i965/vec4: Add constructor of src_reg from a fixed hardware reg.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_vs_state.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "program/prog_parameter.h"
33 #include "program/prog_statevars.h"
34 #include "intel_batchbuffer.h"
35
36 void
37 gen6_upload_vec4_push_constants(struct brw_context *brw,
38 const struct gl_program *prog,
39 const struct brw_vec4_prog_data *prog_data,
40 struct brw_stage_state *stage_state,
41 enum state_struct_type type)
42 {
43 struct gl_context *ctx = &brw->ctx;
44
45 /* Updates the ParamaterValues[i] pointers for all parameters of the
46 * basic type of PROGRAM_STATE_VAR.
47 */
48 /* XXX: Should this happen somewhere before to get our state flag set? */
49 _mesa_load_state_parameters(ctx, prog->Parameters);
50
51 if (prog_data->nr_params == 0) {
52 stage_state->push_const_size = 0;
53 } else {
54 int params_uploaded;
55 float *param;
56 int i;
57
58 param = brw_state_batch(brw, type,
59 prog_data->nr_params * sizeof(float),
60 32, &stage_state->push_const_offset);
61
62 /* _NEW_PROGRAM_CONSTANTS
63 *
64 * Also _NEW_TRANSFORM -- we may reference clip planes other than as a
65 * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
66 * wouldn't be set for them.
67 */
68 for (i = 0; i < prog_data->nr_params; i++) {
69 param[i] = *prog_data->param[i];
70 }
71 params_uploaded = prog_data->nr_params / 4;
72
73 if (0) {
74 printf("Constant buffer:\n");
75 for (i = 0; i < params_uploaded; i++) {
76 float *buf = param + i * 4;
77 printf("%d: %f %f %f %f\n",
78 i, buf[0], buf[1], buf[2], buf[3]);
79 }
80 }
81
82 stage_state->push_const_size = (params_uploaded + 1) / 2;
83 /* We can only push 32 registers of constants at a time. */
84 assert(stage_state->push_const_size <= 32);
85 }
86 }
87
88 static void
89 gen6_upload_vs_push_constants(struct brw_context *brw)
90 {
91 struct brw_stage_state *stage_state = &brw->vs.base;
92
93 /* _BRW_NEW_VERTEX_PROGRAM */
94 const struct brw_vertex_program *vp =
95 brw_vertex_program_const(brw->vertex_program);
96 /* CACHE_NEW_VS_PROG */
97 const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
98
99 gen6_upload_vec4_push_constants(brw, &vp->program.Base, prog_data,
100 stage_state, AUB_TRACE_VS_CONSTANTS);
101 }
102
103 const struct brw_tracked_state gen6_vs_push_constants = {
104 .dirty = {
105 .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
106 .brw = (BRW_NEW_BATCH |
107 BRW_NEW_VERTEX_PROGRAM),
108 .cache = CACHE_NEW_VS_PROG,
109 },
110 .emit = gen6_upload_vs_push_constants,
111 };
112
113 static void
114 upload_vs_state(struct brw_context *brw)
115 {
116 struct gl_context *ctx = &brw->ctx;
117 const struct brw_stage_state *stage_state = &brw->vs.base;
118 uint32_t floating_point_mode = 0;
119
120 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
121 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
122 *
123 * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
124 * command that causes the VS Function Enable to toggle. Pipeline
125 * flush can be executed by sending a PIPE_CONTROL command with CS
126 * stall bit set and a post sync operation.
127 *
128 * Although we don't disable the VS during normal drawing, BLORP sometimes
129 * disables it. To be safe, do the flush here just in case.
130 */
131 intel_emit_post_sync_nonzero_flush(brw);
132
133 if (stage_state->push_const_size == 0) {
134 /* Disable the push constant buffers. */
135 BEGIN_BATCH(5);
136 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
137 OUT_BATCH(0);
138 OUT_BATCH(0);
139 OUT_BATCH(0);
140 OUT_BATCH(0);
141 ADVANCE_BATCH();
142 } else {
143 BEGIN_BATCH(5);
144 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 |
145 GEN6_CONSTANT_BUFFER_0_ENABLE |
146 (5 - 2));
147 /* Pointer to the VS constant buffer. Covered by the set of
148 * state flags from gen6_upload_vs_constants
149 */
150 OUT_BATCH(stage_state->push_const_offset +
151 stage_state->push_const_size - 1);
152 OUT_BATCH(0);
153 OUT_BATCH(0);
154 OUT_BATCH(0);
155 ADVANCE_BATCH();
156 }
157
158 /* Use ALT floating point mode for ARB vertex programs, because they
159 * require 0^0 == 1.
160 */
161 if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
162 floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
163
164 BEGIN_BATCH(6);
165 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
166 OUT_BATCH(stage_state->prog_offset);
167 OUT_BATCH(floating_point_mode |
168 ((ALIGN(stage_state->sampler_count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT) |
169 ((brw->vs.prog_data->base.base.binding_table.size_bytes / 4) <<
170 GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
171
172 if (brw->vs.prog_data->base.total_scratch) {
173 OUT_RELOC(stage_state->scratch_bo,
174 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
175 ffs(brw->vs.prog_data->base.total_scratch) - 11);
176 } else {
177 OUT_BATCH(0);
178 }
179
180 OUT_BATCH((brw->vs.prog_data->base.dispatch_grf_start_reg <<
181 GEN6_VS_DISPATCH_START_GRF_SHIFT) |
182 (brw->vs.prog_data->base.urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
183 (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
184
185 OUT_BATCH(((brw->max_vs_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
186 GEN6_VS_STATISTICS_ENABLE |
187 GEN6_VS_ENABLE);
188 ADVANCE_BATCH();
189
190 /* Based on my reading of the simulator, the VS constants don't get
191 * pulled into the VS FF unit until an appropriate pipeline flush
192 * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
193 * references to them into a little FIFO. The flushes are common,
194 * but don't reliably happen between this and a 3DPRIMITIVE, causing
195 * the primitive to use the wrong constants. Then the FIFO
196 * containing the constant setup gets added to again on the next
197 * constants change, and eventually when a flush does happen the
198 * unit is overwhelmed by constant changes and dies.
199 *
200 * To avoid this, send a PIPE_CONTROL down the line that will
201 * update the unit immediately loading the constants. The flush
202 * type bits here were those set by the STATE_BASE_ADDRESS whose
203 * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
204 * bug reports that led to this workaround, and may be more than
205 * what is strictly required to avoid the issue.
206 */
207 intel_emit_post_sync_nonzero_flush(brw);
208 brw_emit_pipe_control_flush(brw,
209 PIPE_CONTROL_DEPTH_STALL |
210 PIPE_CONTROL_INSTRUCTION_FLUSH |
211 PIPE_CONTROL_STATE_CACHE_INVALIDATE);
212 }
213
214 const struct brw_tracked_state gen6_vs_state = {
215 .dirty = {
216 .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
217 .brw = (BRW_NEW_CONTEXT |
218 BRW_NEW_VERTEX_PROGRAM |
219 BRW_NEW_BATCH |
220 BRW_NEW_PUSH_CONSTANT_ALLOCATION),
221 .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
222 },
223 .emit = upload_vs_state,
224 };