i965: Assert array index on access to vec4_visitor's arrays.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
44 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
45 *
46 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
47 * programmed in order for the programming of this state to be
48 * valid.
49 */
50 static void
51 gen7_blorp_emit_urb_config(struct brw_context *brw,
52 const brw_blorp_params *params)
53 {
54 unsigned urb_size = (brw->is_haswell && brw->gt == 3) ? 32 : 16;
55 gen7_emit_push_constant_state(brw,
56 urb_size / 2 /* vs_size */,
57 0 /* gs_size */,
58 urb_size / 2 /* fs_size */);
59
60 /* The minimum valid number of VS entries is 32. See 3DSTATE_URB_VS, Dword
61 * 1.15:0 "VS Number of URB Entries".
62 */
63 gen7_emit_urb_state(brw,
64 32 /* num_vs_entries */,
65 2 /* vs_size */,
66 2 /* vs_start */,
67 0 /* num_gs_entries */,
68 1 /* gs_size */,
69 2 /* gs_start */);
70 }
71
72
73 /* 3DSTATE_BLEND_STATE_POINTERS */
74 static void
75 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
76 const brw_blorp_params *params,
77 uint32_t cc_blend_state_offset)
78 {
79 BEGIN_BATCH(2);
80 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
81 OUT_BATCH(cc_blend_state_offset | 1);
82 ADVANCE_BATCH();
83 }
84
85
86 /* 3DSTATE_CC_STATE_POINTERS */
87 static void
88 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
89 const brw_blorp_params *params,
90 uint32_t cc_state_offset)
91 {
92 BEGIN_BATCH(2);
93 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
94 OUT_BATCH(cc_state_offset | 1);
95 ADVANCE_BATCH();
96 }
97
98 static void
99 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
100 const brw_blorp_params *params)
101 {
102 struct brw_cc_viewport *ccv;
103 uint32_t cc_vp_offset;
104
105 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
106 sizeof(*ccv), 32,
107 &cc_vp_offset);
108 ccv->min_depth = 0.0;
109 ccv->max_depth = 1.0;
110
111 BEGIN_BATCH(2);
112 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
113 OUT_BATCH(cc_vp_offset);
114 ADVANCE_BATCH();
115 }
116
117
118 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
119 *
120 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
121 */
122 static void
123 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
124 const brw_blorp_params *params,
125 uint32_t depthstencil_offset)
126 {
127 BEGIN_BATCH(2);
128 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
129 OUT_BATCH(depthstencil_offset | 1);
130 ADVANCE_BATCH();
131 }
132
133
134 /* SURFACE_STATE for renderbuffer or texture surface (see
135 * brw_update_renderbuffer_surface and brw_update_texture_surface)
136 */
137 static uint32_t
138 gen7_blorp_emit_surface_state(struct brw_context *brw,
139 const brw_blorp_params *params,
140 const brw_blorp_surface_info *surface,
141 uint32_t read_domains, uint32_t write_domain,
142 bool is_render_target)
143 {
144 uint32_t wm_surf_offset;
145 uint32_t width = surface->width;
146 uint32_t height = surface->height;
147 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148 * color surfaces, width and height are measured in pixels; we don't need
149 * to divide them by 2 as we do for Gen6 (see
150 * gen6_blorp_emit_surface_state).
151 */
152 struct intel_region *region = surface->mt->region;
153 uint32_t tile_x, tile_y;
154 const uint8_t mocs = GEN7_MOCS_L3;
155
156 uint32_t tiling = surface->map_stencil_as_y_tiled
157 ? I915_TILING_Y : region->tiling;
158
159 uint32_t *surf = (uint32_t *)
160 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
161 memset(surf, 0, 8 * 4);
162
163 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
164 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
165 gen7_surface_tiling_mode(tiling);
166
167 if (surface->mt->align_h == 4)
168 surf[0] |= GEN7_SURFACE_VALIGN_4;
169 if (surface->mt->align_w == 8)
170 surf[0] |= GEN7_SURFACE_HALIGN_8;
171
172 if (surface->array_spacing_lod0)
173 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
174 else
175 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
176
177 /* reloc */
178 surf[1] =
179 surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset64;
180
181 /* Note that the low bits of these fields are missing, so
182 * there's the possibility of getting in trouble.
