Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
28
29 #include "brw_context.h"
30 #include "brw_state.h"
31
32 #include "brw_blorp.h"
33
34
35 /* 3DSTATE_URB_VS
36 * 3DSTATE_URB_HS
37 * 3DSTATE_URB_DS
38 * 3DSTATE_URB_GS
39 *
40 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
41 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
42 *
43 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
44 * programmed in order for the programming of this state to be
45 * valid.
46 */
47 static void
48 gen7_blorp_emit_urb_config(struct brw_context *brw)
49 {
50 unsigned urb_size = (brw->is_haswell && brw->gt == 3) ? 32 : 16;
51 gen7_emit_push_constant_state(brw,
52 urb_size / 2 /* vs_size */,
53 0 /* hs_size */,
54 0 /* ds_size */,
55 0 /* gs_size */,
56 urb_size / 2 /* fs_size */);
57
58 /* The minimum valid number of VS entries is 32. See 3DSTATE_URB_VS, Dword
59 * 1.15:0 "VS Number of URB Entries".
60 */
61 gen7_emit_urb_state(brw,
62 32 /* num_vs_entries */,
63 2 /* vs_size */,
64 2 /* vs_start */,
65 0 /* num_hs_entries */,
66 1 /* hs_size */,
67 2 /* hs_start */,
68 0 /* num_ds_entries */,
69 1 /* ds_size */,
70 2 /* ds_start */,
71 0 /* num_gs_entries */,
72 1 /* gs_size */,
73 2 /* gs_start */);
74 }
75
76
77 /* 3DSTATE_BLEND_STATE_POINTERS */
78 static void
79 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
80 uint32_t cc_blend_state_offset)
81 {
82 BEGIN_BATCH(2);
83 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
84 OUT_BATCH(cc_blend_state_offset | 1);
85 ADVANCE_BATCH();
86 }
87
88
89 /* 3DSTATE_CC_STATE_POINTERS */
90 static void
91 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
92 uint32_t cc_state_offset)
93 {
94 BEGIN_BATCH(2);
95 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
96 OUT_BATCH(cc_state_offset | 1);
97 ADVANCE_BATCH();
98 }
99
100 static void
101 gen7_blorp_emit_cc_viewport(struct brw_context *brw)
102 {
103 struct brw_cc_viewport *ccv;
104 uint32_t cc_vp_offset;
105
106 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
107 sizeof(*ccv), 32,
108 &cc_vp_offset);
109 ccv->min_depth = 0.0;
110 ccv->max_depth = 1.0;
111
112 BEGIN_BATCH(2);
113 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
114 OUT_BATCH(cc_vp_offset);
115 ADVANCE_BATCH();
116 }
117
118
119 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
120 *
121 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
122 */
123 static void
124 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
125 uint32_t depthstencil_offset)
126 {
127 BEGIN_BATCH(2);
128 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
129 OUT_BATCH(depthstencil_offset | 1);
130 ADVANCE_BATCH();
131 }
132
133
134 /* SURFACE_STATE for renderbuffer or texture surface (see
135 * brw_update_renderbuffer_surface and brw_update_texture_surface)
136 */
137 static uint32_t
138 gen7_blorp_emit_surface_state(struct brw_context *brw,
139 const brw_blorp_surface_info *surface,
140 uint32_t read_domains, uint32_t write_domain,
141 bool is_render_target)
142 {
143 uint32_t wm_surf_offset;
144 uint32_t width = surface->width;
145 uint32_t height = surface->height;
146 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
147 * color surfaces, width and height are measured in pixels; we don't need
148 * to divide them by 2 as we do for Gen6 (see
149 * gen6_blorp_emit_surface_state).
