Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_vs_state.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "program/prog_parameter.h"
33 #include "program/prog_statevars.h"
34 #include "intel_batchbuffer.h"
35
36 static void
37 gen6_upload_vs_push_constants(struct brw_context *brw)
38 {
39 struct brw_stage_state *stage_state = &brw->vs.base;
40
41 /* _BRW_NEW_VERTEX_PROGRAM */
42 const struct brw_vertex_program *vp =
43 brw_vertex_program_const(brw->vertex_program);
44 /* BRW_NEW_VS_PROG_DATA */
45 const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
46
47 gen6_upload_push_constants(brw, &vp->program.Base, prog_data,
48 stage_state, AUB_TRACE_VS_CONSTANTS);
49
50 if (brw->gen >= 7) {
51 if (brw->gen == 7 && !brw->is_haswell && !brw->is_baytrail)
52 gen7_emit_vs_workaround_flush(brw);
53
54 gen7_upload_constant_state(brw, stage_state, true /* active */,
55 _3DSTATE_CONSTANT_VS);
56 }
57 }
58
59 const struct brw_tracked_state gen6_vs_push_constants = {
60 .dirty = {
61 .mesa = _NEW_PROGRAM_CONSTANTS |
62 _NEW_TRANSFORM,
63 .brw = BRW_NEW_BATCH |
64 BRW_NEW_PUSH_CONSTANT_ALLOCATION |
65 BRW_NEW_VERTEX_PROGRAM |
66 BRW_NEW_VS_PROG_DATA,
67 },
68 .emit = gen6_upload_vs_push_constants,
69 };
70
71 static void
72 upload_vs_state(struct brw_context *brw)
73 {
74 const struct brw_stage_state *stage_state = &brw->vs.base;
75 uint32_t floating_point_mode = 0;
76
77 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
78 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
79 *
80 * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
81 * command that causes the VS Function Enable to toggle. Pipeline
82 * flush can be executed by sending a PIPE_CONTROL command with CS
83 * stall bit set and a post sync operation.
84 *
85 * We've already done such a flush at the start of state upload, so we
86 * don't need to do another one here.
87 */
88
89 if (stage_state->push_const_size == 0) {
90 /* Disable the push constant buffers. */
91 BEGIN_BATCH(5);
92 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
93 OUT_BATCH(0);
94 OUT_BATCH(0);
95 OUT_BATCH(0);
96 OUT_BATCH(0);
97 ADVANCE_BATCH();
98 } else {
99 BEGIN_BATCH(5);
100 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 |
101 GEN6_CONSTANT_BUFFER_0_ENABLE |
102 (5 - 2));
103 /* Pointer to the VS constant buffer. Covered by the set of
104 * state flags from gen6_upload_vs_constants
105 */
106 OUT_BATCH(stage_state->push_const_offset +
107 stage_state->push_const_size - 1);
108 OUT_BATCH(0);
109 OUT_BATCH(0);
110 OUT_BATCH(0);
111 ADVANCE_BATCH();
112 }
113
114 if (brw->vs.prog_data->base.base.use_alt_mode)
115 floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
116
117 BEGIN_BATCH(6);
118 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
119 OUT_BATCH(stage_state->prog_offset);
120 OUT_BATCH(floating_point_mode |
121 ((ALIGN(stage_state->sampler_count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT) |
122 ((brw->vs.prog_data->base.base.binding_table.size_bytes / 4) <<
123 GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
124
125 if (brw->vs.prog_data->base.base.total_scratch) {
126 OUT_RELOC(stage_state->scratch_bo,
127 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
128 ffs(brw->vs.prog_data->base.base.total_scratch) - 11);
129 } else {
130 OUT_BATCH(0);
131 }
132
133 OUT_BATCH((brw->vs.prog_data->base.base.dispatch_grf_start_reg <<
134 GEN6_VS_DISPATCH_START_GRF_SHIFT) |
135 (brw->vs.prog_data->base.urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
136 (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
137
138 OUT_BATCH(((brw->max_vs_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
139 GEN6_VS_STATISTICS_ENABLE |
140 GEN6_VS_ENABLE);
141 ADVANCE_BATCH();
142
143 /* Based on my reading of the simulator, the VS constants don't get
144 * pulled into the VS FF unit until an appropriate pipeline flush
145 * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
146 * references to them into a little FIFO. The flushes are common,
147 * but don't reliably happen between this and a 3DPRIMITIVE, causing
148 * the primitive to use the wrong constants. Then the FIFO
149 * containing the constant setup gets added to again on the next
150 * constants change, and eventually when a flush does happen the
151 * unit is overwhelmed by constant changes and dies.
152 *
153 * To avoid this, send a PIPE_CONTROL down the line that will
154 * update the unit immediately loading the constants. The flush
155 * type bits here were those set by the STATE_BASE_ADDRESS whose
156 * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
157 * bug reports that led to this workaround, and may be more than
158 * what is strictly required to avoid the issue.
159 */
160 brw_emit_pipe_control_flush(brw,
161 PIPE_CONTROL_DEPTH_STALL |
162 PIPE_CONTROL_INSTRUCTION_INVALIDATE |
163 PIPE_CONTROL_STATE_CACHE_INVALIDATE);
164 }
165
166 const struct brw_tracked_state gen6_vs_state = {
167 .dirty = {
168 .mesa = _NEW_PROGRAM_CONSTANTS |
169 _NEW_TRANSFORM,
170 .brw = BRW_NEW_BATCH |
171 BRW_NEW_CONTEXT |
172 BRW_NEW_PUSH_CONSTANT_ALLOCATION |
173 BRW_NEW_VERTEX_PROGRAM |
174 BRW_NEW_VS_PROG_DATA,
175 },
176 .emit = upload_vs_state,
177 };