i965: Allocate dummy slots for point sprites before computing VUE map.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen6_blorp.h"
36
37 /**
38 * \name Constants for BLORP VBO
39 * \{
40 */
41 #define GEN6_BLORP_NUM_VERTICES 3
42 #define GEN6_BLORP_NUM_VUE_ELEMS 8
43 #define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \
44 * GEN6_BLORP_NUM_VUE_ELEMS \
45 * sizeof(float))
46 /** \} */
47
48
49 /**
50 * Compute masks to determine how much of draw_x and draw_y should be
51 * performed using the fine adjustment of "depth coordinate offset X/Y"
52 * (dw5 of 3DSTATE_DEPTH_BUFFER). See the emit_depthbuffer() function for
53 * details.
54 */
55 void
56 gen6_blorp_compute_tile_masks(const brw_blorp_params *params,
57 uint32_t *tile_mask_x, uint32_t *tile_mask_y)
58 {
59 uint32_t depth_mask_x, depth_mask_y, hiz_mask_x, hiz_mask_y;
60 intel_region_get_tile_masks(params->depth.mt->region,
61 &depth_mask_x, &depth_mask_y);
62 intel_region_get_tile_masks(params->depth.mt->hiz_mt->region,
63 &hiz_mask_x, &hiz_mask_y);
64
65 /* Each HiZ row represents 2 rows of pixels */
66 hiz_mask_y = hiz_mask_y << 1 | 1;
67
68 *tile_mask_x = depth_mask_x | hiz_mask_x;
69 *tile_mask_y = depth_mask_y | hiz_mask_y;
70 }
71
72
73 void
74 gen6_blorp_emit_batch_head(struct brw_context *brw,
75 const brw_blorp_params *params)
76 {
77 struct gl_context *ctx = &brw->intel.ctx;
78 struct intel_context *intel = &brw->intel;
79
80 /* To ensure that the batch contains only the resolve, flush the batch
81 * before beginning and after finishing emitting the resolve packets.
82 *
83 * Ideally, we would not need to flush for the resolve op. But, I suspect
84 * that it's unsafe for CMD_PIPELINE_SELECT to occur multiple times in
85 * a single batch, and there is no safe way to ensure that other than by
86 * fencing the resolve with flushes. Ideally, we would just detect if
87 * a batch is in progress and do the right thing, but that would require
88 * the ability to *safely* access brw_context::state::dirty::brw
89 * outside of the brw_upload_state() codepath.
90 */
91 intel_flush(ctx);
92
93 /* CMD_PIPELINE_SELECT
94 *
95 * Select the 3D pipeline, as opposed to the media pipeline.
96 */
97 {
98 BEGIN_BATCH(1);
99 OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16);
100 ADVANCE_BATCH();
101 }
102 }
103
104
105 /**
106 * CMD_STATE_BASE_ADDRESS
107 *
108 * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS:
109 * The following commands must be reissued following any change to the
110 * base addresses:
111 * 3DSTATE_CC_POINTERS
112 * 3DSTATE_BINDING_TABLE_POINTERS
113 * 3DSTATE_SAMPLER_STATE_POINTERS
114 * 3DSTATE_VIEWPORT_STATE_POINTERS
115 * MEDIA_STATE_POINTERS
116 */
117 void
118 gen6_blorp_emit_state_base_address(struct brw_context *brw,
119 const brw_blorp_params *params)
120 {
121 struct intel_context *intel = &brw->intel;
122
123 BEGIN_BATCH(10);
124 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
125 OUT_BATCH(1); /* GeneralStateBaseAddressModifyEnable */
126 /* SurfaceStateBaseAddress */
127 OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
128 /* DynamicStateBaseAddress */
129 OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER |
130 I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
131 OUT_BATCH(1); /* IndirectObjectBaseAddress */
132 if (params->use_wm_prog) {
133 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
134 1); /* Instruction base address: shader kernels */
135 } else {
136 OUT_BATCH(1); /* InstructionBaseAddress */
137 }
138 OUT_BATCH(1); /* GeneralStateUpperBound */
139 /* Dynamic state upper bound. Although the documentation says that
140 * programming it to zero will cause it to be ignored, that is a lie.
141 * If this isn't programmed to a real bound, the sampler border color
142 * pointer is rejected, causing border color to mysteriously fail.
