2 * Copyright © 2008 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
25 * Kenneth Graunke <kenneth@whitecape.org>
28 /** @file gen6_queryobj.c
30 * Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query,
31 * GL_EXT_transform_feedback, and friends) on platforms that support
32 * hardware contexts (Gen6+).
34 #include "main/imports.h"
36 #include "brw_context.h"
37 #include "brw_defines.h"
38 #include "brw_state.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_buffer_objects.h"
43 set_query_availability(struct brw_context
*brw
, struct brw_query_object
*query
,
46 /* For platforms that support ARB_query_buffer_object, we write the
47 * query availability for "pipelined" queries.
49 * Most counter snapshots are written by the command streamer, by
50 * doing a CS stall and then MI_STORE_REGISTER_MEM. For these
51 * counters, the CS stall guarantees that the results will be
52 * available when subsequent CS commands run. So we don't need to
53 * do any additional tracking.
55 * Other counters (occlusion queries and timestamp) are written by
56 * PIPE_CONTROL, without a CS stall. This means that we can't be
57 * sure whether the writes have landed yet or not. Performing a
58 * PIPE_CONTROL with an immediate write will synchronize with
59 * those earlier writes, so we write 1 when the value has landed.
61 if (brw
->ctx
.Extensions
.ARB_query_buffer_object
&&
62 brw_is_query_pipelined(query
)) {
63 brw_emit_pipe_control_write(brw
,
64 PIPE_CONTROL_WRITE_IMMEDIATE
,
65 query
->bo
, 2 * sizeof(uint64_t),
71 write_primitives_generated(struct brw_context
*brw
,
72 drm_intel_bo
*query_bo
, int stream
, int idx
)
74 brw_emit_mi_flush(brw
);
76 if (brw
->gen
>= 7 && stream
> 0) {
77 brw_store_register_mem64(brw
, query_bo
,
78 GEN7_SO_PRIM_STORAGE_NEEDED(stream
),
79 idx
* sizeof(uint64_t));
81 brw_store_register_mem64(brw
, query_bo
, CL_INVOCATION_COUNT
,
82 idx
* sizeof(uint64_t));
87 write_xfb_primitives_written(struct brw_context
*brw
,
88 drm_intel_bo
*bo
, int stream
, int idx
)
90 brw_emit_mi_flush(brw
);
93 brw_store_register_mem64(brw
, bo
, GEN7_SO_NUM_PRIMS_WRITTEN(stream
),
94 idx
* sizeof(uint64_t));
96 brw_store_register_mem64(brw
, bo
, GEN6_SO_NUM_PRIMS_WRITTEN
,
97 idx
* sizeof(uint64_t));
102 pipeline_target_to_index(int target
)
104 if (target
== GL_GEOMETRY_SHADER_INVOCATIONS
)
105 return MAX_PIPELINE_STATISTICS
- 1;
107 return target
- GL_VERTICES_SUBMITTED_ARB
;
111 emit_pipeline_stat(struct brw_context
*brw
, drm_intel_bo
*bo
,
112 int stream
, int target
, int idx
)
114 /* One source of confusion is the tessellation shader statistics. The
115 * hardware has no statistics specific to the TE unit. Ideally we could have
116 * the HS primitives for TESS_CONTROL_SHADER_PATCHES_ARB, and the DS
117 * invocations as the register for TESS_CONTROL_SHADER_PATCHES_ARB.
118 * Unfortunately we don't have HS primitives, we only have HS invocations.
121 /* Everything except GEOMETRY_SHADER_INVOCATIONS can be kept in a simple
124 static const uint32_t target_to_register
[] = {
125 IA_VERTICES_COUNT
, /* VERTICES_SUBMITTED */
126 IA_PRIMITIVES_COUNT
, /* PRIMITIVES_SUBMITTED */
127 VS_INVOCATION_COUNT
, /* VERTEX_SHADER_INVOCATIONS */
128 HS_INVOCATION_COUNT
, /* TESS_CONTROL_SHADER_PATCHES */
129 DS_INVOCATION_COUNT
, /* TESS_EVALUATION_SHADER_INVOCATIONS */
130 GS_PRIMITIVES_COUNT
, /* GEOMETRY_SHADER_PRIMITIVES_EMITTED */
131 PS_INVOCATION_COUNT
, /* FRAGMENT_SHADER_INVOCATIONS */
132 CS_INVOCATION_COUNT
, /* COMPUTE_SHADER_INVOCATIONS */
133 CL_INVOCATION_COUNT
, /* CLIPPING_INPUT_PRIMITIVES */
134 CL_PRIMITIVES_COUNT
, /* CLIPPING_OUTPUT_PRIMITIVES */
135 GS_INVOCATION_COUNT
/* This one is special... */
137 STATIC_ASSERT(ARRAY_SIZE(target_to_register
) == MAX_PIPELINE_STATISTICS
);
138 uint32_t reg
= target_to_register
[pipeline_target_to_index(target
)];
139 /* Gen6 GS code counts full primitives, that is, it won't count individual
140 * triangles in a triangle strip. Use CL_INVOCATION_COUNT for that.
