i965: new VS: use the VUE map to write out vertex attributes.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_vs_state.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "program/prog_parameter.h"
33 #include "program/prog_statevars.h"
34 #include "intel_batchbuffer.h"
35
36 static void
37 gen6_prepare_vs_push_constants(struct brw_context *brw)
38 {
39 struct intel_context *intel = &brw->intel;
40 struct gl_context *ctx = &intel->ctx;
41 /* _BRW_NEW_VERTEX_PROGRAM */
42 const struct brw_vertex_program *vp =
43 brw_vertex_program_const(brw->vertex_program);
44 unsigned int nr_params = brw->vs.prog_data->nr_params / 4;
45
46 if (brw->vertex_program->IsNVProgram)
47 _mesa_load_tracked_matrices(ctx);
48
49 /* Updates the ParamaterValues[i] pointers for all parameters of the
50 * basic type of PROGRAM_STATE_VAR.
51 */
52 /* XXX: Should this happen somewhere before to get our state flag set? */
53 _mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
54
55 /* CACHE_NEW_VS_PROG | _NEW_TRANSFORM */
56 if (brw->vs.prog_data->nr_params == 0 && !ctx->Transform.ClipPlanesEnabled) {
57 brw->vs.push_const_size = 0;
58 } else {
59 int params_uploaded = 0;
60 float *param;
61 int i;
62
63 param = brw_state_batch(brw, AUB_TRACE_VS_CONSTANTS,
64 (MAX_CLIP_PLANES + nr_params) *
65 4 * sizeof(float),
66 32, &brw->vs.push_const_offset);
67
68 /* This should be loaded like any other param, but it's ad-hoc
69 * until we redo the VS backend.
70 */
71 for (i = 0; i < MAX_CLIP_PLANES; i++) {
72 if (ctx->Transform.ClipPlanesEnabled & (1 << i)) {
73 memcpy(param, ctx->Transform._ClipUserPlane[i], 4 * sizeof(float));
74 param += 4;
75 params_uploaded++;
76 }
77 }
78 /* Align to a reg for convenience for brw_vs_emit.c */
79 if (params_uploaded & 1) {
80 param += 4;
81 params_uploaded++;
82 }
83
84 if (brw->vs.prog_data->uses_new_param_layout) {
85 for (i = 0; i < brw->vs.prog_data->nr_params; i++) {
86 *param = *brw->vs.prog_data->param[i];
87 param++;
88 }
89 params_uploaded += brw->vs.prog_data->nr_params / 4;
90 } else {
91 for (i = 0; i < vp->program.Base.Parameters->NumParameters; i++) {
92 if (brw->vs.constant_map[i] != -1) {
93 memcpy(param + brw->vs.constant_map[i] * 4,
94 vp->program.Base.Parameters->ParameterValues[i],
95 4 * sizeof(float));
96 params_uploaded++;
97 }
98 }
99 }
100
101 if (0) {
102 printf("VS constant buffer:\n");
103 for (i = 0; i < params_uploaded; i++) {
104 float *buf = param + i * 4;
105 printf("%d: %f %f %f %f\n",
106 i, buf[0], buf[1], buf[2], buf[3]);
107 }
108 }
109
110 brw->vs.push_const_size = (params_uploaded + 1) / 2;
111 /* We can only push 32 registers of constants at a time. */
112 assert(brw->vs.push_const_size <= 32);
113 }
114 }
115
116 const struct brw_tracked_state gen6_vs_constants = {
117 .dirty = {
118 .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
119 .brw = (BRW_NEW_BATCH |
120 BRW_NEW_VERTEX_PROGRAM),
121 .cache = CACHE_NEW_VS_PROG,
122 },
123 .prepare = gen6_prepare_vs_push_constants,
124 };
125
126 static void
127 upload_vs_state(struct brw_context *brw)
128 {
129 struct intel_context *intel = &brw->intel;
130
131 if (brw->vs.push_const_size == 0) {
132 /* Disable the push constant buffers. */
133 BEGIN_BATCH(5);
134 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
135 OUT_BATCH(0);
136 OUT_BATCH(0);
137 OUT_BATCH(0);
138 OUT_BATCH(0);
139 ADVANCE_BATCH();
140 } else {
141 BEGIN_BATCH(5);
142 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 |
143 GEN6_CONSTANT_BUFFER_0_ENABLE |
144 (5 - 2));
145 /* Pointer to the VS constant buffer. Covered by the set of
146 * state flags from gen6_prepare_wm_constants
147 */
148 OUT_BATCH(brw->vs.push_const_offset +
149 brw->vs.push_const_size - 1);
150 OUT_BATCH(0);
151 OUT_BATCH(0);
152 OUT_BATCH(0);
153 ADVANCE_BATCH();
154 }
155
156 BEGIN_BATCH(6);
157 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
158 OUT_BATCH(brw->vs.prog_offset);
159 OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT) |
160 GEN6_VS_FLOATING_POINT_MODE_ALT |
161 (brw->vs.nr_surfaces << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
162
163 if (brw->vs.prog_data->total_scratch) {
164 OUT_RELOC(brw->vs.scratch_bo,
165 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
166 ffs(brw->vs.prog_data->total_scratch) - 11);
167 } else {
168 OUT_BATCH(0);
169 }
170
171 OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) |
172 (brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
173 (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
174
175 OUT_BATCH(((brw->vs_max_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
176 GEN6_VS_STATISTICS_ENABLE |
177 GEN6_VS_ENABLE);
178 ADVANCE_BATCH();
179
180 /* Based on my reading of the simulator, the VS constants don't get
181 * pulled into the VS FF unit until an appropriate pipeline flush
182 * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
183 * references to them into a little FIFO. The flushes are common,
184 * but don't reliably happen between this and a 3DPRIMITIVE, causing
185 * the primitive to use the wrong constants. Then the FIFO
186 * containing the constant setup gets added to again on the next
187 * constants change, and eventually when a flush does happen the
188 * unit is overwhelmed by constant changes and dies.
189 *
190 * To avoid this, send a PIPE_CONTROL down the line that will
191 * update the unit immediately loading the constants. The flush
192 * type bits here were those set by the STATE_BASE_ADDRESS whose
193 * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
194 * bug reports that led to this workaround, and may be more than
195 * what is strictly required to avoid the issue.
196 */
197 BEGIN_BATCH(4);
198 OUT_BATCH(_3DSTATE_PIPE_CONTROL);
199 OUT_BATCH(PIPE_CONTROL_DEPTH_STALL |
200 PIPE_CONTROL_INSTRUCTION_FLUSH |
201 PIPE_CONTROL_STATE_CACHE_INVALIDATE);
202 OUT_BATCH(0); /* address */
203 OUT_BATCH(0); /* write data */
204 ADVANCE_BATCH();
205 }
206
207 const struct brw_tracked_state gen6_vs_state = {
208 .dirty = {
209 .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
210 .brw = (BRW_NEW_NR_VS_SURFACES |
211 BRW_NEW_URB_FENCE |
212 BRW_NEW_CONTEXT |
213 BRW_NEW_VERTEX_PROGRAM |
214 BRW_NEW_BATCH),
215 .cache = CACHE_NEW_VS_PROG
216 },
217 .emit = upload_vs_state,
218 };