2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
29 #include "brw_context.h"
30 #include "brw_state.h"
32 #include "brw_blorp.h"
35 gen7_blorp_skip_urb_config(const struct brw_context
*brw
)
37 if (brw
->ctx
.NewDriverState
& (BRW_NEW_CONTEXT
| BRW_NEW_URB_SIZE
))
40 /* Vertex buffer takes 24 bytes. As the size is expressed in 64 bytes,
41 * one will suffice, otherwise the setup can be any valid configuration.
43 return brw
->urb
.vsize
> 0;
51 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
52 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
54 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
55 * programmed in order for the programming of this state to be
59 gen7_blorp_emit_urb_config(struct brw_context
*brw
)
61 /* URB allocations must be done in 8k chunks. */
62 const unsigned chunk_size_bytes
= 8192;
63 const unsigned urb_size
=
64 (brw
->gen
>= 8 || (brw
->is_haswell
&& brw
->gt
== 3)) ? 32 : 16;
65 const unsigned push_constant_bytes
= 1024 * urb_size
;
66 const unsigned push_constant_chunks
=
67 push_constant_bytes
/ chunk_size_bytes
;
68 const unsigned vs_size
= 1;
69 const unsigned vs_start
= push_constant_chunks
;
70 const unsigned vs_chunks
=
71 DIV_ROUND_UP(brw
->urb
.min_vs_entries
* vs_size
* 64, chunk_size_bytes
);
73 if (gen7_blorp_skip_urb_config(brw
))
76 brw
->ctx
.NewDriverState
|= BRW_NEW_URB_SIZE
;
78 gen7_emit_push_constant_state(brw
,
79 urb_size
/ 2 /* vs_size */,
83 urb_size
/ 2 /* fs_size */);
85 gen7_emit_urb_state(brw
,
86 brw
->urb
.min_vs_entries
/* num_vs_entries */,
89 0 /* num_hs_entries */,
91 vs_start
+ vs_chunks
/* hs_start */,
92 0 /* num_ds_entries */,
94 vs_start
+ vs_chunks
/* ds_start */,
95 0 /* num_gs_entries */,
97 vs_start
+ vs_chunks
/* gs_start */);
101 /* 3DSTATE_BLEND_STATE_POINTERS */
103 gen7_blorp_emit_blend_state_pointer(struct brw_context
*brw
,
104 uint32_t cc_blend_state_offset
)
107 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS
<< 16 | (2 - 2));
108 OUT_BATCH(cc_blend_state_offset
| 1);
113 /* 3DSTATE_CC_STATE_POINTERS */
115 gen7_blorp_emit_cc_state_pointer(struct brw_context
*brw
,
116 uint32_t cc_state_offset
)
119 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
120 OUT_BATCH(cc_state_offset
| 1);
125 gen7_blorp_emit_cc_viewport(struct brw_context
*brw
)
127 struct brw_cc_viewport
*ccv
;
128 uint32_t cc_vp_offset
;
130 ccv
= (struct brw_cc_viewport
*)brw_state_batch(brw
, AUB_TRACE_CC_VP_STATE
,
133 ccv
->min_depth
= 0.0;
134 ccv
->max_depth
= 1.0;
137 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC
<< 16 | (2 - 2));
138 OUT_BATCH(cc_vp_offset
);
143 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
145 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
148 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context
*brw
,
149 uint32_t depthstencil_offset
)
152 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
<< 16 | (2 - 2));
153 OUT_BATCH(depthstencil_offset
| 1);
158 /* SURFACE_STATE for renderbuffer or texture surface (see
159 * brw_update_renderbuffer_surface and brw_update_texture_surface)
162 gen7_blorp_emit_surface_state(struct brw_context
*brw
,
163 const struct brw_blorp_surface_info
*surface
,
164 uint32_t read_domains
, uint32_t write_domain
,
165 bool is_render_target
)
167 uint32_t wm_surf_offset
;
168 uint32_t width
= surface
->width
;
169 uint32_t height
= surface
->height
;
170 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
171 * color surfaces, width and height are measured in pixels; we don't need
172 * to divide them by 2 as we do for Gen6 (see
173 * gen6_blorp_emit_surface_state).
