i965: Use force_compat_profile driconf option
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_sol.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file gen6_sol.c
25 *
26 * Code to initialize the binding table entries used by transform feedback.
27 */
28
29 #include "main/bufferobj.h"
30 #include "main/macros.h"
31 #include "brw_context.h"
32 #include "intel_batchbuffer.h"
33 #include "brw_defines.h"
34 #include "brw_state.h"
35 #include "main/transformfeedback.h"
36
37 static void
38 gen6_update_sol_surfaces(struct brw_context *brw)
39 {
40 struct gl_context *ctx = &brw->ctx;
41 bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx);
42 struct gl_transform_feedback_object *xfb_obj;
43 const struct gl_transform_feedback_info *linked_xfb_info = NULL;
44
45 if (xfb_active) {
46 /* BRW_NEW_TRANSFORM_FEEDBACK */
47 xfb_obj = ctx->TransformFeedback.CurrentObject;
48 linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback;
49 }
50
51 for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
52 const int surf_index = BRW_GEN6_SOL_BINDING_START + i;
53 if (xfb_active && i < linked_xfb_info->NumOutputs) {
54 unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
55 unsigned buffer_offset =
56 xfb_obj->Offset[buffer] / 4 +
57 linked_xfb_info->Outputs[i].DstOffset;
58 if (brw->programs[MESA_SHADER_GEOMETRY]) {
59 brw_update_sol_surface(
60 brw, xfb_obj->Buffers[buffer],
61 &brw->gs.base.surf_offset[surf_index],
62 linked_xfb_info->Outputs[i].NumComponents,
63 linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
64 } else {
65 brw_update_sol_surface(
66 brw, xfb_obj->Buffers[buffer],
67 &brw->ff_gs.surf_offset[surf_index],
68 linked_xfb_info->Outputs[i].NumComponents,
69 linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
70 }
71 } else {
72 if (!brw->programs[MESA_SHADER_GEOMETRY])
73 brw->ff_gs.surf_offset[surf_index] = 0;
74 else
75 brw->gs.base.surf_offset[surf_index] = 0;
76 }
77 }
78
79 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
80 }
81
82 const struct brw_tracked_state gen6_sol_surface = {
83 .dirty = {
84 .mesa = 0,
85 .brw = BRW_NEW_BATCH |
86 BRW_NEW_BLORP |
87 BRW_NEW_TRANSFORM_FEEDBACK,
88 },
89 .emit = gen6_update_sol_surfaces,
90 };
91
92 /**
93 * Constructs the binding table for the WM surface state, which maps unit
94 * numbers to surface state objects.
95 */
96 static void
97 brw_gs_upload_binding_table(struct brw_context *brw)
98 {
99 uint32_t *bind;
100 struct gl_context *ctx = &brw->ctx;
101 const struct gl_program *prog;
102 bool need_binding_table = false;
103
104 /* We have two scenarios here:
105 * 1) We are using a geometry shader only to implement transform feedback
106 * for a vertex shader (brw->programs[MESA_SHADER_GEOMETRY] == NULL).
107 * In this case, we only need surfaces for transform feedback in the
108 * GS stage.
109 * 2) We have a user-provided geometry shader. In this case we may need
110 * surfaces for transform feedback and/or other stuff, like textures,
111 * in the GS stage.
112 */
113
114 if (!brw->programs[MESA_SHADER_GEOMETRY]) {
115 /* BRW_NEW_VERTEX_PROGRAM */
116 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
117 if (prog) {
118 /* Skip making a binding table if we don't have anything to put in it */
119 const struct gl_transform_feedback_info *linked_xfb_info =
120 prog->sh.LinkedTransformFeedback;
121 need_binding_table = linked_xfb_info->NumOutputs > 0;
122 }
123 if (!need_binding_table) {
124 if (brw->ff_gs.bind_bo_offset != 0) {
125 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
126 brw->ff_gs.bind_bo_offset = 0;
127 }
128 return;
129 }
130
131 /* Might want to calculate nr_surfaces first, to avoid taking up so much
132 * space for the binding table. Anyway, in this case we know that we only
133 * use BRW_MAX_SOL_BINDINGS surfaces at most.
134 */
135 bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SOL_BINDINGS,
136 32, &brw->ff_gs.bind_bo_offset);
137
138 /* BRW_NEW_SURFACES */
139 memcpy(bind, brw->ff_gs.surf_offset,
140 BRW_MAX_SOL_BINDINGS * sizeof(uint32_t));
141 } else {
142 /* BRW_NEW_GEOMETRY_PROGRAM */
143 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
144 if (prog) {
145 /* Skip making a binding table if we don't have anything to put in it */
146 struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
147 const struct gl_transform_feedback_info *linked_xfb_info =
148 prog->sh.LinkedTransformFeedback;
149 need_binding_table = linked_xfb_info->NumOutputs > 0 ||
150 prog_data->binding_table.size_bytes > 0;
151 }
152 if (!need_binding_table) {
153 if (brw->gs.base.bind_bo_offset != 0) {
154 brw->gs.base.bind_bo_offset = 0;
155 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
156 }
157 return;
158 }
159
160 /* Might want to calculate nr_surfaces first, to avoid taking up so much
161 * space for the binding table.
