i965/aa: fixing anti-aliasing bug for thinnest width lines - GEN6
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_sf_state.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "main/macros.h"
33 #include "main/fbobject.h"
34 #include "intel_batchbuffer.h"
35
36 /**
37 * Determine the appropriate attribute override value to store into the
38 * 3DSTATE_SF structure for a given fragment shader attribute. The attribute
39 * override value contains two pieces of information: the location of the
40 * attribute in the VUE (relative to urb_entry_read_offset, see below), and a
41 * flag indicating whether to "swizzle" the attribute based on the direction
42 * the triangle is facing.
43 *
44 * If an attribute is "swizzled", then the given VUE location is used for
45 * front-facing triangles, and the VUE location that immediately follows is
46 * used for back-facing triangles. We use this to implement the mapping from
47 * gl_FrontColor/gl_BackColor to gl_Color.
48 *
49 * urb_entry_read_offset is the offset into the VUE at which the SF unit is
50 * being instructed to begin reading attribute data. It can be set to a
51 * nonzero value to prevent the SF unit from wasting time reading elements of
52 * the VUE that are not needed by the fragment shader. It is measured in
53 * 256-bit increments.
54 */
55 static uint32_t
56 get_attr_override(const struct brw_vue_map *vue_map, int urb_entry_read_offset,
57 int fs_attr, bool two_side_color, uint32_t *max_source_attr)
58 {
59 /* Find the VUE slot for this attribute. */
60 int slot = vue_map->varying_to_slot[fs_attr];
61
62 /* If there was only a back color written but not front, use back
63 * as the color instead of undefined
64 */
65 if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
66 slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
67 if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
68 slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
69
70 if (slot == -1) {
71 /* This attribute does not exist in the VUE--that means that the vertex
72 * shader did not write to it. This means that either:
73 *
74 * (a) This attribute is a texture coordinate, and it is going to be
75 * replaced with point coordinates (as a consequence of a call to
76 * glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)), so the
77 * hardware will ignore whatever attribute override we supply.
78 *
79 * (b) This attribute is read by the fragment shader but not written by
80 * the vertex shader, so its value is undefined. Therefore the
81 * attribute override we supply doesn't matter.
82 *
83 * (c) This attribute is gl_PrimitiveID, and it wasn't written by the
84 * previous shader stage.
85 *
86 * Note that we don't have to worry about the cases where the attribute
87 * is gl_PointCoord or is undergoing point sprite coordinate
88 * replacement, because in those cases, this function isn't called.
89 *
90 * In case (c), we need to program the attribute overrides so that the
91 * primitive ID will be stored in this slot. In every other case, the
92 * attribute override we supply doesn't matter. So just go ahead and
93 * program primitive ID in every case.
94 */
95 return (ATTRIBUTE_0_OVERRIDE_W |
96 ATTRIBUTE_0_OVERRIDE_Z |
97 ATTRIBUTE_0_OVERRIDE_Y |
98 ATTRIBUTE_0_OVERRIDE_X |
99 (ATTRIBUTE_CONST_PRIM_ID << ATTRIBUTE_0_CONST_SOURCE_SHIFT));
100 }
101
102 /* Compute the location of the attribute relative to urb_entry_read_offset.
103 * Each increment of urb_entry_read_offset represents a 256-bit value, so
104 * it counts for two 128-bit VUE slots.
105 */
106 int source_attr = slot - 2 * urb_entry_read_offset;
107 assert(source_attr >= 0 && source_attr < 32);
108
109 /* If we are doing two-sided color, and the VUE slot following this one
110 * represents a back-facing color, then we need to instruct the SF unit to
111 * do back-facing swizzling.
