i965/fs: Fix off-by-one region overlap comparison in copy propagation.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
28
29 #include "brw_context.h"
30 #include "brw_state.h"
31
32 #include "brw_blorp.h"
33
34 static bool
35 gen7_blorp_skip_urb_config(const struct brw_context *brw)
36 {
37 if (brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE))
38 return false;
39
40 /* Vertex buffer takes 24 bytes. As the size is expressed in 64 bytes,
41 * one will suffice, otherwise the setup can be any valid configuration.
42 */
43 return brw->urb.vsize > 0;
44 }
45
46 /* 3DSTATE_URB_VS
47 * 3DSTATE_URB_HS
48 * 3DSTATE_URB_DS
49 * 3DSTATE_URB_GS
50 *
51 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
52 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
53 *
54 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
55 * programmed in order for the programming of this state to be
56 * valid.
57 */
58 void
59 gen7_blorp_emit_urb_config(struct brw_context *brw)
60 {
61 /* URB allocations must be done in 8k chunks. */
62 const unsigned chunk_size_bytes = 8192;
63 const unsigned urb_size =
64 (brw->gen >= 8 || (brw->is_haswell && brw->gt == 3)) ? 32 : 16;
65 const unsigned push_constant_bytes = 1024 * urb_size;
66 const unsigned push_constant_chunks =
67 push_constant_bytes / chunk_size_bytes;
68 const unsigned vs_size = 1;
69 const unsigned vs_start = push_constant_chunks;
70 const unsigned vs_chunks =
71 DIV_ROUND_UP(brw->urb.min_vs_entries * vs_size * 64, chunk_size_bytes);
72
73 if (gen7_blorp_skip_urb_config(brw))
74 return;
75
76 brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
77
78 gen7_emit_push_constant_state(brw,
79 urb_size / 2 /* vs_size */,
80 0 /* hs_size */,
81 0 /* ds_size */,
82 0 /* gs_size */,
83 urb_size / 2 /* fs_size */);
84
85 gen7_emit_urb_state(brw,
86 brw->urb.min_vs_entries /* num_vs_entries */,
87 vs_size,
88 vs_start,
89 0 /* num_hs_entries */,
90 1 /* hs_size */,
91 vs_start + vs_chunks /* hs_start */,
92 0 /* num_ds_entries */,
93 1 /* ds_size */,
94 vs_start + vs_chunks /* ds_start */,
95 0 /* num_gs_entries */,
96 1 /* gs_size */,
97 vs_start + vs_chunks /* gs_start */);
98 }
99
100
101 /* 3DSTATE_BLEND_STATE_POINTERS */
102 void
103 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
104 uint32_t cc_blend_state_offset)
105 {
106 BEGIN_BATCH(2);
107 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
108 OUT_BATCH(cc_blend_state_offset | 1);
109 ADVANCE_BATCH();
110 }
111
112
113 /* 3DSTATE_CC_STATE_POINTERS */
114 void
115 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
116 uint32_t cc_state_offset)
117 {
118 BEGIN_BATCH(2);
119 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
120 OUT_BATCH(cc_state_offset | 1);
121 ADVANCE_BATCH();
122 }
123
124 void
125 gen7_blorp_emit_cc_viewport(struct brw_context *brw)
126 {
127 struct brw_cc_viewport *ccv;
128 uint32_t cc_vp_offset;
129
130 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
131 sizeof(*ccv), 32,
132 &cc_vp_offset);
133 ccv->min_depth = 0.0;
134 ccv->max_depth = 1.0;
135
136 BEGIN_BATCH(2);
137 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
138 OUT_BATCH(cc_vp_offset);
139 ADVANCE_BATCH();
140 }
141
142
143 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
144 *
145 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
146 */
147 static void
148 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
149 uint32_t depthstencil_offset)
150 {
151 BEGIN_BATCH(2);
152 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
153 OUT_BATCH(depthstencil_offset | 1);
154 ADVANCE_BATCH();
155 }
156
157
158 /* SURFACE_STATE for renderbuffer or texture surface (see
159 * brw_update_renderbuffer_surface and brw_update_texture_surface)
160 */
161 static uint32_t
162 gen7_blorp_emit_surface_state(struct brw_context *brw,
163 const struct brw_blorp_surface_info *surface,
164 uint32_t read_domains, uint32_t write_domain,
165 bool is_render_target)
166 {
167 uint32_t wm_surf_offset;
168 uint32_t width = surface->width;
169 uint32_t height = surface->height;
170 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
171 * color surfaces, width and height are measured in pixels; we don't need
172 * to divide them by 2 as we do for Gen6 (see
173 * gen6_blorp_emit_surface_state).
