2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "intel_batchbuffer.h"
26 #include "brw_context.h"
27 #include "brw_defines.h"
28 #include "brw_multisample_state.h"
31 gen6_get_sample_position(struct gl_context
*ctx
,
32 struct gl_framebuffer
*fb
,
33 GLuint index
, GLfloat
*result
)
37 switch (fb
->Visual
.samples
) {
39 result
[0] = result
[1] = 0.5f
;
42 bits
= brw_multisample_positions_1x_2x
>> (8 * index
);
45 bits
= brw_multisample_positions_4x
>> (8 * index
);
48 bits
= brw_multisample_positions_8x
[index
>> 2] >> (8 * (index
& 3));
51 unreachable("Not implemented");
54 /* Convert from U0.4 back to a floating point coordinate. */
55 result
[0] = ((bits
>> 4) & 0xf) / 16.0f
;
56 result
[1] = (bits
& 0xf) / 16.0f
;
60 * Sample index layout shows the numbering of slots in a rectangular
61 * grid of samples with in a pixel. Sample number layout shows the
62 * rectangular grid of samples roughly corresponding to the real sample
63 * locations with in a pixel. Sample number layout matches the sample
64 * index layout in case of 2X and 4x MSAA, but they are different in
67 * 2X MSAA sample index / number layout
72 * 4X MSAA sample index / number layout
79 * 8X MSAA sample index layout 8x MSAA sample number layout
90 * A sample map is used to map sample indices to sample numbers.
93 gen6_set_sample_maps(struct gl_context
*ctx
)
95 uint8_t map_2x
[2] = {0, 1};
96 uint8_t map_4x
[4] = {0, 1, 2, 3};
97 uint8_t map_8x
[8] = {5, 2, 4, 6, 0, 3, 7, 1};
99 memcpy(ctx
->Const
.SampleMap2x
, map_2x
, sizeof(map_2x
));
100 memcpy(ctx
->Const
.SampleMap4x
, map_4x
, sizeof(map_4x
));
101 memcpy(ctx
->Const
.SampleMap8x
, map_8x
, sizeof(map_8x
));
105 * 3DSTATE_MULTISAMPLE
108 gen6_emit_3dstate_multisample(struct brw_context
*brw
,
109 unsigned num_samples
)
111 uint32_t number_of_multisamples
= 0;
112 uint32_t sample_positions_3210
= 0;
113 uint32_t sample_positions_7654
= 0;
115 assert(brw
->gen
< 8);
117 switch (num_samples
) {
120 number_of_multisamples
= MS_NUMSAMPLES_1
;
123 number_of_multisamples
= MS_NUMSAMPLES_4
;
124 sample_positions_3210
= brw_multisample_positions_4x
;
127 number_of_multisamples
= MS_NUMSAMPLES_8
;
128 sample_positions_3210
= brw_multisample_positions_8x
[0];
129 sample_positions_7654
= brw_multisample_positions_8x
[1];
132 unreachable("Unrecognized num_samples in gen6_emit_3dstate_multisample");
135 /* 3DSTATE_MULTISAMPLE is nonpipelined. */
136 intel_emit_post_sync_nonzero_flush(brw
);
138 int len
= brw
->gen
>= 7 ? 4 : 3;
140 OUT_BATCH(_3DSTATE_MULTISAMPLE
<< 16 | (len
- 2));
141 OUT_BATCH(MS_PIXEL_LOCATION_CENTER
| number_of_multisamples
);
142 OUT_BATCH(sample_positions_3210
);
144 OUT_BATCH(sample_positions_7654
);
150 gen6_determine_sample_mask(struct brw_context
*brw
)
152 struct gl_context
*ctx
= &brw
->ctx
;
153 float coverage
= 1.0;
154 float coverage_invert
= false;
155 unsigned sample_mask
= ~0u;
157 /* BRW_NEW_NUM_SAMPLES */
158 unsigned num_samples
= brw
->num_samples
;
160 if (ctx
->Multisample
._Enabled
) {
161 if (ctx
->Multisample
.SampleCoverage
) {
162 coverage
= ctx
->Multisample
.SampleCoverageValue
;
163 coverage_invert
= ctx
->Multisample
.SampleCoverageInvert
;
165 if (ctx
->Multisample
.SampleMask
) {
166 sample_mask
= ctx
->Multisample
.SampleMaskValue
;
170 if (num_samples
> 1) {
171 int coverage_int
= (int) (num_samples
* coverage
+ 0.5);
172 uint32_t coverage_bits
= (1 << coverage_int
) - 1;
174 coverage_bits
^= (1 << num_samples
) - 1;
175 return coverage_bits
& sample_mask
;
183 * 3DSTATE_SAMPLE_MASK
186 gen6_emit_3dstate_sample_mask(struct brw_context
*brw
, unsigned mask
)
189 OUT_BATCH(_3DSTATE_SAMPLE_MASK
<< 16 | (2 - 2));
195 static void upload_multisample_state(struct brw_context
*brw
)
197 /* BRW_NEW_NUM_SAMPLES */
198 gen6_emit_3dstate_multisample(brw
, brw
->num_samples
);
199 gen6_emit_3dstate_sample_mask(brw
, gen6_determine_sample_mask(brw
));
203 const struct brw_tracked_state gen6_multisample_state
= {
205 .mesa
= _NEW_MULTISAMPLE
,
206 .brw
= BRW_NEW_CONTEXT
|
209 .emit
= upload_multisample_state