i965 VS: Change nr_userclip to nr_userclip_planes.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_vs_state.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "program/prog_parameter.h"
33 #include "program/prog_statevars.h"
34 #include "intel_batchbuffer.h"
35
36 static void
37 gen6_prepare_vs_push_constants(struct brw_context *brw)
38 {
39 struct intel_context *intel = &brw->intel;
40 struct gl_context *ctx = &intel->ctx;
41 /* _BRW_NEW_VERTEX_PROGRAM */
42 const struct brw_vertex_program *vp =
43 brw_vertex_program_const(brw->vertex_program);
44 unsigned int nr_params = brw->vs.prog_data->nr_params / 4;
45 bool uses_clip_distance = vp->program.UsesClipDistance;
46
47 if (brw->vertex_program->IsNVProgram)
48 _mesa_load_tracked_matrices(ctx);
49
50 /* Updates the ParamaterValues[i] pointers for all parameters of the
51 * basic type of PROGRAM_STATE_VAR.
52 */
53 /* XXX: Should this happen somewhere before to get our state flag set? */
54 _mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
55
56 /* CACHE_NEW_VS_PROG | _NEW_TRANSFORM */
57 if (brw->vs.prog_data->nr_params == 0 && !ctx->Transform.ClipPlanesEnabled) {
58 brw->vs.push_const_size = 0;
59 } else {
60 int params_uploaded = 0;
61 float *param;
62 int i;
63
64 param = brw_state_batch(brw, AUB_TRACE_VS_CONSTANTS,
65 (MAX_CLIP_PLANES + nr_params) *
66 4 * sizeof(float),
67 32, &brw->vs.push_const_offset);
68
69 if (brw->vs.prog_data->uses_new_param_layout) {
70 for (i = 0; i < brw->vs.prog_data->nr_params; i++) {
71 *param = *brw->vs.prog_data->param[i];
72 param++;
73 }
74 params_uploaded += brw->vs.prog_data->nr_params / 4;
75 } else {
76 /* This should be loaded like any other param, but it's ad-hoc
77 * until we redo the VS backend.
78 */
79 if (!uses_clip_distance) {
80 gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
81 for (i = 0; i < MAX_CLIP_PLANES; i++) {
82 if (ctx->Transform.ClipPlanesEnabled & (1 << i)) {
83 memcpy(param, clip_planes[i], 4 * sizeof(float));
84 param += 4;
85 params_uploaded++;
86 }
87 }
88 }
89
90 /* Align to a reg for convenience for brw_vs_emit.c */
91 if (params_uploaded & 1) {
92 param += 4;
93 params_uploaded++;
94 }
95
96 for (i = 0; i < vp->program.Base.Parameters->NumParameters; i++) {
97 if (brw->vs.constant_map[i] != -1) {
98 memcpy(param + brw->vs.constant_map[i] * 4,
99 vp->program.Base.Parameters->ParameterValues[i],
100 4 * sizeof(float));
101 params_uploaded++;
102 }
103 }
104 }
105
106 if (0) {
107 printf("VS constant buffer:\n");
108 for (i = 0; i < params_uploaded; i++) {
109 float *buf = param + i * 4;
110 printf("%d: %f %f %f %f\n",
111 i, buf[0], buf[1], buf[2], buf[3]);
112 }
113 }
114
115 brw->vs.push_const_size = (params_uploaded + 1) / 2;
116 /* We can only push 32 registers of constants at a time. */
117 assert(brw->vs.push_const_size <= 32);
118 }
119 }
120
121 const struct brw_tracked_state gen6_vs_constants = {
122 .dirty = {
123 .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
124 .brw = (BRW_NEW_BATCH |
125 BRW_NEW_VERTEX_PROGRAM),
126 .cache = CACHE_NEW_VS_PROG,
127 },
128 .prepare = gen6_prepare_vs_push_constants,
129 };
130
131 static void
132 upload_vs_state(struct brw_context *brw)
133 {
134 struct intel_context *intel = &brw->intel;
135
136 if (brw->vs.push_const_size == 0) {
137 /* Disable the push constant buffers. */
138 BEGIN_BATCH(5);
139 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
140 OUT_BATCH(0);
141 OUT_BATCH(0);
142 OUT_BATCH(0);
143 OUT_BATCH(0);
144 ADVANCE_BATCH();
145 } else {
146 BEGIN_BATCH(5);
147 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 |
148 GEN6_CONSTANT_BUFFER_0_ENABLE |
149 (5 - 2));
150 /* Pointer to the VS constant buffer. Covered by the set of
151 * state flags from gen6_prepare_wm_constants
152 */
153 OUT_BATCH(brw->vs.push_const_offset +
154 brw->vs.push_const_size - 1);
155 OUT_BATCH(0);
156 OUT_BATCH(0);
157 OUT_BATCH(0);
158 ADVANCE_BATCH();
159 }
160
161 BEGIN_BATCH(6);
162 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
163 OUT_BATCH(brw->vs.prog_offset);
164 OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT) |
165 GEN6_VS_FLOATING_POINT_MODE_ALT |
166 (brw->vs.nr_surfaces << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
167
168 if (brw->vs.prog_data->total_scratch) {
169 OUT_RELOC(brw->vs.scratch_bo,
170 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
171 ffs(brw->vs.prog_data->total_scratch) - 11);
172 } else {
173 OUT_BATCH(0);
174 }
175
176 OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) |
177 (brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
178 (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
179
180 OUT_BATCH(((brw->vs_max_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
181 GEN6_VS_STATISTICS_ENABLE |
182 GEN6_VS_ENABLE);
183 ADVANCE_BATCH();
184
185 /* Based on my reading of the simulator, the VS constants don't get
186 * pulled into the VS FF unit until an appropriate pipeline flush
187 * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
188 * references to them into a little FIFO. The flushes are common,
189 * but don't reliably happen between this and a 3DPRIMITIVE, causing
190 * the primitive to use the wrong constants. Then the FIFO
191 * containing the constant setup gets added to again on the next
192 * constants change, and eventually when a flush does happen the
193 * unit is overwhelmed by constant changes and dies.
194 *
195 * To avoid this, send a PIPE_CONTROL down the line that will
196 * update the unit immediately loading the constants. The flush
197 * type bits here were those set by the STATE_BASE_ADDRESS whose
198 * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
199 * bug reports that led to this workaround, and may be more than
200 * what is strictly required to avoid the issue.
201 */
202 BEGIN_BATCH(4);
203 OUT_BATCH(_3DSTATE_PIPE_CONTROL);
204 OUT_BATCH(PIPE_CONTROL_DEPTH_STALL |
205 PIPE_CONTROL_INSTRUCTION_FLUSH |
206 PIPE_CONTROL_STATE_CACHE_INVALIDATE);
207 OUT_BATCH(0); /* address */
208 OUT_BATCH(0); /* write data */
209 ADVANCE_BATCH();
210 }
211
212 const struct brw_tracked_state gen6_vs_state = {
213 .dirty = {
214 .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
215 .brw = (BRW_NEW_NR_VS_SURFACES |
216 BRW_NEW_URB_FENCE |
217 BRW_NEW_CONTEXT |
218 BRW_NEW_VERTEX_PROGRAM |
219 BRW_NEW_BATCH),
220 .cache = CACHE_NEW_VS_PROG
221 },
222 .emit = upload_vs_state,
223 };