183 */
184 assert(tile_x % 4 == 0);
185 assert(tile_y % 2 == 0);
186 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
187 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
188 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
189
190 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
191 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
192
193 uint32_t pitch_bytes = region->pitch;
194 if (surface->map_stencil_as_y_tiled)
195 pitch_bytes *= 2;
196 surf[3] = pitch_bytes - 1;
197
198 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
199 if (surface->mt->mcs_mt) {
200 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
201 is_render_target);
202 }
203
204 surf[7] = surface->mt->fast_clear_color_value;
205
206 if (brw->is_haswell) {
207 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
208 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
209 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
210 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
211 }
212
213 /* Emit relocation to surface contents */
214 drm_intel_bo_emit_reloc(brw->batch.bo,
215 wm_surf_offset + 4,
216 region->bo,
217 surf[1] - region->bo->offset64,
218 read_domains, write_domain);
219
220 gen7_check_surface_setup(surf, is_render_target);
221
222 return wm_surf_offset;
223 }
224
225
226 /**
227 * SAMPLER_STATE. See gen7_update_sampler_state().
228 */
229 static uint32_t
230 gen7_blorp_emit_sampler_state(struct brw_context *brw,
231 const brw_blorp_params *params)
232 {
233 uint32_t sampler_offset;
234
235 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
236 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
237 sizeof(struct gen7_sampler_state),
238 32, &sampler_offset);
239 memset(sampler, 0, sizeof(*sampler));
240
241 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
242 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
243 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
244
245 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
246 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
247 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
248
249 // sampler->ss0.min_mag_neq = 1;
250
251 /* Set LOD bias:
252 */
253 sampler->ss0.lod_bias = 0;
254
255 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
256 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
257
258 /* Set BaseMipLevel, MaxLOD, MinLOD:
259 *
260 * XXX: I don't think that using firstLevel, lastLevel works,
261 * because we always setup the surface state as if firstLevel ==
262 * level zero. Probably have to subtract firstLevel from each of
263 * these:
264 */
265 sampler->ss0.base_level = U_FIXED(0, 1);
266
267 sampler->ss1.max_lod = U_FIXED(0, 8);
268 sampler->ss1.min_lod = U_FIXED(0, 8);
269
270 sampler->ss3.non_normalized_coord = 1;
271
272 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
273 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
274 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
275 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
276 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
277 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
278
279 return sampler_offset;
280 }
281
282
283 /* 3DSTATE_VS
284 *
285 * Disable vertex shader.
286 */
287 static void
288 gen7_blorp_emit_vs_disable(struct brw_context *brw,
289 const brw_blorp_params *params)
290 {
291 BEGIN_BATCH(7);
292 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
293 OUT_BATCH(0);
294 OUT_BATCH(0);
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 OUT_BATCH(0);
298 OUT_BATCH(0);
299 ADVANCE_BATCH();
300
301 BEGIN_BATCH(6);
302 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
303 OUT_BATCH(0);
304 OUT_BATCH(0);
305 OUT_BATCH(0);
306 OUT_BATCH(0);
307 OUT_BATCH(0);
308 ADVANCE_BATCH();
309 }
310
311
312 /* 3DSTATE_HS
313 *
314 * Disable the hull shader.
315 */
316 static void
317 gen7_blorp_emit_hs_disable(struct brw_context *brw,
318 const brw_blorp_params *params)
319 {
320 BEGIN_BATCH(7);
321 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
322 OUT_BATCH(0);
323 OUT_BATCH(0);
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 ADVANCE_BATCH();
329
330 BEGIN_BATCH(7);
331 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
332 OUT_BATCH(0);
333 OUT_BATCH(0);
334 OUT_BATCH(0);
335 OUT_BATCH(0);
336 OUT_BATCH(0);
337 OUT_BATCH(0);
338 ADVANCE_BATCH();
339 }
340
341
342 /* 3DSTATE_TE
343 *
344 * Disable the tesselation engine.
345 */
346 static void
347 gen7_blorp_emit_te_disable(struct brw_context *brw,
348 const brw_blorp_params *params)
349 {
350 BEGIN_BATCH(4);
351 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
352 OUT_BATCH(0);
353 OUT_BATCH(0);
354 OUT_BATCH(0);
355 ADVANCE_BATCH();
356 }
357
358
359 /* 3DSTATE_DS
360 *
361 * Disable the domain shader.