150 */
151 struct intel_mipmap_tree *mt = surface->mt;
152 uint32_t tile_x, tile_y;
153 const uint8_t mocs = GEN7_MOCS_L3;
154
155 uint32_t tiling = surface->map_stencil_as_y_tiled
156 ? I915_TILING_Y : mt->tiling;
157
158 uint32_t *surf = (uint32_t *)
159 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
160 memset(surf, 0, 8 * 4);
161
162 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
163 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
164 gen7_surface_tiling_mode(tiling);
165
166 if (surface->mt->valign == 4)
167 surf[0] |= GEN7_SURFACE_VALIGN_4;
168 if (surface->mt->halign == 8)
169 surf[0] |= GEN7_SURFACE_HALIGN_8;
170
171 if (surface->array_layout == ALL_SLICES_AT_EACH_LOD)
172 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
173 else
174 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
175
176 /* reloc */
177 surf[1] =
178 surface->compute_tile_offsets(&tile_x, &tile_y) + mt->bo->offset64;
179
180 /* Note that the low bits of these fields are missing, so
181 * there's the possibility of getting in trouble.
182 */
183 assert(tile_x % 4 == 0);
184 assert(tile_y % 2 == 0);
185 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
186 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
187 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
188
189 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
190 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
191
192 uint32_t pitch_bytes = mt->pitch;
193 if (surface->map_stencil_as_y_tiled)
194 pitch_bytes *= 2;
195 surf[3] = pitch_bytes - 1;
196
197 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
198 if (surface->mt->mcs_mt) {
199 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
200 is_render_target);
201 }
202
203 surf[7] = surface->mt->fast_clear_color_value;
204
205 if (brw->is_haswell) {
206 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
207 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
208 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
209 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
210 }
211
212 /* Emit relocation to surface contents */
213 drm_intel_bo_emit_reloc(brw->batch.bo,
214 wm_surf_offset + 4,
215 mt->bo,
216 surf[1] - mt->bo->offset64,
217 read_domains, write_domain);
218
219 gen7_check_surface_setup(surf, is_render_target);
220
221 return wm_surf_offset;
222 }
223
224
225 /* 3DSTATE_VS
226 *
227 * Disable vertex shader.
228 */
229 static void
230 gen7_blorp_emit_vs_disable(struct brw_context *brw)
231 {
232 BEGIN_BATCH(7);
233 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
234 OUT_BATCH(0);
235 OUT_BATCH(0);
236 OUT_BATCH(0);
237 OUT_BATCH(0);
238 OUT_BATCH(0);
239 OUT_BATCH(0);
240 ADVANCE_BATCH();
241
242 BEGIN_BATCH(6);
243 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
244 OUT_BATCH(0);
245 OUT_BATCH(0);
246 OUT_BATCH(0);
247 OUT_BATCH(0);
248 OUT_BATCH(0);
249 ADVANCE_BATCH();
250 }
251
252
253 /* 3DSTATE_HS
254 *
255 * Disable the hull shader.
256 */
257 static void
258 gen7_blorp_emit_hs_disable(struct brw_context *brw)
259 {
260 BEGIN_BATCH(7);
261 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
262 OUT_BATCH(0);
263 OUT_BATCH(0);
264 OUT_BATCH(0);
265 OUT_BATCH(0);
266 OUT_BATCH(0);
267 OUT_BATCH(0);
268 ADVANCE_BATCH();
269
270 BEGIN_BATCH(7);
271 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
272 OUT_BATCH(0);
273 OUT_BATCH(0);
274 OUT_BATCH(0);
275 OUT_BATCH(0);
276 OUT_BATCH(0);
277 OUT_BATCH(0);
278 ADVANCE_BATCH();
279 }
280
281
282 /* 3DSTATE_TE
283 *
284 * Disable the tesselation engine.
285 */
286 static void
287 gen7_blorp_emit_te_disable(struct brw_context *brw)
288 {
289 BEGIN_BATCH(4);
290 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
291 OUT_BATCH(0);
292 OUT_BATCH(0);
293 OUT_BATCH(0);
294 ADVANCE_BATCH();
295 }
296
297
298 /* 3DSTATE_DS
299 *
300 * Disable the domain shader.