112 */
113 bool swizzling = two_side_color &&
114 ((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
115 vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
116 (vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
117 vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1));
118
119 /* Update max_source_attr. If swizzling, the SF will read this slot + 1. */
120 if (*max_source_attr < source_attr + swizzling)
121 *max_source_attr = source_attr + swizzling;
122
123 if (swizzling) {
124 return source_attr |
125 (ATTRIBUTE_SWIZZLE_INPUTATTR_FACING << ATTRIBUTE_SWIZZLE_SHIFT);
126 }
127
128 return source_attr;
129 }
130
131
132 static bool
133 is_drawing_points(const struct brw_context *brw)
134 {
135 /* Determine if the primitives *reaching the SF* are points */
136 /* _NEW_POLYGON */
137 if (brw->ctx.Polygon.FrontMode == GL_POINT ||
138 brw->ctx.Polygon.BackMode == GL_POINT) {
139 return true;
140 }
141
142 if (brw->geometry_program) {
143 /* BRW_NEW_GEOMETRY_PROGRAM */
144 return brw->geometry_program->OutputType == GL_POINTS;
145 } else {
146 /* BRW_NEW_PRIMITIVE */
147 return brw->primitive == _3DPRIM_POINTLIST;
148 }
149 }
150
151
152 /**
153 * Create the mapping from the FS inputs we produce to the previous pipeline
154 * stage (GS or VS) outputs they source from.
155 */
156 void
157 calculate_attr_overrides(const struct brw_context *brw,
158 uint16_t *attr_overrides,
159 uint32_t *point_sprite_enables,
160 uint32_t *flat_enables,
161 uint32_t *urb_entry_read_length)
162 {
163 const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
164 uint32_t max_source_attr = 0;
165
166 *point_sprite_enables = 0;
167 *flat_enables = 0;
168
169 /* _NEW_LIGHT */
170 bool shade_model_flat = brw->ctx.Light.ShadeModel == GL_FLAT;
171
172 /* From the Ivybridge PRM, Vol 2 Part 1, 3DSTATE_SBE,
173 * description of dw10 Point Sprite Texture Coordinate Enable:
174 *
175 * "This field must be programmed to zero when non-point primitives
176 * are rendered."
177 *
178 * The SandyBridge PRM doesn't explicitly say that point sprite enables
179 * must be programmed to zero when rendering non-point primitives, but
180 * the IvyBridge PRM does, and if we don't, we get garbage.
181 *
182 * This is not required on Haswell, as the hardware ignores this state
183 * when drawing non-points -- although we do still need to be careful to
184 * correctly set the attr overrides.
185 */
186 /* BRW_NEW_PRIMITIVE | BRW_NEW_GEOMETRY_PROGRAM */
187 bool drawing_points = is_drawing_points(brw);
188
189 /* Initialize all the attr_overrides to 0. In the loop below we'll modify
190 * just the ones that correspond to inputs used by the fs.
191 */
192 memset(attr_overrides, 0, 16*sizeof(*attr_overrides));
193
194 for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
195 /* BRW_NEW_FRAGMENT_PROGRAM */
196 enum glsl_interp_qualifier interp_qualifier =
197 brw->fragment_program->InterpQualifier[attr];
198 bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
199 /* BRW_NEW_FS_PROG_DATA */
200 int input_index = brw->wm.prog_data->urb_setup[attr];
201
202 if (input_index < 0)
203 continue;
204
205 /* _NEW_POINT */
206 bool point_sprite = false;
207 if (drawing_points) {
208 if (brw->ctx.Point.PointSprite &&
209 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) &&
210 brw->ctx.Point.CoordReplace[attr - VARYING_SLOT_TEX0]) {
211 point_sprite = true;
212 }
213
214 if (attr == VARYING_SLOT_PNTC)
215 point_sprite = true;
216
217 if (point_sprite)
218 *point_sprite_enables |= (1 << input_index);
219 }
220
221 /* flat shading */
222 if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
223 (shade_model_flat && is_gl_Color &&
224 interp_qualifier == INTERP_QUALIFIER_NONE))
225 *flat_enables |= (1 << input_index);
226
227 /* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */
228 uint16_t attr_override = point_sprite ? 0 :
229 get_attr_override(&brw->vue_map_geom_out,
230 urb_entry_read_offset, attr,
231 brw->ctx.VertexProgram._TwoSideEnabled,
232 &max_source_attr);
233
234 /* The hardware can only do the overrides on 16 overrides at a
235 * time, and the other up to 16 have to be lined up so that the
236 * input index = the output index. We'll need to do some
237 * tweaking to make sure that's the case.
