i965/hsw: Change L3 MOCS of 3DSTATE_VERTEX_BUFFERS
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen6_blorp.h"
36
37 /**
38 * \name Constants for BLORP VBO
39 * \{
40 */
41 #define GEN6_BLORP_NUM_VERTICES 3
42 #define GEN6_BLORP_NUM_VUE_ELEMS 8
43 #define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \
44 * GEN6_BLORP_NUM_VUE_ELEMS \
45 * sizeof(float))
46 /** \} */
47
48 void
49 gen6_blorp_emit_batch_head(struct brw_context *brw,
50 const brw_blorp_params *params)
51 {
52 struct gl_context *ctx = &brw->ctx;
53
54 /* To ensure that the batch contains only the resolve, flush the batch
55 * before beginning and after finishing emitting the resolve packets.
56 */
57 intel_flush(ctx);
58 }
59
60
61 /**
62 * CMD_STATE_BASE_ADDRESS
63 *
64 * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS:
65 * The following commands must be reissued following any change to the
66 * base addresses:
67 * 3DSTATE_CC_POINTERS
68 * 3DSTATE_BINDING_TABLE_POINTERS
69 * 3DSTATE_SAMPLER_STATE_POINTERS
70 * 3DSTATE_VIEWPORT_STATE_POINTERS
71 * MEDIA_STATE_POINTERS
72 */
73 void
74 gen6_blorp_emit_state_base_address(struct brw_context *brw,
75 const brw_blorp_params *params)
76 {
77 BEGIN_BATCH(10);
78 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
79 OUT_BATCH(1); /* GeneralStateBaseAddressModifyEnable */
80 /* SurfaceStateBaseAddress */
81 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
82 /* DynamicStateBaseAddress */
83 OUT_RELOC(brw->batch.bo, (I915_GEM_DOMAIN_RENDER |
84 I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
85 OUT_BATCH(1); /* IndirectObjectBaseAddress */
86 if (params->use_wm_prog) {
87 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
88 1); /* Instruction base address: shader kernels */
89 } else {
90 OUT_BATCH(1); /* InstructionBaseAddress */
91 }
92 OUT_BATCH(1); /* GeneralStateUpperBound */
93 /* Dynamic state upper bound. Although the documentation says that
94 * programming it to zero will cause it to be ignored, that is a lie.
95 * If this isn't programmed to a real bound, the sampler border color
96 * pointer is rejected, causing border color to mysteriously fail.
97 */
98 OUT_BATCH(0xfffff001);
99 OUT_BATCH(1); /* IndirectObjectUpperBound*/
100 OUT_BATCH(1); /* InstructionAccessUpperBound */
101 ADVANCE_BATCH();
102 }
103
104
105 void
106 gen6_blorp_emit_vertices(struct brw_context *brw,
107 const brw_blorp_params *params)
108 {
109 uint32_t vertex_offset;
110
111 /* Setup VBO for the rectangle primitive..
112 *
113 * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
114 * vertices. The vertices reside in screen space with DirectX coordinates
115 * (that is, (0, 0) is the upper left corner).
116 *
117 * v2 ------ implied
118 * | |
119 * | |
120 * v0 ----- v1
121 *
122 * Since the VS is disabled, the clipper loads each VUE directly from
123 * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
124 * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
125 * dw0: Reserved, MBZ.
126 * dw1: Render Target Array Index. The HiZ op does not use indexed
127 * vertices, so set the dword to 0.
128 * dw2: Viewport Index. The HiZ op disables viewport mapping and
129 * scissoring, so set the dword to 0.
130 * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
131 * set the dword to 0.
132 * dw4: Vertex Position X.
133 * dw5: Vertex Position Y.
134 * dw6: Vertex Position Z.
135 * dw7: Vertex Position W.
136 *
137 * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
138 * "Vertex URB Entry (VUE) Formats".
