i965/miptree: Use the isl helpers for creating aux surfaces
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
28
29 #include "brw_context.h"
30 #include "brw_state.h"
31
32 #include "brw_blorp.h"
33
34 /* Once vertex fetcher has written full VUE entries with complete
35 * header the space requirement is as follows per vertex (in bytes):
36 *
37 * Header Position Program constants
38 * +--------+------------+-------------------+
39 * | 16 | 16 | n x 16 |
40 * +--------+------------+-------------------+
41 *
42 * where 'n' stands for number of varying inputs expressed as vec4s.
43 *
44 * The URB size is in turn expressed in 64 bytes (512 bits).
45 */
46 static unsigned
47 gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
48 {
49 const unsigned num_varyings =
50 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
51 const unsigned total_needed = 16 + 16 + num_varyings * 16;
52
53 return DIV_ROUND_UP(total_needed, 64);
54 }
55
56 /* 3DSTATE_URB_VS
57 * 3DSTATE_URB_HS
58 * 3DSTATE_URB_DS
59 * 3DSTATE_URB_GS
60 *
61 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
62 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
63 *
64 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
65 * programmed in order for the programming of this state to be
66 * valid.
67 */
68 void
69 gen7_blorp_emit_urb_config(struct brw_context *brw,
70 const struct brw_blorp_params *params)
71 {
72 const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params);
73
74 if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
75 brw->urb.vsize >= vs_entry_size)
76 return;
77
78 brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
79
80 gen7_upload_urb(brw, vs_entry_size, false, false);
81 }
82
83
84 /* 3DSTATE_BLEND_STATE_POINTERS */
85 void
86 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
87 uint32_t cc_blend_state_offset)
88 {
89 BEGIN_BATCH(2);
90 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
91 OUT_BATCH(cc_blend_state_offset | 1);
92 ADVANCE_BATCH();
93 }
94
95
96 /* 3DSTATE_CC_STATE_POINTERS */
97 void
98 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
99 uint32_t cc_state_offset)
100 {
101 BEGIN_BATCH(2);
102 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
103 OUT_BATCH(cc_state_offset | 1);
104 ADVANCE_BATCH();
105 }
106
107 void
108 gen7_blorp_emit_cc_viewport(struct brw_context *brw)
109 {
110 struct brw_cc_viewport *ccv;
111 uint32_t cc_vp_offset;
112
113 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
114 sizeof(*ccv), 32,
115 &cc_vp_offset);
116 ccv->min_depth = 0.0;
117 ccv->max_depth = 1.0;
118
119 BEGIN_BATCH(2);
120 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
121 OUT_BATCH(cc_vp_offset);
122 ADVANCE_BATCH();
123 }
124
125
126 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
127 *
128 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
129 */
130 static void
131 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
132 uint32_t depthstencil_offset)
133 {
134 BEGIN_BATCH(2);
135 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
136 OUT_BATCH(depthstencil_offset | 1);
137 ADVANCE_BATCH();
138 }
139
140
141 /* Hardware seems to try to fetch the constants even though the corresponding
142 * stage gets disabled. Therefore make sure the settings for the constant
143 * buffer are valid.
144 */
145 static void
146 gen7_blorp_disable_constant_state(struct brw_context *brw,
147 unsigned opcode)
148 {
149 BEGIN_BATCH(7);
150 OUT_BATCH(opcode << 16 | (7 - 2));
151 OUT_BATCH(0);
152 OUT_BATCH(0);
153 OUT_BATCH(0);
154 OUT_BATCH(0);
155 OUT_BATCH(0);
156 OUT_BATCH(0);
157 ADVANCE_BATCH();
158 }
159
160 /* 3DSTATE_VS
161 *
162 * Disable vertex shader.
163 */
164 static void
165 gen7_blorp_emit_vs_disable(struct brw_context *brw)
166 {
167 BEGIN_BATCH(6);
168 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
169 OUT_BATCH(0);
170 OUT_BATCH(0);
171 OUT_BATCH(0);
172 OUT_BATCH(0);
173 OUT_BATCH(0);
174 ADVANCE_BATCH();
175 }
176
177
178 /* 3DSTATE_HS
179 *
180 * Disable the hull shader.