175 struct intel_mipmap_tree
*mt
= surface
->mt
;
176 uint32_t tile_x
, tile_y
;
177 const uint8_t mocs
= GEN7_MOCS_L3
;
179 uint32_t tiling
= surface
->map_stencil_as_y_tiled
180 ? I915_TILING_Y
: mt
->tiling
;
182 uint32_t *surf
= (uint32_t *)
183 brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 8 * 4, 32, &wm_surf_offset
);
184 memset(surf
, 0, 8 * 4);
186 surf
[0] = BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
187 surface
->brw_surfaceformat
<< BRW_SURFACE_FORMAT_SHIFT
|
188 gen7_surface_tiling_mode(tiling
);
190 if (surface
->mt
->valign
== 4)
191 surf
[0] |= GEN7_SURFACE_VALIGN_4
;
192 if (surface
->mt
->halign
== 8)
193 surf
[0] |= GEN7_SURFACE_HALIGN_8
;
195 if (surface
->array_layout
== ALL_SLICES_AT_EACH_LOD
)
196 surf
[0] |= GEN7_SURFACE_ARYSPC_LOD0
;
198 surf
[0] |= GEN7_SURFACE_ARYSPC_FULL
;
201 surf
[1] = brw_blorp_compute_tile_offsets(surface
, &tile_x
, &tile_y
) +
204 /* Note that the low bits of these fields are missing, so
205 * there's the possibility of getting in trouble.
207 assert(tile_x
% 4 == 0);
208 assert(tile_y
% 2 == 0);
209 surf
[5] = SET_FIELD(tile_x
/ 4, BRW_SURFACE_X_OFFSET
) |
210 SET_FIELD(tile_y
/ 2, BRW_SURFACE_Y_OFFSET
) |
211 SET_FIELD(mocs
, GEN7_SURFACE_MOCS
);
213 surf
[2] = SET_FIELD(width
- 1, GEN7_SURFACE_WIDTH
) |
214 SET_FIELD(height
- 1, GEN7_SURFACE_HEIGHT
);
216 uint32_t pitch_bytes
= mt
->pitch
;
217 if (surface
->map_stencil_as_y_tiled
)
219 surf
[3] = pitch_bytes
- 1;
221 surf
[4] = gen7_surface_msaa_bits(surface
->num_samples
, surface
->msaa_layout
);
222 if (surface
->mt
->mcs_mt
) {
223 gen7_set_surface_mcs_info(brw
, surf
, wm_surf_offset
, surface
->mt
->mcs_mt
,
227 surf
[7] = surface
->mt
->fast_clear_color_value
;
229 if (brw
->is_haswell
) {
230 surf
[7] |= (SET_FIELD(HSW_SCS_RED
, GEN7_SURFACE_SCS_R
) |
231 SET_FIELD(HSW_SCS_GREEN
, GEN7_SURFACE_SCS_G
) |
232 SET_FIELD(HSW_SCS_BLUE
, GEN7_SURFACE_SCS_B
) |
233 SET_FIELD(HSW_SCS_ALPHA
, GEN7_SURFACE_SCS_A
));
236 /* Emit relocation to surface contents */
237 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
240 surf
[1] - mt
->bo
->offset64
,
241 read_domains
, write_domain
);
243 gen7_check_surface_setup(surf
, is_render_target
);
245 return wm_surf_offset
;
251 * Disable vertex shader.
254 gen7_blorp_emit_vs_disable(struct brw_context
*brw
)
257 OUT_BATCH(_3DSTATE_CONSTANT_VS
<< 16 | (7 - 2));
267 OUT_BATCH(_3DSTATE_VS
<< 16 | (6 - 2));
279 * Disable the hull shader.
282 gen7_blorp_emit_hs_disable(struct brw_context
*brw
)
285 OUT_BATCH(_3DSTATE_CONSTANT_HS
<< 16 | (7 - 2));
295 OUT_BATCH(_3DSTATE_HS
<< 16 | (7 - 2));
308 * Disable the tesselation engine.