362 */
363 static void
364 gen7_blorp_emit_ds_disable(struct brw_context *brw,
365 const brw_blorp_params *params)
366 {
367 BEGIN_BATCH(7);
368 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
369 OUT_BATCH(0);
370 OUT_BATCH(0);
371 OUT_BATCH(0);
372 OUT_BATCH(0);
373 OUT_BATCH(0);
374 OUT_BATCH(0);
375 ADVANCE_BATCH();
376
377 BEGIN_BATCH(6);
378 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
379 OUT_BATCH(0);
380 OUT_BATCH(0);
381 OUT_BATCH(0);
382 OUT_BATCH(0);
383 OUT_BATCH(0);
384 ADVANCE_BATCH();
385 }
386
387 /* 3DSTATE_GS
388 *
389 * Disable the geometry shader.
390 */
391 static void
392 gen7_blorp_emit_gs_disable(struct brw_context *brw,
393 const brw_blorp_params *params)
394 {
395 BEGIN_BATCH(7);
396 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
397 OUT_BATCH(0);
398 OUT_BATCH(0);
399 OUT_BATCH(0);
400 OUT_BATCH(0);
401 OUT_BATCH(0);
402 OUT_BATCH(0);
403 ADVANCE_BATCH();
404
405 /**
406 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
407 * Geometry > Geometry Shader > State:
408 *
409 * "Note: Because of corruption in IVB:GT2, software needs to flush the
410 * whole fixed function pipeline when the GS enable changes value in
411 * the 3DSTATE_GS."
412 *
413 * The hardware architects have clarified that in this context "flush the
414 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
415 * Stall" bit set.
416 */
417 if (!brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
418 gen7_emit_cs_stall_flush(brw);
419
420 BEGIN_BATCH(7);
421 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
422 OUT_BATCH(0);
423 OUT_BATCH(0);
424 OUT_BATCH(0);
425 OUT_BATCH(0);
426 OUT_BATCH(0);
427 OUT_BATCH(0);
428 ADVANCE_BATCH();
429 brw->gs.enabled = false;
430 }
431
432 /* 3DSTATE_STREAMOUT
433 *
434 * Disable streamout.
435 */
436 static void
437 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
438 const brw_blorp_params *params)
439 {
440 BEGIN_BATCH(3);
441 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
442 OUT_BATCH(0);
443 OUT_BATCH(0);
444 ADVANCE_BATCH();
445 }
446
447
448 static void
449 gen7_blorp_emit_sf_config(struct brw_context *brw,
450 const brw_blorp_params *params)
451 {
452 /* 3DSTATE_SF
453 *
454 * Disable ViewportTransformEnable (dw1.1)
455 *
456 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
457 * Primitives Overview":
458 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
459 * use of screen- space coordinates).
460 *
461 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
462 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
463 *
464 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
465 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
466 * SOLID: Any triangle or rectangle object found to be front-facing
467 * is rendered as a solid object. This setting is required when
468 * (rendering rectangle (RECTLIST) objects.
469 */
470 {
471 BEGIN_BATCH(7);
472 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
473 OUT_BATCH(params->depth_format <<
474 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
475 OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
476 OUT_BATCH(0);
477 OUT_BATCH(0);
478 OUT_BATCH(0);
479 OUT_BATCH(0);
480 ADVANCE_BATCH();
481 }
482
483 /* 3DSTATE_SBE */
484 {
485 BEGIN_BATCH(14);
486 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
487 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
488 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
489 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
490 for (int i = 0; i < 12; ++i)
491 OUT_BATCH(0);
492 ADVANCE_BATCH();
493 }
494 }
495
496
497 /**
498 * Disable thread dispatch (dw5.19) and enable the HiZ op.