181 */
182 static void
183 gen7_blorp_emit_hs_disable(struct brw_context *brw)
184 {
185 BEGIN_BATCH(7);
186 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
187 OUT_BATCH(0);
188 OUT_BATCH(0);
189 OUT_BATCH(0);
190 OUT_BATCH(0);
191 OUT_BATCH(0);
192 OUT_BATCH(0);
193 ADVANCE_BATCH();
194 }
195
196
197 /* 3DSTATE_TE
198 *
199 * Disable the tesselation engine.
200 */
201 void
202 gen7_blorp_emit_te_disable(struct brw_context *brw)
203 {
204 BEGIN_BATCH(4);
205 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
206 OUT_BATCH(0);
207 OUT_BATCH(0);
208 OUT_BATCH(0);
209 ADVANCE_BATCH();
210 }
211
212
213 /* 3DSTATE_DS
214 *
215 * Disable the domain shader.
216 */
217 static void
218 gen7_blorp_emit_ds_disable(struct brw_context *brw)
219 {
220 BEGIN_BATCH(6);
221 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
222 OUT_BATCH(0);
223 OUT_BATCH(0);
224 OUT_BATCH(0);
225 OUT_BATCH(0);
226 OUT_BATCH(0);
227 ADVANCE_BATCH();
228 }
229
230 /* 3DSTATE_GS
231 *
232 * Disable the geometry shader.
233 */
234 static void
235 gen7_blorp_emit_gs_disable(struct brw_context *brw)
236 {
237 /**
238 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
239 * Geometry > Geometry Shader > State:
240 *
241 * "Note: Because of corruption in IVB:GT2, software needs to flush the
242 * whole fixed function pipeline when the GS enable changes value in
243 * the 3DSTATE_GS."
244 *
245 * The hardware architects have clarified that in this context "flush the
246 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
247 * Stall" bit set.
248 */
249 if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
250 gen7_emit_cs_stall_flush(brw);
251
252 BEGIN_BATCH(7);
253 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
254 OUT_BATCH(0);
255 OUT_BATCH(0);
256 OUT_BATCH(0);
257 OUT_BATCH(0);
258 OUT_BATCH(0);
259 OUT_BATCH(0);
260 ADVANCE_BATCH();
261 brw->gs.enabled = false;
262 }
263
264 /* 3DSTATE_STREAMOUT
265 *
266 * Disable streamout.
267 */
268 static void
269 gen7_blorp_emit_streamout_disable(struct brw_context *brw)
270 {
271 BEGIN_BATCH(3);
272 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
273 OUT_BATCH(0);
274 OUT_BATCH(0);
275 ADVANCE_BATCH();
276 }
277
278
279 static void
280 gen7_blorp_emit_sf_config(struct brw_context *brw,
281 const struct brw_blorp_params *params)
282 {
283 /* 3DSTATE_SF
284 *
285 * Disable ViewportTransformEnable (dw1.1)
286 *
287 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
288 * Primitives Overview":
289 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
290 * use of screen- space coordinates).
291 *
292 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
293 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
294 *
295 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
296 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
297 * SOLID: Any triangle or rectangle object found to be front-facing
298 * is rendered as a solid object. This setting is required when
299 * (rendering rectangle (RECTLIST) objects.
300 */
301 {
302 BEGIN_BATCH(7);
303 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
304 OUT_BATCH(params->depth_format <<
305 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
306 OUT_BATCH(params->dst.surf.samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
307 OUT_BATCH(0);
308 OUT_BATCH(0);
309 OUT_BATCH(0);
310 OUT_BATCH(0);
311 ADVANCE_BATCH();
312 }
313
314 /* 3DSTATE_SBE */
315 {
316 const unsigned num_varyings =
317 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
318 const unsigned urb_read_length =
319 brw_blorp_get_urb_length(params->wm_prog_data);
320
321 BEGIN_BATCH(14);
322 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
323
324 /* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the
325 * vertex data coming from vertex fetcher is taken as unmodified
326 * (i.e., passed through). Vertex shader state is disabled and vertex
327 * fetcher builds complete vertex entries including VUE header.
