i965/blorp: Refactor surface format determination.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
55 */
56 int num_vs_entries = 32;
57 int vs_size = 2;
58 int vs_start = 2; /* skip over push constants */
59
60 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62
63
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67 const brw_blorp_params *params,
68 uint32_t cc_blend_state_offset)
69 {
70 struct intel_context *intel = &brw->intel;
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74 OUT_BATCH(cc_blend_state_offset | 1);
75 ADVANCE_BATCH();
76 }
77
78
79 /* 3DSTATE_CC_STATE_POINTERS */
80 static void
81 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82 const brw_blorp_params *params,
83 uint32_t cc_state_offset)
84 {
85 struct intel_context *intel = &brw->intel;
86
87 BEGIN_BATCH(2);
88 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89 OUT_BATCH(cc_state_offset | 1);
90 ADVANCE_BATCH();
91 }
92
93 static void
94 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95 const brw_blorp_params *params)
96 {
97 struct intel_context *intel = &brw->intel;
98 struct brw_cc_viewport *ccv;
99 uint32_t cc_vp_offset;
100
101 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 sizeof(*ccv), 32,
103 &cc_vp_offset);
104 ccv->min_depth = 0.0;
105 ccv->max_depth = 1.0;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain,
140 bool is_render_target)
141 {
142 struct intel_context *intel = &brw->intel;
143
144 uint32_t wm_surf_offset;
145 uint32_t width, height;
146 surface->get_miplevel_dims(&width, &height);
147 if (surface->map_stencil_as_y_tiled) {
148 width *= 2;
149 height /= 2;
150 }
151 struct intel_region *region = surface->mt->region;
152
153 struct gen7_surface_state *surf = (struct gen7_surface_state *)
154 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
155 &wm_surf_offset);
156 memset(surf, 0, sizeof(*surf));
157
158 if (surface->mt->align_h == 4)
159 surf->ss0.vertical_alignment = 1;
160 if (surface->mt->align_w == 8)
161 surf->ss0.horizontal_alignment = 1;
162
163 surf->ss0.surface_format = surface->brw_surfaceformat;
164 surf->ss0.surface_type = BRW_SURFACE_2D;
165 surf->ss0.surface_array_spacing = surface->array_spacing_lod0 ?
166 GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
167
168 /* reloc */
169 surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
170
171 surf->ss2.width = width - 1;
172 surf->ss2.height = height - 1;
173
174 uint32_t tiling = surface->map_stencil_as_y_tiled
175 ? I915_TILING_Y : region->tiling;
176 gen7_set_surface_tiling(surf, tiling);
177
178 uint32_t pitch_bytes = region->pitch * region->cpp;
179 if (surface->map_stencil_as_y_tiled)
180 pitch_bytes *= 2;
181 surf->ss3.pitch = pitch_bytes - 1;
182
183 gen7_set_surface_num_multisamples(surf, surface->num_samples);
184
185 if (intel->is_haswell) {
186 surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
187 surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
188 surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
189 surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
190 }
191
192 /* Emit relocation to surface contents */
193 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
194 wm_surf_offset +
195 offsetof(struct gen7_surface_state, ss1),
196 region->bo,
197 surf->ss1.base_addr - region->bo->offset,
198 read_domains, write_domain);
199
200 gen7_check_surface_setup(surf, is_render_target);
201
202 return wm_surf_offset;
203 }
204
205
206 /**
207 * SAMPLER_STATE. See gen7_update_sampler_state().
208 */
209 static uint32_t
210 gen7_blorp_emit_sampler_state(struct brw_context *brw,
211 const brw_blorp_params *params)
212 {
213 uint32_t sampler_offset;
214
215 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
216 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
217 sizeof(struct gen7_sampler_state),
218 32, &sampler_offset);
219 memset(sampler, 0, sizeof(*sampler));
220
221 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
222 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
223 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
224
225 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
226 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
227 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
228
229 // sampler->ss0.min_mag_neq = 1;
230
231 /* Set LOD bias:
232 */
233 sampler->ss0.lod_bias = 0;
234
235 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
236 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
237
238 /* Set BaseMipLevel, MaxLOD, MinLOD:
239 *
240 * XXX: I don't think that using firstLevel, lastLevel works,
241 * because we always setup the surface state as if firstLevel ==
242 * level zero. Probably have to subtract firstLevel from each of
243 * these:
244 */
245 sampler->ss0.base_level = U_FIXED(0, 1);
246
247 sampler->ss1.max_lod = U_FIXED(0, 8);
248 sampler->ss1.min_lod = U_FIXED(0, 8);
249
250 sampler->ss3.non_normalized_coord = 1;
251
252 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
253 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
254 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
255 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
256 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
257 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
258
259 return sampler_offset;
260 }
261
262
263 /* 3DSTATE_HS
264 *
265 * Disable the hull shader.
