i965: Move intel_context::batch to brw_context.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
55 */
56 int num_vs_entries = 32;
57 int vs_size = 2;
58 int vs_start = 2; /* skip over push constants */
59
60 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62
63
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67 const brw_blorp_params *params,
68 uint32_t cc_blend_state_offset)
69 {
70 BEGIN_BATCH(2);
71 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
72 OUT_BATCH(cc_blend_state_offset | 1);
73 ADVANCE_BATCH();
74 }
75
76
77 /* 3DSTATE_CC_STATE_POINTERS */
78 static void
79 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
80 const brw_blorp_params *params,
81 uint32_t cc_state_offset)
82 {
83 BEGIN_BATCH(2);
84 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
85 OUT_BATCH(cc_state_offset | 1);
86 ADVANCE_BATCH();
87 }
88
89 static void
90 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
91 const brw_blorp_params *params)
92 {
93 struct brw_cc_viewport *ccv;
94 uint32_t cc_vp_offset;
95
96 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
97 sizeof(*ccv), 32,
98 &cc_vp_offset);
99 ccv->min_depth = 0.0;
100 ccv->max_depth = 1.0;
101
102 BEGIN_BATCH(2);
103 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
104 OUT_BATCH(cc_vp_offset);
105 ADVANCE_BATCH();
106 }
107
108
109 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
110 *
111 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
112 */
113 static void
114 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
115 const brw_blorp_params *params,
116 uint32_t depthstencil_offset)
117 {
118 BEGIN_BATCH(2);
119 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
120 OUT_BATCH(depthstencil_offset | 1);
121 ADVANCE_BATCH();
122 }
123
124
125 /* SURFACE_STATE for renderbuffer or texture surface (see
126 * brw_update_renderbuffer_surface and brw_update_texture_surface)
127 */
128 static uint32_t
129 gen7_blorp_emit_surface_state(struct brw_context *brw,
130 const brw_blorp_params *params,
131 const brw_blorp_surface_info *surface,
132 uint32_t read_domains, uint32_t write_domain,
133 bool is_render_target)
134 {
135 struct intel_context *intel = &brw->intel;
136
137 uint32_t wm_surf_offset;
138 uint32_t width = surface->width;
139 uint32_t height = surface->height;
140 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
141 * color surfaces, width and height are measured in pixels; we don't need
142 * to divide them by 2 as we do for Gen6 (see
143 * gen6_blorp_emit_surface_state).
144 */
145 struct intel_region *region = surface->mt->region;
146 uint32_t tile_x, tile_y;
147
148 uint32_t tiling = surface->map_stencil_as_y_tiled
149 ? I915_TILING_Y : region->tiling;
150
151 uint32_t *surf = (uint32_t *)
152 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
153 memset(surf, 0, 8 * 4);
154
155 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
156 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
157 gen7_surface_tiling_mode(tiling);
158
159 if (surface->mt->align_h == 4)
160 surf[0] |= GEN7_SURFACE_VALIGN_4;
161 if (surface->mt->align_w == 8)
162 surf[0] |= GEN7_SURFACE_HALIGN_8;
163
164 if (surface->array_spacing_lod0)
165 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
166 else
167 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
168
169 /* reloc */
170 surf[1] =
171 surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset;
172
173 /* Note that the low bits of these fields are missing, so
174 * there's the possibility of getting in trouble.
175 */
176 assert(tile_x % 4 == 0);
177 assert(tile_y % 2 == 0);
178 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
179 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET);
180
181 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
182 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
183
184 uint32_t pitch_bytes = region->pitch;
185 if (surface->map_stencil_as_y_tiled)
186 pitch_bytes *= 2;
187 surf[3] = pitch_bytes - 1;
188
189 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
190 if (surface->mt->mcs_mt) {
191 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
192 is_render_target);
193 }
194
195 surf[7] = surface->mt->fast_clear_color_value;
196
197 if (intel->is_haswell) {
198 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
199 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
200 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
201 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
202 }
203
204 /* Emit relocation to surface contents */
205 drm_intel_bo_emit_reloc(brw->batch.bo,
206 wm_surf_offset + 4,
207 region->bo,
208 surf[1] - region->bo->offset,
209 read_domains, write_domain);
210
211 gen7_check_surface_setup(surf, is_render_target);
212
213 return wm_surf_offset;
214 }
215
216
217 /**
218 * SAMPLER_STATE. See gen7_update_sampler_state().