238 */
239 if (input_index < 16)
240 attr_overrides[input_index] = attr_override;
241 else
242 assert(attr_override == input_index);
243 }
244
245 /* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
246 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
247 *
248 * "This field should be set to the minimum length required to read the
249 * maximum source attribute. The maximum source attribute is indicated
250 * by the maximum value of the enabled Attribute # Source Attribute if
251 * Attribute Swizzle Enable is set, Number of Output Attributes-1 if
252 * enable is not set.
253 * read_length = ceiling((max_source_attr + 1) / 2)
254 *
255 * [errata] Corruption/Hang possible if length programmed larger than
256 * recommended"
257 *
258 * Similar text exists for Ivy Bridge.
259 */
260 *urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2;
261 }
262
263
264 static void
265 upload_sf_state(struct brw_context *brw)
266 {
267 struct gl_context *ctx = &brw->ctx;
268 /* BRW_NEW_FS_PROG_DATA */
269 uint32_t num_outputs = brw->wm.prog_data->num_varying_inputs;
270 uint32_t dw1, dw2, dw3, dw4;
271 uint32_t point_sprite_enables;
272 uint32_t flat_enables;
273 int i;
274 /* _NEW_BUFFER */
275 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
276 bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
277
278 const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
279 float point_size;
280 uint16_t attr_overrides[16];
281 uint32_t point_sprite_origin;
282
283 dw1 = GEN6_SF_SWIZZLE_ENABLE | num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT;
284 dw2 = GEN6_SF_STATISTICS_ENABLE;
285
286 if (brw->sf.viewport_transform_enable)
287 dw2 |= GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
288
289 dw3 = 0;
290 dw4 = 0;
291
292 /* _NEW_POLYGON */
293 if (ctx->Polygon._FrontBit == render_to_fbo)
294 dw2 |= GEN6_SF_WINDING_CCW;
295
296 if (ctx->Polygon.OffsetFill)
297 dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
298
299 if (ctx->Polygon.OffsetLine)
300 dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
301
302 if (ctx->Polygon.OffsetPoint)
303 dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
304
305 switch (ctx->Polygon.FrontMode) {
306 case GL_FILL:
307 dw2 |= GEN6_SF_FRONT_SOLID;
308 break;
309
310 case GL_LINE:
311 dw2 |= GEN6_SF_FRONT_WIREFRAME;
312 break;
313
314 case GL_POINT:
315 dw2 |= GEN6_SF_FRONT_POINT;
316 break;
317
318 default:
319 unreachable("not reached");
320 }
321
322 switch (ctx->Polygon.BackMode) {
323 case GL_FILL:
324 dw2 |= GEN6_SF_BACK_SOLID;
325 break;
326
327 case GL_LINE:
328 dw2 |= GEN6_SF_BACK_WIREFRAME;
329 break;
330
331 case GL_POINT:
332 dw2 |= GEN6_SF_BACK_POINT;
333 break;
334
335 default:
336 unreachable("not reached");
337 }
338
339 /* _NEW_SCISSOR */
340 if (ctx->Scissor.EnableFlags)
341 dw3 |= GEN6_SF_SCISSOR_ENABLE;
342
343 /* _NEW_POLYGON */
344 if (ctx->Polygon.CullFlag) {
345 switch (ctx->Polygon.CullFaceMode) {
346 case GL_FRONT:
347 dw3 |= GEN6_SF_CULL_FRONT;
348 break;
349 case GL_BACK:
350 dw3 |= GEN6_SF_CULL_BACK;
351 break;
352 case GL_FRONT_AND_BACK:
353 dw3 |= GEN6_SF_CULL_BOTH;
354 break;
355 default:
356 unreachable("not reached");
357 }
358 } else {
359 dw3 |= GEN6_SF_CULL_NONE;
360 }
361
362 /* _NEW_LINE */
363 {
364 /* OpenGL dictates that line width should be rounded to the nearest
365 * integer
366 */
367 float line_width =
368 roundf(CLAMP(ctx->Line.Width, 0.0, ctx->Const.MaxLineWidth));
369 uint32_t line_width_u3_7 = U_FIXED(line_width, 7);
370
371 /* Line width of 0 is not allowed when MSAA enabled */
372 if (ctx->Multisample._Enabled) {
373 if (line_width_u3_7 == 0)
374 line_width_u3_7 = 1;
375 } else if (ctx->Line.SmoothFlag && ctx->Line.Width < 1.5) {
376 /* For 1 pixel line thickness or less, the general
377 * anti-aliasing algorithm gives up, and a garbage line is
378 * generated. Setting a Line Width of 0.0 specifies the
379 * rasterization of the "thinnest" (one-pixel-wide),
380 * non-antialiased lines.