266 */
267 static void
268 gen7_blorp_emit_hs_disable(struct brw_context *brw,
269 const brw_blorp_params *params)
270 {
271 struct intel_context *intel = &brw->intel;
272
273 BEGIN_BATCH(7);
274 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
275 OUT_BATCH(0);
276 OUT_BATCH(0);
277 OUT_BATCH(0);
278 OUT_BATCH(0);
279 OUT_BATCH(0);
280 OUT_BATCH(0);
281 ADVANCE_BATCH();
282 }
283
284
285 /* 3DSTATE_TE
286 *
287 * Disable the tesselation engine.
288 */
289 static void
290 gen7_blorp_emit_te_disable(struct brw_context *brw,
291 const brw_blorp_params *params)
292 {
293 struct intel_context *intel = &brw->intel;
294
295 BEGIN_BATCH(4);
296 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
297 OUT_BATCH(0);
298 OUT_BATCH(0);
299 OUT_BATCH(0);
300 ADVANCE_BATCH();
301 }
302
303
304 /* 3DSTATE_DS
305 *
306 * Disable the domain shader.
307 */
308 static void
309 gen7_blorp_emit_ds_disable(struct brw_context *brw,
310 const brw_blorp_params *params)
311 {
312 struct intel_context *intel = &brw->intel;
313
314 BEGIN_BATCH(6);
315 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 OUT_BATCH(0);
319 OUT_BATCH(0);
320 OUT_BATCH(0);
321 ADVANCE_BATCH();
322 }
323
324
325 /* 3DSTATE_STREAMOUT
326 *
327 * Disable streamout.
328 */
329 static void
330 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
331 const brw_blorp_params *params)
332 {
333 struct intel_context *intel = &brw->intel;
334
335 BEGIN_BATCH(3);
336 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
337 OUT_BATCH(0);
338 OUT_BATCH(0);
339 ADVANCE_BATCH();
340 }
341
342
343 static void
344 gen7_blorp_emit_sf_config(struct brw_context *brw,
345 const brw_blorp_params *params)
346 {
347 struct intel_context *intel = &brw->intel;
348
349 /* 3DSTATE_SF
350 *
351 * Disable ViewportTransformEnable (dw1.1)
352 *
353 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
354 * Primitives Overview":
355 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
356 * use of screen- space coordinates).
357 *
358 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
359 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
360 *
361 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
362 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
363 * SOLID: Any triangle or rectangle object found to be front-facing
364 * is rendered as a solid object. This setting is required when
365 * (rendering rectangle (RECTLIST) objects.
366 */
367 {
368 BEGIN_BATCH(7);
369 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
370 OUT_BATCH(params->depth_format <<
371 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
372 OUT_BATCH(params->num_samples > 0 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
373 OUT_BATCH(0);
374 OUT_BATCH(0);
375 OUT_BATCH(0);
376 OUT_BATCH(0);
377 ADVANCE_BATCH();
378 }
379
380 /* 3DSTATE_SBE */
381 {
382 BEGIN_BATCH(14);
383 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
384 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
385 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
386 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
387 for (int i = 0; i < 12; ++i)
388 OUT_BATCH(0);
389 ADVANCE_BATCH();
390 }
391 }
392
393
394 /**
395 * Disable thread dispatch (dw5.19) and enable the HiZ op.