311 gen7_blorp_emit_te_disable(struct brw_context
*brw
)
314 OUT_BATCH(_3DSTATE_TE
<< 16 | (4 - 2));
324 * Disable the domain shader.
327 gen7_blorp_emit_ds_disable(struct brw_context
*brw
)
330 OUT_BATCH(_3DSTATE_CONSTANT_DS
<< 16 | (7 - 2));
340 OUT_BATCH(_3DSTATE_DS
<< 16 | (6 - 2));
351 * Disable the geometry shader.
354 gen7_blorp_emit_gs_disable(struct brw_context
*brw
)
357 OUT_BATCH(_3DSTATE_CONSTANT_GS
<< 16 | (7 - 2));
367 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
368 * Geometry > Geometry Shader > State:
370 * "Note: Because of corruption in IVB:GT2, software needs to flush the
371 * whole fixed function pipeline when the GS enable changes value in
374 * The hardware architects have clarified that in this context "flush the
375 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
378 if (brw
->gen
< 8 && !brw
->is_haswell
&& brw
->gt
== 2 && brw
->gs
.enabled
)
379 gen7_emit_cs_stall_flush(brw
);
382 OUT_BATCH(_3DSTATE_GS
<< 16 | (7 - 2));
390 brw
->gs
.enabled
= false;
398 gen7_blorp_emit_streamout_disable(struct brw_context
*brw
)
401 OUT_BATCH(_3DSTATE_STREAMOUT
<< 16 | (3 - 2));
409 gen7_blorp_emit_sf_config(struct brw_context
*brw
,
410 const struct brw_blorp_params
*params
)
414 * Disable ViewportTransformEnable (dw1.1)
416 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
417 * Primitives Overview":
418 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
419 * use of screen- space coordinates).
421 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
422 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
424 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
425 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
426 * SOLID: Any triangle or rectangle object found to be front-facing
427 * is rendered as a solid object. This setting is required when
428 * (rendering rectangle (RECTLIST) objects.
432 OUT_BATCH(_3DSTATE_SF
<< 16 | (7 - 2));
433 OUT_BATCH(params
->depth_format
<<
434 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT
);
435 OUT_BATCH(params
->dst
.num_samples
> 1 ? GEN6_SF_MSRAST_ON_PATTERN
: 0);
446 OUT_BATCH(_3DSTATE_SBE
<< 16 | (14 - 2));
447 OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE
|
448 params
->num_varyings
<< GEN7_SBE_NUM_OUTPUTS_SHIFT
|
449 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT
|
450 BRW_SF_URB_ENTRY_READ_OFFSET
<<
451 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT
);
452 for (int i
= 0; i
< 12; ++i
)
460 * Disable thread dispatch (dw5.19) and enable the HiZ op.
463 gen7_blorp_emit_wm_config(struct brw_context
*brw
,
464 const struct brw_blorp_params
*params
)
466 const struct brw_blorp_prog_data
*prog_data
= params
->wm_prog_data
;
467 uint32_t dw1
= 0, dw2
= 0;
469 switch (params
->hiz_op
) {
470 case GEN6_HIZ_OP_DEPTH_CLEAR
:
471 dw1
|= GEN7_WM_DEPTH_CLEAR
;
473 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
474 dw1
|= GEN7_WM_DEPTH_RESOLVE
;
476 case GEN6_HIZ_OP_HIZ_RESOLVE
:
477 dw1
|= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE
;
479 case GEN6_HIZ_OP_NONE
:
482 unreachable("not reached");
484 dw1
|= GEN7_WM_LINE_AA_WIDTH_1_0
;
485 dw1
|= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5
;
486 dw1
|= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT
; /* No interp */
488 if (params
->wm_prog_data
)
489 dw1
|= GEN7_WM_DISPATCH_ENABLE
; /* We are rendering */
492 dw1
|= GEN7_WM_KILL_ENABLE
; /* TODO: temporarily smash on */
494 if (params
->dst
.num_samples
> 1) {
495 dw1
|= GEN7_WM_MSRAST_ON_PATTERN
;
496 if (prog_data
&& prog_data
->persample_msaa_dispatch
)
497 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
499 dw2
|= GEN7_WM_MSDISPMODE_PERPIXEL
;
501 dw1
|= GEN7_WM_MSRAST_OFF_PIXEL
;
502 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
506 OUT_BATCH(_3DSTATE_WM
<< 16 | (3 - 2));
516 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
517 * that, thread dispatch info must still be specified.