142 if (brw
->gen
== 6 && target
== GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
)
143 reg
= CL_INVOCATION_COUNT
;
146 /* Emit a flush to make sure various parts of the pipeline are complete and
147 * we get an accurate value
149 brw_emit_mi_flush(brw
);
151 brw_store_register_mem64(brw
, bo
, reg
, idx
* sizeof(uint64_t));
156 * Wait on the query object's BO and calculate the final result.
159 gen6_queryobj_get_results(struct gl_context
*ctx
,
160 struct brw_query_object
*query
)
162 struct brw_context
*brw
= brw_context(ctx
);
164 if (query
->bo
== NULL
)
167 brw_bo_map(brw
, query
->bo
, false, "query object");
168 uint64_t *results
= query
->bo
->virtual;
169 switch (query
->Base
.Target
) {
170 case GL_TIME_ELAPSED
:
171 /* The query BO contains the starting and ending timestamps.
172 * Subtract the two and convert to nanoseconds.
174 query
->Base
.Result
+= 80 * (results
[1] - results
[0]);
178 /* Our timer is a clock that increments every 80ns (regardless of
179 * other clock scaling in the system). The timestamp register we can
180 * read for glGetTimestamp() masks out the top 32 bits, so we do that
181 * here too to let the two counters be compared against each other.
183 * If we just multiplied that 32 bits of data by 80, it would roll
184 * over at a non-power-of-two, so an application couldn't use
185 * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we
186 * report 36 bits and truncate at that (rolling over 5 times as often
187 * as the HW counter), and when the 32-bit counter rolls over, it
188 * happens to also be at a rollover in the reported value from near
191 * The low 32 bits rolls over in ~343 seconds. Our 36-bit result
192 * rolls over every ~69 seconds.
194 * The query BO contains a single timestamp value in results[0].
196 query
->Base
.Result
= 80 * (results
[0] & 0xffffffff);
197 query
->Base
.Result
&= (1ull << 36) - 1;
200 case GL_SAMPLES_PASSED_ARB
:
201 /* We need to use += rather than = here since some BLT-based operations
202 * may have added additional samples to our occlusion query value.
204 query
->Base
.Result
+= results
[1] - results
[0];
207 case GL_ANY_SAMPLES_PASSED
:
208 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE
:
209 if (results
[0] != results
[1])
210 query
->Base
.Result
= true;
213 case GL_PRIMITIVES_GENERATED
:
214 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
:
215 case GL_VERTICES_SUBMITTED_ARB
:
216 case GL_PRIMITIVES_SUBMITTED_ARB
:
217 case GL_VERTEX_SHADER_INVOCATIONS_ARB
:
218 case GL_GEOMETRY_SHADER_INVOCATIONS
:
219 case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
:
220 case GL_CLIPPING_INPUT_PRIMITIVES_ARB
:
221 case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
:
222 case GL_COMPUTE_SHADER_INVOCATIONS_ARB
:
223 case GL_TESS_CONTROL_SHADER_PATCHES_ARB
:
224 case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
:
225 query
->Base
.Result
= results
[1] - results
[0];
228 case GL_FRAGMENT_SHADER_INVOCATIONS_ARB
:
229 query
->Base
.Result
= (results
[1] - results
[0]);
230 /* Implement the "WaDividePSInvocationCountBy4:HSW,BDW" workaround:
231 * "Invocation counter is 4 times actual. WA: SW to divide HW reported
232 * PS Invocations value by 4."
234 * Prior to Haswell, invocation count was counted by the WM, and it
235 * buggily counted invocations in units of subspans (2x2 unit). To get the
236 * correct value, the CS multiplied this by 4. With HSW the logic moved,
237 * and correctly emitted the number of pixel shader invocations, but,
238 * whomever forgot to undo the multiply by 4.
