2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
29 #include "brw_context.h"
30 #include "brw_state.h"
32 #include "brw_blorp.h"
40 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
41 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
43 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
44 * programmed in order for the programming of this state to be
48 gen7_blorp_emit_urb_config(struct brw_context
*brw
)
50 unsigned urb_size
= (brw
->is_haswell
&& brw
->gt
== 3) ? 32 : 16;
51 gen7_emit_push_constant_state(brw
,
52 urb_size
/ 2 /* vs_size */,
56 urb_size
/ 2 /* fs_size */);
58 /* The minimum valid number of VS entries is 32. See 3DSTATE_URB_VS, Dword
59 * 1.15:0 "VS Number of URB Entries".
61 gen7_emit_urb_state(brw
,
62 32 /* num_vs_entries */,
65 0 /* num_hs_entries */,
68 0 /* num_ds_entries */,
71 0 /* num_gs_entries */,
77 /* 3DSTATE_BLEND_STATE_POINTERS */
79 gen7_blorp_emit_blend_state_pointer(struct brw_context
*brw
,
80 uint32_t cc_blend_state_offset
)
83 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS
<< 16 | (2 - 2));
84 OUT_BATCH(cc_blend_state_offset
| 1);
89 /* 3DSTATE_CC_STATE_POINTERS */
91 gen7_blorp_emit_cc_state_pointer(struct brw_context
*brw
,
92 uint32_t cc_state_offset
)
95 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
96 OUT_BATCH(cc_state_offset
| 1);
101 gen7_blorp_emit_cc_viewport(struct brw_context
*brw
)
103 struct brw_cc_viewport
*ccv
;
104 uint32_t cc_vp_offset
;
106 ccv
= (struct brw_cc_viewport
*)brw_state_batch(brw
, AUB_TRACE_CC_VP_STATE
,
109 ccv
->min_depth
= 0.0;
110 ccv
->max_depth
= 1.0;
113 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC
<< 16 | (2 - 2));
114 OUT_BATCH(cc_vp_offset
);
119 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
121 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
124 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context
*brw
,
125 uint32_t depthstencil_offset
)
128 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
<< 16 | (2 - 2));
129 OUT_BATCH(depthstencil_offset
| 1);
134 /* SURFACE_STATE for renderbuffer or texture surface (see
135 * brw_update_renderbuffer_surface and brw_update_texture_surface)
138 gen7_blorp_emit_surface_state(struct brw_context
*brw
,
139 const brw_blorp_surface_info
*surface
,
140 uint32_t read_domains
, uint32_t write_domain
,
141 bool is_render_target
)
143 uint32_t wm_surf_offset
;
144 uint32_t width
= surface
->width
;
145 uint32_t height
= surface
->height
;
146 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
147 * color surfaces, width and height are measured in pixels; we don't need
148 * to divide them by 2 as we do for Gen6 (see
149 * gen6_blorp_emit_surface_state).
151 struct intel_mipmap_tree
*mt
= surface
->mt
;
152 uint32_t tile_x
, tile_y
;
153 const uint8_t mocs
= GEN7_MOCS_L3
;
155 uint32_t tiling
= surface
->map_stencil_as_y_tiled
156 ? I915_TILING_Y
: mt
->tiling
;
158 uint32_t *surf
= (uint32_t *)
159 brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 8 * 4, 32, &wm_surf_offset
);
160 memset(surf
, 0, 8 * 4);
162 surf
[0] = BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
163 surface
->brw_surfaceformat
<< BRW_SURFACE_FORMAT_SHIFT
|
164 gen7_surface_tiling_mode(tiling
);
166 if (surface
->mt
->valign
== 4)
167 surf
[0] |= GEN7_SURFACE_VALIGN_4
;
168 if (surface
->mt
->halign
== 8)
169 surf
[0] |= GEN7_SURFACE_HALIGN_8
;
171 if (surface
->array_layout
== ALL_SLICES_AT_EACH_LOD
)
172 surf
[0] |= GEN7_SURFACE_ARYSPC_LOD0
;
174 surf
[0] |= GEN7_SURFACE_ARYSPC_FULL
;
178 surface
->compute_tile_offsets(&tile_x
, &tile_y
) + mt
->bo
->offset64
;
180 /* Note that the low bits of these fields are missing, so
181 * there's the possibility of getting in trouble.
