i965: Make BLORP use brw_emit_sampler_state().
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
44 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
45 *
46 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
47 * programmed in order for the programming of this state to be
48 * valid.
49 */
50 static void
51 gen7_blorp_emit_urb_config(struct brw_context *brw,
52 const brw_blorp_params *params)
53 {
54 unsigned urb_size = (brw->is_haswell && brw->gt == 3) ? 32 : 16;
55 gen7_emit_push_constant_state(brw,
56 urb_size / 2 /* vs_size */,
57 0 /* gs_size */,
58 urb_size / 2 /* fs_size */);
59
60 /* The minimum valid number of VS entries is 32. See 3DSTATE_URB_VS, Dword
61 * 1.15:0 "VS Number of URB Entries".
62 */
63 gen7_emit_urb_state(brw,
64 32 /* num_vs_entries */,
65 2 /* vs_size */,
66 2 /* vs_start */,
67 0 /* num_gs_entries */,
68 1 /* gs_size */,
69 2 /* gs_start */);
70 }
71
72
73 /* 3DSTATE_BLEND_STATE_POINTERS */
74 static void
75 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
76 const brw_blorp_params *params,
77 uint32_t cc_blend_state_offset)
78 {
79 BEGIN_BATCH(2);
80 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
81 OUT_BATCH(cc_blend_state_offset | 1);
82 ADVANCE_BATCH();
83 }
84
85
86 /* 3DSTATE_CC_STATE_POINTERS */
87 static void
88 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
89 const brw_blorp_params *params,
90 uint32_t cc_state_offset)
91 {
92 BEGIN_BATCH(2);
93 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
94 OUT_BATCH(cc_state_offset | 1);
95 ADVANCE_BATCH();
96 }
97
98 static void
99 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
100 const brw_blorp_params *params)
101 {
102 struct brw_cc_viewport *ccv;
103 uint32_t cc_vp_offset;
104
105 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
106 sizeof(*ccv), 32,
107 &cc_vp_offset);
108 ccv->min_depth = 0.0;
109 ccv->max_depth = 1.0;
110
111 BEGIN_BATCH(2);
112 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
113 OUT_BATCH(cc_vp_offset);
114 ADVANCE_BATCH();
115 }
116
117
118 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
119 *
120 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
121 */
122 static void
123 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
124 const brw_blorp_params *params,
125 uint32_t depthstencil_offset)
126 {
127 BEGIN_BATCH(2);
128 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
129 OUT_BATCH(depthstencil_offset | 1);
130 ADVANCE_BATCH();
131 }
132
133
134 /* SURFACE_STATE for renderbuffer or texture surface (see
135 * brw_update_renderbuffer_surface and brw_update_texture_surface)
136 */
137 static uint32_t
138 gen7_blorp_emit_surface_state(struct brw_context *brw,
139 const brw_blorp_params *params,
140 const brw_blorp_surface_info *surface,
141 uint32_t read_domains, uint32_t write_domain,
142 bool is_render_target)
143 {
144 uint32_t wm_surf_offset;
145 uint32_t width = surface->width;
146 uint32_t height = surface->height;
147 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148 * color surfaces, width and height are measured in pixels; we don't need
149 * to divide them by 2 as we do for Gen6 (see
150 * gen6_blorp_emit_surface_state).
151 */
152 struct intel_mipmap_tree *mt = surface->mt;
153 uint32_t tile_x, tile_y;
154 const uint8_t mocs = GEN7_MOCS_L3;
155
156 uint32_t tiling = surface->map_stencil_as_y_tiled
157 ? I915_TILING_Y : mt->tiling;
158
159 uint32_t *surf = (uint32_t *)
160 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
161 memset(surf, 0, 8 * 4);
162
163 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
164 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
165 gen7_surface_tiling_mode(tiling);
166
167 if (surface->mt->align_h == 4)
168 surf[0] |= GEN7_SURFACE_VALIGN_4;
169 if (surface->mt->align_w == 8)
170 surf[0] |= GEN7_SURFACE_HALIGN_8;
171
172 if (surface->array_spacing_lod0)
173 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
174 else
175 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
176
177 /* reloc */
178 surf[1] =
179 surface->compute_tile_offsets(&tile_x, &tile_y) + mt->bo->offset64;
180
181 /* Note that the low bits of these fields are missing, so
182 * there's the possibility of getting in trouble.