139 */
140 {
141 float *vertex_data;
142
143 const float vertices[GEN6_BLORP_VBO_SIZE] = {
144 /* v0 */ 0, 0, 0, 0, (float) params->x0, (float) params->y1, 0, 1,
145 /* v1 */ 0, 0, 0, 0, (float) params->x1, (float) params->y1, 0, 1,
146 /* v2 */ 0, 0, 0, 0, (float) params->x0, (float) params->y0, 0, 1,
147 };
148
149 vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
150 GEN6_BLORP_VBO_SIZE, 32,
151 &vertex_offset);
152 memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE);
153 }
154
155 /* 3DSTATE_VERTEX_BUFFERS */
156 {
157 const int num_buffers = 1;
158 const int batch_length = 1 + 4 * num_buffers;
159
160 uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
161 (GEN6_BLORP_NUM_VUE_ELEMS * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
162
163 if (brw->gen >= 7)
164 dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
165
166 if (brw->is_haswell)
167 dw0 |= GEN7_MOCS_L3 << 16;
168
169 BEGIN_BATCH(batch_length);
170 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
171 OUT_BATCH(dw0);
172 /* start address */
173 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
174 vertex_offset);
175 /* end address */
176 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
177 vertex_offset + GEN6_BLORP_VBO_SIZE - 1);
178 OUT_BATCH(0);
179 ADVANCE_BATCH();
180 }
181
182 /* 3DSTATE_VERTEX_ELEMENTS
183 *
184 * Fetch dwords 0 - 7 from each VUE. See the comments above where
185 * the vertex_bo is filled with data.
186 */
187 {
188 const int num_elements = 2;
189 const int batch_length = 1 + 2 * num_elements;
190
191 BEGIN_BATCH(batch_length);
192 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
193 /* Element 0 */
194 OUT_BATCH(GEN6_VE0_VALID |
195 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
196 0 << BRW_VE0_SRC_OFFSET_SHIFT);
197 OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
198 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
199 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
200 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
201 /* Element 1 */
202 OUT_BATCH(GEN6_VE0_VALID |
203 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
204 16 << BRW_VE0_SRC_OFFSET_SHIFT);
205 OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
206 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
207 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
208 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
209 ADVANCE_BATCH();
210 }
211 }
212
213
214 /* 3DSTATE_URB
215 *
216 * Assign the entire URB to the VS. Even though the VS disabled, URB space
217 * is still needed because the clipper loads the VUE's from the URB. From
218 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
219 * Dword 1.15:0 "VS Number of URB Entries":
220 * This field is always used (even if VS Function Enable is DISABLED).
221 *
222 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
223 * safely ignore it because this batch contains only one draw call.
224 * Because of URB corruption caused by allocating a previous GS unit
225 * URB entry to the VS unit, software is required to send a “GS NULL
226 * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
227 * plus a dummy DRAW call before any case where VS will be taking over
228 * GS URB space.
229 */
230 static void
231 gen6_blorp_emit_urb_config(struct brw_context *brw,
232 const brw_blorp_params *params)
233 {
234 BEGIN_BATCH(3);
235 OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
236 OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
237 OUT_BATCH(0);
238 ADVANCE_BATCH();
239 }
240
241
242 /* BLEND_STATE */
243 uint32_t
244 gen6_blorp_emit_blend_state(struct brw_context *brw,
245 const brw_blorp_params *params)
246 {
247 uint32_t cc_blend_state_offset;
248
249 struct gen6_blend_state *blend = (struct gen6_blend_state *)
250 brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
251 sizeof(struct gen6_blend_state), 64,
252 &cc_blend_state_offset);
253
254 memset(blend, 0, sizeof(*blend));
255
256 blend->blend1.pre_blend_clamp_enable = 1;
257 blend->blend1.post_blend_clamp_enable = 1;
258 blend->blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
259
260 blend->blend1.write_disable_r = params->color_write_disable[0];
261 blend->blend1.write_disable_g = params->color_write_disable[1];
262 blend->blend1.write_disable_b = params->color_write_disable[2];
263 blend->blend1.write_disable_a = params->color_write_disable[3];
264
265 /* When blitting from an XRGB source to a ARGB destination, we need to
266 * interpret the missing channel as 1.0. Blending can do that for us:
267 * we simply use the RGB values from the fragment shader ("source RGB"),
268 * but smash the alpha channel to 1.