183 assert(tile_x
% 4 == 0);
184 assert(tile_y
% 2 == 0);
185 surf
[5] = SET_FIELD(tile_x
/ 4, BRW_SURFACE_X_OFFSET
) |
186 SET_FIELD(tile_y
/ 2, BRW_SURFACE_Y_OFFSET
) |
187 SET_FIELD(mocs
, GEN7_SURFACE_MOCS
);
189 surf
[2] = SET_FIELD(width
- 1, GEN7_SURFACE_WIDTH
) |
190 SET_FIELD(height
- 1, GEN7_SURFACE_HEIGHT
);
192 uint32_t pitch_bytes
= mt
->pitch
;
193 if (surface
->map_stencil_as_y_tiled
)
195 surf
[3] = pitch_bytes
- 1;
197 surf
[4] = gen7_surface_msaa_bits(surface
->num_samples
, surface
->msaa_layout
);
198 if (surface
->mt
->mcs_mt
) {
199 gen7_set_surface_mcs_info(brw
, surf
, wm_surf_offset
, surface
->mt
->mcs_mt
,
203 surf
[7] = surface
->mt
->fast_clear_color_value
;
205 if (brw
->is_haswell
) {
206 surf
[7] |= (SET_FIELD(HSW_SCS_RED
, GEN7_SURFACE_SCS_R
) |
207 SET_FIELD(HSW_SCS_GREEN
, GEN7_SURFACE_SCS_G
) |
208 SET_FIELD(HSW_SCS_BLUE
, GEN7_SURFACE_SCS_B
) |
209 SET_FIELD(HSW_SCS_ALPHA
, GEN7_SURFACE_SCS_A
));
212 /* Emit relocation to surface contents */
213 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
216 surf
[1] - mt
->bo
->offset64
,
217 read_domains
, write_domain
);
219 gen7_check_surface_setup(surf
, is_render_target
);
221 return wm_surf_offset
;
227 * Disable vertex shader.
230 gen7_blorp_emit_vs_disable(struct brw_context
*brw
)
233 OUT_BATCH(_3DSTATE_CONSTANT_VS
<< 16 | (7 - 2));
243 OUT_BATCH(_3DSTATE_VS
<< 16 | (6 - 2));
255 * Disable the hull shader.
258 gen7_blorp_emit_hs_disable(struct brw_context
*brw
)
261 OUT_BATCH(_3DSTATE_CONSTANT_HS
<< 16 | (7 - 2));
271 OUT_BATCH(_3DSTATE_HS
<< 16 | (7 - 2));
284 * Disable the tesselation engine.
287 gen7_blorp_emit_te_disable(struct brw_context
*brw
)
290 OUT_BATCH(_3DSTATE_TE
<< 16 | (4 - 2));
300 * Disable the domain shader.
303 gen7_blorp_emit_ds_disable(struct brw_context
*brw
)
306 OUT_BATCH(_3DSTATE_CONSTANT_DS
<< 16 | (7 - 2));
316 OUT_BATCH(_3DSTATE_DS
<< 16 | (6 - 2));
327 * Disable the geometry shader.
330 gen7_blorp_emit_gs_disable(struct brw_context
*brw
)
333 OUT_BATCH(_3DSTATE_CONSTANT_GS
<< 16 | (7 - 2));
343 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
344 * Geometry > Geometry Shader > State:
346 * "Note: Because of corruption in IVB:GT2, software needs to flush the
347 * whole fixed function pipeline when the GS enable changes value in
350 * The hardware architects have clarified that in this context "flush the
351 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
354 if (!brw
->is_haswell
&& brw
->gt
== 2 && brw
->gs
.enabled
)
355 gen7_emit_cs_stall_flush(brw
);
358 OUT_BATCH(_3DSTATE_GS
<< 16 | (7 - 2));
366 brw
->gs
.enabled
= false;
374 gen7_blorp_emit_streamout_disable(struct brw_context
*brw
)
377 OUT_BATCH(_3DSTATE_STREAMOUT
<< 16 | (3 - 2));
385 gen7_blorp_emit_sf_config(struct brw_context
*brw
,
386 const brw_blorp_params
*params
)
390 * Disable ViewportTransformEnable (dw1.1)
392 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
393 * Primitives Overview":
394 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
395 * use of screen- space coordinates).
397 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
398 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
400 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
401 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
402 * SOLID: Any triangle or rectangle object found to be front-facing
403 * is rendered as a solid object. This setting is required when
404 * (rendering rectangle (RECTLIST) objects.
