mesa: Add _NEW_RASTERIZER_DISCARD as synonym for _NEW_TRANSFORM.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_sol.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file gen6_sol.c
25 *
26 * Code to initialize the binding table entries used by transform feedback.
27 */
28
29 #include "main/macros.h"
30 #include "brw_context.h"
31 #include "intel_batchbuffer.h"
32 #include "brw_defines.h"
33
34 static void
35 gen6_update_sol_surfaces(struct brw_context *brw)
36 {
37 struct gl_context *ctx = &brw->intel.ctx;
38 /* _NEW_TRANSFORM_FEEDBACK */
39 struct gl_transform_feedback_object *xfb_obj =
40 ctx->TransformFeedback.CurrentObject;
41 /* BRW_NEW_VERTEX_PROGRAM */
42 const struct gl_shader_program *shaderprog =
43 ctx->Shader.CurrentVertexProgram;
44 const struct gl_transform_feedback_info *linked_xfb_info =
45 &shaderprog->LinkedTransformFeedback;
46 int i;
47
48 for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
49 const int surf_index = SURF_INDEX_SOL_BINDING(i);
50 if (xfb_obj->Active && i < linked_xfb_info->NumOutputs) {
51 unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
52 unsigned buffer_offset =
53 xfb_obj->Offset[buffer] / 4 +
54 linked_xfb_info->Outputs[i].DstOffset;
55 brw_update_sol_surface(
56 brw, xfb_obj->Buffers[buffer], &brw->bind.surf_offset[surf_index],
57 linked_xfb_info->Outputs[i].NumComponents,
58 linked_xfb_info->BufferStride[buffer], buffer_offset);
59 } else {
60 brw->bind.surf_offset[surf_index] = 0;
61 }
62 }
63 }
64
65 const struct brw_tracked_state gen6_sol_surface = {
66 .dirty = {
67 .mesa = _NEW_TRANSFORM_FEEDBACK,
68 .brw = (BRW_NEW_BATCH |
69 BRW_NEW_VERTEX_PROGRAM),
70 .cache = 0
71 },
72 .emit = gen6_update_sol_surfaces,
73 };
74
75 static void
76 gen6_update_sol_indices(struct brw_context *brw)
77 {
78 struct intel_context *intel = &brw->intel;
79
80 BEGIN_BATCH(4);
81 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
82 OUT_BATCH(brw->sol.svbi_0_starting_index); /* BRW_NEW_SOL_INDICES */
83 OUT_BATCH(0);
84 OUT_BATCH(brw->sol.svbi_0_max_index); /* BRW_NEW_SOL_INDICES */
85 ADVANCE_BATCH();
86 }
87
88 const struct brw_tracked_state gen6_sol_indices = {
89 .dirty = {
90 .mesa = 0,
91 .brw = (BRW_NEW_BATCH |
92 BRW_NEW_SOL_INDICES),
93 .cache = 0
94 },
95 .emit = gen6_update_sol_indices,
96 };
97
98 void
99 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
100 struct gl_transform_feedback_object *obj)
101 {
102 struct brw_context *brw = brw_context(ctx);
103 const struct gl_shader_program *vs_prog =
104 ctx->Shader.CurrentVertexProgram;
105 const struct gl_transform_feedback_info *linked_xfb_info =
106 &vs_prog->LinkedTransformFeedback;
107 struct gl_transform_feedback_object *xfb_obj =
108 ctx->TransformFeedback.CurrentObject;
109
110 unsigned max_index = 0xffffffff;
111
112 /* Compute the maximum number of vertices that we can write without
113 * overflowing any of the buffers currently being used for feedback.
114 */
115 for (int i = 0; i < BRW_MAX_SOL_BUFFERS; ++i) {
116 unsigned stride = linked_xfb_info->BufferStride[i];
117
118 /* Skip any inactive buffers, which have a stride of 0. */
119 if (stride == 0)
120 continue;
121
122 unsigned max_for_this_buffer = xfb_obj->Size[i] / (4 * stride);
123 max_index = MIN2(max_index, max_for_this_buffer);
124 }
125
126 /* Initialize the SVBI 0 register to zero and set the maximum index.
127 * These values will be sent to the hardware on the next draw.
128 */
129 brw->state.dirty.brw |= BRW_NEW_SOL_INDICES;
130 brw->sol.svbi_0_starting_index = 0;
131 brw->sol.svbi_0_max_index = max_index;
132 }
133
134 void
135 brw_end_transform_feedback(struct gl_context *ctx,
136 struct gl_transform_feedback_object *obj)
137 {
138 /* After EndTransformFeedback, it's likely that the client program will try
139 * to draw using the contents of the transform feedback buffer as vertex
140 * input. In order for this to work, we need to flush the data through at
141 * least the GS stage of the pipeline, and flush out the render cache. For
142 * simplicity, just do a full flush.
143 */
144 struct brw_context *brw = brw_context(ctx);
145 struct intel_context *intel = &brw->intel;
146 intel_batchbuffer_emit_mi_flush(intel);
147 }