2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 #include "intel_batchbuffer.h"
29 #include "intel_fbo.h"
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
35 gen6_upload_depth_stencil_state(struct brw_context
*brw
)
37 struct gl_context
*ctx
= &brw
->intel
.ctx
;
38 struct intel_context
*intel
= &brw
->intel
;
39 struct gen6_depth_stencil_state
*ds
;
40 struct intel_renderbuffer
*depth_irb
;
43 depth_irb
= intel_get_renderbuffer(ctx
->DrawBuffer
, BUFFER_DEPTH
);
45 ds
= brw_state_batch(brw
, AUB_TRACE_DEPTH_STENCIL_STATE
,
47 &brw
->cc
.depth_stencil_state_offset
);
48 memset(ds
, 0, sizeof(*ds
));
50 /* _NEW_STENCIL | _NEW_BUFFERS */
51 if (ctx
->Stencil
._Enabled
) {
52 int back
= ctx
->Stencil
._BackFace
;
54 ds
->ds0
.stencil_enable
= 1;
55 ds
->ds0
.stencil_func
=
56 intel_translate_compare_func(ctx
->Stencil
.Function
[0]);
57 ds
->ds0
.stencil_fail_op
=
58 intel_translate_stencil_op(ctx
->Stencil
.FailFunc
[0]);
59 ds
->ds0
.stencil_pass_depth_fail_op
=
60 intel_translate_stencil_op(ctx
->Stencil
.ZFailFunc
[0]);
61 ds
->ds0
.stencil_pass_depth_pass_op
=
62 intel_translate_stencil_op(ctx
->Stencil
.ZPassFunc
[0]);
63 ds
->ds1
.stencil_write_mask
= ctx
->Stencil
.WriteMask
[0];
64 ds
->ds1
.stencil_test_mask
= ctx
->Stencil
.ValueMask
[0];
66 if (ctx
->Stencil
._TestTwoSide
) {
67 ds
->ds0
.bf_stencil_enable
= 1;
68 ds
->ds0
.bf_stencil_func
=
69 intel_translate_compare_func(ctx
->Stencil
.Function
[back
]);
70 ds
->ds0
.bf_stencil_fail_op
=
71 intel_translate_stencil_op(ctx
->Stencil
.FailFunc
[back
]);
72 ds
->ds0
.bf_stencil_pass_depth_fail_op
=
73 intel_translate_stencil_op(ctx
->Stencil
.ZFailFunc
[back
]);
74 ds
->ds0
.bf_stencil_pass_depth_pass_op
=
75 intel_translate_stencil_op(ctx
->Stencil
.ZPassFunc
[back
]);
76 ds
->ds1
.bf_stencil_write_mask
= ctx
->Stencil
.WriteMask
[back
];
77 ds
->ds1
.bf_stencil_test_mask
= ctx
->Stencil
.ValueMask
[back
];
80 ds
->ds0
.stencil_write_enable
= ctx
->Stencil
._WriteEnabled
;
84 if (ctx
->Depth
.Test
&& depth_irb
) {
85 ds
->ds2
.depth_test_enable
= ctx
->Depth
.Test
;
86 ds
->ds2
.depth_test_func
= intel_translate_compare_func(ctx
->Depth
.Func
);
87 ds
->ds2
.depth_write_enable
= ctx
->Depth
.Mask
;
90 /* Point the GPU at the new indirect state. */
91 if (intel
->gen
== 6) {
93 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (4 - 2));
95 OUT_BATCH(brw
->cc
.depth_stencil_state_offset
| 1);
100 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
<< 16 | (2 - 2));
101 OUT_BATCH(brw
->cc
.depth_stencil_state_offset
| 1);
106 const struct brw_tracked_state gen6_depth_stencil_state
= {
108 .mesa
= _NEW_DEPTH
| _NEW_STENCIL
| _NEW_BUFFERS
,
109 .brw
= BRW_NEW_BATCH
| BRW_NEW_STATE_BASE_ADDRESS
,
112 .emit
= gen6_upload_depth_stencil_state
,