i965/msaa: Validate Gen7 surface state constraints.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
55 */
56 int num_vs_entries = 32;
57 int vs_size = 2;
58 int vs_start = 2; /* skip over push constants */
59
60 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62
63
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67 const brw_blorp_params *params,
68 uint32_t cc_blend_state_offset)
69 {
70 struct intel_context *intel = &brw->intel;
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74 OUT_BATCH(cc_blend_state_offset | 1);
75 ADVANCE_BATCH();
76 }
77
78
79 /* 3DSTATE_CC_STATE_POINTERS */
80 static void
81 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82 const brw_blorp_params *params,
83 uint32_t cc_state_offset)
84 {
85 struct intel_context *intel = &brw->intel;
86
87 BEGIN_BATCH(2);
88 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89 OUT_BATCH(cc_state_offset | 1);
90 ADVANCE_BATCH();
91 }
92
93 static void
94 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95 const brw_blorp_params *params)
96 {
97 struct intel_context *intel = &brw->intel;
98 struct brw_cc_viewport *ccv;
99 uint32_t cc_vp_offset;
100
101 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 sizeof(*ccv), 32,
103 &cc_vp_offset);
104 ccv->min_depth = 0.0;
105 ccv->max_depth = 1.0;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain,
140 bool is_render_target)
141 {
142 struct intel_context *intel = &brw->intel;
143
144 uint32_t wm_surf_offset;
145 uint32_t width, height;
146 surface->get_miplevel_dims(&width, &height);
147 if (surface->num_samples > 0) { /* TODO: wrong for 8x */
148 width /= 2;
149 height /= 2;
150 }
151 if (surface->map_stencil_as_y_tiled) {
152 width *= 2;
153 height /= 2;
154 }
155 struct intel_region *region = surface->mt->region;
156
157 /* TODO: handle other formats */
158 uint32_t format = surface->map_stencil_as_y_tiled
159 ? BRW_SURFACEFORMAT_R8_UNORM : BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
160
161 struct gen7_surface_state *surf = (struct gen7_surface_state *)
162 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
163 &wm_surf_offset);
164 memset(surf, 0, sizeof(*surf));
165
166 if (surface->mt->align_h == 4)
167 surf->ss0.vertical_alignment = 1;
168 if (surface->mt->align_w == 8)
169 surf->ss0.horizontal_alignment = 1;
170
171 surf->ss0.surface_format = format;
172 surf->ss0.surface_type = BRW_SURFACE_2D;
173 surf->ss0.surface_array_spacing = surface->array_spacing_lod0 ?
174 GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
175
176 /* reloc */
177 surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
178
179 surf->ss2.width = width - 1;
180 surf->ss2.height = height - 1;
181
182 uint32_t tiling = surface->map_stencil_as_y_tiled
183 ? I915_TILING_Y : region->tiling;
184 gen7_set_surface_tiling(surf, tiling);
185
186 uint32_t pitch_bytes = region->pitch * region->cpp;
187 if (surface->map_stencil_as_y_tiled)
188 pitch_bytes *= 2;
189 surf->ss3.pitch = pitch_bytes - 1;
190
191 gen7_set_surface_num_multisamples(surf, surface->num_samples);
192
193 if (intel->is_haswell) {
194 surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
195 surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
196 surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
197 surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
198 }
199
200 /* Emit relocation to surface contents */
201 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
202 wm_surf_offset +
203 offsetof(struct gen7_surface_state, ss1),
204 region->bo,
205 surf->ss1.base_addr - region->bo->offset,
206 read_domains, write_domain);
207
208 gen7_check_surface_setup(surf, is_render_target);
209
210 return wm_surf_offset;
211 }
212
213
214 /**
215 * SAMPLER_STATE. See gen7_update_sampler_state().
