i965/blorp: Write blorp code to do render target resolves.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
55 */
56 int num_vs_entries = 32;
57 int vs_size = 2;
58 int vs_start = 2; /* skip over push constants */
59
60 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62
63
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67 const brw_blorp_params *params,
68 uint32_t cc_blend_state_offset)
69 {
70 struct intel_context *intel = &brw->intel;
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74 OUT_BATCH(cc_blend_state_offset | 1);
75 ADVANCE_BATCH();
76 }
77
78
79 /* 3DSTATE_CC_STATE_POINTERS */
80 static void
81 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82 const brw_blorp_params *params,
83 uint32_t cc_state_offset)
84 {
85 struct intel_context *intel = &brw->intel;
86
87 BEGIN_BATCH(2);
88 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89 OUT_BATCH(cc_state_offset | 1);
90 ADVANCE_BATCH();
91 }
92
93 static void
94 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95 const brw_blorp_params *params)
96 {
97 struct intel_context *intel = &brw->intel;
98 struct brw_cc_viewport *ccv;
99 uint32_t cc_vp_offset;
100
101 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 sizeof(*ccv), 32,
103 &cc_vp_offset);
104 ccv->min_depth = 0.0;
105 ccv->max_depth = 1.0;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain,
140 bool is_render_target)
141 {
142 struct intel_context *intel = &brw->intel;
143
144 uint32_t wm_surf_offset;
145 uint32_t width = surface->width;
146 uint32_t height = surface->height;
147 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148 * color surfaces, width and height are measured in pixels; we don't need
149 * to divide them by 2 as we do for Gen6 (see
150 * gen6_blorp_emit_surface_state).
151 */
152 struct intel_region *region = surface->mt->region;
153 uint32_t tile_x, tile_y;
154
155 uint32_t tiling = surface->map_stencil_as_y_tiled
156 ? I915_TILING_Y : region->tiling;
157
158 uint32_t *surf = (uint32_t *)
159 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
160 memset(surf, 0, 8 * 4);
161
162 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
163 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
164 gen7_surface_tiling_mode(tiling);
165
166 if (surface->mt->align_h == 4)
167 surf[0] |= GEN7_SURFACE_VALIGN_4;
168 if (surface->mt->align_w == 8)
169 surf[0] |= GEN7_SURFACE_HALIGN_8;
170
171 if (surface->array_spacing_lod0)
172 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
173 else
174 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
175
176 /* reloc */
177 surf[1] =
178 surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset;
179
180 /* Note that the low bits of these fields are missing, so
181 * there's the possibility of getting in trouble.
182 */
183 assert(tile_x % 4 == 0);
184 assert(tile_y % 2 == 0);
185 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
186 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET);
187
188 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
189 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
190
191 uint32_t pitch_bytes = region->pitch;
192 if (surface->map_stencil_as_y_tiled)
193 pitch_bytes *= 2;
194 surf[3] = pitch_bytes - 1;
195
196 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
197 if (surface->mt->mcs_mt) {
198 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
199 is_render_target);
200 }
201
202 surf[7] = surface->mt->fast_clear_color_value;
203
204 if (intel->is_haswell) {
205 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
206 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
207 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
208 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
209 }
210
211 /* Emit relocation to surface contents */
212 drm_intel_bo_emit_reloc(intel->batch.bo,
213 wm_surf_offset + 4,
214 region->bo,
215 surf[1] - region->bo->offset,
216 read_domains, write_domain);
217
218 gen7_check_surface_setup(surf, is_render_target);
219
220 return wm_surf_offset;
221 }
222
223
224 /**
225 * SAMPLER_STATE. See gen7_update_sampler_state().
