i965: Add Gen7 depth stall flushes before disabling depth in BLORP.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
44 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
45 *
46 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
47 * programmed in order for the programming of this state to be
48 * valid.
49 */
50 static void
51 gen7_blorp_emit_urb_config(struct brw_context *brw,
52 const brw_blorp_params *params)
53 {
54 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
55 * Dword 1.15:0 "VS Number of URB Entries".
56 */
57 int num_vs_entries = 32;
58 int vs_size = 2;
59 int vs_start = 2; /* skip over push constants */
60
61 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
62 }
63
64
65 /* 3DSTATE_BLEND_STATE_POINTERS */
66 static void
67 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
68 const brw_blorp_params *params,
69 uint32_t cc_blend_state_offset)
70 {
71 BEGIN_BATCH(2);
72 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
73 OUT_BATCH(cc_blend_state_offset | 1);
74 ADVANCE_BATCH();
75 }
76
77
78 /* 3DSTATE_CC_STATE_POINTERS */
79 static void
80 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
81 const brw_blorp_params *params,
82 uint32_t cc_state_offset)
83 {
84 BEGIN_BATCH(2);
85 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
86 OUT_BATCH(cc_state_offset | 1);
87 ADVANCE_BATCH();
88 }
89
90 static void
91 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
92 const brw_blorp_params *params)
93 {
94 struct brw_cc_viewport *ccv;
95 uint32_t cc_vp_offset;
96
97 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
98 sizeof(*ccv), 32,
99 &cc_vp_offset);
100 ccv->min_depth = 0.0;
101 ccv->max_depth = 1.0;
102
103 BEGIN_BATCH(2);
104 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
105 OUT_BATCH(cc_vp_offset);
106 ADVANCE_BATCH();
107 }
108
109
110 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
111 *
112 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
113 */
114 static void
115 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
116 const brw_blorp_params *params,
117 uint32_t depthstencil_offset)
118 {
119 BEGIN_BATCH(2);
120 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
121 OUT_BATCH(depthstencil_offset | 1);
122 ADVANCE_BATCH();
123 }
124
125
126 /* SURFACE_STATE for renderbuffer or texture surface (see
127 * brw_update_renderbuffer_surface and brw_update_texture_surface)
128 */
129 static uint32_t
130 gen7_blorp_emit_surface_state(struct brw_context *brw,
131 const brw_blorp_params *params,
132 const brw_blorp_surface_info *surface,
133 uint32_t read_domains, uint32_t write_domain,
134 bool is_render_target)
135 {
136 uint32_t wm_surf_offset;
137 uint32_t width = surface->width;
138 uint32_t height = surface->height;
139 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
140 * color surfaces, width and height are measured in pixels; we don't need
141 * to divide them by 2 as we do for Gen6 (see
142 * gen6_blorp_emit_surface_state).
143 */
144 struct intel_region *region = surface->mt->region;
145 uint32_t tile_x, tile_y;
146 uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
147
148 uint32_t tiling = surface->map_stencil_as_y_tiled
149 ? I915_TILING_Y : region->tiling;
150
151 uint32_t *surf = (uint32_t *)
152 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
153 memset(surf, 0, 8 * 4);
154
155 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
156 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
157 gen7_surface_tiling_mode(tiling);
158
159 if (surface->mt->align_h == 4)
160 surf[0] |= GEN7_SURFACE_VALIGN_4;
161 if (surface->mt->align_w == 8)
162 surf[0] |= GEN7_SURFACE_HALIGN_8;
163
164 if (surface->array_spacing_lod0)
165 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
166 else
167 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
168
169 /* reloc */
170 surf[1] =
171 surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset;
172
173 /* Note that the low bits of these fields are missing, so
174 * there's the possibility of getting in trouble.