174 */
175 struct intel_mipmap_tree *mt = surface->mt;
176 uint32_t tile_x, tile_y;
177 const uint8_t mocs = GEN7_MOCS_L3;
178
179 uint32_t tiling = surface->map_stencil_as_y_tiled
180 ? I915_TILING_Y : mt->tiling;
181
182 uint32_t *surf = (uint32_t *)
183 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
184 memset(surf, 0, 8 * 4);
185
186 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
187 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
188 gen7_surface_tiling_mode(tiling);
189
190 if (surface->mt->valign == 4)
191 surf[0] |= GEN7_SURFACE_VALIGN_4;
192 if (surface->mt->halign == 8)
193 surf[0] |= GEN7_SURFACE_HALIGN_8;
194
195 if (surface->array_layout == ALL_SLICES_AT_EACH_LOD)
196 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
197 else
198 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
199
200 /* reloc */
201 surf[1] = brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) +
202 mt->bo->offset64;
203
204 /* Note that the low bits of these fields are missing, so
205 * there's the possibility of getting in trouble.
206 */
207 assert(tile_x % 4 == 0);
208 assert(tile_y % 2 == 0);
209 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
210 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
211 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
212
213 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
214 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
215
216 uint32_t pitch_bytes = mt->pitch;
217 if (surface->map_stencil_as_y_tiled)
218 pitch_bytes *= 2;
219 surf[3] = pitch_bytes - 1;
220
221 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
222 if (surface->mt->mcs_mt) {
223 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
224 is_render_target);
225 }
226
227 surf[7] = surface->mt->fast_clear_color_value;
228
229 if (brw->is_haswell) {
230 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
231 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
232 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
233 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
234 }
235
236 /* Emit relocation to surface contents */
237 drm_intel_bo_emit_reloc(brw->batch.bo,
238 wm_surf_offset + 4,
239 mt->bo,
240 surf[1] - mt->bo->offset64,
241 read_domains, write_domain);
242
243 gen7_check_surface_setup(surf, is_render_target);
244
245 return wm_surf_offset;
246 }
247
248
249 /* 3DSTATE_VS
250 *
251 * Disable vertex shader.
252 */
253 static void
254 gen7_blorp_emit_vs_disable(struct brw_context *brw)
255 {
256 BEGIN_BATCH(7);
257 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
258 OUT_BATCH(0);
259 OUT_BATCH(0);
260 OUT_BATCH(0);
261 OUT_BATCH(0);
262 OUT_BATCH(0);
263 OUT_BATCH(0);
264 ADVANCE_BATCH();
265
266 BEGIN_BATCH(6);
267 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
268 OUT_BATCH(0);
269 OUT_BATCH(0);
270 OUT_BATCH(0);
271 OUT_BATCH(0);
272 OUT_BATCH(0);
273 ADVANCE_BATCH();
274 }
275
276
277 /* 3DSTATE_HS
278 *
279 * Disable the hull shader.
280 */
281 static void
282 gen7_blorp_emit_hs_disable(struct brw_context *brw)
283 {
284 BEGIN_BATCH(7);
285 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
286 OUT_BATCH(0);
287 OUT_BATCH(0);
288 OUT_BATCH(0);
289 OUT_BATCH(0);
290 OUT_BATCH(0);
291 OUT_BATCH(0);
292 ADVANCE_BATCH();
293
294 BEGIN_BATCH(7);
295 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
296 OUT_BATCH(0);
297 OUT_BATCH(0);
298 OUT_BATCH(0);
299 OUT_BATCH(0);
300 OUT_BATCH(0);
301 OUT_BATCH(0);
302 ADVANCE_BATCH();
303 }
304
305
306 /* 3DSTATE_TE
307 *
308 * Disable the tesselation engine.