226 */
227 static uint32_t
228 gen7_blorp_emit_sampler_state(struct brw_context *brw,
229 const brw_blorp_params *params)
230 {
231 uint32_t sampler_offset;
232
233 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
234 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
235 sizeof(struct gen7_sampler_state),
236 32, &sampler_offset);
237 memset(sampler, 0, sizeof(*sampler));
238
239 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
240 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
241 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
242
243 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
244 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
245 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
246
247 // sampler->ss0.min_mag_neq = 1;
248
249 /* Set LOD bias:
250 */
251 sampler->ss0.lod_bias = 0;
252
253 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
254 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
255
256 /* Set BaseMipLevel, MaxLOD, MinLOD:
257 *
258 * XXX: I don't think that using firstLevel, lastLevel works,
259 * because we always setup the surface state as if firstLevel ==
260 * level zero. Probably have to subtract firstLevel from each of
261 * these:
262 */
263 sampler->ss0.base_level = U_FIXED(0, 1);
264
265 sampler->ss1.max_lod = U_FIXED(0, 8);
266 sampler->ss1.min_lod = U_FIXED(0, 8);
267
268 sampler->ss3.non_normalized_coord = 1;
269
270 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
271 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
272 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
273 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
274 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
275 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
276
277 return sampler_offset;
278 }
279
280
281 /* 3DSTATE_VS
282 *
283 * Disable vertex shader.
284 */
285 static void
286 gen7_blorp_emit_vs_disable(struct brw_context *brw,
287 const brw_blorp_params *params)
288 {
289 struct intel_context *intel = &brw->intel;
290
291 BEGIN_BATCH(7);
292 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
293 OUT_BATCH(0);
294 OUT_BATCH(0);
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 OUT_BATCH(0);
298 OUT_BATCH(0);
299 ADVANCE_BATCH();
300
301 BEGIN_BATCH(6);
302 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
303 OUT_BATCH(0);
304 OUT_BATCH(0);
305 OUT_BATCH(0);
306 OUT_BATCH(0);
307 OUT_BATCH(0);
308 ADVANCE_BATCH();
309 }
310
311
312 /* 3DSTATE_HS
313 *
314 * Disable the hull shader.
315 */
316 static void
317 gen7_blorp_emit_hs_disable(struct brw_context *brw,
318 const brw_blorp_params *params)
319 {
320 struct intel_context *intel = &brw->intel;
321
322 BEGIN_BATCH(7);
323 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 OUT_BATCH(0);
329 OUT_BATCH(0);
330 ADVANCE_BATCH();
331
332 BEGIN_BATCH(7);
333 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
334 OUT_BATCH(0);
335 OUT_BATCH(0);
336 OUT_BATCH(0);
337 OUT_BATCH(0);
338 OUT_BATCH(0);
339 OUT_BATCH(0);
340 ADVANCE_BATCH();
341 }
342
343
344 /* 3DSTATE_TE
345 *
346 * Disable the tesselation engine.
347 */
348 static void
349 gen7_blorp_emit_te_disable(struct brw_context *brw,
350 const brw_blorp_params *params)
351 {
352 struct intel_context *intel = &brw->intel;
353
354 BEGIN_BATCH(4);
355 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
356 OUT_BATCH(0);
357 OUT_BATCH(0);
358 OUT_BATCH(0);
359 ADVANCE_BATCH();
360 }
361
362
363 /* 3DSTATE_DS
364 *
365 * Disable the domain shader.
366 */
367 static void
368 gen7_blorp_emit_ds_disable(struct brw_context *brw,
369 const brw_blorp_params *params)
370 {
371 struct intel_context *intel = &brw->intel;
372
373 BEGIN_BATCH(7);
374 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
375 OUT_BATCH(0);
376 OUT_BATCH(0);
377 OUT_BATCH(0);
378 OUT_BATCH(0);
379 OUT_BATCH(0);
380 OUT_BATCH(0);
381 ADVANCE_BATCH();
382
383 BEGIN_BATCH(6);
384 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
385 OUT_BATCH(0);
386 OUT_BATCH(0);
387 OUT_BATCH(0);
388 OUT_BATCH(0);
389 OUT_BATCH(0);
390 ADVANCE_BATCH();
391 }
392
393 /* 3DSTATE_GS
394 *
395 * Disable the geometry shader.