175 */
176 assert(tile_x % 4 == 0);
177 assert(tile_y % 2 == 0);
178 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
179 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
180 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
181
182 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
183 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
184
185 uint32_t pitch_bytes = region->pitch;
186 if (surface->map_stencil_as_y_tiled)
187 pitch_bytes *= 2;
188 surf[3] = pitch_bytes - 1;
189
190 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
191 if (surface->mt->mcs_mt) {
192 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
193 is_render_target);
194 }
195
196 surf[7] = surface->mt->fast_clear_color_value;
197
198 if (brw->is_haswell) {
199 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
200 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
201 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
202 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
203 }
204
205 /* Emit relocation to surface contents */
206 drm_intel_bo_emit_reloc(brw->batch.bo,
207 wm_surf_offset + 4,
208 region->bo,
209 surf[1] - region->bo->offset,
210 read_domains, write_domain);
211
212 gen7_check_surface_setup(surf, is_render_target);
213
214 return wm_surf_offset;
215 }
216
217
218 /**
219 * SAMPLER_STATE. See gen7_update_sampler_state().
220 */
221 static uint32_t
222 gen7_blorp_emit_sampler_state(struct brw_context *brw,
223 const brw_blorp_params *params)
224 {
225 uint32_t sampler_offset;
226
227 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
228 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
229 sizeof(struct gen7_sampler_state),
230 32, &sampler_offset);
231 memset(sampler, 0, sizeof(*sampler));
232
233 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
234 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
235 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
236
237 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
238 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
239 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
240
241 // sampler->ss0.min_mag_neq = 1;
242
243 /* Set LOD bias:
244 */
245 sampler->ss0.lod_bias = 0;
246
247 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
248 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
249
250 /* Set BaseMipLevel, MaxLOD, MinLOD:
251 *
252 * XXX: I don't think that using firstLevel, lastLevel works,
253 * because we always setup the surface state as if firstLevel ==
254 * level zero. Probably have to subtract firstLevel from each of
255 * these:
256 */
257 sampler->ss0.base_level = U_FIXED(0, 1);
258
259 sampler->ss1.max_lod = U_FIXED(0, 8);
260 sampler->ss1.min_lod = U_FIXED(0, 8);
261
262 sampler->ss3.non_normalized_coord = 1;
263
264 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
265 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
266 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
267 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
268 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
269 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
270
271 return sampler_offset;
272 }
273
274
275 /* 3DSTATE_VS
276 *
277 * Disable vertex shader.
278 */
279 static void
280 gen7_blorp_emit_vs_disable(struct brw_context *brw,
281 const brw_blorp_params *params)
282 {
283 BEGIN_BATCH(7);
284 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
285 OUT_BATCH(0);
286 OUT_BATCH(0);
287 OUT_BATCH(0);
288 OUT_BATCH(0);
289 OUT_BATCH(0);
290 OUT_BATCH(0);
291 ADVANCE_BATCH();
292
293 BEGIN_BATCH(6);
294 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 OUT_BATCH(0);
298 OUT_BATCH(0);
299 OUT_BATCH(0);
300 ADVANCE_BATCH();
301 }
302
303
304 /* 3DSTATE_HS
305 *
306 * Disable the hull shader.
307 */
308 static void
309 gen7_blorp_emit_hs_disable(struct brw_context *brw,
310 const brw_blorp_params *params)
311 {
312 BEGIN_BATCH(7);
313 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
314 OUT_BATCH(0);
315 OUT_BATCH(0);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 OUT_BATCH(0);
319 OUT_BATCH(0);
320 ADVANCE_BATCH();
321
322 BEGIN_BATCH(7);
323 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 OUT_BATCH(0);
329 OUT_BATCH(0);
330 ADVANCE_BATCH();
331 }
332
333
334 /* 3DSTATE_TE
335 *
336 * Disable the tesselation engine.
337 */
338 static void
339 gen7_blorp_emit_te_disable(struct brw_context *brw,
340 const brw_blorp_params *params)
341 {
342 BEGIN_BATCH(4);
343 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
344 OUT_BATCH(0);
345 OUT_BATCH(0);
346 OUT_BATCH(0);
347 ADVANCE_BATCH();
348 }
349
350
351 /* 3DSTATE_DS
352 *
353 * Disable the domain shader.
