nouveau: Add support for ARB_sampler_objects
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_cc.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "intel_batchbuffer.h"
33 #include "main/macros.h"
34
35 static void
36 gen6_upload_blend_state(struct brw_context *brw)
37 {
38 bool is_buffer_zero_integer_format = false;
39 struct gl_context *ctx = &brw->intel.ctx;
40 struct gen6_blend_state *blend;
41 int b;
42 int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
43 int size;
44
45 /* We need at least one BLEND_STATE written, because we might do
46 * thread dispatch even if _NumColorDrawBuffers is 0 (for example
47 * for computed depth or alpha test), which will do an FB write
48 * with render target 0, which will reference BLEND_STATE[0] for
49 * alpha test enable.
50 */
51 if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
52 nr_draw_buffers = 1;
53
54 size = sizeof(*blend) * nr_draw_buffers;
55 blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
56 size, 64, &brw->cc.blend_state_offset);
57
58 memset(blend, 0, size);
59
60 for (b = 0; b < nr_draw_buffers; b++) {
61 /* _NEW_BUFFERS */
62 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
63 GLenum rb_type;
64 bool integer;
65
66 if (rb)
67 rb_type = _mesa_get_format_datatype(rb->Format);
68 else
69 rb_type = GL_UNSIGNED_NORMALIZED;
70
71 /* Used for implementing the following bit of GL_EXT_texture_integer:
72 * "Per-fragment operations that require floating-point color
73 * components, including multisample alpha operations, alpha test,
74 * blending, and dithering, have no effect when the corresponding
75 * colors are written to an integer color buffer."
76 */
77 integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT);
78
79 if(b == 0 && integer)
80 is_buffer_zero_integer_format = true;
81
82 /* _NEW_COLOR */
83 if (ctx->Color.ColorLogicOpEnabled) {
84 /* Floating point RTs should have no effect from LogicOp,
85 * except for disabling of blending.
86 *
87 * From the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11, "Logic Ops",
88 *
89 * "Logic Ops are only supported on *_UNORM surfaces (excluding
90 * _SRGB variants), otherwise Logic Ops must be DISABLED."
91 */
92 if (rb_type == GL_UNSIGNED_NORMALIZED) {
93 blend[b].blend1.logic_op_enable = 1;
94 blend[b].blend1.logic_op_func =
95 intel_translate_logic_op(ctx->Color.LogicOp);
96 }
97 } else if (ctx->Color.BlendEnabled & (1 << b) && !integer) {
98 GLenum eqRGB = ctx->Color.Blend[b].EquationRGB;
99 GLenum eqA = ctx->Color.Blend[b].EquationA;
100 GLenum srcRGB = ctx->Color.Blend[b].SrcRGB;
101 GLenum dstRGB = ctx->Color.Blend[b].DstRGB;
102 GLenum srcA = ctx->Color.Blend[b].SrcA;
103 GLenum dstA = ctx->Color.Blend[b].DstA;
104
105 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
106 srcRGB = dstRGB = GL_ONE;
107 }
108
109 if (eqA == GL_MIN || eqA == GL_MAX) {
110 srcA = dstA = GL_ONE;
111 }
112
113 blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
114 blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
115 blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB);
116
117 blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
118 blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA);
119 blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA);
120
121 blend[b].blend0.blend_enable = 1;
122 blend[b].blend0.ia_blend_enable = (srcA != srcRGB ||
123 dstA != dstRGB ||
124 eqA != eqRGB);
125 }
126
127 /* See section 8.1.6 "Pre-Blend Color Clamping" of the
128 * SandyBridge PRM Volume 2 Part 1 for HW requirements.
129 *
130 * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
131 * clamping in the fragment shader. For its clamping of
132 * blending, the spec says:
133 *
134 * "RESOLVED: For fixed-point color buffers, the inputs and
135 * the result of the blending equation are clamped. For
136 * floating-point color buffers, no clamping occurs."
137 *
138 * So, generally, we want clamping to the render target's range.
139 * And, good news, the hardware tables for both pre- and
140 * post-blend color clamping are either ignored, or any are
141 * allowed, or clamping is required but RT range clamping is a
142 * valid option.