219 */
220 static uint32_t
221 gen7_blorp_emit_sampler_state(struct brw_context *brw,
222 const brw_blorp_params *params)
223 {
224 uint32_t sampler_offset;
225
226 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
227 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
228 sizeof(struct gen7_sampler_state),
229 32, &sampler_offset);
230 memset(sampler, 0, sizeof(*sampler));
231
232 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
233 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
234 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
235
236 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
237 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
238 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
239
240 // sampler->ss0.min_mag_neq = 1;
241
242 /* Set LOD bias:
243 */
244 sampler->ss0.lod_bias = 0;
245
246 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
247 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
248
249 /* Set BaseMipLevel, MaxLOD, MinLOD:
250 *
251 * XXX: I don't think that using firstLevel, lastLevel works,
252 * because we always setup the surface state as if firstLevel ==
253 * level zero. Probably have to subtract firstLevel from each of
254 * these:
255 */
256 sampler->ss0.base_level = U_FIXED(0, 1);
257
258 sampler->ss1.max_lod = U_FIXED(0, 8);
259 sampler->ss1.min_lod = U_FIXED(0, 8);
260
261 sampler->ss3.non_normalized_coord = 1;
262
263 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
264 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
265 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
266 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
267 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
268 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
269
270 return sampler_offset;
271 }
272
273
274 /* 3DSTATE_VS
275 *
276 * Disable vertex shader.
277 */
278 static void
279 gen7_blorp_emit_vs_disable(struct brw_context *brw,
280 const brw_blorp_params *params)
281 {
282 BEGIN_BATCH(7);
283 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
284 OUT_BATCH(0);
285 OUT_BATCH(0);
286 OUT_BATCH(0);
287 OUT_BATCH(0);
288 OUT_BATCH(0);
289 OUT_BATCH(0);
290 ADVANCE_BATCH();
291
292 BEGIN_BATCH(6);
293 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
294 OUT_BATCH(0);
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 OUT_BATCH(0);
298 OUT_BATCH(0);
299 ADVANCE_BATCH();
300 }
301
302
303 /* 3DSTATE_HS
304 *
305 * Disable the hull shader.
306 */
307 static void
308 gen7_blorp_emit_hs_disable(struct brw_context *brw,
309 const brw_blorp_params *params)
310 {
311 BEGIN_BATCH(7);
312 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
313 OUT_BATCH(0);
314 OUT_BATCH(0);
315 OUT_BATCH(0);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 OUT_BATCH(0);
319 ADVANCE_BATCH();
320
321 BEGIN_BATCH(7);
322 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
323 OUT_BATCH(0);
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 OUT_BATCH(0);
329 ADVANCE_BATCH();
330 }
331
332
333 /* 3DSTATE_TE
334 *
335 * Disable the tesselation engine.
336 */
337 static void
338 gen7_blorp_emit_te_disable(struct brw_context *brw,
339 const brw_blorp_params *params)
340 {
341 BEGIN_BATCH(4);
342 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
343 OUT_BATCH(0);
344 OUT_BATCH(0);
345 OUT_BATCH(0);
346 ADVANCE_BATCH();
347 }
348
349
350 /* 3DSTATE_DS
351 *
352 * Disable the domain shader.