143 */
144 OUT_BATCH(0xfffff001);
145 OUT_BATCH(1); /* IndirectObjectUpperBound*/
146 OUT_BATCH(1); /* InstructionAccessUpperBound */
147 ADVANCE_BATCH();
148 }
149
150
151 void
152 gen6_blorp_emit_vertices(struct brw_context *brw,
153 const brw_blorp_params *params)
154 {
155 struct intel_context *intel = &brw->intel;
156 uint32_t vertex_offset;
157
158 /* Setup VBO for the rectangle primitive..
159 *
160 * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
161 * vertices. The vertices reside in screen space with DirectX coordinates
162 * (that is, (0, 0) is the upper left corner).
163 *
164 * v2 ------ implied
165 * | |
166 * | |
167 * v0 ----- v1
168 *
169 * Since the VS is disabled, the clipper loads each VUE directly from
170 * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
171 * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
172 * dw0: Reserved, MBZ.
173 * dw1: Render Target Array Index. The HiZ op does not use indexed
174 * vertices, so set the dword to 0.
175 * dw2: Viewport Index. The HiZ op disables viewport mapping and
176 * scissoring, so set the dword to 0.
177 * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
178 * set the dword to 0.
179 * dw4: Vertex Position X.
180 * dw5: Vertex Position Y.
181 * dw6: Vertex Position Z.
182 * dw7: Vertex Position W.
183 *
184 * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
185 * "Vertex URB Entry (VUE) Formats".
186 */
187 {
188 float *vertex_data;
189
190 const float vertices[GEN6_BLORP_VBO_SIZE] = {
191 /* v0 */ 0, 0, 0, 0, params->x0, params->y1, 0, 1,
192 /* v1 */ 0, 0, 0, 0, params->x1, params->y1, 0, 1,
193 /* v2 */ 0, 0, 0, 0, params->x0, params->y0, 0, 1,
194 };
195
196 vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
197 GEN6_BLORP_VBO_SIZE, 32,
198 &vertex_offset);
199 memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE);
200 }
201
202 /* 3DSTATE_VERTEX_BUFFERS */
203 {
204 const int num_buffers = 1;
205 const int batch_length = 1 + 4 * num_buffers;
206
207 uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
208 (GEN6_BLORP_NUM_VUE_ELEMS * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
209
210 if (intel->gen >= 7)
211 dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
212
213 BEGIN_BATCH(batch_length);
214 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
215 OUT_BATCH(dw0);
216 /* start address */
217 OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
218 vertex_offset);
219 /* end address */
220 OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
221 vertex_offset + GEN6_BLORP_VBO_SIZE - 1);
222 OUT_BATCH(0);
223 ADVANCE_BATCH();
224 }
225
226 /* 3DSTATE_VERTEX_ELEMENTS
227 *
228 * Fetch dwords 0 - 7 from each VUE. See the comments above where
229 * the vertex_bo is filled with data.
230 */
231 {
232 const int num_elements = 2;
233 const int batch_length = 1 + 2 * num_elements;
234
235 BEGIN_BATCH(batch_length);
236 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
237 /* Element 0 */
238 OUT_BATCH(GEN6_VE0_VALID |
239 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
240 0 << BRW_VE0_SRC_OFFSET_SHIFT);
241 OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
242 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
243 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
244 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
245 /* Element 1 */
246 OUT_BATCH(GEN6_VE0_VALID |
247 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
248 16 << BRW_VE0_SRC_OFFSET_SHIFT);
249 OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
250 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
251 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
252 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
253 ADVANCE_BATCH();
254 }
255 }
256
257
258 /* 3DSTATE_URB
259 *
260 * Assign the entire URB to the VS. Even though the VS disabled, URB space
261 * is still needed because the clipper loads the VUE's from the URB. From
262 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
263 * Dword 1.15:0 "VS Number of URB Entries":
264 * This field is always used (even if VS Function Enable is DISABLED).
265 *
266 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
267 * safely ignore it because this batch contains only one draw call.
268 * Because of URB corruption caused by allocating a previous GS unit
269 * URB entry to the VS unit, software is required to send a “GS NULL
270 * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
271 * plus a dummy DRAW call before any case where VS will be taking over
272 * GS URB space.