328 * This is for unknown reason really needed to be disabled when more
329 * than one vec4 worth of vertex attributes are needed.
330 */
331 OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
332 urb_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
333 BRW_SF_URB_ENTRY_READ_OFFSET <<
334 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
335 for (int i = 0; i < 9; ++i)
336 OUT_BATCH(0);
337 OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0);
338 OUT_BATCH(0);
339 OUT_BATCH(0);
340 ADVANCE_BATCH();
341 }
342 }
343
344
345 /**
346 * Disable thread dispatch (dw5.19) and enable the HiZ op.
347 */
348 static void
349 gen7_blorp_emit_wm_config(struct brw_context *brw,
350 const struct brw_blorp_params *params)
351 {
352 const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
353 uint32_t dw1 = 0, dw2 = 0;
354
355 switch (params->hiz_op) {
356 case GEN6_HIZ_OP_DEPTH_CLEAR:
357 dw1 |= GEN7_WM_DEPTH_CLEAR;
358 break;
359 case GEN6_HIZ_OP_DEPTH_RESOLVE:
360 dw1 |= GEN7_WM_DEPTH_RESOLVE;
361 break;
362 case GEN6_HIZ_OP_HIZ_RESOLVE:
363 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
364 break;
365 case GEN6_HIZ_OP_NONE:
366 break;
367 default:
368 unreachable("not reached");
369 }
370 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
371 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
372 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
373
374 if (params->wm_prog_data)
375 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
376
377 if (params->src.mt)
378 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
379
380 if (params->dst.surf.samples > 1) {
381 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
382 if (prog_data && prog_data->persample_msaa_dispatch)
383 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
384 else
385 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
386 } else {
387 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
388 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
389 }
390
391 BEGIN_BATCH(3);
392 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
393 OUT_BATCH(dw1);
394 OUT_BATCH(dw2);
395 ADVANCE_BATCH();
396 }
397
398
399 /**
400 * 3DSTATE_PS
401 *
402 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
403 * that, thread dispatch info must still be specified.
404 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
405 * valid range for this field is [0x3, 0x2f].
406 * - A dispatch mode must be given; that is, at least one of the
407 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
408 * discovered through simulator error messages.
409 */
410 static void
411 gen7_blorp_emit_ps_config(struct brw_context *brw,
412 const struct brw_blorp_params *params)
413 {
414 const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
415 uint32_t dw2, dw4, dw5, ksp0, ksp2;
416 const int max_threads_shift = brw->is_haswell ?
417 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
418
419 dw2 = dw4 = dw5 = ksp0 = ksp2 = 0;
420 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
421
422 if (brw->is_haswell)
423 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
424 if (params->wm_prog_data) {
425 dw5 |= prog_data->first_curbe_grf_0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
426 dw5 |= prog_data->first_curbe_grf_2 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
427
428 ksp0 = params->wm_prog_kernel;
429 ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
430
431 if (params->wm_prog_data->dispatch_8)
432 dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
433 if (params->wm_prog_data->dispatch_16)
434 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
435 if (params->wm_prog_data->num_varying_inputs)
436 dw4 |= GEN7_PS_ATTRIBUTE_ENABLE;
437 } else {
438 /* The hardware gets angry if we don't enable at least one dispatch
439 * mode, so just enable 16-pixel dispatch if we don't have a program.