353 */
354 static void
355 gen7_blorp_emit_ds_disable(struct brw_context *brw,
356 const brw_blorp_params *params)
357 {
358 BEGIN_BATCH(7);
359 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
360 OUT_BATCH(0);
361 OUT_BATCH(0);
362 OUT_BATCH(0);
363 OUT_BATCH(0);
364 OUT_BATCH(0);
365 OUT_BATCH(0);
366 ADVANCE_BATCH();
367
368 BEGIN_BATCH(6);
369 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
370 OUT_BATCH(0);
371 OUT_BATCH(0);
372 OUT_BATCH(0);
373 OUT_BATCH(0);
374 OUT_BATCH(0);
375 ADVANCE_BATCH();
376 }
377
378 /* 3DSTATE_GS
379 *
380 * Disable the geometry shader.
381 */
382 static void
383 gen7_blorp_emit_gs_disable(struct brw_context *brw,
384 const brw_blorp_params *params)
385 {
386 BEGIN_BATCH(7);
387 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
388 OUT_BATCH(0);
389 OUT_BATCH(0);
390 OUT_BATCH(0);
391 OUT_BATCH(0);
392 OUT_BATCH(0);
393 OUT_BATCH(0);
394 ADVANCE_BATCH();
395
396 BEGIN_BATCH(7);
397 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
398 OUT_BATCH(0);
399 OUT_BATCH(0);
400 OUT_BATCH(0);
401 OUT_BATCH(0);
402 OUT_BATCH(0);
403 OUT_BATCH(0);
404 ADVANCE_BATCH();
405 }
406
407 /* 3DSTATE_STREAMOUT
408 *
409 * Disable streamout.
410 */
411 static void
412 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
413 const brw_blorp_params *params)
414 {
415 BEGIN_BATCH(3);
416 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
417 OUT_BATCH(0);
418 OUT_BATCH(0);
419 ADVANCE_BATCH();
420 }
421
422
423 static void
424 gen7_blorp_emit_sf_config(struct brw_context *brw,
425 const brw_blorp_params *params)
426 {
427 /* 3DSTATE_SF
428 *
429 * Disable ViewportTransformEnable (dw1.1)
430 *
431 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
432 * Primitives Overview":
433 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
434 * use of screen- space coordinates).
435 *
436 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
437 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
438 *
439 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
440 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
441 * SOLID: Any triangle or rectangle object found to be front-facing
442 * is rendered as a solid object. This setting is required when
443 * (rendering rectangle (RECTLIST) objects.
444 */
445 {
446 BEGIN_BATCH(7);
447 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
448 OUT_BATCH(params->depth_format <<
449 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
450 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
451 OUT_BATCH(0);
452 OUT_BATCH(0);
453 OUT_BATCH(0);
454 OUT_BATCH(0);
455 ADVANCE_BATCH();
456 }
457
458 /* 3DSTATE_SBE */
459 {
460 BEGIN_BATCH(14);
461 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
462 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
463 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
464 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
465 for (int i = 0; i < 12; ++i)
466 OUT_BATCH(0);
467 ADVANCE_BATCH();
468 }
469 }
470
471
472 /**
473 * Disable thread dispatch (dw5.19) and enable the HiZ op.
474 */
475 static void
476 gen7_blorp_emit_wm_config(struct brw_context *brw,
477 const brw_blorp_params *params,
478 brw_blorp_prog_data *prog_data)
479 {
480 uint32_t dw1 = 0, dw2 = 0;
481
482 switch (params->hiz_op) {
483 case GEN6_HIZ_OP_DEPTH_CLEAR:
484 dw1 |= GEN7_WM_DEPTH_CLEAR;
485 break;
486 case GEN6_HIZ_OP_DEPTH_RESOLVE:
487 dw1 |= GEN7_WM_DEPTH_RESOLVE;
488 break;
489 case GEN6_HIZ_OP_HIZ_RESOLVE:
490 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
491 break;
492 case GEN6_HIZ_OP_NONE:
493 break;
494 default:
495 assert(0);
496 break;
497 }
498 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
499 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
500 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
501 if (params->use_wm_prog) {
502 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
503 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
504 }
505
506 if (params->num_samples > 1) {
507 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
508 if (prog_data && prog_data->persample_msaa_dispatch)
509 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
510 else
511 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
512 } else {
513 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
514 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
515 }
516
517 BEGIN_BATCH(3);
518 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
519 OUT_BATCH(dw1);
520 OUT_BATCH(dw2);
521 ADVANCE_BATCH();
522 }
523
524
525 /**
526 * 3DSTATE_PS
527 *
528 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
529 * that, thread dispatch info must still be specified.