216 */
217 static uint32_t
218 gen7_blorp_emit_sampler_state(struct brw_context *brw,
219 const brw_blorp_params *params)
220 {
221 uint32_t sampler_offset;
222
223 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
224 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
225 sizeof(struct gen7_sampler_state),
226 32, &sampler_offset);
227 memset(sampler, 0, sizeof(*sampler));
228
229 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
230 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
231 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
232
233 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
234 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
235 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
236
237 // sampler->ss0.min_mag_neq = 1;
238
239 /* Set LOD bias:
240 */
241 sampler->ss0.lod_bias = 0;
242
243 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
244 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
245
246 /* Set BaseMipLevel, MaxLOD, MinLOD:
247 *
248 * XXX: I don't think that using firstLevel, lastLevel works,
249 * because we always setup the surface state as if firstLevel ==
250 * level zero. Probably have to subtract firstLevel from each of
251 * these:
252 */
253 sampler->ss0.base_level = U_FIXED(0, 1);
254
255 sampler->ss1.max_lod = U_FIXED(0, 8);
256 sampler->ss1.min_lod = U_FIXED(0, 8);
257
258 sampler->ss3.non_normalized_coord = 1;
259
260 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
261 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
262 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
263 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
264 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
265 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
266
267 return sampler_offset;
268 }
269
270
271 /* 3DSTATE_HS
272 *
273 * Disable the hull shader.
274 */
275 static void
276 gen7_blorp_emit_hs_disable(struct brw_context *brw,
277 const brw_blorp_params *params)
278 {
279 struct intel_context *intel = &brw->intel;
280
281 BEGIN_BATCH(7);
282 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
283 OUT_BATCH(0);
284 OUT_BATCH(0);
285 OUT_BATCH(0);
286 OUT_BATCH(0);
287 OUT_BATCH(0);
288 OUT_BATCH(0);
289 ADVANCE_BATCH();
290 }
291
292
293 /* 3DSTATE_TE
294 *
295 * Disable the tesselation engine.
296 */
297 static void
298 gen7_blorp_emit_te_disable(struct brw_context *brw,
299 const brw_blorp_params *params)
300 {
301 struct intel_context *intel = &brw->intel;
302
303 BEGIN_BATCH(4);
304 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
305 OUT_BATCH(0);
306 OUT_BATCH(0);
307 OUT_BATCH(0);
308 ADVANCE_BATCH();
309 }
310
311
312 /* 3DSTATE_DS
313 *
314 * Disable the domain shader.
315 */
316 static void
317 gen7_blorp_emit_ds_disable(struct brw_context *brw,
318 const brw_blorp_params *params)
319 {
320 struct intel_context *intel = &brw->intel;
321
322 BEGIN_BATCH(6);
323 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 OUT_BATCH(0);
329 ADVANCE_BATCH();
330 }
331
332
333 /* 3DSTATE_STREAMOUT
334 *
335 * Disable streamout.
336 */
337 static void
338 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
339 const brw_blorp_params *params)
340 {
341 struct intel_context *intel = &brw->intel;
342
343 BEGIN_BATCH(3);
344 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
345 OUT_BATCH(0);
346 OUT_BATCH(0);
347 ADVANCE_BATCH();
348 }
349
350
351 static void
352 gen7_blorp_emit_sf_config(struct brw_context *brw,
353 const brw_blorp_params *params)
354 {
355 struct intel_context *intel = &brw->intel;
356
357 /* 3DSTATE_SF
358 *
359 * Disable ViewportTransformEnable (dw1.1)
360 *
361 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
362 * Primitives Overview":
363 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
364 * use of screen- space coordinates).
365 *
366 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
367 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
368 *
369 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
370 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
371 * SOLID: Any triangle or rectangle object found to be front-facing
372 * is rendered as a solid object. This setting is required when
373 * (rendering rectangle (RECTLIST) objects.
374 */
375 {
376 BEGIN_BATCH(7);
377 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
378 OUT_BATCH(params->depth_format <<
379 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
380 OUT_BATCH(params->num_samples > 0 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
381 OUT_BATCH(0);
382 OUT_BATCH(0);
383 OUT_BATCH(0);
384 OUT_BATCH(0);
385 ADVANCE_BATCH();
386 }
387
388 /* 3DSTATE_SBE */
389 {
390 BEGIN_BATCH(14);
391 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
392 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
393 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
394 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
395 for (int i = 0; i < 12; ++i)
396 OUT_BATCH(0);
397 ADVANCE_BATCH();
398 }
399 }
400
401
402 /**
403 * Disable thread dispatch (dw5.19) and enable the HiZ op.
