i965: Enable OpenGL 4.5 on Haswell.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_constant_state.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_state.h"
26 #include "brw_defines.h"
27 #include "intel_batchbuffer.h"
28 #include "program/prog_parameter.h"
29
30 void
31 gen7_upload_constant_state(struct brw_context *brw,
32 const struct brw_stage_state *stage_state,
33 bool active, unsigned opcode)
34 {
35 uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0;
36
37 /* Disable if the shader stage is inactive or there are no push constants. */
38 active = active && stage_state->push_const_size != 0;
39
40 int dwords = brw->gen >= 8 ? 11 : 7;
41 BEGIN_BATCH(dwords);
42 OUT_BATCH(opcode << 16 | (dwords - 2));
43
44 /* Workaround for SKL+ (we use option #2 until we have a need for more
45 * constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_*
46 *
47 * The driver must ensure The following case does not occur without a flush
48 * to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to
49 * zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length
50 * not equal to zero committed. Possible ways to avoid this condition
51 * include:
52 * 1. always force buffer 3 to have a non zero read length
53 * 2. always force buffer 0 to a zero read length
54 */
55 if (brw->gen >= 9 && active) {
56 OUT_BATCH(0);
57 OUT_BATCH(stage_state->push_const_size);
58 } else {
59 OUT_BATCH(active ? stage_state->push_const_size : 0);
60 OUT_BATCH(0);
61 }
62 /* Pointer to the constant buffer. Covered by the set of state flags
63 * from gen6_prepare_wm_contants
64 */
65 if (brw->gen >= 9 && active) {
66 OUT_BATCH(0);
67 OUT_BATCH(0);
68 OUT_BATCH(0);
69 OUT_BATCH(0);
70 /* XXX: When using buffers other than 0, you need to specify the
71 * graphics virtual address regardless of INSPM/debug bits
72 */
73 OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
74 stage_state->push_const_offset);
75 OUT_BATCH(0);
76 OUT_BATCH(0);
77 } else if (brw->gen >= 8) {
78 OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
79 OUT_BATCH(0);
80 OUT_BATCH(0);
81 OUT_BATCH(0);
82 OUT_BATCH(0);
83 OUT_BATCH(0);
84 OUT_BATCH(0);
85 OUT_BATCH(0);
86 } else {
87 OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
88 OUT_BATCH(0);
89 OUT_BATCH(0);
90 OUT_BATCH(0);
91 }
92
93 ADVANCE_BATCH();
94
95 /* On SKL+ the new constants don't take effect until the next corresponding
96 * 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure
97 * that is sent
98 */
99 if (brw->gen >= 9)
100 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
101 }
102
103 /**
104 * Creates a streamed BO containing the push constants for the VS or GS on
105 * gen6+.
106 *
107 * Push constants are constant values (such as GLSL uniforms) that are
108 * pre-loaded into a shader stage's register space at thread spawn time.
109 *
110 * Not all GLSL uniforms will be uploaded as push constants: The hardware has
111 * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be
112 * uploaded as push constants, while GL 4.4 requires at least 1024 components
113 * to be usable for the VS. Plus, currently we always use pull constants
114 * instead of push constants when doing variable-index array access.
115 *
116 * See brw_curbe.c for the equivalent gen4/5 code.
117 */
118 void
119 gen6_upload_push_constants(struct brw_context *brw,
120 const struct gl_program *prog,
121 const struct brw_stage_prog_data *prog_data,
122 struct brw_stage_state *stage_state,
123 enum aub_state_struct_type type)
124 {
125 struct gl_context *ctx = &brw->ctx;
126
127 if (prog_data->nr_params == 0) {
128 stage_state->push_const_size = 0;
129 } else {
130 /* Updates the ParamaterValues[i] pointers for all parameters of the
131 * basic type of PROGRAM_STATE_VAR.
132 */
133 /* XXX: Should this happen somewhere before to get our state flag set? */
134 if (prog)
135 _mesa_load_state_parameters(ctx, prog->Parameters);
136
137 gl_constant_value *param;
138 int i;
139
140 param = brw_state_batch(brw, type,
141 prog_data->nr_params * sizeof(gl_constant_value),
142 32, &stage_state->push_const_offset);
143
144 STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
145
146 /* _NEW_PROGRAM_CONSTANTS
147 *
148 * Also _NEW_TRANSFORM -- we may reference clip planes other than as a
149 * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
150 * wouldn't be set for them.
151 */
152 for (i = 0; i < prog_data->nr_params; i++) {
153 param[i] = *prog_data->param[i];
154 }
155
156 if (0) {
157 fprintf(stderr, "%s constants:\n",
158 _mesa_shader_stage_to_string(stage_state->stage));
159 for (i = 0; i < prog_data->nr_params; i++) {
160 if ((i & 7) == 0)
161 fprintf(stderr, "g%d: ",
162 prog_data->dispatch_grf_start_reg + i / 8);
163 fprintf(stderr, "%8f ", param[i].f);
164 if ((i & 7) == 7)
165 fprintf(stderr, "\n");
166 }
167 if ((i & 7) != 0)
168 fprintf(stderr, "\n");
169 fprintf(stderr, "\n");
170 }
171
172 stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
173 /* We can only push 32 registers of constants at a time. */
174
175 /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS:
176 *
177 * "The sum of all four read length fields (each incremented to
178 * represent the actual read length) must be less than or equal to
179 * 32"
180 *
181 * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS:
182 *
183 * "The sum of all four read length fields must be less than or
184 * equal to the size of 64"
185 *
186 * The other shader stages all match the VS's limits.
187 */
188 assert(stage_state->push_const_size <= 32);
189 }
190 }