162 */
163 bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SURFACES,
164 32, &brw->gs.base.bind_bo_offset);
165
166 /* BRW_NEW_SURFACES */
167 memcpy(bind, brw->gs.base.surf_offset,
168 BRW_MAX_SURFACES * sizeof(uint32_t));
169 }
170
171 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
172 }
173
174 const struct brw_tracked_state gen6_gs_binding_table = {
175 .dirty = {
176 .mesa = 0,
177 .brw = BRW_NEW_BATCH |
178 BRW_NEW_BLORP |
179 BRW_NEW_GEOMETRY_PROGRAM |
180 BRW_NEW_VERTEX_PROGRAM |
181 BRW_NEW_SURFACES,
182 },
183 .emit = brw_gs_upload_binding_table,
184 };
185
186 struct gl_transform_feedback_object *
187 brw_new_transform_feedback(struct gl_context *ctx, GLuint name)
188 {
189 struct brw_context *brw = brw_context(ctx);
190 struct brw_transform_feedback_object *brw_obj =
191 CALLOC_STRUCT(brw_transform_feedback_object);
192 if (!brw_obj)
193 return NULL;
194
195 _mesa_init_transform_feedback_object(&brw_obj->base, name);
196
197 brw_obj->offset_bo =
198 brw_bo_alloc(brw->bufmgr, "transform feedback offsets", 16,
199 BRW_MEMZONE_OTHER);
200 brw_obj->prim_count_bo =
201 brw_bo_alloc(brw->bufmgr, "xfb primitive counts", 16384,
202 BRW_MEMZONE_OTHER);
203
204 return &brw_obj->base;
205 }
206
207 void
208 brw_delete_transform_feedback(struct gl_context *ctx,
209 struct gl_transform_feedback_object *obj)
210 {
211 struct brw_transform_feedback_object *brw_obj =
212 (struct brw_transform_feedback_object *) obj;
213
214 brw_bo_unreference(brw_obj->offset_bo);
215 brw_bo_unreference(brw_obj->prim_count_bo);
216
217 _mesa_delete_transform_feedback_object(ctx, obj);
218 }
219
220 /**
221 * Tally the number of primitives generated so far.
222 *
223 * The buffer contains a series of pairs:
224 * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
225 * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
226 *
227 * For each stream, we subtract the pair of values (end - start) to get the
228 * number of primitives generated during one section. We accumulate these
229 * values, adding them up to get the total number of primitives generated.
230 *
231 * Note that we expose one stream pre-Gen7, so the above is just (start, end).
232 */
233 static void
234 aggregate_transform_feedback_counter(
235 struct brw_context *brw,
236 struct brw_bo *bo,
237 struct brw_transform_feedback_counter *counter)
238 {
239 const unsigned streams = brw->ctx.Const.MaxVertexStreams;
240
241 /* If the current batch is still contributing to the number of primitives
242 * generated, flush it now so the results will be present when mapped.
243 */
244 if (brw_batch_references(&brw->batch, bo))
245 intel_batchbuffer_flush(brw);
246
247 if (unlikely(brw->perf_debug && brw_bo_busy(bo)))
248 perf_debug("Stalling for # of transform feedback primitives written.\n");
249
250 uint64_t *prim_counts = brw_bo_map(brw, bo, MAP_READ);
251 prim_counts += counter->bo_start * streams;
252
253 for (unsigned i = counter->bo_start; i + 1 < counter->bo_end; i += 2) {
254 for (unsigned s = 0; s < streams; s++)
255 counter->accum[s] += prim_counts[streams + s] - prim_counts[s];
256
257 prim_counts += 2 * streams;
258 }
259
260 brw_bo_unmap(bo);
261
262 /* We've already gathered up the old data; we can safely overwrite it now. */
263 counter->bo_start = counter->bo_end = 0;
264 }
265
266 /**
267 * Store the SO_NUM_PRIMS_WRITTEN counters for each stream (4 uint64_t values)
268 * to prim_count_bo.
269 *
270 * If prim_count_bo is out of space, gather up the results so far into
271 * prims_generated[] and allocate a new buffer with enough space.
272 *
273 * The number of primitives written is used to compute the number of vertices
274 * written to a transform feedback stream, which is required to implement
275 * DrawTransformFeedback().