499 */
500 static void
501 gen7_blorp_emit_wm_config(struct brw_context *brw,
502 const brw_blorp_params *params,
503 brw_blorp_prog_data *prog_data)
504 {
505 uint32_t dw1 = 0, dw2 = 0;
506
507 switch (params->hiz_op) {
508 case GEN6_HIZ_OP_DEPTH_CLEAR:
509 dw1 |= GEN7_WM_DEPTH_CLEAR;
510 break;
511 case GEN6_HIZ_OP_DEPTH_RESOLVE:
512 dw1 |= GEN7_WM_DEPTH_RESOLVE;
513 break;
514 case GEN6_HIZ_OP_HIZ_RESOLVE:
515 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
516 break;
517 case GEN6_HIZ_OP_NONE:
518 break;
519 default:
520 assert(0);
521 break;
522 }
523 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
524 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
525 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
526 if (params->use_wm_prog) {
527 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
528 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
529 }
530
531 if (params->dst.num_samples > 1) {
532 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
533 if (prog_data && prog_data->persample_msaa_dispatch)
534 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
535 else
536 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
537 } else {
538 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
539 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
540 }
541
542 BEGIN_BATCH(3);
543 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
544 OUT_BATCH(dw1);
545 OUT_BATCH(dw2);
546 ADVANCE_BATCH();
547 }
548
549
550 /**
551 * 3DSTATE_PS
552 *
553 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
554 * that, thread dispatch info must still be specified.
555 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
556 * valid range for this field is [0x3, 0x2f].
557 * - A dispatch mode must be given; that is, at least one of the
558 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
559 * discovered through simulator error messages.
560 */
561 static void
562 gen7_blorp_emit_ps_config(struct brw_context *brw,
563 const brw_blorp_params *params,
564 uint32_t prog_offset,
565 brw_blorp_prog_data *prog_data)
566 {
567 uint32_t dw2, dw4, dw5;
568 const int max_threads_shift = brw->is_haswell ?
569 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
570
571 dw2 = dw4 = dw5 = 0;
572 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
573
574 /* If there's a WM program, we need to do 16-pixel dispatch since that's
575 * what the program is compiled for. If there isn't, then it shouldn't
576 * matter because no program is actually being run. However, the hardware
577 * gets angry if we don't enable at least one dispatch mode, so just enable
578 * 16-pixel dispatch unconditionally.
579 */
580 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
581
582 if (brw->is_haswell)
583 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
584 if (params->use_wm_prog) {
585 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
586 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
587 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
588 }
589
590 switch (params->fast_clear_op) {
591 case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
592 dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
593 break;
594 case GEN7_FAST_CLEAR_OP_RESOLVE:
595 dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
596 break;
597 default:
598 break;
599 }
600
601 BEGIN_BATCH(8);
602 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
603 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
604 OUT_BATCH(dw2);
605 OUT_BATCH(0);
606 OUT_BATCH(dw4);
607 OUT_BATCH(dw5);
608 OUT_BATCH(0);
609 OUT_BATCH(0);
610 ADVANCE_BATCH();
611 }
612
613
614 static void
615 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
616 const brw_blorp_params *params,
617 uint32_t wm_bind_bo_offset)
618 {
619 BEGIN_BATCH(2);
620 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
621 OUT_BATCH(wm_bind_bo_offset);
622 ADVANCE_BATCH();
623 }
624
625
626 static void
627 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
628 const brw_blorp_params *params,
629 uint32_t sampler_offset)
630 {
631 BEGIN_BATCH(2);
632 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
633 OUT_BATCH(sampler_offset);
634 ADVANCE_BATCH();
635 }
636
637
638 static void
639 gen7_blorp_emit_constant_ps(struct brw_context *brw,
640 const brw_blorp_params *params,
641 uint32_t wm_push_const_offset)
642 {
643 const uint8_t mocs = GEN7_MOCS_L3;
644
645 /* Make sure the push constants fill an exact integer number of
646 * registers.