518 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
519 * valid range for this field is [0x3, 0x2f].
520 * - A dispatch mode must be given; that is, at least one of the
521 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
522 * discovered through simulator error messages.
525 gen7_blorp_emit_ps_config(struct brw_context
*brw
,
526 const struct brw_blorp_params
*params
)
528 const struct brw_blorp_prog_data
*prog_data
= params
->wm_prog_data
;
529 uint32_t dw2
, dw4
, dw5
, ksp0
, ksp2
;
530 const int max_threads_shift
= brw
->is_haswell
?
531 HSW_PS_MAX_THREADS_SHIFT
: IVB_PS_MAX_THREADS_SHIFT
;
533 dw2
= dw4
= dw5
= ksp0
= ksp2
= 0;
534 dw4
|= (brw
->max_wm_threads
- 1) << max_threads_shift
;
537 dw4
|= SET_FIELD(1, HSW_PS_SAMPLE_MASK
); /* 1 sample for now */
538 if (params
->wm_prog_data
) {
539 dw4
|= GEN7_PS_PUSH_CONSTANT_ENABLE
;
541 dw5
|= prog_data
->first_curbe_grf_0
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_0
;
542 dw5
|= prog_data
->first_curbe_grf_2
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_2
;
544 ksp0
= params
->wm_prog_kernel
;
545 ksp2
= params
->wm_prog_kernel
+ params
->wm_prog_data
->ksp_offset_2
;
547 if (params
->wm_prog_data
->dispatch_8
)
548 dw4
|= GEN7_PS_8_DISPATCH_ENABLE
;
549 if (params
->wm_prog_data
->dispatch_16
)
550 dw4
|= GEN7_PS_16_DISPATCH_ENABLE
;
552 /* The hardware gets angry if we don't enable at least one dispatch
553 * mode, so just enable 16-pixel dispatch if we don't have a program.
555 dw4
|= GEN7_PS_16_DISPATCH_ENABLE
;
559 dw2
|= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT
; /* Up to 4 samplers */
561 dw4
|= params
->fast_clear_op
;
564 OUT_BATCH(_3DSTATE_PS
<< 16 | (8 - 2));
570 OUT_BATCH(0); /* kernel 1 pointer */
577 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context
*brw
,
578 uint32_t wm_bind_bo_offset
)
581 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS
<< 16 | (2 - 2));
582 OUT_BATCH(wm_bind_bo_offset
);
588 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context
*brw
,
589 uint32_t sampler_offset
)
592 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS
<< 16 | (2 - 2));
593 OUT_BATCH(sampler_offset
);
599 gen7_blorp_emit_constant_ps(struct brw_context
*brw
,
600 uint32_t wm_push_const_offset
)
602 const uint8_t mocs
= GEN7_MOCS_L3
;
604 /* Make sure the push constants fill an exact integer number of
607 assert(sizeof(struct brw_blorp_wm_push_constants
) % 32 == 0);
609 /* There must be at least one register worth of push constant data. */
610 assert(BRW_BLORP_NUM_PUSH_CONST_REGS
> 0);
612 /* Enable push constant buffer 0. */
614 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 |
616 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS
);
618 OUT_BATCH(wm_push_const_offset
| mocs
);
626 gen7_blorp_emit_constant_ps_disable(struct brw_context
*brw
)
629 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 | (7 - 2));
640 gen7_blorp_emit_depth_stencil_config(struct brw_context
*brw
,
641 const struct brw_blorp_params
*params
)
643 const uint8_t mocs
= GEN7_MOCS_L3
;
644 uint32_t surfwidth
, surfheight
;
646 unsigned int depth
= MAX2(params
->depth
.mt
->logical_depth0
, 1);
647 unsigned int min_array_element
;
648 GLenum gl_target
= params
->depth
.mt
->target
;
652 case GL_TEXTURE_CUBE_MAP_ARRAY
:
653 case GL_TEXTURE_CUBE_MAP
:
654 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
655 * situation, but experiments show that gl_Layer doesn't work when we do
656 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
659 surftype