269 */
270 if (params->src.mt &&
271 _mesa_get_format_bits(params->dst.mt->format, GL_ALPHA_BITS) > 0 &&
272 _mesa_get_format_bits(params->src.mt->format, GL_ALPHA_BITS) == 0) {
273 blend->blend0.blend_enable = 1;
274 blend->blend0.ia_blend_enable = 1;
275
276 blend->blend0.blend_func = BRW_BLENDFUNCTION_ADD;
277 blend->blend0.ia_blend_func = BRW_BLENDFUNCTION_ADD;
278
279 blend->blend0.source_blend_factor = BRW_BLENDFACTOR_SRC_COLOR;
280 blend->blend0.dest_blend_factor = BRW_BLENDFACTOR_ZERO;
281 blend->blend0.ia_source_blend_factor = BRW_BLENDFACTOR_ONE;
282 blend->blend0.ia_dest_blend_factor = BRW_BLENDFACTOR_ZERO;
283 }
284
285 return cc_blend_state_offset;
286 }
287
288
289 /* CC_STATE */
290 uint32_t
291 gen6_blorp_emit_cc_state(struct brw_context *brw,
292 const brw_blorp_params *params)
293 {
294 uint32_t cc_state_offset;
295
296 struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
297 brw_state_batch(brw, AUB_TRACE_CC_STATE,
298 sizeof(gen6_color_calc_state), 64,
299 &cc_state_offset);
300 memset(cc, 0, sizeof(*cc));
301
302 return cc_state_offset;
303 }
304
305
306 /**
307 * \param out_offset is relative to
308 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
309 */
310 uint32_t
311 gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
312 const brw_blorp_params *params)
313 {
314 uint32_t depthstencil_offset;
315
316 struct gen6_depth_stencil_state *state;
317 state = (struct gen6_depth_stencil_state *)
318 brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
319 sizeof(*state), 64,
320 &depthstencil_offset);
321 memset(state, 0, sizeof(*state));
322
323 /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
324 * - 7.5.3.1 Depth Buffer Clear
325 * - 7.5.3.2 Depth Buffer Resolve
326 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
327 */
328 state->ds2.depth_write_enable = 1;
329 if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
330 state->ds2.depth_test_enable = 1;
331 state->ds2.depth_test_func = BRW_COMPAREFUNCTION_NEVER;
332 }
333
334 return depthstencil_offset;
335 }
336
337
338 /* 3DSTATE_CC_STATE_POINTERS
339 *
340 * The pointer offsets are relative to
341 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
342 *
343 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
344 */
345 static void
346 gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
347 const brw_blorp_params *params,
348 uint32_t cc_blend_state_offset,
349 uint32_t depthstencil_offset,
350 uint32_t cc_state_offset)
351 {
352 BEGIN_BATCH(4);
353 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
354 OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
355 OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
356 OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
357 ADVANCE_BATCH();
358 }
359
360
361 /* WM push constants */
362 uint32_t
363 gen6_blorp_emit_wm_constants(struct brw_context *brw,
364 const brw_blorp_params *params)
365 {
366 uint32_t wm_push_const_offset;
367
368 void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
369 sizeof(params->wm_push_consts),
370 32, &wm_push_const_offset);
371 memcpy(constants, &params->wm_push_consts,
372 sizeof(params->wm_push_consts));
373
374 return wm_push_const_offset;
375 }
376
377
378 /* SURFACE_STATE for renderbuffer or texture surface (see
379 * brw_update_renderbuffer_surface and brw_update_texture_surface)
380 */
381 static uint32_t
382 gen6_blorp_emit_surface_state(struct brw_context *brw,
383 const brw_blorp_params *params,
384 const brw_blorp_surface_info *surface,
385 uint32_t read_domains, uint32_t write_domain)
386 {
387 uint32_t wm_surf_offset;
388 uint32_t width = surface->width;
389 uint32_t height = surface->height;
390 if (surface->num_samples > 1) {
391 /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
392 * in samples. But SURFACE_STATE wants them in pixels, so we need to
393 * divide them each by 2.