396 */
397 static void
398 gen7_blorp_emit_wm_config(struct brw_context *brw,
399 const brw_blorp_params *params,
400 brw_blorp_prog_data *prog_data)
401 {
402 struct intel_context *intel = &brw->intel;
403
404 uint32_t dw1 = 0, dw2 = 0;
405
406 switch (params->hiz_op) {
407 case GEN6_HIZ_OP_DEPTH_CLEAR:
408 dw1 |= GEN7_WM_DEPTH_CLEAR;
409 break;
410 case GEN6_HIZ_OP_DEPTH_RESOLVE:
411 dw1 |= GEN7_WM_DEPTH_RESOLVE;
412 break;
413 case GEN6_HIZ_OP_HIZ_RESOLVE:
414 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
415 break;
416 case GEN6_HIZ_OP_NONE:
417 break;
418 default:
419 assert(0);
420 break;
421 }
422 dw1 |= GEN7_WM_STATISTICS_ENABLE;
423 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
424 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
425 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
426 if (params->use_wm_prog) {
427 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
428 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
429 }
430
431 if (params->num_samples > 0) {
432 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
433 if (prog_data && prog_data->persample_msaa_dispatch)
434 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
435 else
436 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
437 } else {
438 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
439 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
440 }
441
442 BEGIN_BATCH(3);
443 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
444 OUT_BATCH(dw1);
445 OUT_BATCH(dw2);
446 ADVANCE_BATCH();
447 }
448
449
450 /**
451 * 3DSTATE_PS
452 *
453 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
454 * that, thread dispatch info must still be specified.
455 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
456 * states that the valid range for this field is [0x3, 0x2f].
457 * - A dispatch mode must be given; that is, at least one of the
458 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
459 * discovered through simulator error messages.
460 */
461 static void
462 gen7_blorp_emit_ps_config(struct brw_context *brw,
463 const brw_blorp_params *params,
464 uint32_t prog_offset,
465 brw_blorp_prog_data *prog_data)
466 {
467 struct intel_context *intel = &brw->intel;
468 uint32_t dw2, dw4, dw5;
469 const int max_threads_shift = brw->intel.is_haswell ?
470 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
471
472 dw2 = dw4 = dw5 = 0;
473 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
474
475 /* If there's a WM program, we need to do 16-pixel dispatch since that's
476 * what the program is compiled for. If there isn't, then it shouldn't
477 * matter because no program is actually being run. However, the hardware
478 * gets angry if we don't enable at least one dispatch mode, so just enable
479 * 16-pixel dispatch unconditionally.
480 */
481 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
482
483 if (intel->is_haswell)
484 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
485 if (params->use_wm_prog) {
486 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
487 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
488 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
489 }
490
491 BEGIN_BATCH(8);
492 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
493 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
494 OUT_BATCH(dw2);
495 OUT_BATCH(0);
496 OUT_BATCH(dw4);
497 OUT_BATCH(dw5);
498 OUT_BATCH(0);
499 OUT_BATCH(0);
500 ADVANCE_BATCH();
501 }
502
503
504 static void
505 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
506 const brw_blorp_params *params,
507 uint32_t wm_bind_bo_offset)
508 {
509 struct intel_context *intel = &brw->intel;
510
511 BEGIN_BATCH(2);
512 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
513 OUT_BATCH(wm_bind_bo_offset);
514 ADVANCE_BATCH();
515 }
516
517
518 static void
519 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
520 const brw_blorp_params *params,
521 uint32_t sampler_offset)
522 {
523 struct intel_context *intel = &brw->intel;
524
525 BEGIN_BATCH(2);
526 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
527 OUT_BATCH(sampler_offset);
528 ADVANCE_BATCH();
529 }
530
531
532 static void
533 gen7_blorp_emit_constant_ps(struct brw_context *brw,
534 const brw_blorp_params *params,
535 uint32_t wm_push_const_offset)
536 {
537 struct intel_context *intel = &brw->intel;
538
539 /* Make sure the push constants fill an exact integer number of
540 * registers.