354 */
355 static void
356 gen7_blorp_emit_ds_disable(struct brw_context *brw,
357 const brw_blorp_params *params)
358 {
359 BEGIN_BATCH(7);
360 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
361 OUT_BATCH(0);
362 OUT_BATCH(0);
363 OUT_BATCH(0);
364 OUT_BATCH(0);
365 OUT_BATCH(0);
366 OUT_BATCH(0);
367 ADVANCE_BATCH();
368
369 BEGIN_BATCH(6);
370 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
371 OUT_BATCH(0);
372 OUT_BATCH(0);
373 OUT_BATCH(0);
374 OUT_BATCH(0);
375 OUT_BATCH(0);
376 ADVANCE_BATCH();
377 }
378
379 /* 3DSTATE_GS
380 *
381 * Disable the geometry shader.
382 */
383 static void
384 gen7_blorp_emit_gs_disable(struct brw_context *brw,
385 const brw_blorp_params *params)
386 {
387 BEGIN_BATCH(7);
388 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
389 OUT_BATCH(0);
390 OUT_BATCH(0);
391 OUT_BATCH(0);
392 OUT_BATCH(0);
393 OUT_BATCH(0);
394 OUT_BATCH(0);
395 ADVANCE_BATCH();
396
397 BEGIN_BATCH(7);
398 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
399 OUT_BATCH(0);
400 OUT_BATCH(0);
401 OUT_BATCH(0);
402 OUT_BATCH(0);
403 OUT_BATCH(0);
404 OUT_BATCH(0);
405 ADVANCE_BATCH();
406 }
407
408 /* 3DSTATE_STREAMOUT
409 *
410 * Disable streamout.
411 */
412 static void
413 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
414 const brw_blorp_params *params)
415 {
416 BEGIN_BATCH(3);
417 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
418 OUT_BATCH(0);
419 OUT_BATCH(0);
420 ADVANCE_BATCH();
421 }
422
423
424 static void
425 gen7_blorp_emit_sf_config(struct brw_context *brw,
426 const brw_blorp_params *params)
427 {
428 /* 3DSTATE_SF
429 *
430 * Disable ViewportTransformEnable (dw1.1)
431 *
432 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
433 * Primitives Overview":
434 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
435 * use of screen- space coordinates).
436 *
437 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
438 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
439 *
440 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
441 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
442 * SOLID: Any triangle or rectangle object found to be front-facing
443 * is rendered as a solid object. This setting is required when
444 * (rendering rectangle (RECTLIST) objects.
445 */
446 {
447 BEGIN_BATCH(7);
448 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
449 OUT_BATCH(params->depth_format <<
450 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
451 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
452 OUT_BATCH(0);
453 OUT_BATCH(0);
454 OUT_BATCH(0);
455 OUT_BATCH(0);
456 ADVANCE_BATCH();
457 }
458
459 /* 3DSTATE_SBE */
460 {
461 BEGIN_BATCH(14);
462 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
463 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
464 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
465 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
466 for (int i = 0; i < 12; ++i)
467 OUT_BATCH(0);
468 ADVANCE_BATCH();
469 }
470 }
471
472
473 /**
474 * Disable thread dispatch (dw5.19) and enable the HiZ op.