394 */
395 width /= 2;
396 height /= 2;
397 }
398 struct intel_region *region = surface->mt->region;
399 uint32_t tile_x, tile_y;
400
401 uint32_t *surf = (uint32_t *)
402 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
403 &wm_surf_offset);
404
405 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
406 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
407 BRW_SURFACE_CUBEFACE_ENABLES |
408 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT);
409
410 /* reloc */
411 surf[1] = (surface->compute_tile_offsets(&tile_x, &tile_y) +
412 region->bo->offset);
413
414 surf[2] = (0 << BRW_SURFACE_LOD_SHIFT |
415 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
416 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
417
418 uint32_t tiling = surface->map_stencil_as_y_tiled
419 ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y
420 : brw_get_surface_tiling_bits(region->tiling);
421 uint32_t pitch_bytes = region->pitch;
422 if (surface->map_stencil_as_y_tiled)
423 pitch_bytes *= 2;
424 surf[3] = (tiling |
425 0 << BRW_SURFACE_DEPTH_SHIFT |
426 (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT);
427
428 surf[4] = brw_get_surface_num_multisamples(surface->num_samples);
429
430 /* Note that the low bits of these fields are missing, so
431 * there's the possibility of getting in trouble.
432 */
433 assert(tile_x % 4 == 0);
434 assert(tile_y % 2 == 0);
435 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
436 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
437 (surface->mt->align_h == 4 ?
438 BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
439
440 /* Emit relocation to surface contents */
441 drm_intel_bo_emit_reloc(brw->batch.bo,
442 wm_surf_offset + 4,
443 region->bo,
444 surf[1] - region->bo->offset,
445 read_domains, write_domain);
446
447 return wm_surf_offset;
448 }
449
450
451 /* BINDING_TABLE. See brw_wm_binding_table(). */
452 uint32_t
453 gen6_blorp_emit_binding_table(struct brw_context *brw,
454 const brw_blorp_params *params,
455 uint32_t wm_surf_offset_renderbuffer,
456 uint32_t wm_surf_offset_texture)
457 {
458 uint32_t wm_bind_bo_offset;
459 uint32_t *bind = (uint32_t *)
460 brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
461 sizeof(uint32_t) *
462 BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
463 32, /* alignment */
464 &wm_bind_bo_offset);
465 bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
466 wm_surf_offset_renderbuffer;
467 bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
468
469 return wm_bind_bo_offset;
470 }
471
472
473 /**
474 * SAMPLER_STATE. See brw_update_sampler_state().
475 */
476 static uint32_t
477 gen6_blorp_emit_sampler_state(struct brw_context *brw,
478 const brw_blorp_params *params)
479 {
480 uint32_t sampler_offset;
481
482 struct brw_sampler_state *sampler = (struct brw_sampler_state *)
483 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
484 sizeof(struct brw_sampler_state),
485 32, &sampler_offset);
486 memset(sampler, 0, sizeof(*sampler));
487
488 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
489 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
490 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
491
492 sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
493 sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
494 sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
495
496 sampler->ss0.min_mag_neq = 1;
497
498 /* Set LOD bias:
499 */
500 sampler->ss0.lod_bias = 0;
501
502 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
503 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
504
505 /* Set BaseMipLevel, MaxLOD, MinLOD:
506 *
507 * XXX: I don't think that using firstLevel, lastLevel works,
508 * because we always setup the surface state as if firstLevel ==
509 * level zero. Probably have to subtract firstLevel from each of
510 * these:
511 */
512 sampler->ss0.base_level = U_FIXED(0, 1);
513
514 sampler->ss1.max_lod = U_FIXED(0, 6);
515 sampler->ss1.min_lod = U_FIXED(0, 6);
516
517 sampler->ss3.non_normalized_coord = 1;
518
519 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
520 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
521 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
522 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
523 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
524 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
525
526 return sampler_offset;
527 }
528
529
530 /**
531 * 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers().
532 */
533 static void
534 gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
535 const brw_blorp_params *params,
536 uint32_t sampler_offset)
537 {
538 BEGIN_BATCH(4);
539 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
540 VS_SAMPLER_STATE_CHANGE |
541 GS_SAMPLER_STATE_CHANGE |
542 PS_SAMPLER_STATE_CHANGE |
543 (4 - 2));
544 OUT_BATCH(0); /* VS */
545 OUT_BATCH(0); /* GS */
546 OUT_BATCH(sampler_offset);
547 ADVANCE_BATCH();
548 }
549
550
551 /* 3DSTATE_VS
552 *
553 * Disable vertex shader.