= BRW_SURFACE_2D
;
663 surftype
= translate_tex_target(gl_target
);
667 min_array_element
= params
->depth
.layer
;
668 if (params
->depth
.mt
->num_samples
> 1) {
669 /* Convert physical layer to logical layer. */
670 min_array_element
/= params
->depth
.mt
->num_samples
;
673 lod
= params
->depth
.level
- params
->depth
.mt
->first_level
;
675 if (params
->hiz_op
!= GEN6_HIZ_OP_NONE
&& lod
== 0) {
676 /* HIZ ops for lod 0 may set the width & height a little
677 * larger to allow the fast depth clear to fit the hardware
678 * alignment requirements. (8x4)
680 surfwidth
= params
->depth
.width
;
681 surfheight
= params
->depth
.height
;
683 surfwidth
= params
->depth
.mt
->logical_width0
;
684 surfheight
= params
->depth
.mt
->logical_height0
;
687 /* 3DSTATE_DEPTH_BUFFER */
689 brw_emit_depth_stall_flushes(brw
);
692 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
693 OUT_BATCH((params
->depth
.mt
->pitch
- 1) |
694 params
->depth_format
<< 18 |
695 1 << 22 | /* hiz enable */
696 1 << 28 | /* depth write */
698 OUT_RELOC(params
->depth
.mt
->bo
,
699 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
701 OUT_BATCH((surfwidth
- 1) << 4 |
702 (surfheight
- 1) << 18 |
704 OUT_BATCH(((depth
- 1) << 21) |
705 (min_array_element
<< 10) |
708 OUT_BATCH((depth
- 1) << 21);
712 /* 3DSTATE_HIER_DEPTH_BUFFER */
714 struct intel_miptree_aux_buffer
*hiz_buf
= params
->depth
.mt
->hiz_buf
;
717 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
718 OUT_BATCH((mocs
<< 25) |
719 (hiz_buf
->pitch
- 1));
720 OUT_RELOC(hiz_buf
->bo
,
721 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
726 /* 3DSTATE_STENCIL_BUFFER */
729 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
738 gen7_blorp_emit_depth_disable(struct brw_context
*brw
)
740 brw_emit_depth_stall_flushes(brw
);
743 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
744 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT
<< 18 | (BRW_SURFACE_NULL
<< 29));
753 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16 | (3 - 2));
759 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER
<< 16 | (3 - 2));
766 /* 3DSTATE_CLEAR_PARAMS
768 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
769 * 3DSTATE_CLEAR_PARAMS:
770 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
771 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
772 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
775 gen7_blorp_emit_clear_params(struct brw_context
*brw
,
776 const struct brw_blorp_params
*params
)
779 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS
<< 16 | (3 - 2));
780 OUT_BATCH(params
->depth
.mt
? params
->depth
.mt
->depth_clear_value
: 0);
781 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID
);
788 gen7_blorp_emit_primitive(struct brw_context
*brw
,
789 const struct brw_blorp_params
*params
)
792 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
793 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL
|
795 OUT_BATCH(3); /* vertex count per instance */
797 OUT_BATCH(params
->num_layers
); /* instance count */
805 * \copydoc gen6_blorp_exec()
808 gen7_blorp_exec(struct brw_context
*brw
,
809 const struct brw_blorp_params
*params
)
814 uint32_t cc_blend_state_offset
= 0;
815 uint32_t cc_state_offset
= 0;
816 uint32_t depthstencil_offset
;
817 uint32_t wm_push_const_offset
= 0;
818 uint32_t wm_bind_bo_offset
= 0;
820 brw_upload_state_base_address(brw
);
822 gen6_emit_3dstate_multisample(brw
, params
->dst
.num_samples
);
823 gen6_emit_3dstate_sample_mask(brw
,
824 params
->dst
.num_samples
> 1 ?