404 */
405 static void
406 gen7_blorp_emit_wm_config(struct brw_context *brw,
407 const brw_blorp_params *params,
408 brw_blorp_prog_data *prog_data)
409 {
410 struct intel_context *intel = &brw->intel;
411
412 uint32_t dw1 = 0, dw2 = 0;
413
414 switch (params->hiz_op) {
415 case GEN6_HIZ_OP_DEPTH_CLEAR:
416 dw1 |= GEN7_WM_DEPTH_CLEAR;
417 break;
418 case GEN6_HIZ_OP_DEPTH_RESOLVE:
419 dw1 |= GEN7_WM_DEPTH_RESOLVE;
420 break;
421 case GEN6_HIZ_OP_HIZ_RESOLVE:
422 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
423 break;
424 case GEN6_HIZ_OP_NONE:
425 break;
426 default:
427 assert(0);
428 break;
429 }
430 dw1 |= GEN7_WM_STATISTICS_ENABLE;
431 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
432 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
433 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
434 if (params->use_wm_prog) {
435 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
436 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
437 }
438
439 if (params->num_samples > 0) {
440 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
441 if (prog_data && prog_data->persample_msaa_dispatch)
442 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
443 else
444 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
445 } else {
446 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
447 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
448 }
449
450 BEGIN_BATCH(3);
451 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
452 OUT_BATCH(dw1);
453 OUT_BATCH(dw2);
454 ADVANCE_BATCH();
455 }
456
457
458 /**
459 * 3DSTATE_PS
460 *
461 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
462 * that, thread dispatch info must still be specified.
463 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
464 * states that the valid range for this field is [0x3, 0x2f].
465 * - A dispatch mode must be given; that is, at least one of the
466 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
467 * discovered through simulator error messages.
468 */
469 static void
470 gen7_blorp_emit_ps_config(struct brw_context *brw,
471 const brw_blorp_params *params,
472 uint32_t prog_offset,
473 brw_blorp_prog_data *prog_data)
474 {
475 struct intel_context *intel = &brw->intel;
476 uint32_t dw2, dw4, dw5;
477 const int max_threads_shift = brw->intel.is_haswell ?
478 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
479
480 dw2 = dw4 = dw5 = 0;
481 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
482
483 /* If there's a WM program, we need to do 16-pixel dispatch since that's
484 * what the program is compiled for. If there isn't, then it shouldn't
485 * matter because no program is actually being run. However, the hardware
486 * gets angry if we don't enable at least one dispatch mode, so just enable
487 * 16-pixel dispatch unconditionally.
488 */
489 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
490
491 if (intel->is_haswell)
492 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
493 if (params->use_wm_prog) {
494 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
495 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
496 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
497 }
498
499 BEGIN_BATCH(8);
500 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
501 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
502 OUT_BATCH(dw2);
503 OUT_BATCH(0);
504 OUT_BATCH(dw4);
505 OUT_BATCH(dw5);
506 OUT_BATCH(0);
507 OUT_BATCH(0);
508 ADVANCE_BATCH();
509 }
510
511
512 static void
513 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
514 const brw_blorp_params *params,
515 uint32_t wm_bind_bo_offset)
516 {
517 struct intel_context *intel = &brw->intel;
518
519 BEGIN_BATCH(2);
520 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
521 OUT_BATCH(wm_bind_bo_offset);
522 ADVANCE_BATCH();
523 }
524
525
526 static void
527 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
528 const brw_blorp_params *params,
529 uint32_t sampler_offset)
530 {
531 struct intel_context *intel = &brw->intel;
532
533 BEGIN_BATCH(2);
534 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
535 OUT_BATCH(sampler_offset);
536 ADVANCE_BATCH();
537 }
538
539
540 static void
541 gen7_blorp_emit_constant_ps(struct brw_context *brw,
542 const brw_blorp_params *params,
543 uint32_t wm_push_const_offset)
544 {
545 struct intel_context *intel = &brw->intel;
546
547 /* Make sure the push constants fill an exact integer number of
548 * registers.
