i965: Enable OpenGL 4.5 on Haswell.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_cc.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "intel_batchbuffer.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35 #include "main/glformats.h"
36 #include "main/stencil.h"
37
38 static void
39 gen6_upload_blend_state(struct brw_context *brw)
40 {
41 bool is_buffer_zero_integer_format = false;
42 struct gl_context *ctx = &brw->ctx;
43 struct gen6_blend_state *blend;
44 int b;
45 int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
46 int size;
47
48 /* We need at least one BLEND_STATE written, because we might do
49 * thread dispatch even if _NumColorDrawBuffers is 0 (for example
50 * for computed depth or alpha test), which will do an FB write
51 * with render target 0, which will reference BLEND_STATE[0] for
52 * alpha test enable.
53 */
54 if (nr_draw_buffers == 0)
55 nr_draw_buffers = 1;
56
57 size = sizeof(*blend) * nr_draw_buffers;
58 blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
59 size, 64, &brw->cc.blend_state_offset);
60
61 memset(blend, 0, size);
62
63 for (b = 0; b < nr_draw_buffers; b++) {
64 /* _NEW_BUFFERS */
65 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
66 GLenum rb_type;
67 bool integer;
68
69 if (rb)
70 rb_type = _mesa_get_format_datatype(rb->Format);
71 else
72 rb_type = GL_UNSIGNED_NORMALIZED;
73
74 /* Used for implementing the following bit of GL_EXT_texture_integer:
75 * "Per-fragment operations that require floating-point color
76 * components, including multisample alpha operations, alpha test,
77 * blending, and dithering, have no effect when the corresponding
78 * colors are written to an integer color buffer."
79 */
80 integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT);
81
82 if(b == 0 && integer)
83 is_buffer_zero_integer_format = true;
84
85 /* _NEW_COLOR */
86 if (ctx->Color.ColorLogicOpEnabled) {
87 /* Floating point RTs should have no effect from LogicOp,
88 * except for disabling of blending, but other types should.
89 *
90 * However, from the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11,
91 * "Logic Ops",
92 *
93 * "Logic Ops are only supported on *_UNORM surfaces (excluding
94 * _SRGB variants), otherwise Logic Ops must be DISABLED."
95 */
96 WARN_ONCE(ctx->Color.LogicOp != GL_COPY &&
97 rb_type != GL_UNSIGNED_NORMALIZED &&
98 rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
99 "renderbuffer\n",
100 _mesa_enum_to_string(ctx->Color.LogicOp),
101 _mesa_enum_to_string(rb_type));
102 if (rb_type == GL_UNSIGNED_NORMALIZED) {
103 blend[b].blend1.logic_op_enable = 1;
104 blend[b].blend1.logic_op_func =
105 intel_translate_logic_op(ctx->Color.LogicOp);
106 }
107 } else if (ctx->Color.BlendEnabled & (1 << b) && !integer &&
108 !ctx->Color._AdvancedBlendMode) {
109 GLenum eqRGB = ctx->Color.Blend[b].EquationRGB;
110 GLenum eqA = ctx->Color.Blend[b].EquationA;
111 GLenum srcRGB = ctx->Color.Blend[b].SrcRGB;
112 GLenum dstRGB = ctx->Color.Blend[b].DstRGB;
113 GLenum srcA = ctx->Color.Blend[b].SrcA;
114 GLenum dstA = ctx->Color.Blend[b].DstA;
115
116 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
117 srcRGB = dstRGB = GL_ONE;
118 }
119
120 if (eqA == GL_MIN || eqA == GL_MAX) {
121 srcA = dstA = GL_ONE;
122 }
123
124 /* Due to hardware limitations, the destination may have information
125 * in an alpha channel even when the format specifies no alpha
126 * channel. In order to avoid getting any incorrect blending due to
127 * that alpha channel, coerce the blend factors to values that will
128 * not read the alpha channel, but will instead use the correct
129 * implicit value for alpha.
130 */
131 if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE))
132 {
133 srcRGB = brw_fix_xRGB_alpha(srcRGB);
134 srcA = brw_fix_xRGB_alpha(srcA);
135 dstRGB = brw_fix_xRGB_alpha(dstRGB);
136 dstA = brw_fix_xRGB_alpha(dstA);
137 }
138
139 blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
140 blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
141 blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB);
142
143 blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
144 blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA);
145 blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA);
146
147 blend[b].blend0.blend_enable = 1;
148 blend[b].blend0.ia_blend_enable = (srcA != srcRGB ||
149 dstA != dstRGB ||
150 eqA != eqRGB);
151 }
152
153 /* See section 8.1.6 "Pre-Blend Color Clamping" of the
154 * SandyBridge PRM Volume 2 Part 1 for HW requirements.
155 *
156 * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
157 * clamping in the fragment shader. For its clamping of
158 * blending, the spec says:
159 *
160 * "RESOLVED: For fixed-point color buffers, the inputs and
161 * the result of the blending equation are clamped. For
162 * floating-point color buffers, no clamping occurs."
163 *
164 * So, generally, we want clamping to the render target's range.