554 */
555 void
556 gen6_blorp_emit_vs_disable(struct brw_context *brw,
557 const brw_blorp_params *params)
558 {
559 if (brw->gen == 6) {
560 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
561 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
562 *
563 * [DevSNB] A pipeline flush must be programmed prior to a
564 * 3DSTATE_VS command that causes the VS Function Enable to
565 * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
566 * command with CS stall bit set and a post sync operation.
567 */
568 intel_emit_post_sync_nonzero_flush(brw);
569 }
570
571 /* Disable the push constant buffers. */
572 BEGIN_BATCH(5);
573 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
574 OUT_BATCH(0);
575 OUT_BATCH(0);
576 OUT_BATCH(0);
577 OUT_BATCH(0);
578 ADVANCE_BATCH();
579
580 BEGIN_BATCH(6);
581 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
582 OUT_BATCH(0);
583 OUT_BATCH(0);
584 OUT_BATCH(0);
585 OUT_BATCH(0);
586 OUT_BATCH(0);
587 ADVANCE_BATCH();
588 }
589
590
591 /* 3DSTATE_GS
592 *
593 * Disable the geometry shader.
594 */
595 void
596 gen6_blorp_emit_gs_disable(struct brw_context *brw,
597 const brw_blorp_params *params)
598 {
599 /* Disable all the constant buffers. */
600 BEGIN_BATCH(5);
601 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (5 - 2));
602 OUT_BATCH(0);
603 OUT_BATCH(0);
604 OUT_BATCH(0);
605 OUT_BATCH(0);
606 ADVANCE_BATCH();
607
608 BEGIN_BATCH(7);
609 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
610 OUT_BATCH(0);
611 OUT_BATCH(0);
612 OUT_BATCH(0);
613 OUT_BATCH(0);
614 OUT_BATCH(0);
615 OUT_BATCH(0);
616 ADVANCE_BATCH();
617 }
618
619
620 /* 3DSTATE_CLIP
621 *
622 * Disable the clipper.
623 *
624 * The BLORP op emits a rectangle primitive, which requires clipping to
625 * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
626 * Section 1.3 "3D Primitives Overview":
627 * RECTLIST:
628 * Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
629 * Mode should be set to a value other than CLIPMODE_NORMAL.
630 *
631 * Also disable perspective divide. This doesn't change the clipper's
632 * output, but does spare a few electrons.
633 */
634 void
635 gen6_blorp_emit_clip_disable(struct brw_context *brw,
636 const brw_blorp_params *params)
637 {
638 BEGIN_BATCH(4);
639 OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
640 OUT_BATCH(0);
641 OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
642 OUT_BATCH(0);
643 ADVANCE_BATCH();
644 }
645
646
647 /* 3DSTATE_SF
648 *
649 * Disable ViewportTransformEnable (dw2.1)
650 *
651 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
652 * Primitives Overview":
653 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
654 * use of screen- space coordinates).
655 *
656 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
657 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
658 *
659 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
660 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
661 * SOLID: Any triangle or rectangle object found to be front-facing
662 * is rendered as a solid object. This setting is required when
663 * (rendering rectangle (RECTLIST) objects.
664 */
665 static void
666 gen6_blorp_emit_sf_config(struct brw_context *brw,
667 const brw_blorp_params *params)
668 {
669 BEGIN_BATCH(20);
670 OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
671 OUT_BATCH((1 - 1) << GEN6_SF_NUM_OUTPUTS_SHIFT | /* only position */
672 1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
673 0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
674 OUT_BATCH(0); /* dw2 */
675 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
676 for (int i = 0; i < 16; ++i)
677 OUT_BATCH(0);
678 ADVANCE_BATCH();
679 }
680
681
682 /**
683 * Enable or disable thread dispatch and set the HiZ op appropriately.
684 */
685 static void
686 gen6_blorp_emit_wm_config(struct brw_context *brw,
687 const brw_blorp_params *params,
688 uint32_t prog_offset,
689 brw_blorp_prog_data *prog_data)
690 {
691 uint32_t dw2, dw4, dw5, dw6;
692
693 /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
694 * nonzero to prevent the GPU from hanging. While the documentation doesn't
695 * mention this explicitly, it notes that the valid range for the field is
696 * [1,39] = [2,40] threads, which excludes zero.
697 *
698 * To be safe (and to minimize extraneous code) we go ahead and fully
699 * configure the WM state whether or not there is a WM program.