549 */
550 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
551
552 /* There must be at least one register worth of push constant data. */
553 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
554
555 /* Enable push constant buffer 0. */
556 BEGIN_BATCH(7);
557 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
558 (7 - 2));
559 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
560 OUT_BATCH(0);
561 OUT_BATCH(wm_push_const_offset);
562 OUT_BATCH(0);
563 OUT_BATCH(0);
564 OUT_BATCH(0);
565 ADVANCE_BATCH();
566 }
567
568
569 static void
570 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
571 const brw_blorp_params *params)
572 {
573 struct intel_context *intel = &brw->intel;
574 uint32_t draw_x, draw_y;
575 uint32_t tile_mask_x, tile_mask_y;
576
577 if (params->depth.mt) {
578 params->depth.get_draw_offsets(&draw_x, &draw_y);
579 gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
580 }
581
582 /* 3DSTATE_DEPTH_BUFFER */
583 {
584 uint32_t width, height;
585 params->depth.get_miplevel_dims(&width, &height);
586
587 uint32_t tile_x = draw_x & tile_mask_x;
588 uint32_t tile_y = draw_y & tile_mask_y;
589 uint32_t offset =
590 intel_region_get_aligned_offset(params->depth.mt->region,
591 draw_x & ~tile_mask_x,
592 draw_y & ~tile_mask_y);
593
594 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
595 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
596 * Coordinate Offset X/Y":
597 *
598 * "The 3 LSBs of both offsets must be zero to ensure correct
599 * alignment"
600 *
601 * We have no guarantee that tile_x and tile_y are correctly aligned,
602 * since they are determined by the mipmap layout, which is only aligned
603 * to multiples of 4.
604 *
605 * So, to avoid hanging the GPU, just smash the low order 3 bits of
606 * tile_x and tile_y to 0. This is a temporary workaround until we come
607 * up with a better solution.
608 */
609 tile_x &= ~7;
610 tile_y &= ~7;
611
612 intel_emit_depth_stall_flushes(intel);
613
614 BEGIN_BATCH(7);
615 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
616 uint32_t pitch_bytes =
617 params->depth.mt->region->pitch * params->depth.mt->region->cpp;
618 OUT_BATCH((pitch_bytes - 1) |
619 params->depth_format << 18 |
620 1 << 22 | /* hiz enable */
621 1 << 28 | /* depth write */
622 BRW_SURFACE_2D << 29);
623 OUT_RELOC(params->depth.mt->region->bo,
624 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
625 offset);
626 OUT_BATCH((width + tile_x - 1) << 4 |
627 (height + tile_y - 1) << 18);
628 OUT_BATCH(0);
629 OUT_BATCH(tile_x |
630 tile_y << 16);
631 OUT_BATCH(0);
632 ADVANCE_BATCH();
633 }
634
635 /* 3DSTATE_HIER_DEPTH_BUFFER */
636 {
637 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
638 uint32_t hiz_offset =
639 intel_region_get_aligned_offset(hiz_region,
640 draw_x & ~tile_mask_x,
641 (draw_y & ~tile_mask_y) / 2);
642
643 BEGIN_BATCH(3);
644 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
645 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
646 OUT_RELOC(hiz_region->bo,
647 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
648 hiz_offset);
649 ADVANCE_BATCH();
650 }
651
652 /* 3DSTATE_STENCIL_BUFFER */
653 {
654 BEGIN_BATCH(3);
655 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
656 OUT_BATCH(0);
657 OUT_BATCH(0);
658 ADVANCE_BATCH();
659 }
660 }
661
662
663 static void
664 gen7_blorp_emit_depth_disable(struct brw_context *brw,
665 const brw_blorp_params *params)
666 {
667 struct intel_context *intel = &brw->intel;
668
669 BEGIN_BATCH(7);
670 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
671 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
672 OUT_BATCH(0);
673 OUT_BATCH(0);
674 OUT_BATCH(0);
675 OUT_BATCH(0);
676 OUT_BATCH(0);
677 ADVANCE_BATCH();
678 }
679
680
681 /* 3DSTATE_CLEAR_PARAMS
682 *
683 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
684 * 3DSTATE_CLEAR_PARAMS:
685 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
686 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
687 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
688 */
689 static void
690 gen7_blorp_emit_clear_params(struct brw_context *brw,
