i965: Remove old BSpec reference from BLORP's 3DSTATE_WM/PS packets.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
44 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
45 *
46 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
47 * programmed in order for the programming of this state to be
48 * valid.
49 */
50 static void
51 gen7_blorp_emit_urb_config(struct brw_context *brw,
52 const brw_blorp_params *params)
53 {
54 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
55 * Dword 1.15:0 "VS Number of URB Entries".
56 */
57 int num_vs_entries = 32;
58 int vs_size = 2;
59 int vs_start = 2; /* skip over push constants */
60
61 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
62 }
63
64
65 /* 3DSTATE_BLEND_STATE_POINTERS */
66 static void
67 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
68 const brw_blorp_params *params,
69 uint32_t cc_blend_state_offset)
70 {
71 BEGIN_BATCH(2);
72 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
73 OUT_BATCH(cc_blend_state_offset | 1);
74 ADVANCE_BATCH();
75 }
76
77
78 /* 3DSTATE_CC_STATE_POINTERS */
79 static void
80 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
81 const brw_blorp_params *params,
82 uint32_t cc_state_offset)
83 {
84 BEGIN_BATCH(2);
85 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
86 OUT_BATCH(cc_state_offset | 1);
87 ADVANCE_BATCH();
88 }
89
90 static void
91 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
92 const brw_blorp_params *params)
93 {
94 struct brw_cc_viewport *ccv;
95 uint32_t cc_vp_offset;
96
97 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
98 sizeof(*ccv), 32,
99 &cc_vp_offset);
100 ccv->min_depth = 0.0;
101 ccv->max_depth = 1.0;
102
103 BEGIN_BATCH(2);
104 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
105 OUT_BATCH(cc_vp_offset);
106 ADVANCE_BATCH();
107 }
108
109
110 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
111 *
112 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
113 */
114 static void
115 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
116 const brw_blorp_params *params,
117 uint32_t depthstencil_offset)
118 {
119 BEGIN_BATCH(2);
120 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
121 OUT_BATCH(depthstencil_offset | 1);
122 ADVANCE_BATCH();
123 }
124
125
126 /* SURFACE_STATE for renderbuffer or texture surface (see
127 * brw_update_renderbuffer_surface and brw_update_texture_surface)
128 */
129 static uint32_t
130 gen7_blorp_emit_surface_state(struct brw_context *brw,
131 const brw_blorp_params *params,
132 const brw_blorp_surface_info *surface,
133 uint32_t read_domains, uint32_t write_domain,
134 bool is_render_target)
135 {
136 uint32_t wm_surf_offset;
137 uint32_t width = surface->width;
138 uint32_t height = surface->height;
139 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
140 * color surfaces, width and height are measured in pixels; we don't need
141 * to divide them by 2 as we do for Gen6 (see
142 * gen6_blorp_emit_surface_state).
143 */
144 struct intel_region *region = surface->mt->region;
145 uint32_t tile_x, tile_y;
146
147 uint32_t tiling = surface->map_stencil_as_y_tiled
148 ? I915_TILING_Y : region->tiling;
149
150 uint32_t *surf = (uint32_t *)
151 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
152 memset(surf, 0, 8 * 4);
153
154 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
155 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
156 gen7_surface_tiling_mode(tiling);
157
158 if (surface->mt->align_h == 4)
159 surf[0] |= GEN7_SURFACE_VALIGN_4;
160 if (surface->mt->align_w == 8)
161 surf[0] |= GEN7_SURFACE_HALIGN_8;
162
163 if (surface->array_spacing_lod0)
164 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
165 else
166 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
167
168 /* reloc */
169 surf[1] =
170 surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset;
171
172 /* Note that the low bits of these fields are missing, so
173 * there's the possibility of getting in trouble.
174 */
175 assert(tile_x % 4 == 0);
176 assert(tile_y % 2 == 0);
177 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
178 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET);
179
180 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
181 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
182
183 uint32_t pitch_bytes = region->pitch;
184 if (surface->map_stencil_as_y_tiled)
185 pitch_bytes *= 2;
186 surf[3] = pitch_bytes - 1;
187
188 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
189 if (surface->mt->mcs_mt) {
190 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
191 is_render_target);
192 }
193
194 surf[7] = surface->mt->fast_clear_color_value;
195
196 if (brw->is_haswell) {
197 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
198 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
199 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
200 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
201 }
202
203 /* Emit relocation to surface contents */
204 drm_intel_bo_emit_reloc(brw->batch.bo,
205 wm_surf_offset + 4,
206 region->bo,
207 surf[1] - region->bo->offset,
208 read_domains, write_domain);
209
210 gen7_check_surface_setup(surf, is_render_target);
211
212 return wm_surf_offset;
213 }
214
215
216 /**
217 * SAMPLER_STATE. See gen7_update_sampler_state().