240 if (brw
->gen
== 8 || brw
->is_haswell
)
241 query
->Base
.Result
/= 4;
245 unreachable("Unrecognized query target in brw_queryobj_get_results()");
247 drm_intel_bo_unmap(query
->bo
);
249 /* Now that we've processed the data stored in the query's buffer object,
252 drm_intel_bo_unreference(query
->bo
);
255 query
->Base
.Ready
= true;
259 * Driver hook for glBeginQuery().
261 * Initializes driver structures and emits any GPU commands required to begin
262 * recording data for the query.
265 gen6_begin_query(struct gl_context
*ctx
, struct gl_query_object
*q
)
267 struct brw_context
*brw
= brw_context(ctx
);
268 struct brw_query_object
*query
= (struct brw_query_object
*)q
;
270 /* Since we're starting a new query, we need to throw away old results. */
271 drm_intel_bo_unreference(query
->bo
);
272 query
->bo
= drm_intel_bo_alloc(brw
->bufmgr
, "query results", 4096, 4096);
274 /* For ARB_query_buffer_object: The result is not available */
275 set_query_availability(brw
, query
, false);
277 switch (query
->Base
.Target
) {
278 case GL_TIME_ELAPSED
:
279 /* For timestamp queries, we record the starting time right away so that
280 * we measure the full time between BeginQuery and EndQuery. There's
281 * some debate about whether this is the right thing to do. Our decision
282 * is based on the following text from the ARB_timer_query extension:
284 * "(5) Should the extension measure total time elapsed between the full
285 * completion of the BeginQuery and EndQuery commands, or just time
286 * spent in the graphics library?
288 * RESOLVED: This extension will measure the total time elapsed
289 * between the full completion of these commands. Future extensions
290 * may implement a query to determine time elapsed at different stages
291 * of the graphics pipeline."
293 * We write a starting timestamp now (at index 0). At EndQuery() time,
294 * we'll write a second timestamp (at index 1), and subtract the two to
295 * obtain the time elapsed. Notably, this includes time elapsed while
296 * the system was doing other work, such as running other applications.
298 brw_write_timestamp(brw
, query
->bo
, 0);
301 case GL_ANY_SAMPLES_PASSED
:
302 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE
:
303 case GL_SAMPLES_PASSED_ARB
:
304 brw_write_depth_count(brw
, query
->bo
, 0);
307 case GL_PRIMITIVES_GENERATED
:
308 write_primitives_generated(brw
, query
->bo
, query
->Base
.Stream
, 0);
309 if (query
->Base
.Stream
== 0)
310 ctx
->NewDriverState
|= BRW_NEW_RASTERIZER_DISCARD
;
313 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
:
314 write_xfb_primitives_written(brw
, query
->bo
, query
->Base
.Stream
, 0);
317 case GL_VERTICES_SUBMITTED_ARB
:
318 case GL_PRIMITIVES_SUBMITTED_ARB
:
319 case GL_VERTEX_SHADER_INVOCATIONS_ARB
:
320 case GL_GEOMETRY_SHADER_INVOCATIONS
:
321 case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
:
322 case GL_FRAGMENT_SHADER_INVOCATIONS_ARB
:
323 case GL_CLIPPING_INPUT_PRIMITIVES_ARB
:
324 case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
:
325 case GL_COMPUTE_SHADER_INVOCATIONS_ARB
:
326 case GL_TESS_CONTROL_SHADER_PATCHES_ARB
:
327 case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
:
328 emit_pipeline_stat(brw
, query
->bo
, query
->Base
.Stream
, query
->Base
.Target
, 0);
332 unreachable("Unrecognized query target in brw_begin_query()");
337 * Driver hook for glEndQuery().
339 * Emits GPU commands to record a final query value, ending any data capturing.
340 * However, the final result isn't necessarily available until the GPU processes
341 * those commands. brw_queryobj_get_results() processes the captured data to
342 * produce the final result.