165 * And, good news, the hardware tables for both pre- and
166 * post-blend color clamping are either ignored, or any are
167 * allowed, or clamping is required but RT range clamping is a
168 * valid option.
169 */
170 blend[b].blend1.pre_blend_clamp_enable = 1;
171 blend[b].blend1.post_blend_clamp_enable = 1;
172 blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
173
174 /* _NEW_COLOR */
175 if (ctx->Color.AlphaEnabled && !integer) {
176 blend[b].blend1.alpha_test_enable = 1;
177 blend[b].blend1.alpha_test_func =
178 intel_translate_compare_func(ctx->Color.AlphaFunc);
179
180 }
181
182 /* _NEW_COLOR */
183 if (ctx->Color.DitherFlag && !integer) {
184 blend[b].blend1.dither_enable = 1;
185 blend[b].blend1.y_dither_offset = 0;
186 blend[b].blend1.x_dither_offset = 0;
187 }
188
189 blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0];
190 blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
191 blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
192 blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
193
194 /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
195 * "If drawbuffer zero is not NONE and the buffer it references has an
196 * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
197 * operations are skipped."
198 */
199 if(!is_buffer_zero_integer_format) {
200 /* _NEW_MULTISAMPLE */
201 blend[b].blend1.alpha_to_coverage =
202 _mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToCoverage;
203
204 /* From SandyBridge PRM, volume 2 Part 1, section 8.2.3, BLEND_STATE:
205 * DWord 1, Bit 30 (AlphaToOne Enable):
206 * "If Dual Source Blending is enabled, this bit must be disabled"
207 */
208 WARN_ONCE(ctx->Color.Blend[b]._UsesDualSrc &&
209 _mesa_is_multisample_enabled(ctx) &&
210 ctx->Multisample.SampleAlphaToOne,
211 "HW workaround: disabling alpha to one with dual src "
212 "blending\n");
213 if (ctx->Color.Blend[b]._UsesDualSrc)
214 blend[b].blend1.alpha_to_one = false;
215 else
216 blend[b].blend1.alpha_to_one =
217 _mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToOne;
218
219 blend[b].blend1.alpha_to_coverage_dither = (brw->gen >= 7);
220 }
221 else {
222 blend[b].blend1.alpha_to_coverage = false;
223 blend[b].blend1.alpha_to_one = false;
224 }
225 }
226
227 /* Point the GPU at the new indirect state. */
228 if (brw->gen == 6) {
229 BEGIN_BATCH(4);
230 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
231 OUT_BATCH(brw->cc.blend_state_offset | 1);
232 OUT_BATCH(0);
233 OUT_BATCH(0);
234 ADVANCE_BATCH();
235 } else {
236 BEGIN_BATCH(2);
237 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
238 OUT_BATCH(brw->cc.blend_state_offset | 1);
239 ADVANCE_BATCH();
240 }
241 }
242
243 const struct brw_tracked_state gen6_blend_state = {
244 .dirty = {
245 .mesa = _NEW_BUFFERS |
246 _NEW_COLOR |
247 _NEW_MULTISAMPLE,
248 .brw = BRW_NEW_BATCH |
249 BRW_NEW_BLORP |
250 BRW_NEW_STATE_BASE_ADDRESS,
251 },
252 .emit = gen6_upload_blend_state,
253 };
254
255 static void
256 gen6_upload_color_calc_state(struct brw_context *brw)
257 {
258 struct gl_context *ctx = &brw->ctx;
259 struct gen6_color_calc_state *cc;
260
261 cc = brw_state_batch(brw, AUB_TRACE_CC_STATE,
262 sizeof(*cc), 64, &brw->cc.state_offset);
263 memset(cc, 0, sizeof(*cc));
264
265 /* _NEW_COLOR */
266 cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
267 UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
268
269 if (brw->gen < 9) {
270 /* _NEW_STENCIL */
271 cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
272 cc->cc0.bf_stencil_ref =
273 _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
274 }
275
276 /* _NEW_COLOR */
277 cc->constant_r = ctx->Color.BlendColorUnclamped[0];
278 cc->constant_g = ctx->Color.BlendColorUnclamped[1];
279 cc->constant_b = ctx->Color.BlendColorUnclamped[2];
280 cc->constant_a = ctx->Color.BlendColorUnclamped[3];
281
282 /* Point the GPU at the new indirect state. */
283 if (brw->gen == 6) {
284 BEGIN_BATCH(4);
285 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
286 OUT_BATCH(0);
287 OUT_BATCH(0);
288 OUT_BATCH(brw->cc.state_offset | 1);
289 ADVANCE_BATCH();
290 } else {
291 BEGIN_BATCH(2);
292 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
293 OUT_BATCH(brw->cc.state_offset | 1);
294 ADVANCE_BATCH();
295 }
296 }
297
298 const struct brw_tracked_state gen6_color_calc_state = {
299 .dirty = {
300 .mesa = _NEW_COLOR |
301 _NEW_STENCIL,
302 .brw = BRW_NEW_BATCH |
303 BRW_NEW_BLORP |
304 BRW_NEW_CC_STATE |
305 BRW_NEW_STATE_BASE_ADDRESS,
306 },
307 .emit = gen6_upload_color_calc_state,
308 };