183 */
184 assert(tile_x % 4 == 0);
185 assert(tile_y % 2 == 0);
186 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
187 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
188 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
189
190 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
191 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
192
193 uint32_t pitch_bytes = mt->pitch;
194 if (surface->map_stencil_as_y_tiled)
195 pitch_bytes *= 2;
196 surf[3] = pitch_bytes - 1;
197
198 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
199 if (surface->mt->mcs_mt) {
200 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
201 is_render_target);
202 }
203
204 surf[7] = surface->mt->fast_clear_color_value;
205
206 if (brw->is_haswell) {
207 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
208 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
209 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
210 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
211 }
212
213 /* Emit relocation to surface contents */
214 drm_intel_bo_emit_reloc(brw->batch.bo,
215 wm_surf_offset + 4,
216 mt->bo,
217 surf[1] - mt->bo->offset64,
218 read_domains, write_domain);
219
220 gen7_check_surface_setup(surf, is_render_target);
221
222 return wm_surf_offset;
223 }
224
225
226 /* 3DSTATE_VS
227 *
228 * Disable vertex shader.
229 */
230 static void
231 gen7_blorp_emit_vs_disable(struct brw_context *brw,
232 const brw_blorp_params *params)
233 {
234 BEGIN_BATCH(7);
235 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
236 OUT_BATCH(0);
237 OUT_BATCH(0);
238 OUT_BATCH(0);
239 OUT_BATCH(0);
240 OUT_BATCH(0);
241 OUT_BATCH(0);
242 ADVANCE_BATCH();
243
244 BEGIN_BATCH(6);
245 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
246 OUT_BATCH(0);
247 OUT_BATCH(0);
248 OUT_BATCH(0);
249 OUT_BATCH(0);
250 OUT_BATCH(0);
251 ADVANCE_BATCH();
252 }
253
254
255 /* 3DSTATE_HS
256 *
257 * Disable the hull shader.
258 */
259 static void
260 gen7_blorp_emit_hs_disable(struct brw_context *brw,
261 const brw_blorp_params *params)
262 {
263 BEGIN_BATCH(7);
264 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
265 OUT_BATCH(0);
266 OUT_BATCH(0);
267 OUT_BATCH(0);
268 OUT_BATCH(0);
269 OUT_BATCH(0);
270 OUT_BATCH(0);
271 ADVANCE_BATCH();
272
273 BEGIN_BATCH(7);
274 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
275 OUT_BATCH(0);
276 OUT_BATCH(0);
277 OUT_BATCH(0);
278 OUT_BATCH(0);
279 OUT_BATCH(0);
280 OUT_BATCH(0);
281 ADVANCE_BATCH();
282 }
283
284
285 /* 3DSTATE_TE
286 *
287 * Disable the tesselation engine.
288 */
289 static void
290 gen7_blorp_emit_te_disable(struct brw_context *brw,
291 const brw_blorp_params *params)
292 {
293 BEGIN_BATCH(4);
294 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 OUT_BATCH(0);
298 ADVANCE_BATCH();
299 }
300
301
302 /* 3DSTATE_DS
303 *
304 * Disable the domain shader.
305 */
306 static void
307 gen7_blorp_emit_ds_disable(struct brw_context *brw,
308 const brw_blorp_params *params)
309 {
310 BEGIN_BATCH(7);
311 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
312 OUT_BATCH(0);
313 OUT_BATCH(0);
314 OUT_BATCH(0);
315 OUT_BATCH(0);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 ADVANCE_BATCH();
319
320 BEGIN_BATCH(6);
321 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
322 OUT_BATCH(0);
323 OUT_BATCH(0);
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 ADVANCE_BATCH();
328 }
329
330 /* 3DSTATE_GS
331 *
332 * Disable the geometry shader.