345 gen6_end_query(struct gl_context
*ctx
, struct gl_query_object
*q
)
347 struct brw_context
*brw
= brw_context(ctx
);
348 struct brw_query_object
*query
= (struct brw_query_object
*)q
;
350 switch (query
->Base
.Target
) {
351 case GL_TIME_ELAPSED
:
352 brw_write_timestamp(brw
, query
->bo
, 1);
355 case GL_ANY_SAMPLES_PASSED
:
356 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE
:
357 case GL_SAMPLES_PASSED_ARB
:
358 brw_write_depth_count(brw
, query
->bo
, 1);
361 case GL_PRIMITIVES_GENERATED
:
362 write_primitives_generated(brw
, query
->bo
, query
->Base
.Stream
, 1);
363 if (query
->Base
.Stream
== 0)
364 ctx
->NewDriverState
|= BRW_NEW_RASTERIZER_DISCARD
;
367 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
:
368 write_xfb_primitives_written(brw
, query
->bo
, query
->Base
.Stream
, 1);
371 case GL_VERTICES_SUBMITTED_ARB
:
372 case GL_PRIMITIVES_SUBMITTED_ARB
:
373 case GL_VERTEX_SHADER_INVOCATIONS_ARB
:
374 case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
:
375 case GL_FRAGMENT_SHADER_INVOCATIONS_ARB
:
376 case GL_COMPUTE_SHADER_INVOCATIONS_ARB
:
377 case GL_CLIPPING_INPUT_PRIMITIVES_ARB
:
378 case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
:
379 case GL_GEOMETRY_SHADER_INVOCATIONS
:
380 case GL_TESS_CONTROL_SHADER_PATCHES_ARB
:
381 case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
:
382 emit_pipeline_stat(brw
, query
->bo
,
383 query
->Base
.Stream
, query
->Base
.Target
, 1);
387 unreachable("Unrecognized query target in brw_end_query()");
390 /* The current batch contains the commands to handle EndQuery(),
391 * but they won't actually execute until it is flushed.
393 query
->flushed
= false;
395 /* For ARB_query_buffer_object: The result is now available */
396 set_query_availability(brw
, query
, true);
400 * Flush the batch if it still references the query object BO.
403 flush_batch_if_needed(struct brw_context
*brw
, struct brw_query_object
*query
)
405 /* If the batch doesn't reference the BO, it must have been flushed
406 * (for example, due to being full). Record that it's been flushed.
408 query
->flushed
= query
->flushed
||
409 !drm_intel_bo_references(brw
->batch
.bo
, query
->bo
);
412 intel_batchbuffer_flush(brw
);
416 * The WaitQuery() driver hook.
418 * Wait for a query result to become available and return it. This is the
419 * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname.
421 static void gen6_wait_query(struct gl_context
*ctx
, struct gl_query_object
*q
)
423 struct brw_context
*brw
= brw_context(ctx
);
424 struct brw_query_object
*query
= (struct brw_query_object
*)q
;
426 /* If the application has requested the query result, but this batch is
427 * still contributing to it, flush it now to finish that work so the
428 * result will become available (eventually).
430 flush_batch_if_needed(brw
, query
);
432 gen6_queryobj_get_results(ctx
, query
);
436 * The CheckQuery() driver hook.
438 * Checks whether a query result is ready yet. If not, flushes.
439 * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname.
441 static void gen6_check_query(struct gl_context
*ctx
, struct gl_query_object
*q
)
443 struct brw_context
*brw
= brw_context(ctx
);
444 struct brw_query_object
*query
= (struct brw_query_object
*)q
;
446 /* If query->bo is NULL, we've already gathered the results - this is a
447 * redundant CheckQuery call. Ignore it.
449 if (query
->bo
== NULL
)
452 /* From the GL_ARB_occlusion_query spec:
454 * "Instead of allowing for an infinite loop, performing a
455 * QUERY_RESULT_AVAILABLE_ARB will perform a flush if the result is
456 * not ready yet on the first time it is queried. This ensures that
457 * the async query will return true in finite time.
459 flush_batch_if_needed(brw
, query
);
461 if (!drm_intel_bo_busy(query
->bo
)) {
462 gen6_queryobj_get_results(ctx
, query
);
467 gen6_query_counter(struct gl_context
*ctx
, struct gl_query_object
*q
)
469 struct brw_context
*brw
= brw_context(ctx
);
470 struct brw_query_object
*query
= (struct brw_query_object
*)q
;
471 brw_query_counter(ctx
, q
);
472 set_query_availability(brw
, query
, true);
475 /* Initialize Gen6+-specific query object functions. */
476 void gen6_init_queryobj_functions(struct dd_function_table
*functions
)
478 functions
->BeginQuery
= gen6_begin_query
;
479 functions
->EndQuery
= gen6_end_query
;
480 functions
->CheckQuery
= gen6_check_query
;
481 functions
->WaitQuery
= gen6_wait_query
;
482 functions
->QueryCounter
= gen6_query_counter
;