700 */
701
702 dw2 = dw4 = dw5 = dw6 = 0;
703 switch (params->hiz_op) {
704 case GEN6_HIZ_OP_DEPTH_CLEAR:
705 dw4 |= GEN6_WM_DEPTH_CLEAR;
706 break;
707 case GEN6_HIZ_OP_DEPTH_RESOLVE:
708 dw4 |= GEN6_WM_DEPTH_RESOLVE;
709 break;
710 case GEN6_HIZ_OP_HIZ_RESOLVE:
711 dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
712 break;
713 case GEN6_HIZ_OP_NONE:
714 break;
715 default:
716 assert(0);
717 break;
718 }
719 dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
720 dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
721 dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
722 dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
723 dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */
724 if (params->use_wm_prog) {
725 dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
726 dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
727 dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
728 dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
729 dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
730 }
731
732 if (params->num_samples > 1) {
733 dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
734 if (prog_data && prog_data->persample_msaa_dispatch)
735 dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
736 else
737 dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
738 } else {
739 dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
740 dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
741 }
742
743 BEGIN_BATCH(9);
744 OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
745 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
746 OUT_BATCH(dw2);
747 OUT_BATCH(0); /* No scratch needed */
748 OUT_BATCH(dw4);
749 OUT_BATCH(dw5);
750 OUT_BATCH(dw6);
751 OUT_BATCH(0); /* No other programs */
752 OUT_BATCH(0); /* No other programs */
753 ADVANCE_BATCH();
754 }
755
756
757 static void
758 gen6_blorp_emit_constant_ps(struct brw_context *brw,
759 const brw_blorp_params *params,
760 uint32_t wm_push_const_offset)
761 {
762 /* Make sure the push constants fill an exact integer number of
763 * registers.
764 */
765 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
766
767 /* There must be at least one register worth of push constant data. */
768 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
769
770 /* Enable push constant buffer 0. */
771 BEGIN_BATCH(5);
772 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
773 GEN6_CONSTANT_BUFFER_0_ENABLE |
774 (5 - 2));
775 OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1));
776 OUT_BATCH(0);
777 OUT_BATCH(0);
778 OUT_BATCH(0);
779 ADVANCE_BATCH();
780 }
781
782 static void
783 gen6_blorp_emit_constant_ps_disable(struct brw_context *brw,
784 const brw_blorp_params *params)
785 {
786 /* Disable the push constant buffers. */
787 BEGIN_BATCH(5);
788 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
789 OUT_BATCH(0);
790 OUT_BATCH(0);
791 OUT_BATCH(0);
792 OUT_BATCH(0);
793 ADVANCE_BATCH();
794 }
795
796 /**
797 * 3DSTATE_BINDING_TABLE_POINTERS
798 */
799 static void
800 gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
801 const brw_blorp_params *params,
802 uint32_t wm_bind_bo_offset)
803 {
804 BEGIN_BATCH(4);
805 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
806 GEN6_BINDING_TABLE_MODIFY_PS |
807 (4 - 2));
808 OUT_BATCH(0); /* vs -- ignored */
809 OUT_BATCH(0); /* gs -- ignored */
810 OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
811 ADVANCE_BATCH();
812 }
813
814
815 static void
816 gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
817 const brw_blorp_params *params)
818 {
819 struct gl_context *ctx = &brw->ctx;
820 uint32_t draw_x = params->depth.x_offset;
821 uint32_t draw_y = params->depth.y_offset;
822 uint32_t tile_mask_x, tile_mask_y;
823
824 brw_get_depthstencil_tile_masks(params->depth.mt,
825 params->depth.level,
826 params->depth.layer,
827 NULL,
828 &tile_mask_x, &tile_mask_y);
829
830 /* 3DSTATE_DEPTH_BUFFER */
831 {
832 uint32_t tile_x = draw_x & tile_mask_x;
833 uint32_t tile_y = draw_y & tile_mask_y;
834 uint32_t offset =
835 intel_region_get_aligned_offset(params->depth.mt->region,
836 draw_x & ~tile_mask_x,
837 draw_y & ~tile_mask_y, false);
838
839 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
840 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
841 * Coordinate Offset X/Y":
842 *
843 * "The 3 LSBs of both offsets must be zero to ensure correct
844 * alignment"
845 *
846 * We have no guarantee that tile_x and tile_y are correctly aligned,
847 * since they are determined by the mipmap layout, which is only aligned
848 * to multiples of 4.