333 */
334 static void
335 gen7_blorp_emit_gs_disable(struct brw_context *brw,
336 const brw_blorp_params *params)
337 {
338 BEGIN_BATCH(7);
339 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
340 OUT_BATCH(0);
341 OUT_BATCH(0);
342 OUT_BATCH(0);
343 OUT_BATCH(0);
344 OUT_BATCH(0);
345 OUT_BATCH(0);
346 ADVANCE_BATCH();
347
348 /**
349 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
350 * Geometry > Geometry Shader > State:
351 *
352 * "Note: Because of corruption in IVB:GT2, software needs to flush the
353 * whole fixed function pipeline when the GS enable changes value in
354 * the 3DSTATE_GS."
355 *
356 * The hardware architects have clarified that in this context "flush the
357 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
358 * Stall" bit set.
359 */
360 if (!brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
361 gen7_emit_cs_stall_flush(brw);
362
363 BEGIN_BATCH(7);
364 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
365 OUT_BATCH(0);
366 OUT_BATCH(0);
367 OUT_BATCH(0);
368 OUT_BATCH(0);
369 OUT_BATCH(0);
370 OUT_BATCH(0);
371 ADVANCE_BATCH();
372 brw->gs.enabled = false;
373 }
374
375 /* 3DSTATE_STREAMOUT
376 *
377 * Disable streamout.
378 */
379 static void
380 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
381 const brw_blorp_params *params)
382 {
383 BEGIN_BATCH(3);
384 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
385 OUT_BATCH(0);
386 OUT_BATCH(0);
387 ADVANCE_BATCH();
388 }
389
390
391 static void
392 gen7_blorp_emit_sf_config(struct brw_context *brw,
393 const brw_blorp_params *params)
394 {
395 /* 3DSTATE_SF
396 *
397 * Disable ViewportTransformEnable (dw1.1)
398 *
399 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
400 * Primitives Overview":
401 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
402 * use of screen- space coordinates).
403 *
404 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
405 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
406 *
407 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
408 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
409 * SOLID: Any triangle or rectangle object found to be front-facing
410 * is rendered as a solid object. This setting is required when
411 * (rendering rectangle (RECTLIST) objects.
412 */
413 {
414 BEGIN_BATCH(7);
415 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
416 OUT_BATCH(params->depth_format <<
417 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
418 OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
419 OUT_BATCH(0);
420 OUT_BATCH(0);
421 OUT_BATCH(0);
422 OUT_BATCH(0);
423 ADVANCE_BATCH();
424 }
425
426 /* 3DSTATE_SBE */
427 {
428 BEGIN_BATCH(14);
429 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
430 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
431 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
432 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
433 for (int i = 0; i < 12; ++i)
434 OUT_BATCH(0);
435 ADVANCE_BATCH();
436 }
437 }
438
439
440 /**
441 * Disable thread dispatch (dw5.19) and enable the HiZ op.
442 */
443 static void
444 gen7_blorp_emit_wm_config(struct brw_context *brw,
445 const brw_blorp_params *params,
446 brw_blorp_prog_data *prog_data)
447 {
448 uint32_t dw1 = 0, dw2 = 0;
449
450 switch (params->hiz_op) {
451 case GEN6_HIZ_OP_DEPTH_CLEAR:
452 dw1 |= GEN7_WM_DEPTH_CLEAR;
453 break;
454 case GEN6_HIZ_OP_DEPTH_RESOLVE:
455 dw1 |= GEN7_WM_DEPTH_RESOLVE;
456 break;
457 case GEN6_HIZ_OP_HIZ_RESOLVE:
458 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
459 break;
460 case GEN6_HIZ_OP_NONE:
461 break;
462 default:
463 unreachable("not reached");
464 }
465 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
466 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
467 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
468 if (params->use_wm_prog) {
469 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
470 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
471 }
472
473 if (params->dst.num_samples > 1) {
474 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
475 if (prog_data && prog_data->persample_msaa_dispatch)
476 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
477 else
478 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
479 } else {
480 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
481 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
482 }
483
484 BEGIN_BATCH(3);
485 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
486 OUT_BATCH(dw1);
487 OUT_BATCH(dw2);
488 ADVANCE_BATCH();
489 }
490
491
492 /**
493 * 3DSTATE_PS
494 *
495 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
496 * that, thread dispatch info must still be specified.