396 */
397 static void
398 gen7_blorp_emit_gs_disable(struct brw_context *brw,
399 const brw_blorp_params *params)
400 {
401 struct intel_context *intel = &brw->intel;
402
403 BEGIN_BATCH(7);
404 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
405 OUT_BATCH(0);
406 OUT_BATCH(0);
407 OUT_BATCH(0);
408 OUT_BATCH(0);
409 OUT_BATCH(0);
410 OUT_BATCH(0);
411 ADVANCE_BATCH();
412
413 BEGIN_BATCH(7);
414 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
415 OUT_BATCH(0);
416 OUT_BATCH(0);
417 OUT_BATCH(0);
418 OUT_BATCH(0);
419 OUT_BATCH(0);
420 OUT_BATCH(0);
421 ADVANCE_BATCH();
422 }
423
424 /* 3DSTATE_STREAMOUT
425 *
426 * Disable streamout.
427 */
428 static void
429 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
430 const brw_blorp_params *params)
431 {
432 struct intel_context *intel = &brw->intel;
433
434 BEGIN_BATCH(3);
435 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
436 OUT_BATCH(0);
437 OUT_BATCH(0);
438 ADVANCE_BATCH();
439 }
440
441
442 static void
443 gen7_blorp_emit_sf_config(struct brw_context *brw,
444 const brw_blorp_params *params)
445 {
446 struct intel_context *intel = &brw->intel;
447
448 /* 3DSTATE_SF
449 *
450 * Disable ViewportTransformEnable (dw1.1)
451 *
452 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
453 * Primitives Overview":
454 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
455 * use of screen- space coordinates).
456 *
457 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
458 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
459 *
460 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
461 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
462 * SOLID: Any triangle or rectangle object found to be front-facing
463 * is rendered as a solid object. This setting is required when
464 * (rendering rectangle (RECTLIST) objects.
465 */
466 {
467 BEGIN_BATCH(7);
468 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
469 OUT_BATCH(params->depth_format <<
470 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
471 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
472 OUT_BATCH(0);
473 OUT_BATCH(0);
474 OUT_BATCH(0);
475 OUT_BATCH(0);
476 ADVANCE_BATCH();
477 }
478
479 /* 3DSTATE_SBE */
480 {
481 BEGIN_BATCH(14);
482 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
483 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
484 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
485 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
486 for (int i = 0; i < 12; ++i)
487 OUT_BATCH(0);
488 ADVANCE_BATCH();
489 }
490 }
491
492
493 /**
494 * Disable thread dispatch (dw5.19) and enable the HiZ op.
495 */
496 static void
497 gen7_blorp_emit_wm_config(struct brw_context *brw,
498 const brw_blorp_params *params,
499 brw_blorp_prog_data *prog_data)
500 {
501 struct intel_context *intel = &brw->intel;
502
503 uint32_t dw1 = 0, dw2 = 0;
504
505 switch (params->hiz_op) {
506 case GEN6_HIZ_OP_DEPTH_CLEAR:
507 dw1 |= GEN7_WM_DEPTH_CLEAR;
508 break;
509 case GEN6_HIZ_OP_DEPTH_RESOLVE:
510 dw1 |= GEN7_WM_DEPTH_RESOLVE;
511 break;
512 case GEN6_HIZ_OP_HIZ_RESOLVE:
513 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
514 break;
515 case GEN6_HIZ_OP_NONE:
516 break;
517 default:
518 assert(0);
519 break;
520 }
521 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
522 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
523 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
524 if (params->use_wm_prog) {
525 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
526 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
527 }
528
529 if (params->num_samples > 1) {
530 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
531 if (prog_data && prog_data->persample_msaa_dispatch)
532 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
533 else
534 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
535 } else {
536 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
537 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
538 }
539
540 BEGIN_BATCH(3);
541 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
542 OUT_BATCH(dw1);
543 OUT_BATCH(dw2);
544 ADVANCE_BATCH();
545 }
546
547
548 /**
549 * 3DSTATE_PS
550 *
551 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
552 * that, thread dispatch info must still be specified.