381 *
382 * Lines rendered with zero Line Width are rasterized using
383 * Grid Intersection Quantization rules as specified by
384 * bspec section 6.3.12.1 Zero-Width (Cosmetic) Line
385 * Rasterization.
386 */
387 line_width_u3_7 = 0;
388 }
389 dw3 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
390 }
391 if (ctx->Line.SmoothFlag) {
392 dw3 |= GEN6_SF_LINE_AA_ENABLE;
393 dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
394 dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
395 }
396 /* _NEW_MULTISAMPLE */
397 if (multisampled_fbo && ctx->Multisample.Enabled)
398 dw3 |= GEN6_SF_MSRAST_ON_PATTERN;
399
400 /* _NEW_PROGRAM | _NEW_POINT */
401 if (!(ctx->VertexProgram.PointSizeEnabled ||
402 ctx->Point._Attenuated))
403 dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH;
404
405 /* Clamp to ARB_point_parameters user limits */
406 point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
407
408 /* Clamp to the hardware limits and convert to fixed point */
409 dw4 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);
410
411 /*
412 * Window coordinates in an FBO are inverted, which means point
413 * sprite origin must be inverted, too.
414 */
415 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
416 point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
417 } else {
418 point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
419 }
420 dw1 |= point_sprite_origin;
421
422 /* _NEW_LIGHT */
423 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
424 dw4 |=
425 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
426 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
427 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
428 } else {
429 dw4 |=
430 (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
431 }
432
433 /* BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_FRAGMENT_PROGRAM |
434 * _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM | BRW_NEW_FS_PROG_DATA
435 */
436 uint32_t urb_entry_read_length;
437 calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables,
438 &flat_enables, &urb_entry_read_length);
439 dw1 |= (urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
440 urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
441
442 BEGIN_BATCH(20);
443 OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
444 OUT_BATCH(dw1);
445 OUT_BATCH(dw2);
446 OUT_BATCH(dw3);
447 OUT_BATCH(dw4);
448 OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
449 OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
450 OUT_BATCH_F(ctx->Polygon.OffsetClamp); /* global depth offset clamp */
451 for (i = 0; i < 8; i++) {
452 OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
453 }
454 OUT_BATCH(point_sprite_enables); /* dw16 */
455 OUT_BATCH(flat_enables);
456 OUT_BATCH(0); /* wrapshortest enables 0-7 */
457 OUT_BATCH(0); /* wrapshortest enables 8-15 */
458 ADVANCE_BATCH();
459 }
460
461 const struct brw_tracked_state gen6_sf_state = {
462 .dirty = {
463 .mesa = _NEW_BUFFERS |
464 _NEW_LIGHT |
465 _NEW_LINE |
466 _NEW_MULTISAMPLE |
467 _NEW_POINT |
468 _NEW_POLYGON |
469 _NEW_PROGRAM |
470 _NEW_SCISSOR,
471 .brw = BRW_NEW_CONTEXT |
472 BRW_NEW_FRAGMENT_PROGRAM |
473 BRW_NEW_FS_PROG_DATA |
474 BRW_NEW_GEOMETRY_PROGRAM |
475 BRW_NEW_PRIMITIVE |
476 BRW_NEW_VUE_MAP_GEOM_OUT,
477 },
478 .emit = upload_sf_state,
479 };