849 *
850 * So, to avoid hanging the GPU, just smash the low order 3 bits of
851 * tile_x and tile_y to 0. This is a temporary workaround until we come
852 * up with a better solution.
853 */
854 WARN_ONCE((tile_x & 7) || (tile_y & 7),
855 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
856 "Truncating offset, bad rendering may occur.\n");
857 tile_x &= ~7;
858 tile_y &= ~7;
859
860 intel_emit_post_sync_nonzero_flush(brw);
861 intel_emit_depth_stall_flushes(brw);
862
863 BEGIN_BATCH(7);
864 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
865 OUT_BATCH((params->depth.mt->region->pitch - 1) |
866 params->depth_format << 18 |
867 1 << 21 | /* separate stencil enable */
868 1 << 22 | /* hiz enable */
869 BRW_TILEWALK_YMAJOR << 26 |
870 1 << 27 | /* y-tiled */
871 BRW_SURFACE_2D << 29);
872 OUT_RELOC(params->depth.mt->region->bo,
873 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
874 offset);
875 OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
876 (params->depth.width + tile_x - 1) << 6 |
877 (params->depth.height + tile_y - 1) << 19);
878 OUT_BATCH(0);
879 OUT_BATCH(tile_x |
880 tile_y << 16);
881 OUT_BATCH(0);
882 ADVANCE_BATCH();
883 }
884
885 /* 3DSTATE_HIER_DEPTH_BUFFER */
886 {
887 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
888 uint32_t hiz_offset =
889 intel_region_get_aligned_offset(hiz_region,
890 draw_x & ~tile_mask_x,
891 (draw_y & ~tile_mask_y) / 2, false);
892
893 BEGIN_BATCH(3);
894 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
895 OUT_BATCH(hiz_region->pitch - 1);
896 OUT_RELOC(hiz_region->bo,
897 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
898 hiz_offset);
899 ADVANCE_BATCH();
900 }
901
902 /* 3DSTATE_STENCIL_BUFFER */
903 {
904 BEGIN_BATCH(3);
905 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
906 OUT_BATCH(0);
907 OUT_BATCH(0);
908 ADVANCE_BATCH();
909 }
910 }
911
912
913 static void
914 gen6_blorp_emit_depth_disable(struct brw_context *brw,
915 const brw_blorp_params *params)
916 {
917 BEGIN_BATCH(7);
918 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
919 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
920 (BRW_SURFACE_NULL << 29));
921 OUT_BATCH(0);
922 OUT_BATCH(0);
923 OUT_BATCH(0);
924 OUT_BATCH(0);
925 OUT_BATCH(0);
926 ADVANCE_BATCH();
927 }
928
929
930 /* 3DSTATE_CLEAR_PARAMS
931 *
932 * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
933 * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
934 * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
935 */
936 static void
937 gen6_blorp_emit_clear_params(struct brw_context *brw,
938 const brw_blorp_params *params)
939 {
940 BEGIN_BATCH(2);
941 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
942 GEN5_DEPTH_CLEAR_VALID |
943 (2 - 2));
944 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
945 ADVANCE_BATCH();
946 }
947
948
949 /* 3DSTATE_DRAWING_RECTANGLE */
950 void
951 gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
952 const brw_blorp_params *params)
953 {
954 BEGIN_BATCH(4);
955 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
956 OUT_BATCH(0);
957 OUT_BATCH(((params->x1 - 1) & 0xffff) |
958 ((params->y1 - 1) << 16));
959 OUT_BATCH(0);
960 ADVANCE_BATCH();
961 }
962
963 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
964 void
965 gen6_blorp_emit_viewport_state(struct brw_context *brw,
966 const brw_blorp_params *params)
967 {
968 struct brw_cc_viewport *ccv;
969 uint32_t cc_vp_offset;
970
971 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
972 sizeof(*ccv), 32,
973 &cc_vp_offset);
974
975 ccv->min_depth = 0.0;
976 ccv->max_depth = 1.0;
977
978 BEGIN_BATCH(4);
979 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
980 GEN6_CC_VIEWPORT_MODIFY);
981 OUT_BATCH(0); /* clip VP */
982 OUT_BATCH(0); /* SF VP */
983 OUT_BATCH(cc_vp_offset);
984 ADVANCE_BATCH();
985 }
986
987
988 /* 3DPRIMITIVE */
989 static void
990 gen6_blorp_emit_primitive(struct brw_context *brw,
991 const brw_blorp_params *params)
992 {
993 BEGIN_BATCH(6);
994 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
995 _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
996 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
997 OUT_BATCH(3); /* vertex count per instance */
998 OUT_BATCH(0);
999 OUT_BATCH(1); /* instance count */
1000 OUT_BATCH(0);
1001 OUT_BATCH(0);
1002 ADVANCE_BATCH();
1003 }
1004
1005
1006 /**
1007 * \brief Execute a blit or render pass operation.