309 */
310 void
311 gen7_blorp_emit_te_disable(struct brw_context *brw)
312 {
313 BEGIN_BATCH(4);
314 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
315 OUT_BATCH(0);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 ADVANCE_BATCH();
319 }
320
321
322 /* 3DSTATE_DS
323 *
324 * Disable the domain shader.
325 */
326 static void
327 gen7_blorp_emit_ds_disable(struct brw_context *brw)
328 {
329 BEGIN_BATCH(7);
330 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
331 OUT_BATCH(0);
332 OUT_BATCH(0);
333 OUT_BATCH(0);
334 OUT_BATCH(0);
335 OUT_BATCH(0);
336 OUT_BATCH(0);
337 ADVANCE_BATCH();
338
339 BEGIN_BATCH(6);
340 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
341 OUT_BATCH(0);
342 OUT_BATCH(0);
343 OUT_BATCH(0);
344 OUT_BATCH(0);
345 OUT_BATCH(0);
346 ADVANCE_BATCH();
347 }
348
349 /* 3DSTATE_GS
350 *
351 * Disable the geometry shader.
352 */
353 static void
354 gen7_blorp_emit_gs_disable(struct brw_context *brw)
355 {
356 BEGIN_BATCH(7);
357 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
358 OUT_BATCH(0);
359 OUT_BATCH(0);
360 OUT_BATCH(0);
361 OUT_BATCH(0);
362 OUT_BATCH(0);
363 OUT_BATCH(0);
364 ADVANCE_BATCH();
365
366 /**
367 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
368 * Geometry > Geometry Shader > State:
369 *
370 * "Note: Because of corruption in IVB:GT2, software needs to flush the
371 * whole fixed function pipeline when the GS enable changes value in
372 * the 3DSTATE_GS."
373 *
374 * The hardware architects have clarified that in this context "flush the
375 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
376 * Stall" bit set.
377 */
378 if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
379 gen7_emit_cs_stall_flush(brw);
380
381 BEGIN_BATCH(7);
382 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
383 OUT_BATCH(0);
384 OUT_BATCH(0);
385 OUT_BATCH(0);
386 OUT_BATCH(0);
387 OUT_BATCH(0);
388 OUT_BATCH(0);
389 ADVANCE_BATCH();
390 brw->gs.enabled = false;
391 }
392
393 /* 3DSTATE_STREAMOUT
394 *
395 * Disable streamout.
396 */
397 static void
398 gen7_blorp_emit_streamout_disable(struct brw_context *brw)
399 {
400 BEGIN_BATCH(3);
401 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
402 OUT_BATCH(0);
403 OUT_BATCH(0);
404 ADVANCE_BATCH();
405 }
406
407
408 static void
409 gen7_blorp_emit_sf_config(struct brw_context *brw,
410 const struct brw_blorp_params *params)
411 {
412 /* 3DSTATE_SF
413 *
414 * Disable ViewportTransformEnable (dw1.1)
415 *
416 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
417 * Primitives Overview":
418 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
419 * use of screen- space coordinates).
420 *
421 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
422 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
423 *
424 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
425 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
426 * SOLID: Any triangle or rectangle object found to be front-facing
427 * is rendered as a solid object. This setting is required when
428 * (rendering rectangle (RECTLIST) objects.
429 */
430 {
431 BEGIN_BATCH(7);
432 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
433 OUT_BATCH(params->depth_format <<
434 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
435 OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
436 OUT_BATCH(0);
437 OUT_BATCH(0);
438 OUT_BATCH(0);
439 OUT_BATCH(0);
440 ADVANCE_BATCH();
441 }
442
443 /* 3DSTATE_SBE */
444 {
445 BEGIN_BATCH(14);
446 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
447 OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
448 params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
449 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
450 BRW_SF_URB_ENTRY_READ_OFFSET <<
451 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
452 for (int i = 0; i < 12; ++i)
453 OUT_BATCH(0);
454 ADVANCE_BATCH();
455 }
456 }
457
458
459 /**
460 * Disable thread dispatch (dw5.19) and enable the HiZ op.
