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24 #include "brw_context.h"
25 #include "brw_state.h"
26 #include "brw_defines.h"
27 #include "intel_batchbuffer.h"
28 #include "program/prog_parameter.h"
31 * Creates a streamed BO containing the push constants for the VS or GS on
34 * Push constants are constant values (such as GLSL uniforms) that are
35 * pre-loaded into a shader stage's register space at thread spawn time.
37 * Not all GLSL uniforms will be uploaded as push constants: The hardware has
38 * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be
39 * uploaded as push constants, while GL 4.4 requires at least 1024 components
40 * to be usable for the VS. Plus, currently we always use pull constants
41 * instead of push constants when doing variable-index array access.
43 * See brw_curbe.c for the equivalent gen4/5 code.
46 gen6_upload_push_constants(struct brw_context
*brw
,
47 const struct gl_program
*prog
,
48 const struct brw_stage_prog_data
*prog_data
,
49 struct brw_stage_state
*stage_state
)
51 struct gl_context
*ctx
= &brw
->ctx
;
53 if (prog_data
->nr_params
== 0) {
54 stage_state
->push_const_size
= 0;
56 /* Updates the ParamaterValues[i] pointers for all parameters of the
57 * basic type of PROGRAM_STATE_VAR.
59 /* XXX: Should this happen somewhere before to get our state flag set? */
61 _mesa_load_state_parameters(ctx
, prog
->Parameters
);
63 gl_constant_value
*param
;
66 param
= brw_state_batch(brw
,
67 prog_data
->nr_params
* sizeof(gl_constant_value
),
68 32, &stage_state
->push_const_offset
);
70 STATIC_ASSERT(sizeof(gl_constant_value
) == sizeof(float));
72 /* _NEW_PROGRAM_CONSTANTS
74 * Also _NEW_TRANSFORM -- we may reference clip planes other than as a
75 * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
76 * wouldn't be set for them.
78 for (i
= 0; i
< prog_data
->nr_params
; i
++) {
79 param
[i
] = *prog_data
->param
[i
];
83 fprintf(stderr
, "%s constants:\n",
84 _mesa_shader_stage_to_string(stage_state
->stage
));
85 for (i
= 0; i
< prog_data
->nr_params
; i
++) {
87 fprintf(stderr
, "g%d: ",
88 prog_data
->dispatch_grf_start_reg
+ i
/ 8);
89 fprintf(stderr
, "%8f ", param
[i
].f
);
91 fprintf(stderr
, "\n");
94 fprintf(stderr
, "\n");
95 fprintf(stderr
, "\n");
98 stage_state
->push_const_size
= ALIGN(prog_data
->nr_params
, 8) / 8;
99 /* We can only push 32 registers of constants at a time. */
101 /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS:
103 * "The sum of all four read length fields (each incremented to
104 * represent the actual read length) must be less than or equal to
107 * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS:
109 * "The sum of all four read length fields must be less than or
110 * equal to the size of 64"
112 * The other shader stages all match the VS's limits.
114 assert(stage_state
->push_const_size
<= 32);