408 OUT_BATCH(_3DSTATE_SF
<< 16 | (7 - 2));
409 OUT_BATCH(params
->depth_format
<<
410 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT
);
411 OUT_BATCH(params
->dst
.num_samples
> 1 ? GEN6_SF_MSRAST_ON_PATTERN
: 0);
422 OUT_BATCH(_3DSTATE_SBE
<< 16 | (14 - 2));
423 OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE
|
424 params
->num_varyings
<< GEN7_SBE_NUM_OUTPUTS_SHIFT
|
425 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT
|
426 BRW_SF_URB_ENTRY_READ_OFFSET
<<
427 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT
);
428 for (int i
= 0; i
< 12; ++i
)
436 * Disable thread dispatch (dw5.19) and enable the HiZ op.
439 gen7_blorp_emit_wm_config(struct brw_context
*brw
,
440 const brw_blorp_params
*params
,
441 brw_blorp_prog_data
*prog_data
)
443 uint32_t dw1
= 0, dw2
= 0;
445 switch (params
->hiz_op
) {
446 case GEN6_HIZ_OP_DEPTH_CLEAR
:
447 dw1
|= GEN7_WM_DEPTH_CLEAR
;
449 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
450 dw1
|= GEN7_WM_DEPTH_RESOLVE
;
452 case GEN6_HIZ_OP_HIZ_RESOLVE
:
453 dw1
|= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE
;
455 case GEN6_HIZ_OP_NONE
:
458 unreachable("not reached");
460 dw1
|= GEN7_WM_LINE_AA_WIDTH_1_0
;
461 dw1
|= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5
;
462 dw1
|= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT
; /* No interp */
463 if (params
->use_wm_prog
) {
464 dw1
|= GEN7_WM_KILL_ENABLE
; /* TODO: temporarily smash on */
465 dw1
|= GEN7_WM_DISPATCH_ENABLE
; /* We are rendering */
468 if (params
->dst
.num_samples
> 1) {
469 dw1
|= GEN7_WM_MSRAST_ON_PATTERN
;
470 if (prog_data
&& prog_data
->persample_msaa_dispatch
)
471 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
473 dw2
|= GEN7_WM_MSDISPMODE_PERPIXEL
;
475 dw1
|= GEN7_WM_MSRAST_OFF_PIXEL
;
476 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
480 OUT_BATCH(_3DSTATE_WM
<< 16 | (3 - 2));
490 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
491 * that, thread dispatch info must still be specified.
492 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
493 * valid range for this field is [0x3, 0x2f].
494 * - A dispatch mode must be given; that is, at least one of the
495 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
496 * discovered through simulator error messages.
499 gen7_blorp_emit_ps_config(struct brw_context
*brw
,
500 const brw_blorp_params
*params
,
501 uint32_t prog_offset
,
502 brw_blorp_prog_data
*prog_data
)
504 uint32_t dw2
, dw4
, dw5
;
505 const int max_threads_shift
= brw
->is_haswell
?
506 HSW_PS_MAX_THREADS_SHIFT
: IVB_PS_MAX_THREADS_SHIFT
;
509 dw4
|= (brw
->max_wm_threads
- 1) << max_threads_shift
;
511 /* If there's a WM program, we need to do 16-pixel dispatch since that's
512 * what the program is compiled for. If there isn't, then it shouldn't
513 * matter because no program is actually being run. However, the hardware
514 * gets angry if we don't enable at least one dispatch mode, so just enable
515 * 16-pixel dispatch unconditionally.