440 */
441 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
442 }
443
444 if (params->src.mt)
445 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
446
447 dw4 |= params->fast_clear_op;
448
449 BEGIN_BATCH(8);
450 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
451 OUT_BATCH(ksp0);
452 OUT_BATCH(dw2);
453 OUT_BATCH(0);
454 OUT_BATCH(dw4);
455 OUT_BATCH(dw5);
456 OUT_BATCH(0); /* kernel 1 pointer */
457 OUT_BATCH(ksp2);
458 ADVANCE_BATCH();
459 }
460
461
462 void
463 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
464 uint32_t wm_bind_bo_offset)
465 {
466 BEGIN_BATCH(2);
467 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
468 OUT_BATCH(wm_bind_bo_offset);
469 ADVANCE_BATCH();
470 }
471
472
473 void
474 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
475 uint32_t sampler_offset)
476 {
477 BEGIN_BATCH(2);
478 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
479 OUT_BATCH(sampler_offset);
480 ADVANCE_BATCH();
481 }
482
483 static void
484 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
485 const struct brw_blorp_params *params)
486 {
487 const uint8_t mocs = GEN7_MOCS_L3;
488 uint32_t surftype;
489 GLenum gl_target = params->depth.mt->target;
490
491 switch (gl_target) {
492 case GL_TEXTURE_CUBE_MAP_ARRAY:
493 case GL_TEXTURE_CUBE_MAP:
494 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
495 * situation, but experiments show that gl_Layer doesn't work when we do
496 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
497 * equivalent.
498 */
499 surftype = BRW_SURFACE_2D;
500 break;
501 default:
502 surftype = translate_tex_target(gl_target);
503 break;
504 }
505
506 /* 3DSTATE_DEPTH_BUFFER */
507 {
508 brw_emit_depth_stall_flushes(brw);
509
510 unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
511 params->depth.surf.logical_level0_px.array_len);
512
513 BEGIN_BATCH(7);
514 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
515 OUT_BATCH((params->depth.surf.row_pitch - 1) |
516 params->depth_format << 18 |
517 1 << 22 | /* hiz enable */
518 1 << 28 | /* depth write */
519 surftype << 29);
520 OUT_RELOC(params->depth.mt->bo,
521 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
522 0);
523 OUT_BATCH((params->depth.surf.logical_level0_px.width - 1) << 4 |
524 (params->depth.surf.logical_level0_px.height - 1) << 18 |
525 params->depth.view.base_level);
526 OUT_BATCH(((depth - 1) << 21) |
527 (params->depth.view.base_array_layer << 10) |
528 mocs);
529 OUT_BATCH(0);
530 OUT_BATCH((depth - 1) << 21);
531 ADVANCE_BATCH();
532 }
533
534 /* 3DSTATE_HIER_DEPTH_BUFFER */
535 {
536 struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
537
538 BEGIN_BATCH(3);
539 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
540 OUT_BATCH((mocs << 25) |
541 (hiz_buf->pitch - 1));
542 OUT_RELOC(hiz_buf->bo,
543 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
544 0);
545 ADVANCE_BATCH();
546 }
547
548 /* 3DSTATE_STENCIL_BUFFER */
549 {
550 BEGIN_BATCH(3);
551 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
552 OUT_BATCH(0);
553 OUT_BATCH(0);
554 ADVANCE_BATCH();
555 }
556 }
557
558
559 static void
560 gen7_blorp_emit_depth_disable(struct brw_context *brw)
561 {
562 brw_emit_depth_stall_flushes(brw);
563
564 BEGIN_BATCH(7);
565 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
566 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
567 OUT_BATCH(0);
568 OUT_BATCH(0);
569 OUT_BATCH(0);
570 OUT_BATCH(0);
571 OUT_BATCH(0);
572 ADVANCE_BATCH();
573
574 BEGIN_BATCH(3);
575 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
576 OUT_BATCH(0);
577 OUT_BATCH(0);
578 ADVANCE_BATCH();
579
580 BEGIN_BATCH(3);
581 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
582 OUT_BATCH(0);
583 OUT_BATCH(0);
584 ADVANCE_BATCH();
585 }
586
587
588 /* 3DSTATE_CLEAR_PARAMS
589 *
590 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
591 * 3DSTATE_CLEAR_PARAMS:
592 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
593 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
