2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 #include "main/macros.h"
29 #include "intel_batchbuffer.h"
30 #include "brw_context.h"
31 #include "brw_state.h"
32 #include "brw_defines.h"
35 * When the GS is not in use, we assign the entire URB space to the VS. When
36 * the GS is in use, we split the URB space evenly between the VS and the GS.
37 * This is not ideal, but it's simple.
39 * URB size / 2 URB size / 2
40 * _____________-______________ _____________-______________
42 * +-------------------------------------------------------------+
43 * | Vertex Shader Entries | Geometry Shader Entries |
44 * +-------------------------------------------------------------+
46 * Sandybridge GT1 has 32kB of URB space, while GT2 has 64kB.
47 * (See the Sandybridge PRM, Volume 2, Part 1, Section 1.4.7: 3DSTATE_URB.)
50 gen6_upload_urb(struct brw_context
*brw
, unsigned vs_size
,
51 bool gs_present
, unsigned gs_size
)
53 int nr_vs_entries
, nr_gs_entries
;
54 int total_urb_size
= brw
->urb
.size
* 1024; /* in bytes */
55 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
57 /* Calculate how many entries fit in each stage's section of the URB */
59 nr_vs_entries
= (total_urb_size
/2) / (vs_size
* 128);
60 nr_gs_entries
= (total_urb_size
/2) / (gs_size
* 128);
62 nr_vs_entries
= total_urb_size
/ (vs_size
* 128);
66 /* Then clamp to the maximum allowed by the hardware */
67 if (nr_vs_entries
> devinfo
->urb
.max_entries
[MESA_SHADER_VERTEX
])
68 nr_vs_entries
= devinfo
->urb
.max_entries
[MESA_SHADER_VERTEX
];
70 if (nr_gs_entries
> devinfo
->urb
.max_entries
[MESA_SHADER_GEOMETRY
])
71 nr_gs_entries
= devinfo
->urb
.max_entries
[MESA_SHADER_GEOMETRY
];
73 /* Finally, both must be a multiple of 4 (see 3DSTATE_URB in the PRM). */
74 brw
->urb
.nr_vs_entries
= ROUND_DOWN_TO(nr_vs_entries
, 4);
75 brw
->urb
.nr_gs_entries
= ROUND_DOWN_TO(nr_gs_entries
, 4);
77 assert(brw
->urb
.nr_vs_entries
>=
78 devinfo
->urb
.min_entries
[MESA_SHADER_VERTEX
]);
79 assert(brw
->urb
.nr_vs_entries
% 4 == 0);
80 assert(brw
->urb
.nr_gs_entries
% 4 == 0);
85 OUT_BATCH(_3DSTATE_URB
<< 16 | (3 - 2));
86 OUT_BATCH(((vs_size
- 1) << GEN6_URB_VS_SIZE_SHIFT
) |
87 ((brw
->urb
.nr_vs_entries
) << GEN6_URB_VS_ENTRIES_SHIFT
));
88 OUT_BATCH(((gs_size
- 1) << GEN6_URB_GS_SIZE_SHIFT
) |
89 ((brw
->urb
.nr_gs_entries
) << GEN6_URB_GS_ENTRIES_SHIFT
));
92 /* From the PRM Volume 2 part 1, section 1.4.7:
94 * Because of a urb corruption caused by allocating a previous gsunit’s
95 * urb entry to vsunit software is required to send a "GS NULL
96 * Fence"(Send URB fence with VS URB size == 1 and GS URB size == 0) plus
97 * a dummy DRAW call before any case where VS will be taking over GS URB
100 * It is not clear exactly what this means ("URB fence" is a command that
101 * doesn't exist on Gen6). So for now we just do a full pipeline flush as
104 if (brw
->urb
.gs_present
&& !gs_present
)
105 brw_emit_mi_flush(brw
);
106 brw
->urb
.gs_present
= gs_present
;
110 upload_urb(struct brw_context
*brw
)
112 /* BRW_NEW_VS_PROG_DATA */
113 const struct brw_vue_prog_data
*vs_vue_prog_data
=
114 brw_vue_prog_data(brw
->vs
.base
.prog_data
);
115 const unsigned vs_size
= MAX2(vs_vue_prog_data
->urb_entry_size
, 1);
117 /* BRW_NEW_GEOMETRY_PROGRAM, BRW_NEW_GS_PROG_DATA */
118 const bool gs_present
= brw
->ff_gs
.prog_active
|| brw
->geometry_program
;
120 /* Whe using GS to do transform feedback only we use the same VUE layout for
121 * VS outputs and GS outputs (as it's what the SF and Clipper expect), so we
122 * can simply make the GS URB entry size the same as for the VS. This may
123 * technically be too large in cases where we have few vertex attributes and
124 * a lot of varyings, since the VS size is determined by the larger of the
125 * two. For now, it's safe.
127 * For user-provided GS the assumption above does not hold since the GS
128 * outputs can be different from the VS outputs.
130 unsigned gs_size
= vs_size
;
131 if (brw
->geometry_program
) {
132 const struct brw_vue_prog_data
*gs_vue_prog_data
=
133 brw_vue_prog_data(brw
->gs
.base
.prog_data
);
134 gs_size
= gs_vue_prog_data
->urb_entry_size
;
135 assert(gs_size
>= 1);
138 gen6_upload_urb(brw
, vs_size
, gs_present
, gs_size
);
141 const struct brw_tracked_state gen6_urb
= {
144 .brw
= BRW_NEW_BLORP
|
146 BRW_NEW_FF_GS_PROG_DATA
|
147 BRW_NEW_GEOMETRY_PROGRAM
|
148 BRW_NEW_GS_PROG_DATA
|
149 BRW_NEW_VS_PROG_DATA
,