461 */
462 static void
463 gen7_blorp_emit_wm_config(struct brw_context *brw,
464 const struct brw_blorp_params *params)
465 {
466 const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
467 uint32_t dw1 = 0, dw2 = 0;
468
469 switch (params->hiz_op) {
470 case GEN6_HIZ_OP_DEPTH_CLEAR:
471 dw1 |= GEN7_WM_DEPTH_CLEAR;
472 break;
473 case GEN6_HIZ_OP_DEPTH_RESOLVE:
474 dw1 |= GEN7_WM_DEPTH_RESOLVE;
475 break;
476 case GEN6_HIZ_OP_HIZ_RESOLVE:
477 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
478 break;
479 case GEN6_HIZ_OP_NONE:
480 break;
481 default:
482 unreachable("not reached");
483 }
484 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
485 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
486 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
487
488 if (params->wm_prog_data)
489 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
490
491 if (params->src.mt)
492 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
493
494 if (params->dst.num_samples > 1) {
495 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
496 if (prog_data && prog_data->persample_msaa_dispatch)
497 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
498 else
499 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
500 } else {
501 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
502 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
503 }
504
505 BEGIN_BATCH(3);
506 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
507 OUT_BATCH(dw1);
508 OUT_BATCH(dw2);
509 ADVANCE_BATCH();
510 }
511
512
513 /**
514 * 3DSTATE_PS
515 *
516 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
517 * that, thread dispatch info must still be specified.
518 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
519 * valid range for this field is [0x3, 0x2f].
520 * - A dispatch mode must be given; that is, at least one of the
521 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
522 * discovered through simulator error messages.
523 */
524 static void
525 gen7_blorp_emit_ps_config(struct brw_context *brw,
526 const struct brw_blorp_params *params)
527 {
528 const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
529 uint32_t dw2, dw4, dw5, ksp0, ksp2;
530 const int max_threads_shift = brw->is_haswell ?
531 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
532
533 dw2 = dw4 = dw5 = ksp0 = ksp2 = 0;
534 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
535
536 if (brw->is_haswell)
537 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
538 if (params->wm_prog_data) {
539 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
540
541 dw5 |= prog_data->first_curbe_grf_0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
542 dw5 |= prog_data->first_curbe_grf_2 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
543
544 ksp0 = params->wm_prog_kernel;
545 ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
546
547 if (params->wm_prog_data->dispatch_8)
548 dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
549 if (params->wm_prog_data->dispatch_16)
550 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
551 } else {
552 /* The hardware gets angry if we don't enable at least one dispatch
553 * mode, so just enable 16-pixel dispatch if we don't have a program.
554 */
555 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
556 }
557
558 if (params->src.mt)
559 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
560
561 dw4 |= params->fast_clear_op;
562
563 BEGIN_BATCH(8);
564 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
565 OUT_BATCH(ksp0);
566 OUT_BATCH(dw2);
567 OUT_BATCH(0);
568 OUT_BATCH(dw4);
569 OUT_BATCH(dw5);
570 OUT_BATCH(0); /* kernel 1 pointer */
571 OUT_BATCH(ksp2);
572 ADVANCE_BATCH();
573 }
574
575
576 void
577 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
578 uint32_t wm_bind_bo_offset)
579 {
580 BEGIN_BATCH(2);
581 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
582 OUT_BATCH(wm_bind_bo_offset);
583 ADVANCE_BATCH();
584 }
585
586
587 void
588 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
589 uint32_t sampler_offset)
590 {
591 BEGIN_BATCH(2);
592 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
593 OUT_BATCH(sampler_offset);
594 ADVANCE_BATCH();
595 }
596
597
598 void
599 gen7_blorp_emit_constant_ps(struct brw_context *brw,
600 uint32_t wm_push_const_offset)
601 {
602 const uint8_t mocs = GEN7_MOCS_L3;
603
604 /* Make sure the push constants fill an exact integer number of
605 * registers.