273 */
274 static void
275 gen6_blorp_emit_urb_config(struct brw_context *brw,
276 const brw_blorp_params *params)
277 {
278 struct intel_context *intel = &brw->intel;
279
280 BEGIN_BATCH(3);
281 OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
282 OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
283 OUT_BATCH(0);
284 ADVANCE_BATCH();
285 }
286
287
288 /* BLEND_STATE */
289 uint32_t
290 gen6_blorp_emit_blend_state(struct brw_context *brw,
291 const brw_blorp_params *params)
292 {
293 uint32_t cc_blend_state_offset;
294
295 struct gen6_blend_state *blend = (struct gen6_blend_state *)
296 brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
297 sizeof(struct gen6_blend_state), 64,
298 &cc_blend_state_offset);
299
300 memset(blend, 0, sizeof(*blend));
301
302 blend->blend1.pre_blend_clamp_enable = 1;
303 blend->blend1.post_blend_clamp_enable = 1;
304 blend->blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
305
306 blend->blend1.write_disable_r = false;
307 blend->blend1.write_disable_g = false;
308 blend->blend1.write_disable_b = false;
309 blend->blend1.write_disable_a = false;
310
311 return cc_blend_state_offset;
312 }
313
314
315 /* CC_STATE */
316 uint32_t
317 gen6_blorp_emit_cc_state(struct brw_context *brw,
318 const brw_blorp_params *params)
319 {
320 uint32_t cc_state_offset;
321
322 struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
323 brw_state_batch(brw, AUB_TRACE_CC_STATE,
324 sizeof(gen6_color_calc_state), 64,
325 &cc_state_offset);
326 memset(cc, 0, sizeof(*cc));
327
328 return cc_state_offset;
329 }
330
331
332 /**
333 * \param out_offset is relative to
334 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
335 */
336 uint32_t
337 gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
338 const brw_blorp_params *params)
339 {
340 uint32_t depthstencil_offset;
341
342 struct gen6_depth_stencil_state *state;
343 state = (struct gen6_depth_stencil_state *)
344 brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
345 sizeof(*state), 64,
346 &depthstencil_offset);
347 memset(state, 0, sizeof(*state));
348
349 /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
350 * - 7.5.3.1 Depth Buffer Clear
351 * - 7.5.3.2 Depth Buffer Resolve
352 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
353 */
354 state->ds2.depth_write_enable = 1;
355 if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
356 state->ds2.depth_test_enable = 1;
357 state->ds2.depth_test_func = COMPAREFUNC_NEVER;
358 }
359
360 return depthstencil_offset;
361 }
362
363
364 /* 3DSTATE_CC_STATE_POINTERS
365 *
366 * The pointer offsets are relative to
367 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
368 *
369 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
370 */
371 static void
372 gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
373 const brw_blorp_params *params,
374 uint32_t cc_blend_state_offset,
375 uint32_t depthstencil_offset,
376 uint32_t cc_state_offset)
377 {
378 struct intel_context *intel = &brw->intel;
379
380 BEGIN_BATCH(4);
381 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
382 OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
383 OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
384 OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
385 ADVANCE_BATCH();
386 }
387
388
389 /* WM push constants */
390 uint32_t
391 gen6_blorp_emit_wm_constants(struct brw_context *brw,
392 const brw_blorp_params *params)
393 {
394 uint32_t wm_push_const_offset;
395
396 void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
397 sizeof(params->wm_push_consts),
398 32, &wm_push_const_offset);
399 memcpy(constants, &params->wm_push_consts,
400 sizeof(params->wm_push_consts));
401
402 return wm_push_const_offset;
403 }
404
405
406 /* SURFACE_STATE for renderbuffer or texture surface (see
407 * brw_update_renderbuffer_surface and brw_update_texture_surface)
408 */
409 static uint32_t
410 gen6_blorp_emit_surface_state(struct brw_context *brw,
411 const brw_blorp_params *params,
412 const brw_blorp_surface_info *surface,
413 uint32_t read_domains, uint32_t write_domain)
414 {
415 uint32_t wm_surf_offset;
416 uint32_t width, height;
417 surface->get_miplevel_dims(&width, &height);
418 if (surface->num_samples > 1) { /* TODO: seems clumsy */
419 width /= 2;
420 height /= 2;
421 }
422 if (surface->map_stencil_as_y_tiled) {
423 width *= 2;
424 height /= 2;
425 }
426 struct intel_region *region = surface->mt->region;
427
428 uint32_t *surf = (uint32_t *)
429 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
430 &wm_surf_offset);
431