475 */
476 static void
477 gen7_blorp_emit_wm_config(struct brw_context *brw,
478 const brw_blorp_params *params,
479 brw_blorp_prog_data *prog_data)
480 {
481 uint32_t dw1 = 0, dw2 = 0;
482
483 switch (params->hiz_op) {
484 case GEN6_HIZ_OP_DEPTH_CLEAR:
485 dw1 |= GEN7_WM_DEPTH_CLEAR;
486 break;
487 case GEN6_HIZ_OP_DEPTH_RESOLVE:
488 dw1 |= GEN7_WM_DEPTH_RESOLVE;
489 break;
490 case GEN6_HIZ_OP_HIZ_RESOLVE:
491 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
492 break;
493 case GEN6_HIZ_OP_NONE:
494 break;
495 default:
496 assert(0);
497 break;
498 }
499 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
500 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
501 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
502 if (params->use_wm_prog) {
503 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
504 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
505 }
506
507 if (params->num_samples > 1) {
508 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
509 if (prog_data && prog_data->persample_msaa_dispatch)
510 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
511 else
512 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
513 } else {
514 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
515 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
516 }
517
518 BEGIN_BATCH(3);
519 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
520 OUT_BATCH(dw1);
521 OUT_BATCH(dw2);
522 ADVANCE_BATCH();
523 }
524
525
526 /**
527 * 3DSTATE_PS
528 *
529 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
530 * that, thread dispatch info must still be specified.
531 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
532 * valid range for this field is [0x3, 0x2f].
533 * - A dispatch mode must be given; that is, at least one of the
534 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
535 * discovered through simulator error messages.
536 */
537 static void
538 gen7_blorp_emit_ps_config(struct brw_context *brw,
539 const brw_blorp_params *params,
540 uint32_t prog_offset,
541 brw_blorp_prog_data *prog_data)
542 {
543 uint32_t dw2, dw4, dw5;
544 const int max_threads_shift = brw->is_haswell ?
545 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
546
547 dw2 = dw4 = dw5 = 0;
548 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
549
550 /* If there's a WM program, we need to do 16-pixel dispatch since that's
551 * what the program is compiled for. If there isn't, then it shouldn't
552 * matter because no program is actually being run. However, the hardware
553 * gets angry if we don't enable at least one dispatch mode, so just enable
554 * 16-pixel dispatch unconditionally.
555 */
556 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
557
558 if (brw->is_haswell)
559 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
560 if (params->use_wm_prog) {
561 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
562 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
563 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
564 }
565
566 switch (params->fast_clear_op) {
567 case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
568 dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
569 break;
570 case GEN7_FAST_CLEAR_OP_RESOLVE:
571 dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
572 break;
573 default:
574 break;
575 }
576
577 BEGIN_BATCH(8);
578 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
579 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
580 OUT_BATCH(dw2);
581 OUT_BATCH(0);
582 OUT_BATCH(dw4);
583 OUT_BATCH(dw5);
584 OUT_BATCH(0);
585 OUT_BATCH(0);
586 ADVANCE_BATCH();
587 }
588
589
590 static void
591 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
592 const brw_blorp_params *params,
593 uint32_t wm_bind_bo_offset)
594 {
595 BEGIN_BATCH(2);
596 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
597 OUT_BATCH(wm_bind_bo_offset);
598 ADVANCE_BATCH();
599 }
600
601
602 static void
603 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
604 const brw_blorp_params *params,
605 uint32_t sampler_offset)
606 {
607 BEGIN_BATCH(2);
608 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
609 OUT_BATCH(sampler_offset);
610 ADVANCE_BATCH();
611 }
612
613
614 static void
615 gen7_blorp_emit_constant_ps(struct brw_context *brw,
616 const brw_blorp_params *params,
617 uint32_t wm_push_const_offset)
618 {
619 uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
620
621 /* Make sure the push constants fill an exact integer number of
622 * registers.