218 */
219 static uint32_t
220 gen7_blorp_emit_sampler_state(struct brw_context *brw,
221 const brw_blorp_params *params)
222 {
223 uint32_t sampler_offset;
224
225 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
226 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
227 sizeof(struct gen7_sampler_state),
228 32, &sampler_offset);
229 memset(sampler, 0, sizeof(*sampler));
230
231 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
232 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
233 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
234
235 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
236 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
237 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
238
239 // sampler->ss0.min_mag_neq = 1;
240
241 /* Set LOD bias:
242 */
243 sampler->ss0.lod_bias = 0;
244
245 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
246 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
247
248 /* Set BaseMipLevel, MaxLOD, MinLOD:
249 *
250 * XXX: I don't think that using firstLevel, lastLevel works,
251 * because we always setup the surface state as if firstLevel ==
252 * level zero. Probably have to subtract firstLevel from each of
253 * these:
254 */
255 sampler->ss0.base_level = U_FIXED(0, 1);
256
257 sampler->ss1.max_lod = U_FIXED(0, 8);
258 sampler->ss1.min_lod = U_FIXED(0, 8);
259
260 sampler->ss3.non_normalized_coord = 1;
261
262 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
263 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
264 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
265 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
266 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
267 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
268
269 return sampler_offset;
270 }
271
272
273 /* 3DSTATE_VS
274 *
275 * Disable vertex shader.
276 */
277 static void
278 gen7_blorp_emit_vs_disable(struct brw_context *brw,
279 const brw_blorp_params *params)
280 {
281 BEGIN_BATCH(7);
282 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
283 OUT_BATCH(0);
284 OUT_BATCH(0);
285 OUT_BATCH(0);
286 OUT_BATCH(0);
287 OUT_BATCH(0);
288 OUT_BATCH(0);
289 ADVANCE_BATCH();
290
291 BEGIN_BATCH(6);
292 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
293 OUT_BATCH(0);
294 OUT_BATCH(0);
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 OUT_BATCH(0);
298 ADVANCE_BATCH();
299 }
300
301
302 /* 3DSTATE_HS
303 *
304 * Disable the hull shader.
305 */
306 static void
307 gen7_blorp_emit_hs_disable(struct brw_context *brw,
308 const brw_blorp_params *params)
309 {
310 BEGIN_BATCH(7);
311 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
312 OUT_BATCH(0);
313 OUT_BATCH(0);
314 OUT_BATCH(0);
315 OUT_BATCH(0);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 ADVANCE_BATCH();
319
320 BEGIN_BATCH(7);
321 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
322 OUT_BATCH(0);
323 OUT_BATCH(0);
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 ADVANCE_BATCH();
329 }
330
331
332 /* 3DSTATE_TE
333 *
334 * Disable the tesselation engine.
335 */
336 static void
337 gen7_blorp_emit_te_disable(struct brw_context *brw,
338 const brw_blorp_params *params)
339 {
340 BEGIN_BATCH(4);
341 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
342 OUT_BATCH(0);
343 OUT_BATCH(0);
344 OUT_BATCH(0);
345 ADVANCE_BATCH();
346 }
347
348
349 /* 3DSTATE_DS
350 *
351 * Disable the domain shader.
352 */
353 static void
354 gen7_blorp_emit_ds_disable(struct brw_context *brw,
355 const brw_blorp_params *params)
356 {
357 BEGIN_BATCH(7);
358 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
359 OUT_BATCH(0);
360 OUT_BATCH(0);
361 OUT_BATCH(0);
362 OUT_BATCH(0);
363 OUT_BATCH(0);
364 OUT_BATCH(0);
365 ADVANCE_BATCH();
366
367 BEGIN_BATCH(6);
368 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
369 OUT_BATCH(0);
370 OUT_BATCH(0);
371 OUT_BATCH(0);
372 OUT_BATCH(0);
373 OUT_BATCH(0);
374 ADVANCE_BATCH();
375 }
376
377 /* 3DSTATE_GS
378 *
379 * Disable the geometry shader.