301 */
302 static void
303 gen7_blorp_emit_ds_disable(struct brw_context *brw)
304 {
305 BEGIN_BATCH(7);
306 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
307 OUT_BATCH(0);
308 OUT_BATCH(0);
309 OUT_BATCH(0);
310 OUT_BATCH(0);
311 OUT_BATCH(0);
312 OUT_BATCH(0);
313 ADVANCE_BATCH();
314
315 BEGIN_BATCH(6);
316 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
317 OUT_BATCH(0);
318 OUT_BATCH(0);
319 OUT_BATCH(0);
320 OUT_BATCH(0);
321 OUT_BATCH(0);
322 ADVANCE_BATCH();
323 }
324
325 /* 3DSTATE_GS
326 *
327 * Disable the geometry shader.
328 */
329 static void
330 gen7_blorp_emit_gs_disable(struct brw_context *brw)
331 {
332 BEGIN_BATCH(7);
333 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
334 OUT_BATCH(0);
335 OUT_BATCH(0);
336 OUT_BATCH(0);
337 OUT_BATCH(0);
338 OUT_BATCH(0);
339 OUT_BATCH(0);
340 ADVANCE_BATCH();
341
342 /**
343 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
344 * Geometry > Geometry Shader > State:
345 *
346 * "Note: Because of corruption in IVB:GT2, software needs to flush the
347 * whole fixed function pipeline when the GS enable changes value in
348 * the 3DSTATE_GS."
349 *
350 * The hardware architects have clarified that in this context "flush the
351 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
352 * Stall" bit set.
353 */
354 if (!brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
355 gen7_emit_cs_stall_flush(brw);
356
357 BEGIN_BATCH(7);
358 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
359 OUT_BATCH(0);
360 OUT_BATCH(0);
361 OUT_BATCH(0);
362 OUT_BATCH(0);
363 OUT_BATCH(0);
364 OUT_BATCH(0);
365 ADVANCE_BATCH();
366 brw->gs.enabled = false;
367 }
368
369 /* 3DSTATE_STREAMOUT
370 *
371 * Disable streamout.
372 */
373 static void
374 gen7_blorp_emit_streamout_disable(struct brw_context *brw)
375 {
376 BEGIN_BATCH(3);
377 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
378 OUT_BATCH(0);
379 OUT_BATCH(0);
380 ADVANCE_BATCH();
381 }
382
383
384 static void
385 gen7_blorp_emit_sf_config(struct brw_context *brw,
386 const brw_blorp_params *params)
387 {
388 /* 3DSTATE_SF
389 *
390 * Disable ViewportTransformEnable (dw1.1)
391 *
392 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
393 * Primitives Overview":
394 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
395 * use of screen- space coordinates).
396 *
397 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
398 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
399 *
400 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
401 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
402 * SOLID: Any triangle or rectangle object found to be front-facing
403 * is rendered as a solid object. This setting is required when
404 * (rendering rectangle (RECTLIST) objects.
405 */
406 {
407 BEGIN_BATCH(7);
408 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
409 OUT_BATCH(params->depth_format <<
410 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
411 OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
412 OUT_BATCH(0);
413 OUT_BATCH(0);
414 OUT_BATCH(0);
415 OUT_BATCH(0);
416 ADVANCE_BATCH();
417 }
418
419 /* 3DSTATE_SBE */
420 {
421 BEGIN_BATCH(14);
422 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
423 OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
424 params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
425 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
426 BRW_SF_URB_ENTRY_READ_OFFSET <<
427 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
428 for (int i = 0; i < 12; ++i)
429 OUT_BATCH(0);
430 ADVANCE_BATCH();
431 }
432 }
433
434
435 /**
436 * Disable thread dispatch (dw5.19) and enable the HiZ op.