432 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
433 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
434 BRW_SURFACE_CUBEFACE_ENABLES |
435 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT);
436
437 /* reloc */
438 surf[1] = region->bo->offset; /* No tile offsets needed */
439
440 surf[2] = (0 << BRW_SURFACE_LOD_SHIFT |
441 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
442 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
443
444 uint32_t tiling = surface->map_stencil_as_y_tiled
445 ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y
446 : brw_get_surface_tiling_bits(region->tiling);
447 uint32_t pitch_bytes = region->pitch * region->cpp;
448 if (surface->map_stencil_as_y_tiled)
449 pitch_bytes *= 2;
450 surf[3] = (tiling |
451 0 << BRW_SURFACE_DEPTH_SHIFT |
452 (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT);
453
454 surf[4] = brw_get_surface_num_multisamples(surface->num_samples);
455
456 surf[5] = (0 << BRW_SURFACE_X_OFFSET_SHIFT |
457 0 << BRW_SURFACE_Y_OFFSET_SHIFT |
458 (surface->mt->align_h == 4 ?
459 BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
460
461 /* Emit relocation to surface contents */
462 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
463 wm_surf_offset + 4,
464 region->bo,
465 surf[1] - region->bo->offset,
466 read_domains, write_domain);
467
468 return wm_surf_offset;
469 }
470
471
472 /* BINDING_TABLE. See brw_wm_binding_table(). */
473 uint32_t
474 gen6_blorp_emit_binding_table(struct brw_context *brw,
475 const brw_blorp_params *params,
476 uint32_t wm_surf_offset_renderbuffer,
477 uint32_t wm_surf_offset_texture)
478 {
479 uint32_t wm_bind_bo_offset;
480 uint32_t *bind = (uint32_t *)
481 brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
482 sizeof(uint32_t) *
483 BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
484 32, /* alignment */
485 &wm_bind_bo_offset);
486 bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
487 wm_surf_offset_renderbuffer;
488 bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
489
490 return wm_bind_bo_offset;
491 }
492
493
494 /**
495 * SAMPLER_STATE. See brw_update_sampler_state().
496 */
497 static uint32_t
498 gen6_blorp_emit_sampler_state(struct brw_context *brw,
499 const brw_blorp_params *params)
500 {
501 uint32_t sampler_offset;
502
503 struct brw_sampler_state *sampler = (struct brw_sampler_state *)
504 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
505 sizeof(struct brw_sampler_state),
506 32, &sampler_offset);
507 memset(sampler, 0, sizeof(*sampler));
508
509 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
510 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
511 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
512
513 sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
514 sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
515 sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
516
517 sampler->ss0.min_mag_neq = 1;
518
519 /* Set LOD bias:
520 */
521 sampler->ss0.lod_bias = 0;
522
523 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
524 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
525
526 /* Set BaseMipLevel, MaxLOD, MinLOD:
527 *
528 * XXX: I don't think that using firstLevel, lastLevel works,
529 * because we always setup the surface state as if firstLevel ==
530 * level zero. Probably have to subtract firstLevel from each of
531 * these:
532 */
533 sampler->ss0.base_level = U_FIXED(0, 1);
534
535 sampler->ss1.max_lod = U_FIXED(0, 6);
536 sampler->ss1.min_lod = U_FIXED(0, 6);
537
538 sampler->ss3.non_normalized_coord = 1;
539
540 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
541 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
542 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
543 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
544 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
545 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
546
547 return sampler_offset;
548 }
549
550
551 /**
552 * 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers().
553 */
554 static void
555 gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
556 const brw_blorp_params *params,
557 uint32_t sampler_offset)
558 {
559 struct intel_context *intel = &brw->intel;
560
561 BEGIN_BATCH(4);
562 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
563 VS_SAMPLER_STATE_CHANGE |
564 GS_SAMPLER_STATE_CHANGE |
565 PS_SAMPLER_STATE_CHANGE |
566 (4 - 2));
567 OUT_BATCH(0); /* VS */
568 OUT_BATCH(0); /* GS */
569 OUT_BATCH(sampler_offset);
570 ADVANCE_BATCH();
571 }
572
573
574 /* 3DSTATE_VS
575 *
576 * Disable vertex shader.