647 */
648 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
649
650 /* There must be at least one register worth of push constant data. */
651 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
652
653 /* Enable push constant buffer 0. */
654 BEGIN_BATCH(7);
655 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
656 (7 - 2));
657 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
658 OUT_BATCH(0);
659 OUT_BATCH(wm_push_const_offset | mocs);
660 OUT_BATCH(0);
661 OUT_BATCH(0);
662 OUT_BATCH(0);
663 ADVANCE_BATCH();
664 }
665
666 static void
667 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
668 const brw_blorp_params *params)
669 {
670 BEGIN_BATCH(7);
671 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
672 OUT_BATCH(0);
673 OUT_BATCH(0);
674 OUT_BATCH(0);
675 OUT_BATCH(0);
676 OUT_BATCH(0);
677 OUT_BATCH(0);
678 ADVANCE_BATCH();
679 }
680
681 static void
682 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
683 const brw_blorp_params *params)
684 {
685 const uint8_t mocs = GEN7_MOCS_L3;
686 uint32_t surfwidth, surfheight;
687 uint32_t surftype;
688 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
689 unsigned int min_array_element;
690 GLenum gl_target = params->depth.mt->target;
691 unsigned int lod;
692
693 switch (gl_target) {
694 case GL_TEXTURE_CUBE_MAP_ARRAY:
695 case GL_TEXTURE_CUBE_MAP:
696 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
697 * situation, but experiments show that gl_Layer doesn't work when we do
698 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
699 * equivalent.
700 */
701 surftype = BRW_SURFACE_2D;
702 depth *= 6;
703 break;
704 default:
705 surftype = translate_tex_target(gl_target);
706 break;
707 }
708
709 min_array_element = params->depth.layer;
710 if (params->depth.mt->num_samples > 1) {
711 /* Convert physical layer to logical layer. */
712 min_array_element /= params->depth.mt->num_samples;
713 }
714
715 lod = params->depth.level - params->depth.mt->first_level;
716
717 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
718 /* HIZ ops for lod 0 may set the width & height a little
719 * larger to allow the fast depth clear to fit the hardware
720 * alignment requirements. (8x4)
721 */
722 surfwidth = params->depth.width;
723 surfheight = params->depth.height;
724 } else {
725 surfwidth = params->depth.mt->logical_width0;
726 surfheight = params->depth.mt->logical_height0;
727 }
728
729 /* 3DSTATE_DEPTH_BUFFER */
730 {
731 intel_emit_depth_stall_flushes(brw);
732
733 BEGIN_BATCH(7);
734 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
735 OUT_BATCH((params->depth.mt->region->pitch - 1) |
736 params->depth_format << 18 |
737 1 << 22 | /* hiz enable */
738 1 << 28 | /* depth write */
739 surftype << 29);
740 OUT_RELOC(params->depth.mt->region->bo,
741 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
742 0);
743 OUT_BATCH((surfwidth - 1) << 4 |
744 (surfheight - 1) << 18 |
745 lod);
746 OUT_BATCH(((depth - 1) << 21) |
747 (min_array_element << 10) |
748 mocs);
749 OUT_BATCH(0);
750 OUT_BATCH((depth - 1) << 21);
751 ADVANCE_BATCH();
752 }
753
754 /* 3DSTATE_HIER_DEPTH_BUFFER */
755 {
756 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
757
758 BEGIN_BATCH(3);
759 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
760 OUT_BATCH((mocs << 25) |
761 (hiz_region->pitch - 1));
762 OUT_RELOC(hiz_region->bo,
763 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
764 0);
765 ADVANCE_BATCH();
766 }
767
768 /* 3DSTATE_STENCIL_BUFFER */
769 {
770 BEGIN_BATCH(3);
771 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
772 OUT_BATCH(0);
773 OUT_BATCH(0);
774 ADVANCE_BATCH();
775 }
776 }
777
778
779 static void
780 gen7_blorp_emit_depth_disable(struct brw_context *brw,
781 const brw_blorp_params *params)
782 {
783 intel_emit_depth_stall_flushes(brw);
784
785 BEGIN_BATCH(7);
786 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
787 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
788 OUT_BATCH(0);
789 OUT_BATCH(0);
790 OUT_BATCH(0);
791 OUT_BATCH(0);
792 OUT_BATCH(0);
793 ADVANCE_BATCH();
794
795 BEGIN_BATCH(3);
796 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
797 OUT_BATCH(0);
798 OUT_BATCH(0);
799 ADVANCE_BATCH();
800
801 BEGIN_BATCH(3);
802 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
803 OUT_BATCH(0);
804 OUT_BATCH(0);