276 */
277 void
278 brw_save_primitives_written_counters(struct brw_context *brw,
279 struct brw_transform_feedback_object *obj)
280 {
281 const struct gen_device_info *devinfo = &brw->screen->devinfo;
282 const struct gl_context *ctx = &brw->ctx;
283 const int streams = ctx->Const.MaxVertexStreams;
284
285 assert(obj->prim_count_bo != NULL);
286
287 /* Check if there's enough space for a new pair of four values. */
288 if ((obj->counter.bo_end + 2) * streams * sizeof(uint64_t) >=
289 obj->prim_count_bo->size) {
290 aggregate_transform_feedback_counter(brw, obj->prim_count_bo,
291 &obj->previous_counter);
292 aggregate_transform_feedback_counter(brw, obj->prim_count_bo,
293 &obj->counter);
294 }
295
296 /* Flush any drawing so that the counters have the right values. */
297 brw_emit_mi_flush(brw);
298
299 /* Emit MI_STORE_REGISTER_MEM commands to write the values. */
300 if (devinfo->gen >= 7) {
301 for (int i = 0; i < streams; i++) {
302 int offset = (streams * obj->counter.bo_end + i) * sizeof(uint64_t);
303 brw_store_register_mem64(brw, obj->prim_count_bo,
304 GEN7_SO_NUM_PRIMS_WRITTEN(i),
305 offset);
306 }
307 } else {
308 brw_store_register_mem64(brw, obj->prim_count_bo,
309 GEN6_SO_NUM_PRIMS_WRITTEN,
310 obj->counter.bo_end * sizeof(uint64_t));
311 }
312
313 /* Update where to write data to. */
314 obj->counter.bo_end++;
315 }
316
317 static void
318 compute_vertices_written_so_far(struct brw_context *brw,
319 struct brw_transform_feedback_object *obj,
320 struct brw_transform_feedback_counter *counter,
321 uint64_t *vertices_written)
322 {
323 const struct gl_context *ctx = &brw->ctx;
324 unsigned vertices_per_prim = 0;
325
326 switch (obj->primitive_mode) {
327 case GL_POINTS:
328 vertices_per_prim = 1;
329 break;
330 case GL_LINES:
331 vertices_per_prim = 2;
332 break;
333 case GL_TRIANGLES:
334 vertices_per_prim = 3;
335 break;
336 default:
337 unreachable("Invalid transform feedback primitive mode.");
338 }
339
340 /* Get the number of primitives generated. */
341 aggregate_transform_feedback_counter(brw, obj->prim_count_bo, counter);
342
343 for (int i = 0; i < ctx->Const.MaxVertexStreams; i++) {
344 vertices_written[i] = vertices_per_prim * counter->accum[i];
345 }
346 }
347
348 /**
349 * Compute the number of vertices written by the last transform feedback
350 * begin/end block.
351 */
352 static void
353 compute_xfb_vertices_written(struct brw_context *brw,
354 struct brw_transform_feedback_object *obj)
355 {
356 if (obj->vertices_written_valid || !obj->base.EndedAnytime)
357 return;
358
359 compute_vertices_written_so_far(brw, obj, &obj->previous_counter,
360 obj->vertices_written);
361 obj->vertices_written_valid = true;
362 }
363
364 /**
365 * GetTransformFeedbackVertexCount() driver hook.
366 *
367 * Returns the number of vertices written to a particular stream by the last
368 * Begin/EndTransformFeedback block. Used to implement DrawTransformFeedback().
369 */
370 GLsizei
371 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
372 struct gl_transform_feedback_object *obj,
373 GLuint stream)
374 {
375 struct brw_context *brw = brw_context(ctx);
376 struct brw_transform_feedback_object *brw_obj =
377 (struct brw_transform_feedback_object *) obj;
378
379 assert(obj->EndedAnytime);
380 assert(stream < ctx->Const.MaxVertexStreams);
381
382 compute_xfb_vertices_written(brw, brw_obj);
383 return brw_obj->vertices_written[stream];
384 }
385
386 void
387 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
388 struct gl_transform_feedback_object *obj)
389 {
390 struct brw_context *brw = brw_context(ctx);
391 const struct gl_program *prog;
392 const struct gl_transform_feedback_info *linked_xfb_info;
393 struct gl_transform_feedback_object *xfb_obj =
394 ctx->TransformFeedback.CurrentObject;
395 struct brw_transform_feedback_object *brw_obj =
396 (struct brw_transform_feedback_object *) xfb_obj;
397
398 assert(brw->screen->devinfo.gen == 6);
399
400 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
401 /* BRW_NEW_GEOMETRY_PROGRAM */
402 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
403 } else {
404 /* BRW_NEW_VERTEX_PROGRAM */
405 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
406 }
407 linked_xfb_info = prog->sh.LinkedTransformFeedback;
408
409 /* Compute the maximum number of vertices that we can write without
410 * overflowing any of the buffers currently being used for feedback.