541 */
542 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
543
544 /* There must be at least one register worth of push constant data. */
545 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
546
547 /* Enable push constant buffer 0. */
548 BEGIN_BATCH(7);
549 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
550 (7 - 2));
551 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
552 OUT_BATCH(0);
553 OUT_BATCH(wm_push_const_offset);
554 OUT_BATCH(0);
555 OUT_BATCH(0);
556 OUT_BATCH(0);
557 ADVANCE_BATCH();
558 }
559
560
561 static void
562 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
563 const brw_blorp_params *params)
564 {
565 struct intel_context *intel = &brw->intel;
566 uint32_t draw_x, draw_y;
567 uint32_t tile_mask_x, tile_mask_y;
568
569 if (params->depth.mt) {
570 params->depth.get_draw_offsets(&draw_x, &draw_y);
571 gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
572 }
573
574 /* 3DSTATE_DEPTH_BUFFER */
575 {
576 uint32_t width, height;
577 params->depth.get_miplevel_dims(&width, &height);
578
579 uint32_t tile_x = draw_x & tile_mask_x;
580 uint32_t tile_y = draw_y & tile_mask_y;
581 uint32_t offset =
582 intel_region_get_aligned_offset(params->depth.mt->region,
583 draw_x & ~tile_mask_x,
584 draw_y & ~tile_mask_y);
585
586 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
587 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
588 * Coordinate Offset X/Y":
589 *
590 * "The 3 LSBs of both offsets must be zero to ensure correct
591 * alignment"
592 *
593 * We have no guarantee that tile_x and tile_y are correctly aligned,
594 * since they are determined by the mipmap layout, which is only aligned
595 * to multiples of 4.
596 *
597 * So, to avoid hanging the GPU, just smash the low order 3 bits of
598 * tile_x and tile_y to 0. This is a temporary workaround until we come
599 * up with a better solution.
600 */
601 tile_x &= ~7;
602 tile_y &= ~7;
603
604 intel_emit_depth_stall_flushes(intel);
605
606 BEGIN_BATCH(7);
607 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
608 uint32_t pitch_bytes =
609 params->depth.mt->region->pitch * params->depth.mt->region->cpp;
610 OUT_BATCH((pitch_bytes - 1) |
611 params->depth_format << 18 |
612 1 << 22 | /* hiz enable */
613 1 << 28 | /* depth write */
614 BRW_SURFACE_2D << 29);
615 OUT_RELOC(params->depth.mt->region->bo,
616 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
617 offset);
618 OUT_BATCH((width + tile_x - 1) << 4 |
619 (height + tile_y - 1) << 18);
620 OUT_BATCH(0);
621 OUT_BATCH(tile_x |
622 tile_y << 16);
623 OUT_BATCH(0);
624 ADVANCE_BATCH();
625 }
626
627 /* 3DSTATE_HIER_DEPTH_BUFFER */
628 {
629 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
630 uint32_t hiz_offset =
631 intel_region_get_aligned_offset(hiz_region,
632 draw_x & ~tile_mask_x,
633 (draw_y & ~tile_mask_y) / 2);
634
635 BEGIN_BATCH(3);
636 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
637 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
638 OUT_RELOC(hiz_region->bo,
639 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
640 hiz_offset);
641 ADVANCE_BATCH();
642 }
643
644 /* 3DSTATE_STENCIL_BUFFER */
645 {
646 BEGIN_BATCH(3);
647 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
648 OUT_BATCH(0);
649 OUT_BATCH(0);
650 ADVANCE_BATCH();
651 }
652 }
653
654
655 static void
656 gen7_blorp_emit_depth_disable(struct brw_context *brw,
657 const brw_blorp_params *params)
658 {
659 struct intel_context *intel = &brw->intel;
660
661 BEGIN_BATCH(7);
662 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
663 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
664 OUT_BATCH(0);
665 OUT_BATCH(0);
666 OUT_BATCH(0);
667 OUT_BATCH(0);
668 OUT_BATCH(0);
669 ADVANCE_BATCH();
670 }
671
672
673 /* 3DSTATE_CLEAR_PARAMS
674 *
675 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
676 * 3DSTATE_CLEAR_PARAMS:
677 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
678 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
679 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
680 */
681 static void
682 gen7_blorp_emit_clear_params(struct brw_context *brw,