606 */
607 assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0);
608
609 /* There must be at least one register worth of push constant data. */
610 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
611
612 /* Enable push constant buffer 0. */
613 BEGIN_BATCH(7);
614 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
615 (7 - 2));
616 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
617 OUT_BATCH(0);
618 OUT_BATCH(wm_push_const_offset | mocs);
619 OUT_BATCH(0);
620 OUT_BATCH(0);
621 OUT_BATCH(0);
622 ADVANCE_BATCH();
623 }
624
625 void
626 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw)
627 {
628 BEGIN_BATCH(7);
629 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
630 OUT_BATCH(0);
631 OUT_BATCH(0);
632 OUT_BATCH(0);
633 OUT_BATCH(0);
634 OUT_BATCH(0);
635 OUT_BATCH(0);
636 ADVANCE_BATCH();
637 }
638
639 static void
640 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
641 const struct brw_blorp_params *params)
642 {
643 const uint8_t mocs = GEN7_MOCS_L3;
644 uint32_t surfwidth, surfheight;
645 uint32_t surftype;
646 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
647 unsigned int min_array_element;
648 GLenum gl_target = params->depth.mt->target;
649 unsigned int lod;
650
651 switch (gl_target) {
652 case GL_TEXTURE_CUBE_MAP_ARRAY:
653 case GL_TEXTURE_CUBE_MAP:
654 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
655 * situation, but experiments show that gl_Layer doesn't work when we do
656 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
657 * equivalent.
658 */
659 surftype = BRW_SURFACE_2D;
660 depth *= 6;
661 break;
662 default:
663 surftype = translate_tex_target(gl_target);
664 break;
665 }
666
667 min_array_element = params->depth.layer;
668 if (params->depth.mt->num_samples > 1) {
669 /* Convert physical layer to logical layer. */
670 min_array_element /= params->depth.mt->num_samples;
671 }
672
673 lod = params->depth.level - params->depth.mt->first_level;
674
675 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
676 /* HIZ ops for lod 0 may set the width & height a little
677 * larger to allow the fast depth clear to fit the hardware
678 * alignment requirements. (8x4)
679 */
680 surfwidth = params->depth.width;
681 surfheight = params->depth.height;
682 } else {
683 surfwidth = params->depth.mt->logical_width0;
684 surfheight = params->depth.mt->logical_height0;
685 }
686
687 /* 3DSTATE_DEPTH_BUFFER */
688 {
689 brw_emit_depth_stall_flushes(brw);
690
691 BEGIN_BATCH(7);
692 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
693 OUT_BATCH((params->depth.mt->pitch - 1) |
694 params->depth_format << 18 |
695 1 << 22 | /* hiz enable */
696 1 << 28 | /* depth write */
697 surftype << 29);
698 OUT_RELOC(params->depth.mt->bo,
699 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
700 0);
701 OUT_BATCH((surfwidth - 1) << 4 |
702 (surfheight - 1) << 18 |
703 lod);
704 OUT_BATCH(((depth - 1) << 21) |
705 (min_array_element << 10) |
706 mocs);
707 OUT_BATCH(0);
708 OUT_BATCH((depth - 1) << 21);
709 ADVANCE_BATCH();
710 }
711
712 /* 3DSTATE_HIER_DEPTH_BUFFER */
713 {
714 struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
715
716 BEGIN_BATCH(3);
717 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
718 OUT_BATCH((mocs << 25) |
719 (hiz_buf->pitch - 1));
720 OUT_RELOC(hiz_buf->bo,
721 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
722 0);
723 ADVANCE_BATCH();
724 }
725
726 /* 3DSTATE_STENCIL_BUFFER */
727 {
728 BEGIN_BATCH(3);
729 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
730 OUT_BATCH(0);
731 OUT_BATCH(0);
732 ADVANCE_BATCH();
733 }
734 }
735
736
737 static void
738 gen7_blorp_emit_depth_disable(struct brw_context *brw)
739 {
740 brw_emit_depth_stall_flushes(brw);
741
742 BEGIN_BATCH(7);
743 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
744 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
745 OUT_BATCH(0);
746 OUT_BATCH(0);
747 OUT_BATCH(0);
748 OUT_BATCH(0);
749 OUT_BATCH(0);
750 ADVANCE_BATCH();
751
752 BEGIN_BATCH(3);
753 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
754 OUT_BATCH(0);
755 OUT_BATCH(0);
756 ADVANCE_BATCH();
757
758 BEGIN_BATCH(3);
759 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