553 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
554 * states that the valid range for this field is [0x3, 0x2f].
555 * - A dispatch mode must be given; that is, at least one of the
556 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
557 * discovered through simulator error messages.
558 */
559 static void
560 gen7_blorp_emit_ps_config(struct brw_context *brw,
561 const brw_blorp_params *params,
562 uint32_t prog_offset,
563 brw_blorp_prog_data *prog_data)
564 {
565 struct intel_context *intel = &brw->intel;
566 uint32_t dw2, dw4, dw5;
567 const int max_threads_shift = brw->intel.is_haswell ?
568 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
569
570 dw2 = dw4 = dw5 = 0;
571 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
572
573 /* If there's a WM program, we need to do 16-pixel dispatch since that's
574 * what the program is compiled for. If there isn't, then it shouldn't
575 * matter because no program is actually being run. However, the hardware
576 * gets angry if we don't enable at least one dispatch mode, so just enable
577 * 16-pixel dispatch unconditionally.
578 */
579 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
580
581 if (intel->is_haswell)
582 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
583 if (params->use_wm_prog) {
584 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
585 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
586 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
587 }
588
589 switch (params->fast_clear_op) {
590 case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
591 dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
592 break;
593 case GEN7_FAST_CLEAR_OP_RESOLVE:
594 dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
595 break;
596 default:
597 break;
598 }
599
600 BEGIN_BATCH(8);
601 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
602 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
603 OUT_BATCH(dw2);
604 OUT_BATCH(0);
605 OUT_BATCH(dw4);
606 OUT_BATCH(dw5);
607 OUT_BATCH(0);
608 OUT_BATCH(0);
609 ADVANCE_BATCH();
610 }
611
612
613 static void
614 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
615 const brw_blorp_params *params,
616 uint32_t wm_bind_bo_offset)
617 {
618 struct intel_context *intel = &brw->intel;
619
620 BEGIN_BATCH(2);
621 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
622 OUT_BATCH(wm_bind_bo_offset);
623 ADVANCE_BATCH();
624 }
625
626
627 static void
628 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
629 const brw_blorp_params *params,
630 uint32_t sampler_offset)
631 {
632 struct intel_context *intel = &brw->intel;
633
634 BEGIN_BATCH(2);
635 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
636 OUT_BATCH(sampler_offset);
637 ADVANCE_BATCH();
638 }
639
640
641 static void
642 gen7_blorp_emit_constant_ps(struct brw_context *brw,
643 const brw_blorp_params *params,
644 uint32_t wm_push_const_offset)
645 {
646 struct intel_context *intel = &brw->intel;
647
648 /* Make sure the push constants fill an exact integer number of
649 * registers.
650 */
651 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
652
653 /* There must be at least one register worth of push constant data. */
654 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
655
656 /* Enable push constant buffer 0. */
657 BEGIN_BATCH(7);
658 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
659 (7 - 2));
660 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
661 OUT_BATCH(0);
662 OUT_BATCH(wm_push_const_offset);
663 OUT_BATCH(0);
664 OUT_BATCH(0);
665 OUT_BATCH(0);
666 ADVANCE_BATCH();
667 }
668
669 static void
670 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
671 const brw_blorp_params *params)
672 {
673 struct intel_context *intel = &brw->intel;
674
675 BEGIN_BATCH(7);
676 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
677 OUT_BATCH(0);
678 OUT_BATCH(0);
679 OUT_BATCH(0);
680 OUT_BATCH(0);
681 OUT_BATCH(0);
682 OUT_BATCH(0);
683 ADVANCE_BATCH();
684 }
685
686 static void
687 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
688 const brw_blorp_params *params)
689 {
690 struct intel_context *intel = &brw->intel;
691 struct gl_context *ctx = &intel->ctx;
692 uint32_t draw_x = params->depth.x_offset;
693 uint32_t draw_y = params->depth.y_offset;
694 uint32_t tile_mask_x, tile_mask_y;
695
696 brw_get_depthstencil_tile_masks(params->depth.mt,
697 params->depth.level,
698 params->depth.layer,
699 NULL,
700 &tile_mask_x, &tile_mask_y);
701
702 /* 3DSTATE_DEPTH_BUFFER */
703 {
704 uint32_t tile_x = draw_x & tile_mask_x;
705 uint32_t tile_y = draw_y & tile_mask_y;
706 uint32_t offset =
707 intel_region_get_aligned_offset(params->depth.mt->region,
708 draw_x & ~tile_mask_x,
709 draw_y & ~tile_mask_y, false);
710
711 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
712 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
713 * Coordinate Offset X/Y":
714 *
715 * "The 3 LSBs of both offsets must be zero to ensure correct
716 * alignment"
717 *
718 * We have no guarantee that tile_x and tile_y are correctly aligned,
719 * since they are determined by the mipmap layout, which is only aligned
720 * to multiples of 4.