623 */
624 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
625
626 /* There must be at least one register worth of push constant data. */
627 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
628
629 /* Enable push constant buffer 0. */
630 BEGIN_BATCH(7);
631 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
632 (7 - 2));
633 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
634 OUT_BATCH(0);
635 OUT_BATCH(wm_push_const_offset | mocs);
636 OUT_BATCH(0);
637 OUT_BATCH(0);
638 OUT_BATCH(0);
639 ADVANCE_BATCH();
640 }
641
642 static void
643 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
644 const brw_blorp_params *params)
645 {
646 BEGIN_BATCH(7);
647 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
648 OUT_BATCH(0);
649 OUT_BATCH(0);
650 OUT_BATCH(0);
651 OUT_BATCH(0);
652 OUT_BATCH(0);
653 OUT_BATCH(0);
654 ADVANCE_BATCH();
655 }
656
657 static void
658 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
659 const brw_blorp_params *params)
660 {
661 uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
662 uint32_t surfwidth, surfheight;
663 uint32_t surftype;
664 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
665 unsigned int min_array_element;
666 GLenum gl_target = params->depth.mt->target;
667 unsigned int lod;
668
669 switch (gl_target) {
670 case GL_TEXTURE_CUBE_MAP_ARRAY:
671 case GL_TEXTURE_CUBE_MAP:
672 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
673 * situation, but experiments show that gl_Layer doesn't work when we do
674 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
675 * equivalent.
676 */
677 surftype = BRW_SURFACE_2D;
678 depth *= 6;
679 break;
680 default:
681 surftype = translate_tex_target(gl_target);
682 break;
683 }
684
685 min_array_element = params->depth.layer;
686 if (params->depth.mt->num_samples > 1) {
687 /* Convert physical layer to logical layer. */
688 min_array_element /= params->depth.mt->num_samples;
689 }
690
691 lod = params->depth.level - params->depth.mt->first_level;
692
693 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
694 /* HIZ ops for lod 0 may set the width & height a little
695 * larger to allow the fast depth clear to fit the hardware
696 * alignment requirements. (8x4)
697 */
698 surfwidth = params->depth.width;
699 surfheight = params->depth.height;
700 } else {
701 surfwidth = params->depth.mt->physical_width0;
702 surfheight = params->depth.mt->physical_height0;
703 }
704
705 /* 3DSTATE_DEPTH_BUFFER */
706 {
707 intel_emit_depth_stall_flushes(brw);
708
709 BEGIN_BATCH(7);
710 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
711 OUT_BATCH((params->depth.mt->region->pitch - 1) |
712 params->depth_format << 18 |
713 1 << 22 | /* hiz enable */
714 1 << 28 | /* depth write */
715 surftype << 29);
716 OUT_RELOC(params->depth.mt->region->bo,
717 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
718 0);
719 OUT_BATCH((surfwidth - 1) << 4 |
720 (surfheight - 1) << 18 |
721 lod);
722 OUT_BATCH(((depth - 1) << 21) |
723 (min_array_element << 10) |
724 mocs);
725 OUT_BATCH(0);
726 OUT_BATCH((depth - 1) << 21);
727 ADVANCE_BATCH();
728 }
729
730 /* 3DSTATE_HIER_DEPTH_BUFFER */
731 {
732 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
733
734 BEGIN_BATCH(3);
735 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
736 OUT_BATCH((mocs << 25) |
737 (hiz_region->pitch - 1));
738 OUT_RELOC(hiz_region->bo,
739 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
740 0);
741 ADVANCE_BATCH();
742 }
743
744 /* 3DSTATE_STENCIL_BUFFER */
745 {
746 BEGIN_BATCH(3);
747 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
748 OUT_BATCH(0);
749 OUT_BATCH(0);
750 ADVANCE_BATCH();
751 }
752 }
753
754
755 static void
756 gen7_blorp_emit_depth_disable(struct brw_context *brw,
757 const brw_blorp_params *params)
758 {
759 intel_emit_depth_stall_flushes(brw);
760
761 BEGIN_BATCH(7);
762 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
763 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
764 OUT_BATCH(0);
765 OUT_BATCH(0);
766 OUT_BATCH(0);
767 OUT_BATCH(0);
768 OUT_BATCH(0);
769 ADVANCE_BATCH();
770 }
771
772
773 /* 3DSTATE_CLEAR_PARAMS
774 *