760 OUT_BATCH(0);
761 OUT_BATCH(0);
762 ADVANCE_BATCH();
763 }
764
765
766 /* 3DSTATE_CLEAR_PARAMS
767 *
768 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
769 * 3DSTATE_CLEAR_PARAMS:
770 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
771 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
772 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
773 */
774 void
775 gen7_blorp_emit_clear_params(struct brw_context *brw,
776 const struct brw_blorp_params *params)
777 {
778 BEGIN_BATCH(3);
779 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
780 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
781 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
782 ADVANCE_BATCH();
783 }
784
785
786 /* 3DPRIMITIVE */
787 void
788 gen7_blorp_emit_primitive(struct brw_context *brw,
789 const struct brw_blorp_params *params)
790 {
791 BEGIN_BATCH(7);
792 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
793 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
794 _3DPRIM_RECTLIST);
795 OUT_BATCH(3); /* vertex count per instance */
796 OUT_BATCH(0);
797 OUT_BATCH(params->num_layers); /* instance count */
798 OUT_BATCH(0);
799 OUT_BATCH(0);
800 ADVANCE_BATCH();
801 }
802
803
804 /**
805 * \copydoc gen6_blorp_exec()
806 */
807 void
808 gen7_blorp_exec(struct brw_context *brw,
809 const struct brw_blorp_params *params)
810 {
811 if (brw->gen >= 8)
812 return;
813
814 uint32_t cc_blend_state_offset = 0;
815 uint32_t cc_state_offset = 0;
816 uint32_t depthstencil_offset;
817 uint32_t wm_push_const_offset = 0;
818 uint32_t wm_bind_bo_offset = 0;
819
820 brw_upload_state_base_address(brw);
821
822 gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
823 gen6_emit_3dstate_sample_mask(brw,
824 params->dst.num_samples > 1 ?
825 (1 << params->dst.num_samples) - 1 : 1);
826 gen6_blorp_emit_vertices(brw, params);
827 gen7_blorp_emit_urb_config(brw);
828 if (params->wm_prog_data) {
829 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
830 cc_state_offset = gen6_blorp_emit_cc_state(brw);
831 gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
832 gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
833 }
834 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
835 gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
836 if (brw->use_resource_streamer)
837 gen7_disable_hw_binding_tables(brw);
838 if (params->wm_prog_data) {
839 uint32_t wm_surf_offset_renderbuffer;
840 uint32_t wm_surf_offset_texture = 0;
841 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
842 intel_miptree_used_for_rendering(params->dst.mt);
843 wm_surf_offset_renderbuffer =
844 gen7_blorp_emit_surface_state(brw, &params->dst,
845 I915_GEM_DOMAIN_RENDER,
846 I915_GEM_DOMAIN_RENDER,
847 true /* is_render_target */);
848 if (params->src.mt) {
849 wm_surf_offset_texture =
850 gen7_blorp_emit_surface_state(brw, &params->src,
851 I915_GEM_DOMAIN_SAMPLER, 0,
852 false /* is_render_target */);
853 }
854 wm_bind_bo_offset =
855 gen6_blorp_emit_binding_table(brw,
856 wm_surf_offset_renderbuffer,
857 wm_surf_offset_texture);
858 }
859 gen7_blorp_emit_vs_disable(brw);
860 gen7_blorp_emit_hs_disable(brw);
861 gen7_blorp_emit_te_disable(brw);
862 gen7_blorp_emit_ds_disable(brw);
863 gen7_blorp_emit_gs_disable(brw);
864 gen7_blorp_emit_streamout_disable(brw);
865 gen6_blorp_emit_clip_disable(brw);
866 gen7_blorp_emit_sf_config(brw, params);
867 gen7_blorp_emit_wm_config(brw, params);
868 if (params->wm_prog_data) {
869 gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
870 gen7_blorp_emit_constant_ps(brw, wm_push_const_offset);
871 } else {
872 gen7_blorp_emit_constant_ps_disable(brw);
873 }
874
875 if (params->src.mt) {
876 const uint32_t sampler_offset =
877 gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
878 gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
879 }
880
881 gen7_blorp_emit_ps_config(brw, params);
882 gen7_blorp_emit_cc_viewport(brw);
883
884 if (params->depth.mt)
885 gen7_blorp_emit_depth_stencil_config(brw, params);
886 else
887 gen7_blorp_emit_depth_disable(brw);
888 gen7_blorp_emit_clear_params(brw, params);
889 gen6_blorp_emit_drawing_rectangle(brw, params);
890 gen7_blorp_emit_primitive(brw, params);
891 }