143 */
144 blend[b].blend1.pre_blend_clamp_enable = 1;
145 blend[b].blend1.post_blend_clamp_enable = 1;
146 blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
147
148 /* _NEW_COLOR */
149 if (ctx->Color.AlphaEnabled && !integer) {
150 blend[b].blend1.alpha_test_enable = 1;
151 blend[b].blend1.alpha_test_func =
152 intel_translate_compare_func(ctx->Color.AlphaFunc);
153
154 }
155
156 /* _NEW_COLOR */
157 if (ctx->Color.DitherFlag && !integer) {
158 blend[b].blend1.dither_enable = 1;
159 blend[b].blend1.y_dither_offset = 0;
160 blend[b].blend1.x_dither_offset = 0;
161 }
162
163 blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0];
164 blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
165 blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
166 blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
167
168 /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
169 * "If drawbuffer zero is not NONE and the buffer it references has an
170 * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
171 * operations are skipped."
172 */
173 if(!is_buffer_zero_integer_format) {
174 /* _NEW_MULTISAMPLE */
175 blend[b].blend1.alpha_to_coverage =
176 ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToCoverage;
177 blend[b].blend1.alpha_to_one =
178 ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToOne;
179 blend[b].blend1.alpha_to_coverage_dither = (brw->intel.gen >= 7);
180 }
181 else {
182 blend[b].blend1.alpha_to_coverage = false;
183 blend[b].blend1.alpha_to_one = false;
184 }
185 }
186
187 brw->state.dirty.cache |= CACHE_NEW_BLEND_STATE;
188 }
189
190 const struct brw_tracked_state gen6_blend_state = {
191 .dirty = {
192 .mesa = (_NEW_COLOR |
193 _NEW_BUFFERS |
194 _NEW_MULTISAMPLE),
195 .brw = BRW_NEW_BATCH,
196 .cache = 0,
197 },
198 .emit = gen6_upload_blend_state,
199 };
200
201 static void
202 gen6_upload_color_calc_state(struct brw_context *brw)
203 {
204 struct gl_context *ctx = &brw->intel.ctx;
205 struct gen6_color_calc_state *cc;
206
207 cc = brw_state_batch(brw, AUB_TRACE_CC_STATE,
208 sizeof(*cc), 64, &brw->cc.state_offset);
209 memset(cc, 0, sizeof(*cc));
210
211 /* _NEW_COLOR */
212 cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
213 UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
214
215 /* _NEW_STENCIL */
216 cc->cc0.stencil_ref = ctx->Stencil.Ref[0];
217 cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
218
219 /* _NEW_COLOR */
220 cc->constant_r = ctx->Color.BlendColorUnclamped[0];
221 cc->constant_g = ctx->Color.BlendColorUnclamped[1];
222 cc->constant_b = ctx->Color.BlendColorUnclamped[2];
223 cc->constant_a = ctx->Color.BlendColorUnclamped[3];
224
225 brw->state.dirty.cache |= CACHE_NEW_COLOR_CALC_STATE;
226 }
227
228 const struct brw_tracked_state gen6_color_calc_state = {
229 .dirty = {
230 .mesa = _NEW_COLOR | _NEW_STENCIL,
231 .brw = BRW_NEW_BATCH,
232 .cache = 0,
233 },
234 .emit = gen6_upload_color_calc_state,
235 };
236
237 static void upload_cc_state_pointers(struct brw_context *brw)
238 {
239 struct intel_context *intel = &brw->intel;
240
241 BEGIN_BATCH(4);
242 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
243 OUT_BATCH(brw->cc.blend_state_offset | 1);
244 OUT_BATCH(brw->cc.depth_stencil_state_offset | 1);
245 OUT_BATCH(brw->cc.state_offset | 1);
246 ADVANCE_BATCH();
247 }
248
249 const struct brw_tracked_state gen6_cc_state_pointers = {
250 .dirty = {
251 .mesa = 0,
252 .brw = (BRW_NEW_BATCH |
253 BRW_NEW_STATE_BASE_ADDRESS),
254 .cache = (CACHE_NEW_BLEND_STATE |
255 CACHE_NEW_COLOR_CALC_STATE |
256 CACHE_NEW_DEPTH_STENCIL_STATE)
257 },
258 .emit = upload_cc_state_pointers,
259 };