721 *
722 * So, to avoid hanging the GPU, just smash the low order 3 bits of
723 * tile_x and tile_y to 0. This is a temporary workaround until we come
724 * up with a better solution.
725 */
726 WARN_ONCE((tile_x & 7) || (tile_y & 7),
727 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
728 "Truncating offset, bad rendering may occur.\n");
729 tile_x &= ~7;
730 tile_y &= ~7;
731
732 intel_emit_depth_stall_flushes(intel);
733
734 BEGIN_BATCH(7);
735 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
736 OUT_BATCH((params->depth.mt->region->pitch - 1) |
737 params->depth_format << 18 |
738 1 << 22 | /* hiz enable */
739 1 << 28 | /* depth write */
740 BRW_SURFACE_2D << 29);
741 OUT_RELOC(params->depth.mt->region->bo,
742 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
743 offset);
744 OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
745 (params->depth.height + tile_y - 1) << 18);
746 OUT_BATCH(0);
747 OUT_BATCH(tile_x |
748 tile_y << 16);
749 OUT_BATCH(0);
750 ADVANCE_BATCH();
751 }
752
753 /* 3DSTATE_HIER_DEPTH_BUFFER */
754 {
755 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
756 uint32_t hiz_offset =
757 intel_region_get_aligned_offset(hiz_region,
758 draw_x & ~tile_mask_x,
759 (draw_y & ~tile_mask_y) / 2, false);
760
761 BEGIN_BATCH(3);
762 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
763 OUT_BATCH(hiz_region->pitch - 1);
764 OUT_RELOC(hiz_region->bo,
765 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
766 hiz_offset);
767 ADVANCE_BATCH();
768 }
769
770 /* 3DSTATE_STENCIL_BUFFER */
771 {
772 BEGIN_BATCH(3);
773 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
774 OUT_BATCH(0);
775 OUT_BATCH(0);
776 ADVANCE_BATCH();
777 }
778 }
779
780
781 static void
782 gen7_blorp_emit_depth_disable(struct brw_context *brw,
783 const brw_blorp_params *params)
784 {
785 struct intel_context *intel = &brw->intel;
786
787 BEGIN_BATCH(7);
788 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
789 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
790 OUT_BATCH(0);
791 OUT_BATCH(0);
792 OUT_BATCH(0);
793 OUT_BATCH(0);
794 OUT_BATCH(0);
795 ADVANCE_BATCH();
796 }
797
798
799 /* 3DSTATE_CLEAR_PARAMS
800 *
801 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
802 * 3DSTATE_CLEAR_PARAMS:
803 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
804 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
805 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
806 */
807 static void
808 gen7_blorp_emit_clear_params(struct brw_context *brw,
809 const brw_blorp_params *params)
810 {
811 struct intel_context *intel = &brw->intel;
812
813 BEGIN_BATCH(3);
814 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
815 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
816 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
817 ADVANCE_BATCH();
818 }
819
820
821 /* 3DPRIMITIVE */
822 static void
823 gen7_blorp_emit_primitive(struct brw_context *brw,
824 const brw_blorp_params *params)
825 {
826 struct intel_context *intel = &brw->intel;
827
828 BEGIN_BATCH(7);
829 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
830 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
831 _3DPRIM_RECTLIST);
832 OUT_BATCH(3); /* vertex count per instance */
833 OUT_BATCH(0);
834 OUT_BATCH(1); /* instance count */