517 dw4
|= GEN7_PS_16_DISPATCH_ENABLE
;
520 dw4
|= SET_FIELD(1, HSW_PS_SAMPLE_MASK
); /* 1 sample for now */
521 if (params
->use_wm_prog
) {
522 dw2
|= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT
; /* Up to 4 samplers */
523 dw4
|= GEN7_PS_PUSH_CONSTANT_ENABLE
;
524 dw5
|= prog_data
->first_curbe_grf
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_0
;
528 OUT_BATCH(_3DSTATE_PS
<< 16 | (8 - 2));
529 OUT_BATCH(params
->use_wm_prog
? prog_offset
: 0);
541 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context
*brw
,
542 uint32_t wm_bind_bo_offset
)
545 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS
<< 16 | (2 - 2));
546 OUT_BATCH(wm_bind_bo_offset
);
552 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context
*brw
,
553 uint32_t sampler_offset
)
556 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS
<< 16 | (2 - 2));
557 OUT_BATCH(sampler_offset
);
563 gen7_blorp_emit_constant_ps(struct brw_context
*brw
,
564 uint32_t wm_push_const_offset
)
566 const uint8_t mocs
= GEN7_MOCS_L3
;
568 /* Make sure the push constants fill an exact integer number of
571 assert(sizeof(brw_blorp_wm_push_constants
) % 32 == 0);
573 /* There must be at least one register worth of push constant data. */
574 assert(BRW_BLORP_NUM_PUSH_CONST_REGS
> 0);
576 /* Enable push constant buffer 0. */
578 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 |
580 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS
);
582 OUT_BATCH(wm_push_const_offset
| mocs
);
590 gen7_blorp_emit_constant_ps_disable(struct brw_context
*brw
)
593 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 | (7 - 2));
604 gen7_blorp_emit_depth_stencil_config(struct brw_context
*brw
,
605 const brw_blorp_params
*params
)
607 const uint8_t mocs
= GEN7_MOCS_L3
;
608 uint32_t surfwidth
, surfheight
;
610 unsigned int depth
= MAX2(params
->depth
.mt
->logical_depth0
, 1);
611 unsigned int min_array_element
;
612 GLenum gl_target
= params
->depth
.mt
->target
;
616 case GL_TEXTURE_CUBE_MAP_ARRAY
:
617 case GL_TEXTURE_CUBE_MAP
:
618 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
619 * situation, but experiments show that gl_Layer doesn't work when we do
620 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
623 surftype
= BRW_SURFACE_2D
;
627 surftype
= translate_tex_target(gl_target
);
631 min_array_element
= params
->depth
.layer
;
632 if (params
->depth
.mt
->num_samples
> 1) {
633 /* Convert physical layer to logical layer. */
634 min_array_element
/= params
->depth
.mt
->num_samples
;
637 lod
= params
->depth
.level
- params
->depth
.mt
->first_level
;
639 if (params
->hiz_op
!= GEN6_HIZ_OP_NONE
&& lod
== 0) {
640 /* HIZ ops for lod 0 may set the width & height a little
641 * larger to allow the fast depth clear to fit the hardware
642 * alignment requirements. (8x4)
644 surfwidth
= params
->depth
.width
;
645 surfheight
= params
->depth
.height
;
647 surfwidth
= params
->depth
.mt
->logical_width0
;
648 surfheight
= params
->depth
.mt
->logical_height0
;
651 /* 3DSTATE_DEPTH_BUFFER */
653 brw_emit_depth_stall_flushes(brw
);
656 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
657 OUT_BATCH((params
->depth
.mt
->pitch
- 1) |
658 params
->depth_format
<< 18 |
659 1 << 22 | /* hiz enable */
660 1 << 28 | /* depth write */
662 OUT_RELOC(params
->depth
.mt
->bo
,
663 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
665 OUT_BATCH((surfwidth
- 1) << 4 |
666 (surfheight
- 1) << 18 |
668 OUT_BATCH(((depth
- 1) << 21) |
669 (min_array_element
<< 10) |
672 OUT_BATCH((depth
- 1) << 21);
676 /* 3DSTATE_HIER_DEPTH_BUFFER */
678 struct intel_miptree_aux_buffer
*hiz_buf
= params
->depth
.mt
->hiz_buf
;
681 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
682 OUT_BATCH((mocs
<< 25) |
683 (hiz_buf
->pitch
- 1));
684 OUT_RELOC(hiz_buf
->bo
,
685 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
690 /* 3DSTATE_STENCIL_BUFFER */
693 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
702 gen7_blorp_emit_depth_disable(struct brw_context
*brw
)
704 brw_emit_depth_stall_flushes(brw
);
707 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
708 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT
<< 18 | (BRW_SURFACE_NULL
<< 29));
717 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16 | (3 - 2));
723 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER
<< 16 | (3 - 2));
730 /* 3DSTATE_CLEAR_PARAMS
732 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
733 * 3DSTATE_CLEAR_PARAMS:
734 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
735 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
736 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
739 gen7_blorp_emit_clear_params(struct brw_context
*brw
,
740 const brw_blorp_params
*params
)
743 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS
<< 16 | (3 - 2));
744 OUT_BATCH(params
->depth
.mt
? params
->depth
.mt
->depth_clear_value
: 0);
745 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID
);
752 gen7_blorp_emit_primitive(struct brw_context
*brw
,
753 const brw_blorp_params
*params
)
756 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
757 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL
|
759 OUT_BATCH(3); /* vertex count per instance */
761 OUT_BATCH(params
->num_layers
); /* instance count */
769 * \copydoc gen6_blorp_exec()
772 gen7_blorp_exec(struct brw_context
*brw
,
773 const brw_blorp_params
*params
)
778 brw_blorp_prog_data
*prog_data
= NULL
;
779 uint32_t cc_blend_state_offset
= 0;
780 uint32_t cc_state_offset
= 0;
781 uint32_t depthstencil_offset
;
782 uint32_t wm_push_const_offset
= 0;
783 uint32_t wm_bind_bo_offset
= 0;
784 uint32_t sampler_offset
= 0;
786 uint32_t prog_offset
= params
->get_wm_prog(brw
, &prog_data
);
787 gen6_emit_3dstate_multisample(brw
, params
->dst
.num_samples
);
788 gen6_emit_3dstate_sample_mask(brw
,
789 params
->dst
.num_samples
> 1 ?
