glsl: move to compiler/
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_depth_state.c
1 /*
2 * Copyright (c) 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24
25 #include "intel_batchbuffer.h"
26 #include "intel_fbo.h"
27 #include "intel_mipmap_tree.h"
28
29 #include "brw_context.h"
30 #include "brw_state.h"
31 #include "brw_defines.h"
32
33 #include "main/mtypes.h"
34 #include "main/fbobject.h"
35 #include "main/glformats.h"
36
37 void
38 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
39 struct intel_mipmap_tree *depth_mt,
40 uint32_t depth_offset, uint32_t depthbuffer_format,
41 uint32_t depth_surface_type,
42 struct intel_mipmap_tree *stencil_mt,
43 bool hiz, bool separate_stencil,
44 uint32_t width, uint32_t height,
45 uint32_t tile_x, uint32_t tile_y)
46 {
47 struct gl_context *ctx = &brw->ctx;
48 struct gl_framebuffer *fb = ctx->DrawBuffer;
49 uint32_t surftype;
50 unsigned int depth = 1;
51 GLenum gl_target = GL_TEXTURE_2D;
52 unsigned int lod;
53 const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
54 const struct intel_renderbuffer *irb = NULL;
55 const struct gl_renderbuffer *rb = NULL;
56
57 /* Enable the hiz bit if we're doing separate stencil, because it and the
58 * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
59 * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
60 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
61 * Enable must also be enabled.
62 *
63 * [DevGT]: This field must be set to the same value (enabled or
64 * disabled) as Hierarchical Depth Buffer Enable
65 */
66 bool enable_hiz_ss = hiz || separate_stencil;
67
68 brw_emit_depth_stall_flushes(brw);
69
70 irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
71 if (!irb)
72 irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
73 rb = (struct gl_renderbuffer*) irb;
74
75 if (rb) {
76 depth = MAX2(irb->layer_count, 1);
77 if (rb->TexImage)
78 gl_target = rb->TexImage->TexObject->Target;
79 }
80
81 switch (gl_target) {
82 case GL_TEXTURE_CUBE_MAP_ARRAY:
83 case GL_TEXTURE_CUBE_MAP:
84 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
85 * situation, but experiments show that gl_Layer doesn't work when we do
86 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
87 * equivalent.
88 */
89 surftype = BRW_SURFACE_2D;
90 depth *= 6;
91 break;
92 case GL_TEXTURE_3D:
93 assert(mt);
94 depth = MAX2(mt->logical_depth0, 1);
95 /* fallthrough */
96 default:
97 surftype = translate_tex_target(gl_target);
98 break;
99 }
100
101 const unsigned min_array_element = irb ? irb->mt_layer : 0;
102
103 lod = irb ? irb->mt_level - irb->mt->first_level : 0;
104
105 if (mt) {
106 width = mt->logical_width0;
107 height = mt->logical_height0;
108 }
109
110 BEGIN_BATCH(7);
111 /* 3DSTATE_DEPTH_BUFFER dw0 */
112 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
113
114 /* 3DSTATE_DEPTH_BUFFER dw1 */
115 OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
116 (depthbuffer_format << 18) |
117 ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
118 ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
119 (BRW_TILEWALK_YMAJOR << 26) |
120 ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
121 << 27) |
122 (surftype << 29));
123
124 /* 3DSTATE_DEPTH_BUFFER dw2 */
125 if (depth_mt) {
126 OUT_RELOC(depth_mt->bo,
127 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
128 0);
129 } else {
130 OUT_BATCH(0);
131 }
132
133 /* 3DSTATE_DEPTH_BUFFER dw3 */
134 OUT_BATCH(((width - 1) << 6) |
135 ((height - 1) << 19) |
136 lod << 2);
137
138 /* 3DSTATE_DEPTH_BUFFER dw4 */
139 OUT_BATCH((depth - 1) << 21 |
140 min_array_element << 10 |
141 (depth - 1) << 1);
142
143 /* 3DSTATE_DEPTH_BUFFER dw5 */
144 OUT_BATCH(0);
145 assert(tile_x == 0 && tile_y == 0);
146
147 /* 3DSTATE_DEPTH_BUFFER dw6 */
148 OUT_BATCH(0);
149
150 ADVANCE_BATCH();
151
152 if (hiz || separate_stencil) {
153 /*
154 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
155 * stencil enable' and 'hiz enable' bits were set. Therefore we must
156 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
157 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
158 * failure to do so causes hangs on gen5 and a stall on gen6.
159 */
160
161 /* Emit hiz buffer. */
162 if (hiz) {
163 struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;
164 uint32_t offset = 0;
165
166 if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
167 offset = intel_miptree_get_aligned_offset(
168 hiz_mt,
169 hiz_mt->level[lod].level_x,
170 hiz_mt->level[lod].level_y,
171 false);
172 }
173
174 BEGIN_BATCH(3);
175 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
176 OUT_BATCH(hiz_mt->pitch - 1);
177 OUT_RELOC(hiz_mt->bo,
178 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
179 offset);
180 ADVANCE_BATCH();
181 } else {
182 BEGIN_BATCH(3);
183 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
184 OUT_BATCH(0);
185 OUT_BATCH(0);
186 ADVANCE_BATCH();
187 }
188
189 /* Emit stencil buffer. */
190 if (separate_stencil) {
191 uint32_t offset = 0;
192
193 if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
194 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
195 /* Note: we can't compute the stencil offset using
196 * intel_region_get_aligned_offset(), because stencil_region
197 * claims that the region is untiled even though it's W tiled.
198 */
199 offset =
200 stencil_mt->level[lod].level_y * stencil_mt->pitch +
201 stencil_mt->level[lod].level_x * 64;
202 } else {
203 offset = intel_miptree_get_aligned_offset(
204 stencil_mt,
205 stencil_mt->level[lod].level_x,
206 stencil_mt->level[lod].level_y,
207 false);
208 }
209 }
210
211 BEGIN_BATCH(3);
212 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
213 /* The stencil buffer has quirky pitch requirements. From Vol 2a,
214 * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
215 * The pitch must be set to 2x the value computed based on width, as
216 * the stencil buffer is stored with two rows interleaved.
217 */
218 OUT_BATCH(2 * stencil_mt->pitch - 1);
219 OUT_RELOC(stencil_mt->bo,
220 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
221 offset);
222 ADVANCE_BATCH();
223 } else {
224 BEGIN_BATCH(3);
225 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
226 OUT_BATCH(0);
227 OUT_BATCH(0);
228 ADVANCE_BATCH();
229 }
230 }
231
232 /*
233 * On Gen >= 6, emit clear params for safety. If using hiz, then clear
234 * params must be emitted.
235 *
236 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
237 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
238 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
239 */
240 BEGIN_BATCH(2);
241 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
242 GEN5_DEPTH_CLEAR_VALID |
243 (2 - 2));
244 OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
245 ADVANCE_BATCH();
246 }