIER_DEPTH_BUFFER */
864 {
865 struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_buf->mt;
866 uint32_t offset = 0;
867
868 if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
869 offset = intel_miptree_get_aligned_offset(hiz_mt,
870 hiz_mt->level[lod].level_x,
871 hiz_mt->level[lod].level_y,
872 false);
873 }
874
875 BEGIN_BATCH(3);
876 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
877 OUT_BATCH(hiz_mt->pitch - 1);
878 OUT_RELOC(hiz_mt->bo,
879 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
880 offset);
881 ADVANCE_BATCH();
882 }
883
884 /* 3DSTATE_STENCIL_BUFFER */
885 {
886 BEGIN_BATCH(3);
887 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
888 OUT_BATCH(0);
889 OUT_BATCH(0);
890 ADVANCE_BATCH();
891 }
892 }
893
894
895 static void
896 gen6_blorp_emit_depth_disable(struct brw_context *brw,
897 const brw_blorp_params *params)
898 {
899 brw_emit_depth_stall_flushes(brw);
900
901 BEGIN_BATCH(7);
902 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
903 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
904 (BRW_SURFACE_NULL << 29));
905 OUT_BATCH(0);
906 OUT_BATCH(0);
907 OUT_BATCH(0);
908 OUT_BATCH(0);
909 OUT_BATCH(0);
910 ADVANCE_BATCH();
911
912 BEGIN_BATCH(3);
913 OUT_BATCH(_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
914 OUT_BATCH(0);
915 OUT_BATCH(0);
916 ADVANCE_BATCH();
917
918 BEGIN_BATCH(3);
919 OUT_BATCH(_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
920 OUT_BATCH(0);
921 OUT_BATCH(0);
922 ADVANCE_BATCH();
923 }
924
925
926 /* 3DSTATE_CLEAR_PARAMS
927 *
928 * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
929 * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
930 * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
931 */
932 static void
933 gen6_blorp_emit_clear_params(struct brw_context *brw,
934 const brw_blorp_params *params)
935 {
936 BEGIN_BATCH(2);
937 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
938 GEN5_DEPTH_CLEAR_VALID |
939 (2 - 2));
940 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
941 ADVANCE_BATCH();
942 }
943
944
945 /* 3DSTATE_DRAWING_RECTANGLE */
946 void
947 gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
948 const brw_blorp_params *params)
949 {
950 BEGIN_BATCH(4);
951 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
952 OUT_BATCH(0);
953 OUT_BATCH(((MAX2(params->x1, params->x0) - 1) & 0xffff) |
954 ((MAX2(params->y1, params->y0) - 1) << 16));
955 OUT_BATCH(0);
956 ADVANCE_BATCH();
957 }
958
959 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
960 void
961 gen6_blorp_emit_viewport_state(struct brw_context *brw,
962 const brw_blorp_params *params)
963 {
964 struct brw_cc_viewport *ccv;
965 uint32_t cc_vp_offset;
966
967 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
968 sizeof(*ccv), 32,
969 &cc_vp_offset);
970
971 ccv->min_depth = 0.0;
972 ccv->max_depth = 1.0;
973
974 BEGIN_BATCH(4);
975 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
976 GEN6_CC_VIEWPORT_MODIFY);
977 OUT_BATCH(0); /* clip VP */
978 OUT_BATCH(0); /* SF VP */
979 OUT_BATCH(cc_vp_offset);
980 ADVANCE_BATCH();
981 }
982
983
984 /* 3DPRIMITIVE */
985 static void
986 gen6_blorp_emit_primitive(struct brw_context *brw,
987 const brw_blorp_params *params)
988 {
989 BEGIN_BATCH(6);
990 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
991 _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
992 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
993 OUT_BATCH(3); /* vertex count per instance */
994 OUT_BATCH(0);
995 OUT_BATCH(params->num_layers); /* instance count */
996 OUT_BATCH(0);
997 OUT_BATCH(0);
998 ADVANCE_BATCH();
999 }
1000
1001 /**
1002 * \brief Execute a blit or render pass operation.
1003 *
1004 * To execute the operation, this function manually constructs and emits a
1005 * batch to draw a rectangle primitive. The batchbuffer is flushed before
1006 * constructing and after emitting the batch.
1007 *
1008 * This function alters no GL state.
1009 */
1010 void
1011 gen6_blorp_exec(struct brw_context *brw,
1012 const brw_blorp_params *params)
1013 {
1014 brw_blorp_prog_data *prog_data = NULL;
1015 uint32_t cc_blend_state_offset = 0;
1016 uint32_t cc_state_offset = 0;
1017 uint32_t depthstencil_offset;
1018 uint32_t wm_push_const_offset = 0;
1019 uint32_t wm_bind_bo_offset = 0;
1020
1021 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
1022
1023 /* Emit workaround flushes when we switch from drawing to blorping. */
1024 brw_emit_post_sync_nonzero_flush(brw);
1025
1026 gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
1027 gen6_emit_3dstate_sample_mask(brw,
1028 params->dst.num_samples > 1 ?
1029 (1 << params->dst.num_samples) - 1 : 1);
1030 gen6_blorp_emit_state_base_address(brw, params);
1031 gen6_blorp_emit_vertices(brw, params);
1032 gen6_blorp_emit_urb_config(brw, params);
1033 if (params->use_wm_prog) {
1034 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
1035 cc_state_offset = gen6_blorp_emit_cc_state(brw);
1036 }
1037 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
1038 gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
1039 depthstencil_offset, cc_state_offset);
1040 if (params->use_wm_prog) {
1041 uint32_t wm_surf_offset_renderbuffer;
1042 uint32_t wm_surf_offset_texture = 0;
1043 uint32_t sampler_offset;
1044 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
1045 intel_miptree_used_for_rendering(params->dst.mt);
1046 wm_surf_offset_renderbuffer =
1047 gen6_blorp_emit_surface_state(brw, params, &params->dst,
1048 I915_GEM_DOMAIN_RENDER,
1049 I915_GEM_DOMAIN_RENDER);
1050 if (params->src.mt) {
1051 wm_surf_offset_texture =
1052 gen6_blorp_emit_surface_state(brw, params, &params->src,
1053 I915_GEM_DOMAIN_SAMPLER, 0);
1054 }
1055 wm_bind_bo_offset =
1056 gen6_blorp_emit_binding_table(brw,
1057 wm_surf_offset_renderbuffer,
1058 wm_surf_offset_texture);
1059 sampler_offset =
1060 gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
1061 gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset);
1062 }
1063 gen6_blorp_emit_vs_disable(brw, params);
1064 gen6_blorp_emit_gs_disable(brw, params);
1065 gen6_blorp_emit_clip_disable(brw);
1066 gen6_blorp_emit_sf_config(brw, params);
1067 if (params->use_wm_prog)
1068 gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
1069 else
1070 gen6_blorp_emit_constant_ps_disable(brw, params);
1071 gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
1072 if (params->use_wm_prog)
1073 gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset);
1074 gen6_blorp_emit_viewport_state(brw, params);
1075
1076 if (params->depth.mt)
1077 gen6_blorp_emit_depth_stencil_config(brw, params);
1078 else
1079 gen6_blorp_emit_depth_disable(brw, params);
1080 gen6_blorp_emit_clear_params(brw, params);
1081 gen6_blorp_emit_drawing_rectangle(brw, params);
1082 gen6_blorp_emit_primitive(brw, params);
1083 }
1084