790 (1 << params
->dst
.num_samples
) - 1 : 1);
791 gen6_blorp_emit_state_base_address(brw
, params
);
792 gen6_blorp_emit_vertices(brw
, params
);
793 gen7_blorp_emit_urb_config(brw
);
794 if (params
->use_wm_prog
) {
795 cc_blend_state_offset
= gen6_blorp_emit_blend_state(brw
, params
);
796 cc_state_offset
= gen6_blorp_emit_cc_state(brw
);
797 gen7_blorp_emit_blend_state_pointer(brw
, cc_blend_state_offset
);
798 gen7_blorp_emit_cc_state_pointer(brw
, cc_state_offset
);
800 depthstencil_offset
= gen6_blorp_emit_depth_stencil_state(brw
, params
);
801 gen7_blorp_emit_depth_stencil_state_pointers(brw
, depthstencil_offset
);
802 if (brw
->use_resource_streamer
)
803 gen7_disable_hw_binding_tables(brw
);
804 if (params
->use_wm_prog
) {
805 uint32_t wm_surf_offset_renderbuffer
;
806 uint32_t wm_surf_offset_texture
= 0;
807 wm_push_const_offset
= gen6_blorp_emit_wm_constants(brw
, params
);
808 intel_miptree_used_for_rendering(params
->dst
.mt
);
809 wm_surf_offset_renderbuffer
=
810 gen7_blorp_emit_surface_state(brw
, ¶ms
->dst
,
811 I915_GEM_DOMAIN_RENDER
,
812 I915_GEM_DOMAIN_RENDER
,
813 true /* is_render_target */);
814 if (params
->src
.mt
) {
815 wm_surf_offset_texture
=
816 gen7_blorp_emit_surface_state(brw
, ¶ms
->src
,
817 I915_GEM_DOMAIN_SAMPLER
, 0,
818 false /* is_render_target */);
821 gen6_blorp_emit_binding_table(brw
,
822 wm_surf_offset_renderbuffer
,
823 wm_surf_offset_texture
);
825 gen6_blorp_emit_sampler_state(brw
, BRW_MAPFILTER_LINEAR
, 0, true);
827 gen7_blorp_emit_vs_disable(brw
);
828 gen7_blorp_emit_hs_disable(brw
);
829 gen7_blorp_emit_te_disable(brw
);
830 gen7_blorp_emit_ds_disable(brw
);
831 gen7_blorp_emit_gs_disable(brw
);
832 gen7_blorp_emit_streamout_disable(brw
);
833 gen6_blorp_emit_clip_disable(brw
);
834 gen7_blorp_emit_sf_config(brw
, params
);
835 gen7_blorp_emit_wm_config(brw
, params
, prog_data
);
836 if (params
->use_wm_prog
) {
837 gen7_blorp_emit_binding_table_pointers_ps(brw
, wm_bind_bo_offset
);
838 gen7_blorp_emit_sampler_state_pointers_ps(brw
, sampler_offset
);
839 gen7_blorp_emit_constant_ps(brw
, wm_push_const_offset
);
841 gen7_blorp_emit_constant_ps_disable(brw
);
843 gen7_blorp_emit_ps_config(brw
, params
, prog_offset
, prog_data
);
844 gen7_blorp_emit_cc_viewport(brw
);
846 if (params
->depth
.mt
)
847 gen7_blorp_emit_depth_stencil_config(brw
, params
);
849 gen7_blorp_emit_depth_disable(brw
);
850 gen7_blorp_emit_clear_params(brw
, params
);
851 gen6_blorp_emit_drawing_rectangle(brw
, params
);
852 gen7_blorp_emit_primitive(brw
, params
);