805 ADVANCE_BATCH();
806 }
807
808
809 /* 3DSTATE_CLEAR_PARAMS
810 *
811 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
812 * 3DSTATE_CLEAR_PARAMS:
813 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
814 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
815 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
816 */
817 static void
818 gen7_blorp_emit_clear_params(struct brw_context *brw,
819 const brw_blorp_params *params)
820 {
821 BEGIN_BATCH(3);
822 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
823 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
824 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
825 ADVANCE_BATCH();
826 }
827
828
829 /* 3DPRIMITIVE */
830 static void
831 gen7_blorp_emit_primitive(struct brw_context *brw,
832 const brw_blorp_params *params)
833 {
834 BEGIN_BATCH(7);
835 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
836 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
837 _3DPRIM_RECTLIST);
838 OUT_BATCH(3); /* vertex count per instance */
839 OUT_BATCH(0);
840 OUT_BATCH(1); /* instance count */
841 OUT_BATCH(0);
842 OUT_BATCH(0);
843 ADVANCE_BATCH();
844 }
845
846
847 /**
848 * \copydoc gen6_blorp_exec()
849 */
850 void
851 gen7_blorp_exec(struct brw_context *brw,
852 const brw_blorp_params *params)
853 {
854 if (brw->gen >= 8)
855 return;
856
857 brw_blorp_prog_data *prog_data = NULL;
858 uint32_t cc_blend_state_offset = 0;
859 uint32_t cc_state_offset = 0;
860 uint32_t depthstencil_offset;
861 uint32_t wm_push_const_offset = 0;
862 uint32_t wm_bind_bo_offset = 0;
863 uint32_t sampler_offset = 0;
864
865 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
866 gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
867 gen6_emit_3dstate_sample_mask(brw,
868 params->dst.num_samples > 1 ?
869 (1 << params->dst.num_samples) - 1 : 1);
870 gen6_blorp_emit_state_base_address(brw, params);
871 gen6_blorp_emit_vertices(brw, params);
872 gen7_blorp_emit_urb_config(brw, params);
873 if (params->use_wm_prog) {
874 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
875 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
876 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
877 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
878 }
879 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
880 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
881 depthstencil_offset);
882 if (params->use_wm_prog) {
883 uint32_t wm_surf_offset_renderbuffer;
884 uint32_t wm_surf_offset_texture = 0;
885 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
886 intel_miptree_used_for_rendering(params->dst.mt);
887 wm_surf_offset_renderbuffer =
888 gen7_blorp_emit_surface_state(brw, params, &params->dst,
889 I915_GEM_DOMAIN_RENDER,
890 I915_GEM_DOMAIN_RENDER,
891 true /* is_render_target */);
892 if (params->src.mt) {
893 wm_surf_offset_texture =
894 gen7_blorp_emit_surface_state(brw, params, &params->src,
895 I915_GEM_DOMAIN_SAMPLER, 0,
896 false /* is_render_target */);
897 }
898 wm_bind_bo_offset =
899 gen6_blorp_emit_binding_table(brw, params,
900 wm_surf_offset_renderbuffer,
901 wm_surf_offset_texture);
902 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
903 }
904 gen7_blorp_emit_vs_disable(brw, params);
905 gen7_blorp_emit_hs_disable(brw, params);
906 gen7_blorp_emit_te_disable(brw, params);
907 gen7_blorp_emit_ds_disable(brw, params);
908 gen7_blorp_emit_gs_disable(brw, params);
909 gen7_blorp_emit_streamout_disable(brw, params);
910 gen6_blorp_emit_clip_disable(brw, params);
911 gen7_blorp_emit_sf_config(brw, params);
912 gen7_blorp_emit_wm_config(brw, params, prog_data);
913 if (params->use_wm_prog) {
914 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
915 wm_bind_bo_offset);
916 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
917 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
918 } else {
919 gen7_blorp_emit_constant_ps_disable(brw, params);
920 }
921 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
922 gen7_blorp_emit_cc_viewport(brw, params);
923
924 if (params->depth.mt)
925 gen7_blorp_emit_depth_stencil_config(brw, params);
926 else
927 gen7_blorp_emit_depth_disable(brw, params);
928 gen7_blorp_emit_clear_params(brw, params);
929 gen6_blorp_emit_drawing_rectangle(brw, params);
930 gen7_blorp_emit_primitive(brw, params);
931 }