437 */
438 static void
439 gen7_blorp_emit_wm_config(struct brw_context *brw,
440 const brw_blorp_params *params,
441 brw_blorp_prog_data *prog_data)
442 {
443 uint32_t dw1 = 0, dw2 = 0;
444
445 switch (params->hiz_op) {
446 case GEN6_HIZ_OP_DEPTH_CLEAR:
447 dw1 |= GEN7_WM_DEPTH_CLEAR;
448 break;
449 case GEN6_HIZ_OP_DEPTH_RESOLVE:
450 dw1 |= GEN7_WM_DEPTH_RESOLVE;
451 break;
452 case GEN6_HIZ_OP_HIZ_RESOLVE:
453 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
454 break;
455 case GEN6_HIZ_OP_NONE:
456 break;
457 default:
458 unreachable("not reached");
459 }
460 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
461 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
462 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
463 if (params->use_wm_prog) {
464 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
465 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
466 }
467
468 if (params->dst.num_samples > 1) {
469 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
470 if (prog_data && prog_data->persample_msaa_dispatch)
471 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
472 else
473 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
474 } else {
475 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
476 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
477 }
478
479 BEGIN_BATCH(3);
480 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
481 OUT_BATCH(dw1);
482 OUT_BATCH(dw2);
483 ADVANCE_BATCH();
484 }
485
486
487 /**
488 * 3DSTATE_PS
489 *
490 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
491 * that, thread dispatch info must still be specified.
492 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
493 * valid range for this field is [0x3, 0x2f].
494 * - A dispatch mode must be given; that is, at least one of the
495 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
496 * discovered through simulator error messages.
497 */
498 static void
499 gen7_blorp_emit_ps_config(struct brw_context *brw,
500 const brw_blorp_params *params,
501 uint32_t prog_offset,
502 brw_blorp_prog_data *prog_data)
503 {
504 uint32_t dw2, dw4, dw5;
505 const int max_threads_shift = brw->is_haswell ?
506 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
507
508 dw2 = dw4 = dw5 = 0;
509 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
510
511 /* If there's a WM program, we need to do 16-pixel dispatch since that's
512 * what the program is compiled for. If there isn't, then it shouldn't
513 * matter because no program is actually being run. However, the hardware
514 * gets angry if we don't enable at least one dispatch mode, so just enable
515 * 16-pixel dispatch unconditionally.
516 */
517 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
518
519 if (brw->is_haswell)
520 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
521 if (params->use_wm_prog) {
522 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
523 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
524 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
525 }
526
527 BEGIN_BATCH(8);
528 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
529 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
530 OUT_BATCH(dw2);
531 OUT_BATCH(0);
532 OUT_BATCH(dw4);
533 OUT_BATCH(dw5);
534 OUT_BATCH(0);
535 OUT_BATCH(0);
536 ADVANCE_BATCH();
537 }
538
539
540 static void
541 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
542 uint32_t wm_bind_bo_offset)
543 {
544 BEGIN_BATCH(2);
545 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
546 OUT_BATCH(wm_bind_bo_offset);
547 ADVANCE_BATCH();
548 }
549
550
551 static void
552 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
553 uint32_t sampler_offset)
554 {
555 BEGIN_BATCH(2);
556 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
557 OUT_BATCH(sampler_offset);
558 ADVANCE_BATCH();
559 }
560
561
562 static void
563 gen7_blorp_emit_constant_ps(struct brw_context *brw,
564 uint32_t wm_push_const_offset)
565 {
566 const uint8_t mocs = GEN7_MOCS_L3;
567
568 /* Make sure the push constants fill an exact integer number of
569 * registers.
570 */
571 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
572
573 /* There must be at least one register worth of push constant data. */
574 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
575
576 /* Enable push constant buffer 0. */
577 BEGIN_BATCH(7);
578 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
579 (7 - 2));
580 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
581 OUT_BATCH(0);
582 OUT_BATCH(wm_push_const_offset | mocs);
583 OUT_BATCH(0);
584 OUT_BATCH(0);
585 OUT_BATCH(0);
586 ADVANCE_BATCH();
587 }
588
589 static void
590 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw)
591 {
592 BEGIN_BATCH(7);
593 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
594 OUT_BATCH(0);
595 OUT_BATCH(0);
596 OUT_BATCH(0);
597 OUT_BATCH(0);
598 OUT_BATCH(0);
599 OUT_BATCH(0);
600 ADVANCE_BATCH();
601 }
602
603 static void
604 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
605 const brw_blorp_params *params)
606 {
607 const uint8_t mocs = GEN7_MOCS_L3;
608 uint32_t surfwidth, surfheight;
609 uint32_t surftype;
610 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
611 unsigned int min_array_element;
612 GLenum gl_target = params->depth.mt->target;
613 unsigned int lod;
614
615 switch (gl_target) {
616 case GL_TEXTURE_CUBE_MAP_ARRAY:
617 case GL_TEXTURE_CUBE_MAP:
618 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
619 * situation, but experiments show that gl_Layer doesn't work when we do
620 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
621 * equivalent.