1008 *
1009 * To execute the operation, this function manually constructs and emits a
1010 * batch to draw a rectangle primitive. The batchbuffer is flushed before
1011 * constructing and after emitting the batch.
1012 *
1013 * This function alters no GL state.
1014 */
1015 void
1016 gen6_blorp_exec(struct brw_context *brw,
1017 const brw_blorp_params *params)
1018 {
1019 brw_blorp_prog_data *prog_data = NULL;
1020 uint32_t cc_blend_state_offset = 0;
1021 uint32_t cc_state_offset = 0;
1022 uint32_t depthstencil_offset;
1023 uint32_t wm_push_const_offset = 0;
1024 uint32_t wm_bind_bo_offset = 0;
1025
1026 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
1027 gen6_blorp_emit_batch_head(brw, params);
1028 gen6_emit_3dstate_multisample(brw, params->num_samples);
1029 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
1030 gen6_blorp_emit_state_base_address(brw, params);
1031 gen6_blorp_emit_vertices(brw, params);
1032 gen6_blorp_emit_urb_config(brw, params);
1033 if (params->use_wm_prog) {
1034 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
1035 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
1036 }
1037 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
1038 gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
1039 depthstencil_offset, cc_state_offset);
1040 if (params->use_wm_prog) {
1041 uint32_t wm_surf_offset_renderbuffer;
1042 uint32_t wm_surf_offset_texture = 0;
1043 uint32_t sampler_offset;
1044 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
1045 intel_miptree_used_for_rendering(params->dst.mt);
1046 wm_surf_offset_renderbuffer =
1047 gen6_blorp_emit_surface_state(brw, params, &params->dst,
1048 I915_GEM_DOMAIN_RENDER,
1049 I915_GEM_DOMAIN_RENDER);
1050 if (params->src.mt) {
1051 wm_surf_offset_texture =
1052 gen6_blorp_emit_surface_state(brw, params, &params->src,
1053 I915_GEM_DOMAIN_SAMPLER, 0);
1054 }
1055 wm_bind_bo_offset =
1056 gen6_blorp_emit_binding_table(brw, params,
1057 wm_surf_offset_renderbuffer,
1058 wm_surf_offset_texture);
1059 sampler_offset = gen6_blorp_emit_sampler_state(brw, params);
1060 gen6_blorp_emit_sampler_state_pointers(brw, params, sampler_offset);
1061 }
1062 gen6_blorp_emit_vs_disable(brw, params);
1063 gen6_blorp_emit_gs_disable(brw, params);
1064 gen6_blorp_emit_clip_disable(brw, params);
1065 gen6_blorp_emit_sf_config(brw, params);
1066 if (params->use_wm_prog)
1067 gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
1068 else
1069 gen6_blorp_emit_constant_ps_disable(brw, params);
1070 gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
1071 if (params->use_wm_prog)
1072 gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset);
1073 gen6_blorp_emit_viewport_state(brw, params);
1074
1075 if (params->depth.mt)
1076 gen6_blorp_emit_depth_stencil_config(brw, params);
1077 else
1078 gen6_blorp_emit_depth_disable(brw, params);
1079 gen6_blorp_emit_clear_params(brw, params);
1080 gen6_blorp_emit_drawing_rectangle(brw, params);
1081 gen6_blorp_emit_primitive(brw, params);
1082 }
1083