497 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
498 * valid range for this field is [0x3, 0x2f].
499 * - A dispatch mode must be given; that is, at least one of the
500 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
501 * discovered through simulator error messages.
502 */
503 static void
504 gen7_blorp_emit_ps_config(struct brw_context *brw,
505 const brw_blorp_params *params,
506 uint32_t prog_offset,
507 brw_blorp_prog_data *prog_data)
508 {
509 uint32_t dw2, dw4, dw5;
510 const int max_threads_shift = brw->is_haswell ?
511 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
512
513 dw2 = dw4 = dw5 = 0;
514 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
515
516 /* If there's a WM program, we need to do 16-pixel dispatch since that's
517 * what the program is compiled for. If there isn't, then it shouldn't
518 * matter because no program is actually being run. However, the hardware
519 * gets angry if we don't enable at least one dispatch mode, so just enable
520 * 16-pixel dispatch unconditionally.
521 */
522 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
523
524 if (brw->is_haswell)
525 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
526 if (params->use_wm_prog) {
527 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
528 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
529 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
530 }
531
532 switch (params->fast_clear_op) {
533 case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
534 dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
535 break;
536 case GEN7_FAST_CLEAR_OP_RESOLVE:
537 dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
538 break;
539 default:
540 break;
541 }
542
543 BEGIN_BATCH(8);
544 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
545 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
546 OUT_BATCH(dw2);
547 OUT_BATCH(0);
548 OUT_BATCH(dw4);
549 OUT_BATCH(dw5);
550 OUT_BATCH(0);
551 OUT_BATCH(0);
552 ADVANCE_BATCH();
553 }
554
555
556 static void
557 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
558 const brw_blorp_params *params,
559 uint32_t wm_bind_bo_offset)
560 {
561 BEGIN_BATCH(2);
562 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
563 OUT_BATCH(wm_bind_bo_offset);
564 ADVANCE_BATCH();
565 }
566
567
568 static void
569 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
570 const brw_blorp_params *params,
571 uint32_t sampler_offset)
572 {
573 BEGIN_BATCH(2);
574 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
575 OUT_BATCH(sampler_offset);
576 ADVANCE_BATCH();
577 }
578
579
580 static void
581 gen7_blorp_emit_constant_ps(struct brw_context *brw,
582 const brw_blorp_params *params,
583 uint32_t wm_push_const_offset)
584 {
585 const uint8_t mocs = GEN7_MOCS_L3;
586
587 /* Make sure the push constants fill an exact integer number of
588 * registers.
589 */
590 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
591
592 /* There must be at least one register worth of push constant data. */
593 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
594
595 /* Enable push constant buffer 0. */
596 BEGIN_BATCH(7);
597 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
598 (7 - 2));
599 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
600 OUT_BATCH(0);
601 OUT_BATCH(wm_push_const_offset | mocs);
602 OUT_BATCH(0);
603 OUT_BATCH(0);
604 OUT_BATCH(0);
605 ADVANCE_BATCH();
606 }
607
608 static void
609 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
610 const brw_blorp_params *params)
611 {
612 BEGIN_BATCH(7);
613 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
614 OUT_BATCH(0);
615 OUT_BATCH(0);
616 OUT_BATCH(0);
617 OUT_BATCH(0);
618 OUT_BATCH(0);
619 OUT_BATCH(0);
620 ADVANCE_BATCH();
621 }
622
623 static void
624 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
625 const brw_blorp_params *params)
626 {
627 const uint8_t mocs = GEN7_MOCS_L3;
628 uint32_t surfwidth, surfheight;
629 uint32_t surftype;
630 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
631 unsigned int min_array_element;
632 GLenum gl_target = params->depth.mt->target;
633 unsigned int lod;
634
635 switch (gl_target) {
636 case GL_TEXTURE_CUBE_MAP_ARRAY:
637 case GL_TEXTURE_CUBE_MAP:
638 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
639 * situation, but experiments show that gl_Layer doesn't work when we do
640 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
641 * equivalent.