411 */
412 brw_obj->max_index
413 = _mesa_compute_max_transform_feedback_vertices(ctx, xfb_obj,
414 linked_xfb_info);
415
416 /* Initialize the SVBI 0 register to zero and set the maximum index. */
417 BEGIN_BATCH(4);
418 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
419 OUT_BATCH(0); /* SVBI 0 */
420 OUT_BATCH(0); /* starting index */
421 OUT_BATCH(brw_obj->max_index);
422 ADVANCE_BATCH();
423
424 /* Initialize the rest of the unused streams to sane values. Otherwise,
425 * they may indicate that there is no room to write data and prevent
426 * anything from happening at all.
427 */
428 for (int i = 1; i < 4; i++) {
429 BEGIN_BATCH(4);
430 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
431 OUT_BATCH(i << SVB_INDEX_SHIFT);
432 OUT_BATCH(0); /* starting index */
433 OUT_BATCH(0xffffffff);
434 ADVANCE_BATCH();
435 }
436
437 /* Store the starting value of the SO_NUM_PRIMS_WRITTEN counters. */
438 brw_save_primitives_written_counters(brw, brw_obj);
439
440 brw_obj->primitive_mode = mode;
441 }
442
443 void
444 brw_end_transform_feedback(struct gl_context *ctx,
445 struct gl_transform_feedback_object *obj)
446 {
447 struct brw_context *brw = brw_context(ctx);
448 struct brw_transform_feedback_object *brw_obj =
449 (struct brw_transform_feedback_object *) obj;
450
451 /* Store the ending value of the SO_NUM_PRIMS_WRITTEN counters. */
452 if (!obj->Paused)
453 brw_save_primitives_written_counters(brw, brw_obj);
454
455 /* We've reached the end of a transform feedback begin/end block. This
456 * means that future DrawTransformFeedback() calls will need to pick up the
457 * results of the current counter, and that it's time to roll back the
458 * current primitive counter to zero.
459 */
460 brw_obj->previous_counter = brw_obj->counter;
461 brw_reset_transform_feedback_counter(&brw_obj->counter);
462
463 /* EndTransformFeedback() means that we need to update the number of
464 * vertices written. Since it's only necessary if DrawTransformFeedback()
465 * is called and it means mapping a buffer object, we delay computing it
466 * until it's absolutely necessary to try and avoid stalls.
467 */
468 brw_obj->vertices_written_valid = false;
469 }
470
471 void
472 brw_pause_transform_feedback(struct gl_context *ctx,
473 struct gl_transform_feedback_object *obj)
474 {
475 struct brw_context *brw = brw_context(ctx);
476 struct brw_transform_feedback_object *brw_obj =
477 (struct brw_transform_feedback_object *) obj;
478
479 /* Store the temporary ending value of the SO_NUM_PRIMS_WRITTEN counters.
480 * While this operation is paused, other transform feedback actions may
481 * occur, which will contribute to the counters. We need to exclude that
482 * from our counts.
483 */
484 brw_save_primitives_written_counters(brw, brw_obj);
485 }
486
487 void
488 brw_resume_transform_feedback(struct gl_context *ctx,
489 struct gl_transform_feedback_object *obj)
490 {
491 struct brw_context *brw = brw_context(ctx);
492 struct brw_transform_feedback_object *brw_obj =
493 (struct brw_transform_feedback_object *) obj;
494
495 /* Reload SVBI 0 with the count of vertices written so far. */
496 uint64_t svbi;
497 compute_vertices_written_so_far(brw, brw_obj, &brw_obj->counter, &svbi);
498
499 BEGIN_BATCH(4);
500 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
501 OUT_BATCH(0); /* SVBI 0 */
502 OUT_BATCH((uint32_t) svbi); /* starting index */
503 OUT_BATCH(brw_obj->max_index);
504 ADVANCE_BATCH();
505
506 /* Initialize the rest of the unused streams to sane values. Otherwise,
507 * they may indicate that there is no room to write data and prevent
508 * anything from happening at all.
509 */
510 for (int i = 1; i < 4; i++) {
511 BEGIN_BATCH(4);
512 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
513 OUT_BATCH(i << SVB_INDEX_SHIFT);
514 OUT_BATCH(0); /* starting index */
515 OUT_BATCH(0xffffffff);
516 ADVANCE_BATCH();
517 }
518
519 /* Store the new starting value of the SO_NUM_PRIMS_WRITTEN counters. */
520 brw_save_primitives_written_counters(brw, brw_obj);
521 }