577 */
578 void
579 gen6_blorp_emit_vs_disable(struct brw_context *brw,
580 const brw_blorp_params *params)
581 {
582 struct intel_context *intel = &brw->intel;
583
584 if (intel->gen == 6) {
585 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
586 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
587 *
588 * [DevSNB] A pipeline flush must be programmed prior to a
589 * 3DSTATE_VS command that causes the VS Function Enable to
590 * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
591 * command with CS stall bit set and a post sync operation.
592 */
593 intel_emit_post_sync_nonzero_flush(intel);
594 }
595
596 BEGIN_BATCH(6);
597 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
598 OUT_BATCH(0);
599 OUT_BATCH(0);
600 OUT_BATCH(0);
601 OUT_BATCH(0);
602 OUT_BATCH(0);
603 ADVANCE_BATCH();
604 }
605
606
607 /* 3DSTATE_GS
608 *
609 * Disable the geometry shader.
610 */
611 void
612 gen6_blorp_emit_gs_disable(struct brw_context *brw,
613 const brw_blorp_params *params)
614 {
615 struct intel_context *intel = &brw->intel;
616
617 BEGIN_BATCH(7);
618 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
619 OUT_BATCH(0);
620 OUT_BATCH(0);
621 OUT_BATCH(0);
622 OUT_BATCH(0);
623 OUT_BATCH(0);
624 OUT_BATCH(0);
625 ADVANCE_BATCH();
626 }
627
628
629 /* 3DSTATE_CLIP
630 *
631 * Disable the clipper.
632 *
633 * The BLORP op emits a rectangle primitive, which requires clipping to
634 * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
635 * Section 1.3 "3D Primitives Overview":
636 * RECTLIST:
637 * Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
638 * Mode should be set to a value other than CLIPMODE_NORMAL.
639 *
640 * Also disable perspective divide. This doesn't change the clipper's
641 * output, but does spare a few electrons.
642 */
643 void
644 gen6_blorp_emit_clip_disable(struct brw_context *brw,
645 const brw_blorp_params *params)
646 {
647 struct intel_context *intel = &brw->intel;
648
649 BEGIN_BATCH(4);
650 OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
651 OUT_BATCH(0);
652 OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
653 OUT_BATCH(0);
654 ADVANCE_BATCH();
655 }
656
657
658 /* 3DSTATE_SF
659 *
660 * Disable ViewportTransformEnable (dw2.1)
661 *
662 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
663 * Primitives Overview":
664 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
665 * use of screen- space coordinates).
666 *
667 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
668 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
669 *
670 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
671 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
672 * SOLID: Any triangle or rectangle object found to be front-facing
673 * is rendered as a solid object. This setting is required when
674 * (rendering rectangle (RECTLIST) objects.
675 */
676 static void
677 gen6_blorp_emit_sf_config(struct brw_context *brw,
678 const brw_blorp_params *params)
679 {
680 struct intel_context *intel = &brw->intel;
681
682 BEGIN_BATCH(20);
683 OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
684 OUT_BATCH((1 - 1) << GEN6_SF_NUM_OUTPUTS_SHIFT | /* only position */
685 1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
686 0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
687 OUT_BATCH(0); /* dw2 */
688 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
689 for (int i = 0; i < 16; ++i)
690 OUT_BATCH(0);
691 ADVANCE_BATCH();
692 }
693
694
695 /**
696 * Enable or disable thread dispatch and set the HiZ op appropriately.
697 */
698 static void
699 gen6_blorp_emit_wm_config(struct brw_context *brw,
700 const brw_blorp_params *params,
701 uint32_t prog_offset,
702 brw_blorp_prog_data *prog_data)
703 {
704 struct intel_context *intel = &brw->intel;
705 uint32_t dw2, dw4, dw5, dw6;
706
707 /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
708 * nonzero to prevent the GPU from hanging. See the valid ranges in the
709 * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31
710 * "Maximum Number Of Threads".
711 *
712 * To be safe (and to minimize extraneous code) we go ahead and fully
713 * configure the WM state whether or not there is a WM program.