622 */
623 surftype = BRW_SURFACE_2D;
624 depth *= 6;
625 break;
626 default:
627 surftype = translate_tex_target(gl_target);
628 break;
629 }
630
631 min_array_element = params->depth.layer;
632 if (params->depth.mt->num_samples > 1) {
633 /* Convert physical layer to logical layer. */
634 min_array_element /= params->depth.mt->num_samples;
635 }
636
637 lod = params->depth.level - params->depth.mt->first_level;
638
639 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
640 /* HIZ ops for lod 0 may set the width & height a little
641 * larger to allow the fast depth clear to fit the hardware
642 * alignment requirements. (8x4)
643 */
644 surfwidth = params->depth.width;
645 surfheight = params->depth.height;
646 } else {
647 surfwidth = params->depth.mt->logical_width0;
648 surfheight = params->depth.mt->logical_height0;
649 }
650
651 /* 3DSTATE_DEPTH_BUFFER */
652 {
653 brw_emit_depth_stall_flushes(brw);
654
655 BEGIN_BATCH(7);
656 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
657 OUT_BATCH((params->depth.mt->pitch - 1) |
658 params->depth_format << 18 |
659 1 << 22 | /* hiz enable */
660 1 << 28 | /* depth write */
661 surftype << 29);
662 OUT_RELOC(params->depth.mt->bo,
663 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
664 0);
665 OUT_BATCH((surfwidth - 1) << 4 |
666 (surfheight - 1) << 18 |
667 lod);
668 OUT_BATCH(((depth - 1) << 21) |
669 (min_array_element << 10) |
670 mocs);
671 OUT_BATCH(0);
672 OUT_BATCH((depth - 1) << 21);
673 ADVANCE_BATCH();
674 }
675
676 /* 3DSTATE_HIER_DEPTH_BUFFER */
677 {
678 struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
679
680 BEGIN_BATCH(3);
681 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
682 OUT_BATCH((mocs << 25) |
683 (hiz_buf->pitch - 1));
684 OUT_RELOC(hiz_buf->bo,
685 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
686 0);
687 ADVANCE_BATCH();
688 }
689
690 /* 3DSTATE_STENCIL_BUFFER */
691 {
692 BEGIN_BATCH(3);
693 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
694 OUT_BATCH(0);
695 OUT_BATCH(0);
696 ADVANCE_BATCH();
697 }
698 }
699
700
701 static void
702 gen7_blorp_emit_depth_disable(struct brw_context *brw)
703 {
704 brw_emit_depth_stall_flushes(brw);
705
706 BEGIN_BATCH(7);
707 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
708 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
709 OUT_BATCH(0);
710 OUT_BATCH(0);
711 OUT_BATCH(0);
712 OUT_BATCH(0);
713 OUT_BATCH(0);
714 ADVANCE_BATCH();
715
716 BEGIN_BATCH(3);
717 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
718 OUT_BATCH(0);
719 OUT_BATCH(0);
720 ADVANCE_BATCH();
721
722 BEGIN_BATCH(3);
723 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
724 OUT_BATCH(0);
725 OUT_BATCH(0);
726 ADVANCE_BATCH();
727 }
728
729
730 /* 3DSTATE_CLEAR_PARAMS
731 *
732 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
733 * 3DSTATE_CLEAR_PARAMS:
734 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
735 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
736 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
737 */
738 static void
739 gen7_blorp_emit_clear_params(struct brw_context *brw,
740 const brw_blorp_params *params)
741 {
742 BEGIN_BATCH(3);
743 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
744 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
745 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
746 ADVANCE_BATCH();
747 }
748
749
750 /* 3DPRIMITIVE */
751 static void
752 gen7_blorp_emit_primitive(struct brw_context *brw,
