i965 gen6: Implement transform feedback pause/resume functionality.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_sol.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file gen6_sol.c
25 *
26 * Code to initialize the binding table entries used by transform feedback.
27 */
28
29 #include "main/macros.h"
30 #include "brw_context.h"
31 #include "intel_batchbuffer.h"
32 #include "brw_defines.h"
33
34 static void
35 gen6_update_sol_surfaces(struct brw_context *brw)
36 {
37 struct gl_context *ctx = &brw->intel.ctx;
38 /* _NEW_TRANSFORM_FEEDBACK */
39 struct gl_transform_feedback_object *xfb_obj =
40 ctx->TransformFeedback.CurrentObject;
41 /* BRW_NEW_VERTEX_PROGRAM */
42 const struct gl_shader_program *shaderprog =
43 ctx->Shader.CurrentVertexProgram;
44 const struct gl_transform_feedback_info *linked_xfb_info =
45 &shaderprog->LinkedTransformFeedback;
46 int i;
47
48 for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
49 const int surf_index = SURF_INDEX_SOL_BINDING(i);
50 if (xfb_obj->Active && !xfb_obj->Paused &&
51 i < linked_xfb_info->NumOutputs) {
52 unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
53 unsigned buffer_offset =
54 xfb_obj->Offset[buffer] / 4 +
55 linked_xfb_info->Outputs[i].DstOffset;
56 brw_update_sol_surface(
57 brw, xfb_obj->Buffers[buffer], &brw->bind.surf_offset[surf_index],
58 linked_xfb_info->Outputs[i].NumComponents,
59 linked_xfb_info->BufferStride[buffer], buffer_offset);
60 } else {
61 brw->bind.surf_offset[surf_index] = 0;
62 }
63 }
64 }
65
66 const struct brw_tracked_state gen6_sol_surface = {
67 .dirty = {
68 .mesa = _NEW_TRANSFORM_FEEDBACK,
69 .brw = (BRW_NEW_BATCH |
70 BRW_NEW_VERTEX_PROGRAM),
71 .cache = 0
72 },
73 .emit = gen6_update_sol_surfaces,
74 };
75
76 static void
77 gen6_update_sol_indices(struct brw_context *brw)
78 {
79 struct intel_context *intel = &brw->intel;
80
81 BEGIN_BATCH(4);
82 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
83 OUT_BATCH(brw->sol.svbi_0_starting_index); /* BRW_NEW_SOL_INDICES */
84 OUT_BATCH(0);
85 OUT_BATCH(brw->sol.svbi_0_max_index); /* BRW_NEW_SOL_INDICES */
86 ADVANCE_BATCH();
87 }
88
89 const struct brw_tracked_state gen6_sol_indices = {
90 .dirty = {
91 .mesa = 0,
92 .brw = (BRW_NEW_BATCH |
93 BRW_NEW_SOL_INDICES),
94 .cache = 0
95 },
96 .emit = gen6_update_sol_indices,
97 };
98
99 void
100 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
101 struct gl_transform_feedback_object *obj)
102 {
103 struct brw_context *brw = brw_context(ctx);
104 const struct gl_shader_program *vs_prog =
105 ctx->Shader.CurrentVertexProgram;
106 const struct gl_transform_feedback_info *linked_xfb_info =
107 &vs_prog->LinkedTransformFeedback;
108 struct gl_transform_feedback_object *xfb_obj =
109 ctx->TransformFeedback.CurrentObject;
110
111 unsigned max_index = 0xffffffff;
112
113 /* Compute the maximum number of vertices that we can write without
114 * overflowing any of the buffers currently being used for feedback.
115 */
116 for (int i = 0; i < BRW_MAX_SOL_BUFFERS; ++i) {
117 unsigned stride = linked_xfb_info->BufferStride[i];
118
119 /* Skip any inactive buffers, which have a stride of 0. */
120 if (stride == 0)
121 continue;
122
123 unsigned max_for_this_buffer = xfb_obj->Size[i] / (4 * stride);
124 max_index = MIN2(max_index, max_for_this_buffer);
125 }
126
127 /* Initialize the SVBI 0 register to zero and set the maximum index.
128 * These values will be sent to the hardware on the next draw.
129 */
130 brw->state.dirty.brw |= BRW_NEW_SOL_INDICES;
131 brw->sol.svbi_0_starting_index = 0;
132 brw->sol.svbi_0_max_index = max_index;
133 }
134
135 void
136 brw_end_transform_feedback(struct gl_context *ctx,
137 struct gl_transform_feedback_object *obj)
138 {
139 /* After EndTransformFeedback, it's likely that the client program will try
140 * to draw using the contents of the transform feedback buffer as vertex
141 * input. In order for this to work, we need to flush the data through at
142 * least the GS stage of the pipeline, and flush out the render cache. For
143 * simplicity, just do a full flush.
144 */
145 struct brw_context *brw = brw_context(ctx);
146 struct intel_context *intel = &brw->intel;
147 intel_batchbuffer_emit_mi_flush(intel);
148 }