714 */
715
716 dw2 = dw4 = dw5 = dw6 = 0;
717 switch (params->hiz_op) {
718 case GEN6_HIZ_OP_DEPTH_CLEAR:
719 dw4 |= GEN6_WM_DEPTH_CLEAR;
720 break;
721 case GEN6_HIZ_OP_DEPTH_RESOLVE:
722 dw4 |= GEN6_WM_DEPTH_RESOLVE;
723 break;
724 case GEN6_HIZ_OP_HIZ_RESOLVE:
725 dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
726 break;
727 case GEN6_HIZ_OP_NONE:
728 break;
729 default:
730 assert(0);
731 break;
732 }
733 dw4 |= GEN6_WM_STATISTICS_ENABLE;
734 dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
735 dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
736 dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
737 dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
738 dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */
739 if (params->use_wm_prog) {
740 dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
741 dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
742 dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
743 dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
744 dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
745 }
746
747 if (params->num_samples > 1) {
748 dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
749 if (prog_data && prog_data->persample_msaa_dispatch)
750 dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
751 else
752 dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
753 } else {
754 dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
755 dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
756 }
757
758 BEGIN_BATCH(9);
759 OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
760 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
761 OUT_BATCH(dw2);
762 OUT_BATCH(0); /* No scratch needed */
763 OUT_BATCH(dw4);
764 OUT_BATCH(dw5);
765 OUT_BATCH(dw6);
766 OUT_BATCH(0); /* No other programs */
767 OUT_BATCH(0); /* No other programs */
768 ADVANCE_BATCH();
769 }
770
771
772 static void
773 gen6_blorp_emit_constant_ps(struct brw_context *brw,
774 const brw_blorp_params *params,
775 uint32_t wm_push_const_offset)
776 {
777 struct intel_context *intel = &brw->intel;
778
779 /* Make sure the push constants fill an exact integer number of
780 * registers.
781 */
782 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
783
784 /* There must be at least one register worth of push constant data. */
785 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
786
787 /* Enable push constant buffer 0. */
788 BEGIN_BATCH(5);
789 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
790 GEN6_CONSTANT_BUFFER_0_ENABLE |
791 (5 - 2));
792 OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1));
793 OUT_BATCH(0);
794 OUT_BATCH(0);
795 OUT_BATCH(0);
796 ADVANCE_BATCH();
797 }
798
799
800 /**
801 * 3DSTATE_BINDING_TABLE_POINTERS
802 */
803 static void
804 gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
805 const brw_blorp_params *params,
806 uint32_t wm_bind_bo_offset)
807 {
808 struct intel_context *intel = &brw->intel;
809
810 BEGIN_BATCH(4);
811 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
812 GEN6_BINDING_TABLE_MODIFY_PS |
813 (4 - 2));
814 OUT_BATCH(0); /* vs -- ignored */
815 OUT_BATCH(0); /* gs -- ignored */
816 OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
817 ADVANCE_BATCH();
818 }
819
820
821 static void
822 gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
823 const brw_blorp_params *params)
824 {
825 struct intel_context *intel = &brw->intel;
826 uint32_t draw_x, draw_y;
827 uint32_t tile_mask_x, tile_mask_y;
828
829 gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
830 params->depth.get_draw_offsets(&draw_x, &draw_y);
831
832 /* 3DSTATE_DEPTH_BUFFER */
833 {
834 uint32_t width, height;
835 params->depth.get_miplevel_dims(&width, &height);
836
837 uint32_t tile_x = draw_x & tile_mask_x;
838 uint32_t tile_y = draw_y & tile_mask_y;
839 uint32_t offset =
840 intel_region_get_aligned_offset(params->depth.mt->region,
841 draw_x & ~tile_mask_x,
842 draw_y & ~tile_mask_y);
843
844 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
845 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
846 * Coordinate Offset X/Y":
847 *
848 * "The 3 LSBs of both offsets must be zero to ensure correct
849 * alignment"
850 *
851 * We have no guarantee that tile_x and tile_y are correctly aligned,
852 * since they are determined by the mipmap layout, which is only aligned
853 * to multiples of 4.
854 *
855 * So, to avoid hanging the GPU, just smash the low order 3 bits of
856 * tile_x and tile_y to 0. This is a temporary workaround until we come
857 * up with a better solution.