530 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
531 * states that the valid range for this field is [0x3, 0x2f].
532 * - A dispatch mode must be given; that is, at least one of the
533 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
534 * discovered through simulator error messages.
535 */
536 static void
537 gen7_blorp_emit_ps_config(struct brw_context *brw,
538 const brw_blorp_params *params,
539 uint32_t prog_offset,
540 brw_blorp_prog_data *prog_data)
541 {
542 struct intel_context *intel = &brw->intel;
543 uint32_t dw2, dw4, dw5;
544 const int max_threads_shift = brw->intel.is_haswell ?
545 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
546
547 dw2 = dw4 = dw5 = 0;
548 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
549
550 /* If there's a WM program, we need to do 16-pixel dispatch since that's
551 * what the program is compiled for. If there isn't, then it shouldn't
552 * matter because no program is actually being run. However, the hardware
553 * gets angry if we don't enable at least one dispatch mode, so just enable
554 * 16-pixel dispatch unconditionally.
555 */
556 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
557
558 if (intel->is_haswell)
559 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
560 if (params->use_wm_prog) {
561 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
562 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
563 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
564 }
565
566 switch (params->fast_clear_op) {
567 case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
568 dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
569 break;
570 case GEN7_FAST_CLEAR_OP_RESOLVE:
571 dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
572 break;
573 default:
574 break;
575 }
576
577 BEGIN_BATCH(8);
578 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
579 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
580 OUT_BATCH(dw2);
581 OUT_BATCH(0);
582 OUT_BATCH(dw4);
583 OUT_BATCH(dw5);
584 OUT_BATCH(0);
585 OUT_BATCH(0);
586 ADVANCE_BATCH();
587 }
588
589
590 static void
591 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
592 const brw_blorp_params *params,
593 uint32_t wm_bind_bo_offset)
594 {
595 BEGIN_BATCH(2);
596 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
597 OUT_BATCH(wm_bind_bo_offset);
598 ADVANCE_BATCH();
599 }
600
601
602 static void
603 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
604 const brw_blorp_params *params,
605 uint32_t sampler_offset)
606 {
607 BEGIN_BATCH(2);
608 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
609 OUT_BATCH(sampler_offset);
610 ADVANCE_BATCH();
611 }
612
613
614 static void
615 gen7_blorp_emit_constant_ps(struct brw_context *brw,
616 const brw_blorp_params *params,
617 uint32_t wm_push_const_offset)
618 {
619 /* Make sure the push constants fill an exact integer number of
620 * registers.