825 (1 << params
->dst
.num_samples
) - 1 : 1);
826 gen6_blorp_emit_vertices(brw
, params
);
827 gen7_blorp_emit_urb_config(brw
);
828 if (params
->wm_prog_data
) {
829 cc_blend_state_offset
= gen6_blorp_emit_blend_state(brw
, params
);
830 cc_state_offset
= gen6_blorp_emit_cc_state(brw
);
831 gen7_blorp_emit_blend_state_pointer(brw
, cc_blend_state_offset
);
832 gen7_blorp_emit_cc_state_pointer(brw
, cc_state_offset
);
834 depthstencil_offset
= gen6_blorp_emit_depth_stencil_state(brw
, params
);
835 gen7_blorp_emit_depth_stencil_state_pointers(brw
, depthstencil_offset
);
836 if (brw
->use_resource_streamer
)
837 gen7_disable_hw_binding_tables(brw
);
838 if (params
->wm_prog_data
) {
839 uint32_t wm_surf_offset_renderbuffer
;
840 uint32_t wm_surf_offset_texture
= 0;
841 wm_push_const_offset
= gen6_blorp_emit_wm_constants(brw
, params
);
842 intel_miptree_used_for_rendering(params
->dst
.mt
);
843 wm_surf_offset_renderbuffer
=
844 gen7_blorp_emit_surface_state(brw
, ¶ms
->dst
,
845 I915_GEM_DOMAIN_RENDER
,
846 I915_GEM_DOMAIN_RENDER
,
847 true /* is_render_target */);
848 if (params
->src
.mt
) {
849 wm_surf_offset_texture
=
850 gen7_blorp_emit_surface_state(brw
, ¶ms
->src
,
851 I915_GEM_DOMAIN_SAMPLER
, 0,
852 false /* is_render_target */);
855 gen6_blorp_emit_binding_table(brw
,
856 wm_surf_offset_renderbuffer
,
857 wm_surf_offset_texture
);
859 gen7_blorp_emit_vs_disable(brw
);
860 gen7_blorp_emit_hs_disable(brw
);
861 gen7_blorp_emit_te_disable(brw
);
862 gen7_blorp_emit_ds_disable(brw
);
863 gen7_blorp_emit_gs_disable(brw
);
864 gen7_blorp_emit_streamout_disable(brw
);
865 gen6_blorp_emit_clip_disable(brw
);
866 gen7_blorp_emit_sf_config(brw
, params
);
867 gen7_blorp_emit_wm_config(brw
, params
);
868 if (params
->wm_prog_data
) {
869 gen7_blorp_emit_binding_table_pointers_ps(brw
, wm_bind_bo_offset
);
870 gen7_blorp_emit_constant_ps(brw
, wm_push_const_offset
);
872 gen7_blorp_emit_constant_ps_disable(brw
);
875 if (params
->src
.mt
) {
876 const uint32_t sampler_offset
=
877 gen6_blorp_emit_sampler_state(brw
, BRW_MAPFILTER_LINEAR
, 0, true);
878 gen7_blorp_emit_sampler_state_pointers_ps(brw
, sampler_offset
);
881 gen7_blorp_emit_ps_config(brw
, params
);
882 gen7_blorp_emit_cc_viewport(brw
);
884 if (params
->depth
.mt
)
885 gen7_blorp_emit_depth_stencil_config(brw
, params
);
887 gen7_blorp_emit_depth_disable(brw
);
888 gen7_blorp_emit_clear_params(brw
, params
);
889 gen6_blorp_emit_drawing_rectangle(brw
, params
);
890 gen7_blorp_emit_primitive(brw
, params
);