858 */
859 tile_x &= ~7;
860 tile_y &= ~7;
861
862 intel_emit_post_sync_nonzero_flush(intel);
863 intel_emit_depth_stall_flushes(intel);
864
865 BEGIN_BATCH(7);
866 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
867 uint32_t pitch_bytes =
868 params->depth.mt->region->pitch * params->depth.mt->region->cpp;
869 OUT_BATCH((pitch_bytes - 1) |
870 params->depth_format << 18 |
871 1 << 21 | /* separate stencil enable */
872 1 << 22 | /* hiz enable */
873 BRW_TILEWALK_YMAJOR << 26 |
874 1 << 27 | /* y-tiled */
875 BRW_SURFACE_2D << 29);
876 OUT_RELOC(params->depth.mt->region->bo,
877 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
878 offset);
879 OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
880 (width + tile_x - 1) << 6 |
881 (height + tile_y - 1) << 19);
882 OUT_BATCH(0);
883 OUT_BATCH(tile_x |
884 tile_y << 16);
885 OUT_BATCH(0);
886 ADVANCE_BATCH();
887 }
888
889 /* 3DSTATE_HIER_DEPTH_BUFFER */
890 {
891 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
892 uint32_t hiz_offset =
893 intel_region_get_aligned_offset(hiz_region,
894 draw_x & ~tile_mask_x,
895 (draw_y & ~tile_mask_y) / 2);
896
897 BEGIN_BATCH(3);
898 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
899 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
900 OUT_RELOC(hiz_region->bo,
901 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
902 hiz_offset);
903 ADVANCE_BATCH();
904 }
905
906 /* 3DSTATE_STENCIL_BUFFER */
907 {
908 BEGIN_BATCH(3);
909 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
910 OUT_BATCH(0);
911 OUT_BATCH(0);
912 ADVANCE_BATCH();
913 }
914 }
915
916
917 static void
918 gen6_blorp_emit_depth_disable(struct brw_context *brw,
919 const brw_blorp_params *params)
920 {
921 struct intel_context *intel = &brw->intel;
922
923 BEGIN_BATCH(7);
924 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
925 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
926 (BRW_SURFACE_NULL << 29));
927 OUT_BATCH(0);
928 OUT_BATCH(0);
929 OUT_BATCH(0);
930 OUT_BATCH(0);
931 OUT_BATCH(0);
932 ADVANCE_BATCH();
933 }
934
935
936 /* 3DSTATE_CLEAR_PARAMS
937 *
938 * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
939 * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
940 * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
941 */
942 static void
943 gen6_blorp_emit_clear_params(struct brw_context *brw,
944 const brw_blorp_params *params)
945 {
946 struct intel_context *intel = &brw->intel;
947
948 BEGIN_BATCH(2);
949 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
950 GEN5_DEPTH_CLEAR_VALID |
951 (2 - 2));
952 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
953 ADVANCE_BATCH();
954 }
955
956
957 /* 3DSTATE_DRAWING_RECTANGLE */
958 void
959 gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
960 const brw_blorp_params *params)
961 {
962 struct intel_context *intel = &brw->intel;
963
964 BEGIN_BATCH(4);
965 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
966 OUT_BATCH(0);
967 OUT_BATCH(((params->x1 - 1) & 0xffff) |
968 ((params->y1 - 1) << 16));
969 OUT_BATCH(0);
970 ADVANCE_BATCH();
971 }
972
973 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
974 void
975 gen6_blorp_emit_viewport_state(struct brw_context *brw,
976 const brw_blorp_params *params)
977 {
978 struct intel_context *intel = &brw->intel;
979 struct brw_cc_viewport *ccv;
980 uint32_t cc_vp_offset;
981
982 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
983 sizeof(*ccv), 32,
984 &cc_vp_offset);
985
986 ccv->min_depth = 0.0;
987 ccv->max_depth = 1.0;
988
989 BEGIN_BATCH(4);
990 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
991 GEN6_CC_VIEWPORT_MODIFY);
992 OUT_BATCH(0); /* clip VP */
993 OUT_BATCH(0); /* SF VP */
994 OUT_BATCH(cc_vp_offset);
995 ADVANCE_BATCH();
996 }
997
998
999 /* 3DPRIMITIVE */
1000 static void
1001 gen6_blorp_emit_primitive(struct brw_context *brw,
1002 const brw_blorp_params *params)
1003 {
1004 struct intel_context *intel = &brw->intel;
1005
1006 BEGIN_BATCH(6);
1007 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
1008 _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
1009 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
1010 OUT_BATCH(3); /* vertex count per instance */
1011 OUT_BATCH(0);
1012 OUT_BATCH(1); /* instance count */
1013 OUT_BATCH(0);
1014 OUT_BATCH(0);
1015 ADVANCE_BATCH();
1016 }
1017
1018
1019 /**
1020 * \brief Execute a blit or render pass operation.