594 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
595 */
596 void
597 gen7_blorp_emit_clear_params(struct brw_context *brw,
598 const struct brw_blorp_params *params)
599 {
600 BEGIN_BATCH(3);
601 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
602 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
603 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
604 ADVANCE_BATCH();
605 }
606
607
608 /* 3DPRIMITIVE */
609 void
610 gen7_blorp_emit_primitive(struct brw_context *brw,
611 const struct brw_blorp_params *params)
612 {
613 BEGIN_BATCH(7);
614 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
615 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
616 _3DPRIM_RECTLIST);
617 OUT_BATCH(3); /* vertex count per instance */
618 OUT_BATCH(0);
619 OUT_BATCH(params->num_layers); /* instance count */
620 OUT_BATCH(0);
621 OUT_BATCH(0);
622 ADVANCE_BATCH();
623 }
624
625
626 /**
627 * \copydoc gen6_blorp_exec()
628 */
629 void
630 gen7_blorp_exec(struct brw_context *brw,
631 const struct brw_blorp_params *params)
632 {
633 if (brw->gen >= 8)
634 return;
635
636 uint32_t cc_blend_state_offset = 0;
637 uint32_t cc_state_offset = 0;
638 uint32_t depthstencil_offset;
639 uint32_t wm_bind_bo_offset = 0;
640
641 brw_upload_state_base_address(brw);
642
643 gen6_emit_3dstate_multisample(brw, params->dst.surf.samples);
644 gen6_emit_3dstate_sample_mask(brw,
645 params->dst.surf.samples > 1 ?
646 (1 << params->dst.surf.samples) - 1 : 1);
647 gen6_blorp_emit_vertices(brw, params);
648 gen7_blorp_emit_urb_config(brw, params);
649 if (params->wm_prog_data) {
650 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
651 cc_state_offset = gen6_blorp_emit_cc_state(brw);
652 gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
653 gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
654 }
655
656 gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
657 gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
658 gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
659 gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
660 gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_PS);
661
662 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
663 gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
664 if (brw->use_resource_streamer)
665 gen7_disable_hw_binding_tables(brw);
666 if (params->wm_prog_data) {
667 uint32_t wm_surf_offset_renderbuffer;
668 uint32_t wm_surf_offset_texture = 0;
669
670 intel_miptree_used_for_rendering(params->dst.mt);
671 wm_surf_offset_renderbuffer =
672 brw_blorp_emit_surface_state(brw, &params->dst,
673 I915_GEM_DOMAIN_RENDER,
674 I915_GEM_DOMAIN_RENDER,
675 true /* is_render_target */);
676 if (params->src.mt) {
677 wm_surf_offset_texture =
678 brw_blorp_emit_surface_state(brw, &params->src,
679 I915_GEM_DOMAIN_SAMPLER, 0,
680 false /* is_render_target */);
681 }
682 wm_bind_bo_offset =
683 gen6_blorp_emit_binding_table(brw,
684 wm_surf_offset_renderbuffer,
685 wm_surf_offset_texture);
686 }
687 gen7_blorp_emit_vs_disable(brw);
688 gen7_blorp_emit_hs_disable(brw);
689 gen7_blorp_emit_te_disable(brw);
690 gen7_blorp_emit_ds_disable(brw);
691 gen7_blorp_emit_gs_disable(brw);
692 gen7_blorp_emit_streamout_disable(brw);
693 gen6_blorp_emit_clip_disable(brw);
694 gen7_blorp_emit_sf_config(brw, params);
695 gen7_blorp_emit_wm_config(brw, params);
696 if (params->wm_prog_data)
697 gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
698
699 if (params->src.mt) {
700 const uint32_t sampler_offset =
701 gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
702 gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
703 }
704
705 gen7_blorp_emit_ps_config(brw, params);
706 gen7_blorp_emit_cc_viewport(brw);
707
708 if (params->depth.mt)
709 gen7_blorp_emit_depth_stencil_config(brw, params);
710 else
711 gen7_blorp_emit_depth_disable(brw);
712 gen7_blorp_emit_clear_params(brw, params);
713 gen6_blorp_emit_drawing_rectangle(brw, params);
714 gen7_blorp_emit_primitive(brw, params);
715 }