642 */
643 surftype = BRW_SURFACE_2D;
644 depth *= 6;
645 break;
646 default:
647 surftype = translate_tex_target(gl_target);
648 break;
649 }
650
651 min_array_element = params->depth.layer;
652 if (params->depth.mt->num_samples > 1) {
653 /* Convert physical layer to logical layer. */
654 min_array_element /= params->depth.mt->num_samples;
655 }
656
657 lod = params->depth.level - params->depth.mt->first_level;
658
659 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
660 /* HIZ ops for lod 0 may set the width & height a little
661 * larger to allow the fast depth clear to fit the hardware
662 * alignment requirements. (8x4)
663 */
664 surfwidth = params->depth.width;
665 surfheight = params->depth.height;
666 } else {
667 surfwidth = params->depth.mt->logical_width0;
668 surfheight = params->depth.mt->logical_height0;
669 }
670
671 /* 3DSTATE_DEPTH_BUFFER */
672 {
673 intel_emit_depth_stall_flushes(brw);
674
675 BEGIN_BATCH(7);
676 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
677 OUT_BATCH((params->depth.mt->pitch - 1) |
678 params->depth_format << 18 |
679 1 << 22 | /* hiz enable */
680 1 << 28 | /* depth write */
681 surftype << 29);
682 OUT_RELOC(params->depth.mt->bo,
683 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
684 0);
685 OUT_BATCH((surfwidth - 1) << 4 |
686 (surfheight - 1) << 18 |
687 lod);
688 OUT_BATCH(((depth - 1) << 21) |
689 (min_array_element << 10) |
690 mocs);
691 OUT_BATCH(0);
692 OUT_BATCH((depth - 1) << 21);
693 ADVANCE_BATCH();
694 }
695
696 /* 3DSTATE_HIER_DEPTH_BUFFER */
697 {
698 struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
699
700 BEGIN_BATCH(3);
701 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
702 OUT_BATCH((mocs << 25) |
703 (hiz_mt->pitch - 1));
704 OUT_RELOC(hiz_mt->bo,
705 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
706 0);
707 ADVANCE_BATCH();
708 }
709
710 /* 3DSTATE_STENCIL_BUFFER */
711 {
712 BEGIN_BATCH(3);
713 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
714 OUT_BATCH(0);
715 OUT_BATCH(0);
716 ADVANCE_BATCH();
717 }
718 }
719
720
721 static void
722 gen7_blorp_emit_depth_disable(struct brw_context *brw,
723 const brw_blorp_params *params)
724 {
725 intel_emit_depth_stall_flushes(brw);
726
727 BEGIN_BATCH(7);
728 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
729 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
730 OUT_BATCH(0);
731 OUT_BATCH(0);
732 OUT_BATCH(0);
733 OUT_BATCH(0);
734 OUT_BATCH(0);
735 ADVANCE_BATCH();
736
737 BEGIN_BATCH(3);
738 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
739 OUT_BATCH(0);
740 OUT_BATCH(0);
741 ADVANCE_BATCH();
742
743 BEGIN_BATCH(3);
744 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
745 OUT_BATCH(0);
746 OUT_BATCH(0);
747 ADVANCE_BATCH();
748 }
749
750
751 /* 3DSTATE_CLEAR_PARAMS
752 *
753 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
754 * 3DSTATE_CLEAR_PARAMS:
755 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
756 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
757 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
758 */
759 static void
760 gen7_blorp_emit_clear_params(struct brw_context *brw,
761 const brw_blorp_params *params)
762 {
763 BEGIN_BATCH(3);
764 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
765 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
766 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
767 ADVANCE_BATCH();
768 }
769
770
771 /* 3DPRIMITIVE */
772 static void
773 gen7_blorp_emit_primitive(struct brw_context *brw,