691 const brw_blorp_params *params)
692 {
693 struct intel_context *intel = &brw->intel;
694
695 BEGIN_BATCH(3);
696 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
697 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
698 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
699 ADVANCE_BATCH();
700 }
701
702
703 /* 3DPRIMITIVE */
704 static void
705 gen7_blorp_emit_primitive(struct brw_context *brw,
706 const brw_blorp_params *params)
707 {
708 struct intel_context *intel = &brw->intel;
709
710 BEGIN_BATCH(7);
711 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
712 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
713 _3DPRIM_RECTLIST);
714 OUT_BATCH(3); /* vertex count per instance */
715 OUT_BATCH(0);
716 OUT_BATCH(1); /* instance count */
717 OUT_BATCH(0);
718 OUT_BATCH(0);
719 ADVANCE_BATCH();
720 }
721
722
723 /**
724 * \copydoc gen6_blorp_exec()
725 */
726 void
727 gen7_blorp_exec(struct intel_context *intel,
728 const brw_blorp_params *params)
729 {
730 struct gl_context *ctx = &intel->ctx;
731 struct brw_context *brw = brw_context(ctx);
732 brw_blorp_prog_data *prog_data = NULL;
733 uint32_t cc_blend_state_offset = 0;
734 uint32_t cc_state_offset = 0;
735 uint32_t depthstencil_offset;
736 uint32_t wm_push_const_offset = 0;
737 uint32_t wm_bind_bo_offset = 0;
738 uint32_t sampler_offset = 0;
739
740 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
741 gen6_blorp_emit_batch_head(brw, params);
742 gen7_allocate_push_constants(brw);
743 gen6_emit_3dstate_multisample(brw, params->num_samples);
744 gen6_emit_3dstate_sample_mask(brw, params->num_samples);
745 gen6_blorp_emit_state_base_address(brw, params);
746 gen6_blorp_emit_vertices(brw, params);
747 gen7_blorp_emit_urb_config(brw, params);
748 if (params->use_wm_prog) {
749 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
750 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
751 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
752 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
753 }
754 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
755 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
756 depthstencil_offset);
757 if (params->use_wm_prog) {
758 uint32_t wm_surf_offset_renderbuffer;
759 uint32_t wm_surf_offset_texture;
760 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
761 wm_surf_offset_renderbuffer =
762 gen7_blorp_emit_surface_state(brw, params, &params->dst,
763 I915_GEM_DOMAIN_RENDER,
764 I915_GEM_DOMAIN_RENDER,
765 true /* is_render_target */);
766 wm_surf_offset_texture =
767 gen7_blorp_emit_surface_state(brw, params, &params->src,
768 I915_GEM_DOMAIN_SAMPLER, 0,
769 false /* is_render_target */);
770 wm_bind_bo_offset =
771 gen6_blorp_emit_binding_table(brw, params,
772 wm_surf_offset_renderbuffer,
773 wm_surf_offset_texture);
774 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
775 }
776 gen6_blorp_emit_vs_disable(brw, params);
777 gen7_blorp_emit_hs_disable(brw, params);
778 gen7_blorp_emit_te_disable(brw, params);
779 gen7_blorp_emit_ds_disable(brw, params);
780 gen6_blorp_emit_gs_disable(brw, params);
781 gen7_blorp_emit_streamout_disable(brw, params);
782 gen6_blorp_emit_clip_disable(brw, params);
783 gen7_blorp_emit_sf_config(brw, params);
784 gen7_blorp_emit_wm_config(brw, params, prog_data);
785 if (params->use_wm_prog) {
786 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
787 wm_bind_bo_offset);
788 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
789 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
790 }
791 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
792 gen7_blorp_emit_cc_viewport(brw, params);
793
794 if (params->depth.mt)
795 gen7_blorp_emit_depth_stencil_config(brw, params);
796 else
797 gen7_blorp_emit_depth_disable(brw, params);
798 gen7_blorp_emit_clear_params(brw, params);
799 gen6_blorp_emit_drawing_rectangle(brw, params);
800 gen7_blorp_emit_primitive(brw, params);
801
802 /* See comments above at first invocation of intel_flush() in
803 * gen6_blorp_emit_batch_head().
804 */
805 intel_flush(ctx);
806
807 /* Be safe. */
808 brw->state.dirty.brw = ~0;
809 brw->state.dirty.cache = ~0;
810 }