621 */
622 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
623
624 /* There must be at least one register worth of push constant data. */
625 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
626
627 /* Enable push constant buffer 0. */
628 BEGIN_BATCH(7);
629 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
630 (7 - 2));
631 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
632 OUT_BATCH(0);
633 OUT_BATCH(wm_push_const_offset);
634 OUT_BATCH(0);
635 OUT_BATCH(0);
636 OUT_BATCH(0);
637 ADVANCE_BATCH();
638 }
639
640 static void
641 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
642 const brw_blorp_params *params)
643 {
644 BEGIN_BATCH(7);
645 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
646 OUT_BATCH(0);
647 OUT_BATCH(0);
648 OUT_BATCH(0);
649 OUT_BATCH(0);
650 OUT_BATCH(0);
651 OUT_BATCH(0);
652 ADVANCE_BATCH();
653 }
654
655 static void
656 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
657 const brw_blorp_params *params)
658 {
659 struct gl_context *ctx = &brw->intel.ctx;
660 uint32_t draw_x = params->depth.x_offset;
661 uint32_t draw_y = params->depth.y_offset;
662 uint32_t tile_mask_x, tile_mask_y;
663
664 brw_get_depthstencil_tile_masks(params->depth.mt,
665 params->depth.level,
666 params->depth.layer,
667 NULL,
668 &tile_mask_x, &tile_mask_y);
669
670 /* 3DSTATE_DEPTH_BUFFER */
671 {
672 uint32_t tile_x = draw_x & tile_mask_x;
673 uint32_t tile_y = draw_y & tile_mask_y;
674 uint32_t offset =
675 intel_region_get_aligned_offset(params->depth.mt->region,
676 draw_x & ~tile_mask_x,
677 draw_y & ~tile_mask_y, false);
678
679 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
680 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
681 * Coordinate Offset X/Y":
682 *
683 * "The 3 LSBs of both offsets must be zero to ensure correct
684 * alignment"
685 *
686 * We have no guarantee that tile_x and tile_y are correctly aligned,
687 * since they are determined by the mipmap layout, which is only aligned
688 * to multiples of 4.
689 *
690 * So, to avoid hanging the GPU, just smash the low order 3 bits of
691 * tile_x and tile_y to 0. This is a temporary workaround until we come
692 * up with a better solution.
693 */
694 WARN_ONCE((tile_x & 7) || (tile_y & 7),
695 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
696 "Truncating offset, bad rendering may occur.\n");
697 tile_x &= ~7;
698 tile_y &= ~7;
699
700 intel_emit_depth_stall_flushes(brw);
701
702 BEGIN_BATCH(7);
703 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
704 OUT_BATCH((params->depth.mt->region->pitch - 1) |
705 params->depth_format << 18 |
706 1 << 22 | /* hiz enable */
707 1 << 28 | /* depth write */
708 BRW_SURFACE_2D << 29);
709 OUT_RELOC(params->depth.mt->region->bo,
710 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
711 offset);
712 OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
713 (params->depth.height + tile_y - 1) << 18);
714 OUT_BATCH(0);
715 OUT_BATCH(tile_x |
716 tile_y << 16);
717 OUT_BATCH(0);
718 ADVANCE_BATCH();
719 }
720
721 /* 3DSTATE_HIER_DEPTH_BUFFER */
722 {
723 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
724 uint32_t hiz_offset =
725 intel_region_get_aligned_offset(hiz_region,
726 draw_x & ~tile_mask_x,
727 (draw_y & ~tile_mask_y) / 2, false);
728
729 BEGIN_BATCH(3);
730 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
731 OUT_BATCH(hiz_region->pitch - 1);
732 OUT_RELOC(hiz_region->bo,
733 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
734 hiz_offset);
735 ADVANCE_BATCH();
736 }
737
738 /* 3DSTATE_STENCIL_BUFFER */
739 {
740 BEGIN_BATCH(3);
741 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
742 OUT_BATCH(0);
743 OUT_BATCH(0);
744 ADVANCE_BATCH();
745 }
746 }
747
748
749 static void
750 gen7_blorp_emit_depth_disable(struct brw_context *brw,
751 const brw_blorp_params *params)
752 {
753 BEGIN_BATCH(7);
754 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
755 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
756 OUT_BATCH(0);
757 OUT_BATCH(0);
758 OUT_BATCH(0);
759 OUT_BATCH(0);
760 OUT_BATCH(0);
761 ADVANCE_BATCH();
762 }
763
764
765 /* 3DSTATE_CLEAR_PARAMS
766 *