835 OUT_BATCH(0);
836 OUT_BATCH(0);
837 ADVANCE_BATCH();
838 }
839
840
841 /**
842 * \copydoc gen6_blorp_exec()
843 */
844 void
845 gen7_blorp_exec(struct intel_context *intel,
846 const brw_blorp_params *params)
847 {
848 struct gl_context *ctx = &intel->ctx;
849 struct brw_context *brw = brw_context(ctx);
850 brw_blorp_prog_data *prog_data = NULL;
851 uint32_t cc_blend_state_offset = 0;
852 uint32_t cc_state_offset = 0;
853 uint32_t depthstencil_offset;
854 uint32_t wm_push_const_offset = 0;
855 uint32_t wm_bind_bo_offset = 0;
856 uint32_t sampler_offset = 0;
857
858 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
859 gen6_blorp_emit_batch_head(brw, params);
860 gen6_emit_3dstate_multisample(brw, params->num_samples);
861 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
862 gen6_blorp_emit_state_base_address(brw, params);
863 gen6_blorp_emit_vertices(brw, params);
864 gen7_blorp_emit_urb_config(brw, params);
865 if (params->use_wm_prog) {
866 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
867 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
868 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
869 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
870 }
871 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
872 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
873 depthstencil_offset);
874 if (params->use_wm_prog) {
875 uint32_t wm_surf_offset_renderbuffer;
876 uint32_t wm_surf_offset_texture = 0;
877 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
878 intel_miptree_used_for_rendering(params->dst.mt);
879 wm_surf_offset_renderbuffer =
880 gen7_blorp_emit_surface_state(brw, params, &params->dst,
881 I915_GEM_DOMAIN_RENDER,
882 I915_GEM_DOMAIN_RENDER,
883 true /* is_render_target */);
884 if (params->src.mt) {
885 wm_surf_offset_texture =
886 gen7_blorp_emit_surface_state(brw, params, &params->src,
887 I915_GEM_DOMAIN_SAMPLER, 0,
888 false /* is_render_target */);
889 }
890 wm_bind_bo_offset =
891 gen6_blorp_emit_binding_table(brw, params,
892 wm_surf_offset_renderbuffer,
893 wm_surf_offset_texture);
894 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
895 }
896 gen7_blorp_emit_vs_disable(brw, params);
897 gen7_blorp_emit_hs_disable(brw, params);
898 gen7_blorp_emit_te_disable(brw, params);
899 gen7_blorp_emit_ds_disable(brw, params);
900 gen7_blorp_emit_gs_disable(brw, params);
901 gen7_blorp_emit_streamout_disable(brw, params);
902 gen6_blorp_emit_clip_disable(brw, params);
903 gen7_blorp_emit_sf_config(brw, params);
904 gen7_blorp_emit_wm_config(brw, params, prog_data);
905 if (params->use_wm_prog) {
906 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
907 wm_bind_bo_offset);
908 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
909 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
910 } else {
911 gen7_blorp_emit_constant_ps_disable(brw, params);
912 }
913 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
914 gen7_blorp_emit_cc_viewport(brw, params);
915
916 if (params->depth.mt)
917 gen7_blorp_emit_depth_stencil_config(brw, params);
918 else
919 gen7_blorp_emit_depth_disable(brw, params);
920 gen7_blorp_emit_clear_params(brw, params);
921 gen6_blorp_emit_drawing_rectangle(brw, params);
922 gen7_blorp_emit_primitive(brw, params);
923 }