774 const brw_blorp_params *params)
775 {
776 BEGIN_BATCH(7);
777 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
778 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
779 _3DPRIM_RECTLIST);
780 OUT_BATCH(3); /* vertex count per instance */
781 OUT_BATCH(0);
782 OUT_BATCH(1); /* instance count */
783 OUT_BATCH(0);
784 OUT_BATCH(0);
785 ADVANCE_BATCH();
786 }
787
788
789 /**
790 * \copydoc gen6_blorp_exec()
791 */
792 void
793 gen7_blorp_exec(struct brw_context *brw,
794 const brw_blorp_params *params)
795 {
796 if (brw->gen >= 8)
797 return;
798
799 brw_blorp_prog_data *prog_data = NULL;
800 uint32_t cc_blend_state_offset = 0;
801 uint32_t cc_state_offset = 0;
802 uint32_t depthstencil_offset;
803 uint32_t wm_push_const_offset = 0;
804 uint32_t wm_bind_bo_offset = 0;
805 uint32_t sampler_offset = 0;
806
807 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
808 gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
809 gen6_emit_3dstate_sample_mask(brw,
810 params->dst.num_samples > 1 ?
811 (1 << params->dst.num_samples) - 1 : 1);
812 gen6_blorp_emit_state_base_address(brw, params);
813 gen6_blorp_emit_vertices(brw, params);
814 gen7_blorp_emit_urb_config(brw, params);
815 if (params->use_wm_prog) {
816 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
817 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
818 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
819 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
820 }
821 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
822 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
823 depthstencil_offset);
824 if (params->use_wm_prog) {
825 uint32_t wm_surf_offset_renderbuffer;
826 uint32_t wm_surf_offset_texture = 0;
827 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
828 intel_miptree_used_for_rendering(params->dst.mt);
829 wm_surf_offset_renderbuffer =
830 gen7_blorp_emit_surface_state(brw, params, &params->dst,
831 I915_GEM_DOMAIN_RENDER,
832 I915_GEM_DOMAIN_RENDER,
833 true /* is_render_target */);
834 if (params->src.mt) {
835 wm_surf_offset_texture =
836 gen7_blorp_emit_surface_state(brw, params, &params->src,
837 I915_GEM_DOMAIN_SAMPLER, 0,
838 false /* is_render_target */);
839 }
840 wm_bind_bo_offset =
841 gen6_blorp_emit_binding_table(brw, params,
842 wm_surf_offset_renderbuffer,
843 wm_surf_offset_texture);
844 sampler_offset = gen6_blorp_emit_sampler_state(brw, params);
845 }
846 gen7_blorp_emit_vs_disable(brw, params);
847 gen7_blorp_emit_hs_disable(brw, params);
848 gen7_blorp_emit_te_disable(brw, params);
849 gen7_blorp_emit_ds_disable(brw, params);
850 gen7_blorp_emit_gs_disable(brw, params);
851 gen7_blorp_emit_streamout_disable(brw, params);
852 gen6_blorp_emit_clip_disable(brw, params);
853 gen7_blorp_emit_sf_config(brw, params);
854 gen7_blorp_emit_wm_config(brw, params, prog_data);
855 if (params->use_wm_prog) {
856 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
857 wm_bind_bo_offset);
858 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
859 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
860 } else {
861 gen7_blorp_emit_constant_ps_disable(brw, params);
862 }
863 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
864 gen7_blorp_emit_cc_viewport(brw, params);
865
866 if (params->depth.mt)
867 gen7_blorp_emit_depth_stencil_config(brw, params);
868 else
869 gen7_blorp_emit_depth_disable(brw, params);
870 gen7_blorp_emit_clear_params(brw, params);
871 gen6_blorp_emit_drawing_rectangle(brw, params);
872 gen7_blorp_emit_primitive(brw, params);
873 }