767 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
768 * 3DSTATE_CLEAR_PARAMS:
769 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
770 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
771 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
772 */
773 static void
774 gen7_blorp_emit_clear_params(struct brw_context *brw,
775 const brw_blorp_params *params)
776 {
777 BEGIN_BATCH(3);
778 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
779 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
780 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
781 ADVANCE_BATCH();
782 }
783
784
785 /* 3DPRIMITIVE */
786 static void
787 gen7_blorp_emit_primitive(struct brw_context *brw,
788 const brw_blorp_params *params)
789 {
790 BEGIN_BATCH(7);
791 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
792 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
793 _3DPRIM_RECTLIST);
794 OUT_BATCH(3); /* vertex count per instance */
795 OUT_BATCH(0);
796 OUT_BATCH(1); /* instance count */
797 OUT_BATCH(0);
798 OUT_BATCH(0);
799 ADVANCE_BATCH();
800 }
801
802
803 /**
804 * \copydoc gen6_blorp_exec()
805 */
806 void
807 gen7_blorp_exec(struct brw_context *brw,
808 const brw_blorp_params *params)
809 {
810 brw_blorp_prog_data *prog_data = NULL;
811 uint32_t cc_blend_state_offset = 0;
812 uint32_t cc_state_offset = 0;
813 uint32_t depthstencil_offset;
814 uint32_t wm_push_const_offset = 0;
815 uint32_t wm_bind_bo_offset = 0;
816 uint32_t sampler_offset = 0;
817
818 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
819 gen6_blorp_emit_batch_head(brw, params);
820 gen6_emit_3dstate_multisample(brw, params->num_samples);
821 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
822 gen6_blorp_emit_state_base_address(brw, params);
823 gen6_blorp_emit_vertices(brw, params);
824 gen7_blorp_emit_urb_config(brw, params);
825 if (params->use_wm_prog) {
826 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
827 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
828 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
829 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
830 }
831 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
832 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
833 depthstencil_offset);
834 if (params->use_wm_prog) {
835 uint32_t wm_surf_offset_renderbuffer;
836 uint32_t wm_surf_offset_texture = 0;
837 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
838 intel_miptree_used_for_rendering(params->dst.mt);
839 wm_surf_offset_renderbuffer =
840 gen7_blorp_emit_surface_state(brw, params, &params->dst,
841 I915_GEM_DOMAIN_RENDER,
842 I915_GEM_DOMAIN_RENDER,
843 true /* is_render_target */);
844 if (params->src.mt) {
845 wm_surf_offset_texture =
846 gen7_blorp_emit_surface_state(brw, params, &params->src,
847 I915_GEM_DOMAIN_SAMPLER, 0,
848 false /* is_render_target */);
849 }
850 wm_bind_bo_offset =
851 gen6_blorp_emit_binding_table(brw, params,
852 wm_surf_offset_renderbuffer,
853 wm_surf_offset_texture);
854 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
855 }
856 gen7_blorp_emit_vs_disable(brw, params);
857 gen7_blorp_emit_hs_disable(brw, params);
858 gen7_blorp_emit_te_disable(brw, params);
859 gen7_blorp_emit_ds_disable(brw, params);
860 gen7_blorp_emit_gs_disable(brw, params);
861 gen7_blorp_emit_streamout_disable(brw, params);
862 gen6_blorp_emit_clip_disable(brw, params);
863 gen7_blorp_emit_sf_config(brw, params);
864 gen7_blorp_emit_wm_config(brw, params, prog_data);
865 if (params->use_wm_prog) {
866 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
867 wm_bind_bo_offset);
868 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
869 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
870 } else {
871 gen7_blorp_emit_constant_ps_disable(brw, params);
872 }
873 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
874 gen7_blorp_emit_cc_viewport(brw, params);
875
876 if (params->depth.mt)
877 gen7_blorp_emit_depth_stencil_config(brw, params);
878 else
879 gen7_blorp_emit_depth_disable(brw, params);
880 gen7_blorp_emit_clear_params(brw, params);
881 gen6_blorp_emit_drawing_rectangle(brw, params);
882 gen7_blorp_emit_primitive(brw, params);
883 }