753 const brw_blorp_params *params)
754 {
755 BEGIN_BATCH(7);
756 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
757 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
758 _3DPRIM_RECTLIST);
759 OUT_BATCH(3); /* vertex count per instance */
760 OUT_BATCH(0);
761 OUT_BATCH(params->num_layers); /* instance count */
762 OUT_BATCH(0);
763 OUT_BATCH(0);
764 ADVANCE_BATCH();
765 }
766
767
768 /**
769 * \copydoc gen6_blorp_exec()
770 */
771 void
772 gen7_blorp_exec(struct brw_context *brw,
773 const brw_blorp_params *params)
774 {
775 if (brw->gen >= 8)
776 return;
777
778 brw_blorp_prog_data *prog_data = NULL;
779 uint32_t cc_blend_state_offset = 0;
780 uint32_t cc_state_offset = 0;
781 uint32_t depthstencil_offset;
782 uint32_t wm_push_const_offset = 0;
783 uint32_t wm_bind_bo_offset = 0;
784 uint32_t sampler_offset = 0;
785
786 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
787 gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
788 gen6_emit_3dstate_sample_mask(brw,
789 params->dst.num_samples > 1 ?
790 (1 << params->dst.num_samples) - 1 : 1);
791 gen6_blorp_emit_state_base_address(brw, params);
792 gen6_blorp_emit_vertices(brw, params);
793 gen7_blorp_emit_urb_config(brw);
794 if (params->use_wm_prog) {
795 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
796 cc_state_offset = gen6_blorp_emit_cc_state(brw);
797 gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
798 gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
799 }
800 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
801 gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
802 if (brw->use_resource_streamer)
803 gen7_disable_hw_binding_tables(brw);
804 if (params->use_wm_prog) {
805 uint32_t wm_surf_offset_renderbuffer;
806 uint32_t wm_surf_offset_texture = 0;
807 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
808 intel_miptree_used_for_rendering(params->dst.mt);
809 wm_surf_offset_renderbuffer =
810 gen7_blorp_emit_surface_state(brw, &params->dst,
811 I915_GEM_DOMAIN_RENDER,
812 I915_GEM_DOMAIN_RENDER,
813 true /* is_render_target */);
814 if (params->src.mt) {
815 wm_surf_offset_texture =
816 gen7_blorp_emit_surface_state(brw, &params->src,
817 I915_GEM_DOMAIN_SAMPLER, 0,
818 false /* is_render_target */);
819 }
820 wm_bind_bo_offset =
821 gen6_blorp_emit_binding_table(brw,
822 wm_surf_offset_renderbuffer,
823 wm_surf_offset_texture);
824 sampler_offset =
825 gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
826 }
827 gen7_blorp_emit_vs_disable(brw);
828 gen7_blorp_emit_hs_disable(brw);
829 gen7_blorp_emit_te_disable(brw);
830 gen7_blorp_emit_ds_disable(brw);
831 gen7_blorp_emit_gs_disable(brw);
832 gen7_blorp_emit_streamout_disable(brw);
833 gen6_blorp_emit_clip_disable(brw);
834 gen7_blorp_emit_sf_config(brw, params);
835 gen7_blorp_emit_wm_config(brw, params, prog_data);
836 if (params->use_wm_prog) {
837 gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
838 gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
839 gen7_blorp_emit_constant_ps(brw, wm_push_const_offset);
840 } else {
841 gen7_blorp_emit_constant_ps_disable(brw);
842 }
843 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
844 gen7_blorp_emit_cc_viewport(brw);
845
846 if (params->depth.mt)
847 gen7_blorp_emit_depth_stencil_config(brw, params);
848 else
849 gen7_blorp_emit_depth_disable(brw);
850 gen7_blorp_emit_clear_params(brw, params);
851 gen6_blorp_emit_drawing_rectangle(brw, params);
852 gen7_blorp_emit_primitive(brw, params);
853 }