1021 *
1022 * To execute the operation, this function manually constructs and emits a
1023 * batch to draw a rectangle primitive. The batchbuffer is flushed before
1024 * constructing and after emitting the batch.
1025 *
1026 * This function alters no GL state.
1027 */
1028 void
1029 gen6_blorp_exec(struct intel_context *intel,
1030 const brw_blorp_params *params)
1031 {
1032 struct gl_context *ctx = &intel->ctx;
1033 struct brw_context *brw = brw_context(ctx);
1034 brw_blorp_prog_data *prog_data = NULL;
1035 uint32_t cc_blend_state_offset = 0;
1036 uint32_t cc_state_offset = 0;
1037 uint32_t depthstencil_offset;
1038 uint32_t wm_push_const_offset = 0;
1039 uint32_t wm_bind_bo_offset = 0;
1040
1041 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
1042 gen6_blorp_emit_batch_head(brw, params);
1043 gen6_emit_3dstate_multisample(brw, params->num_samples);
1044 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
1045 gen6_blorp_emit_state_base_address(brw, params);
1046 gen6_blorp_emit_vertices(brw, params);
1047 gen6_blorp_emit_urb_config(brw, params);
1048 if (params->use_wm_prog) {
1049 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
1050 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
1051 }
1052 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
1053 gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
1054 depthstencil_offset, cc_state_offset);
1055 if (params->use_wm_prog) {
1056 uint32_t wm_surf_offset_renderbuffer;
1057 uint32_t wm_surf_offset_texture;
1058 uint32_t sampler_offset;
1059 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
1060 wm_surf_offset_renderbuffer =
1061 gen6_blorp_emit_surface_state(brw, params, &params->dst,
1062 I915_GEM_DOMAIN_RENDER,
1063 I915_GEM_DOMAIN_RENDER);
1064 wm_surf_offset_texture =
1065 gen6_blorp_emit_surface_state(brw, params, &params->src,
1066 I915_GEM_DOMAIN_SAMPLER, 0);
1067 wm_bind_bo_offset =
1068 gen6_blorp_emit_binding_table(brw, params,
1069 wm_surf_offset_renderbuffer,
1070 wm_surf_offset_texture);
1071 sampler_offset = gen6_blorp_emit_sampler_state(brw, params);
1072 gen6_blorp_emit_sampler_state_pointers(brw, params, sampler_offset);
1073 }
1074 gen6_blorp_emit_vs_disable(brw, params);
1075 gen6_blorp_emit_gs_disable(brw, params);
1076 gen6_blorp_emit_clip_disable(brw, params);
1077 gen6_blorp_emit_sf_config(brw, params);
1078 if (params->use_wm_prog)
1079 gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
1080 gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
1081 if (params->use_wm_prog)
1082 gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset);
1083 gen6_blorp_emit_viewport_state(brw, params);
1084
1085 if (params->depth.mt)
1086 gen6_blorp_emit_depth_stencil_config(brw, params);
1087 else
1088 gen6_blorp_emit_depth_disable(brw, params);
1089 gen6_blorp_emit_clear_params(brw, params);
1090 gen6_blorp_emit_drawing_rectangle(brw, params);
1091 gen6_blorp_emit_primitive(brw, params);
1092
1093 /* See comments above at first invocation of intel_flush() in
1094 * gen6_blorp_emit_batch_head().
1095 */
1096 intel_flush(ctx);
1097
1098 /* Be safe. */
1099 brw->state.dirty.brw = ~0;
1100 brw->state.dirty.cache = ~0;
1101 }
1102