775 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
776 * 3DSTATE_CLEAR_PARAMS:
777 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
778 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
779 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
780 */
781 static void
782 gen7_blorp_emit_clear_params(struct brw_context *brw,
783 const brw_blorp_params *params)
784 {
785 BEGIN_BATCH(3);
786 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
787 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
788 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
789 ADVANCE_BATCH();
790 }
791
792
793 /* 3DPRIMITIVE */
794 static void
795 gen7_blorp_emit_primitive(struct brw_context *brw,
796 const brw_blorp_params *params)
797 {
798 BEGIN_BATCH(7);
799 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
800 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
801 _3DPRIM_RECTLIST);
802 OUT_BATCH(3); /* vertex count per instance */
803 OUT_BATCH(0);
804 OUT_BATCH(1); /* instance count */
805 OUT_BATCH(0);
806 OUT_BATCH(0);
807 ADVANCE_BATCH();
808 }
809
810
811 /**
812 * \copydoc gen6_blorp_exec()
813 */
814 void
815 gen7_blorp_exec(struct brw_context *brw,
816 const brw_blorp_params *params)
817 {
818 brw_blorp_prog_data *prog_data = NULL;
819 uint32_t cc_blend_state_offset = 0;
820 uint32_t cc_state_offset = 0;
821 uint32_t depthstencil_offset;
822 uint32_t wm_push_const_offset = 0;
823 uint32_t wm_bind_bo_offset = 0;
824 uint32_t sampler_offset = 0;
825
826 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
827 gen6_blorp_emit_batch_head(brw, params);
828 gen6_emit_3dstate_multisample(brw, params->num_samples);
829 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
830 gen6_blorp_emit_state_base_address(brw, params);
831 gen6_blorp_emit_vertices(brw, params);
832 gen7_blorp_emit_urb_config(brw, params);
833 if (params->use_wm_prog) {
834 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
835 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
836 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
837 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
838 }
839 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
840 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
841 depthstencil_offset);
842 if (params->use_wm_prog) {
843 uint32_t wm_surf_offset_renderbuffer;
844 uint32_t wm_surf_offset_texture = 0;
845 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
846 intel_miptree_used_for_rendering(params->dst.mt);
847 wm_surf_offset_renderbuffer =
848 gen7_blorp_emit_surface_state(brw, params, &params->dst,
849 I915_GEM_DOMAIN_RENDER,
850 I915_GEM_DOMAIN_RENDER,
851 true /* is_render_target */);
852 if (params->src.mt) {
853 wm_surf_offset_texture =
854 gen7_blorp_emit_surface_state(brw, params, &params->src,
855 I915_GEM_DOMAIN_SAMPLER, 0,
856 false /* is_render_target */);
857 }
858 wm_bind_bo_offset =
859 gen6_blorp_emit_binding_table(brw, params,
860 wm_surf_offset_renderbuffer,
861 wm_surf_offset_texture);
862 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
863 }
864 gen7_blorp_emit_vs_disable(brw, params);
865 gen7_blorp_emit_hs_disable(brw, params);
866 gen7_blorp_emit_te_disable(brw, params);
867 gen7_blorp_emit_ds_disable(brw, params);
868 gen7_blorp_emit_gs_disable(brw, params);
869 gen7_blorp_emit_streamout_disable(brw, params);
870 gen6_blorp_emit_clip_disable(brw, params);
871 gen7_blorp_emit_sf_config(brw, params);
872 gen7_blorp_emit_wm_config(brw, params, prog_data);
873 if (params->use_wm_prog) {
874 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
875 wm_bind_bo_offset);
876 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
877 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
878 } else {
879 gen7_blorp_emit_constant_ps_disable(brw, params);
880 }
881 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
882 gen7_blorp_emit_cc_viewport(brw, params);
883
884 if (params->depth.mt)
885 gen7_blorp_emit_depth_stencil_config(brw, params);
886 else
887 gen7_blorp_emit_depth_disable(brw, params);
888 gen7_blorp_emit_clear_params(brw, params);
889 gen6_blorp_emit_drawing_rectangle(brw, params);
890 gen7_blorp_emit_primitive(brw, params);
891 }