683 const brw_blorp_params *params)
684 {
685 struct intel_context *intel = &brw->intel;
686
687 BEGIN_BATCH(3);
688 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
689 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
690 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
691 ADVANCE_BATCH();
692 }
693
694
695 /* 3DPRIMITIVE */
696 static void
697 gen7_blorp_emit_primitive(struct brw_context *brw,
698 const brw_blorp_params *params)
699 {
700 struct intel_context *intel = &brw->intel;
701
702 BEGIN_BATCH(7);
703 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
704 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
705 _3DPRIM_RECTLIST);
706 OUT_BATCH(3); /* vertex count per instance */
707 OUT_BATCH(0);
708 OUT_BATCH(1); /* instance count */
709 OUT_BATCH(0);
710 OUT_BATCH(0);
711 ADVANCE_BATCH();
712 }
713
714
715 /**
716 * \copydoc gen6_blorp_exec()
717 */
718 void
719 gen7_blorp_exec(struct intel_context *intel,
720 const brw_blorp_params *params)
721 {
722 struct gl_context *ctx = &intel->ctx;
723 struct brw_context *brw = brw_context(ctx);
724 brw_blorp_prog_data *prog_data = NULL;
725 uint32_t cc_blend_state_offset = 0;
726 uint32_t cc_state_offset = 0;
727 uint32_t depthstencil_offset;
728 uint32_t wm_push_const_offset = 0;
729 uint32_t wm_bind_bo_offset = 0;
730 uint32_t sampler_offset = 0;
731
732 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
733 gen6_blorp_emit_batch_head(brw, params);
734 gen7_allocate_push_constants(brw);
735 gen6_emit_3dstate_multisample(brw, params->num_samples);
736 gen6_emit_3dstate_sample_mask(brw, params->num_samples);
737 gen6_blorp_emit_state_base_address(brw, params);
738 gen6_blorp_emit_vertices(brw, params);
739 gen7_blorp_emit_urb_config(brw, params);
740 if (params->use_wm_prog) {
741 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
742 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
743 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
744 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
745 }
746 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
747 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
748 depthstencil_offset);
749 if (params->use_wm_prog) {
750 uint32_t wm_surf_offset_renderbuffer;
751 uint32_t wm_surf_offset_texture;
752 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
753 wm_surf_offset_renderbuffer =
754 gen7_blorp_emit_surface_state(brw, params, &params->dst,
755 I915_GEM_DOMAIN_RENDER,
756 I915_GEM_DOMAIN_RENDER,
757 true /* is_render_target */);
758 wm_surf_offset_texture =
759 gen7_blorp_emit_surface_state(brw, params, &params->src,
760 I915_GEM_DOMAIN_SAMPLER, 0,
761 false /* is_render_target */);
762 wm_bind_bo_offset =
763 gen6_blorp_emit_binding_table(brw, params,
764 wm_surf_offset_renderbuffer,
765 wm_surf_offset_texture);
766 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
767 }
768 gen6_blorp_emit_vs_disable(brw, params);
769 gen7_blorp_emit_hs_disable(brw, params);
770 gen7_blorp_emit_te_disable(brw, params);
771 gen7_blorp_emit_ds_disable(brw, params);
772 gen6_blorp_emit_gs_disable(brw, params);
773 gen7_blorp_emit_streamout_disable(brw, params);
774 gen6_blorp_emit_clip_disable(brw, params);
775 gen7_blorp_emit_sf_config(brw, params);
776 gen7_blorp_emit_wm_config(brw, params, prog_data);
777 if (params->use_wm_prog) {
778 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
779 wm_bind_bo_offset);
780 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
781 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
782 }
783 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
784 gen7_blorp_emit_cc_viewport(brw, params);
785
786 if (params->depth.mt)
787 gen7_blorp_emit_depth_stencil_config(brw, params);
788 else
789 gen7_blorp_emit_depth_disable(brw, params);
790 gen7_blorp_emit_clear_params(brw, params);
791 gen6_blorp_emit_drawing_rectangle(brw, params);
792 gen7_blorp_emit_primitive(brw, params);
793
794 /* See comments above at first invocation of intel_flush() in
795 * gen6_blorp_emit_batch_head().
796 */
797 intel_flush(ctx);
798
799 /* Be safe. */
800 brw->state.dirty.brw = ~0;
801 brw->state.dirty.cache = ~0;
802 }