380 */
381 static void
382 gen7_blorp_emit_gs_disable(struct brw_context *brw,
383 const brw_blorp_params *params)
384 {
385 BEGIN_BATCH(7);
386 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
387 OUT_BATCH(0);
388 OUT_BATCH(0);
389 OUT_BATCH(0);
390 OUT_BATCH(0);
391 OUT_BATCH(0);
392 OUT_BATCH(0);
393 ADVANCE_BATCH();
394
395 BEGIN_BATCH(7);
396 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
397 OUT_BATCH(0);
398 OUT_BATCH(0);
399 OUT_BATCH(0);
400 OUT_BATCH(0);
401 OUT_BATCH(0);
402 OUT_BATCH(0);
403 ADVANCE_BATCH();
404 }
405
406 /* 3DSTATE_STREAMOUT
407 *
408 * Disable streamout.
409 */
410 static void
411 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
412 const brw_blorp_params *params)
413 {
414 BEGIN_BATCH(3);
415 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
416 OUT_BATCH(0);
417 OUT_BATCH(0);
418 ADVANCE_BATCH();
419 }
420
421
422 static void
423 gen7_blorp_emit_sf_config(struct brw_context *brw,
424 const brw_blorp_params *params)
425 {
426 /* 3DSTATE_SF
427 *
428 * Disable ViewportTransformEnable (dw1.1)
429 *
430 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
431 * Primitives Overview":
432 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
433 * use of screen- space coordinates).
434 *
435 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
436 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
437 *
438 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
439 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
440 * SOLID: Any triangle or rectangle object found to be front-facing
441 * is rendered as a solid object. This setting is required when
442 * (rendering rectangle (RECTLIST) objects.
443 */
444 {
445 BEGIN_BATCH(7);
446 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
447 OUT_BATCH(params->depth_format <<
448 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
449 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
450 OUT_BATCH(0);
451 OUT_BATCH(0);
452 OUT_BATCH(0);
453 OUT_BATCH(0);
454 ADVANCE_BATCH();
455 }
456
457 /* 3DSTATE_SBE */
458 {
459 BEGIN_BATCH(14);
460 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
461 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
462 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
463 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
464 for (int i = 0; i < 12; ++i)
465 OUT_BATCH(0);
466 ADVANCE_BATCH();
467 }
468 }
469
470
471 /**
472 * Disable thread dispatch (dw5.19) and enable the HiZ op.
473 */
474 static void
475 gen7_blorp_emit_wm_config(struct brw_context *brw,
476 const brw_blorp_params *params,
477 brw_blorp_prog_data *prog_data)
478 {
479 uint32_t dw1 = 0, dw2 = 0;
480
481 switch (params->hiz_op) {
482 case GEN6_HIZ_OP_DEPTH_CLEAR:
483 dw1 |= GEN7_WM_DEPTH_CLEAR;
484 break;
485 case GEN6_HIZ_OP_DEPTH_RESOLVE:
486 dw1 |= GEN7_WM_DEPTH_RESOLVE;
487 break;
488 case GEN6_HIZ_OP_HIZ_RESOLVE:
489 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
490 break;
491 case GEN6_HIZ_OP_NONE:
492 break;
493 default:
494 assert(0);
495 break;
496 }
497 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
498 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
499 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
500 if (params->use_wm_prog) {
501 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
502 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
503 }
504
505 if (params->num_samples > 1) {
506 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
507 if (prog_data && prog_data->persample_msaa_dispatch)
508 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
509 else
510 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
511 } else {
512 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
513 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
514 }
515
516 BEGIN_BATCH(3);
517 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
518 OUT_BATCH(dw1);
519 OUT_BATCH(dw2);
520 ADVANCE_BATCH();
521 }
522
523
524 /**
525 * 3DSTATE_PS
526 *
527 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
528 * that, thread dispatch info must still be specified.
529 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
530 * valid range for this field is [0x3, 0x2f].
531 * - A dispatch mode must be given; that is, at least one of the
532 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
533 * discovered through simulator error messages.
534 */
535 static void
536 gen7_blorp_emit_ps_config(struct brw_context *brw,
537 const brw_blorp_params *params,
538 uint32_t prog_offset,
539 brw_blorp_prog_data *prog_data)
540 {
541 uint32_t dw2, dw4, dw5;
542 const int max_threads_shift = brw->is_haswell ?
543 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
544
545 dw2 = dw4 = dw5 = 0;
546 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
547
548 /* If there's a WM program, we need to do 16-pixel dispatch since that's
549 * what the program is compiled for. If there isn't, then it shouldn't
550 * matter because no program is actually being run. However, the hardware
551 * gets angry if we don't enable at least one dispatch mode, so just enable
552 * 16-pixel dispatch unconditionally.
553 */
554 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
555
556 if (brw->is_haswell)
557 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
558 if (params->use_wm_prog) {
559 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
560 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
561 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
562 }
563
564 switch (params->fast_clear_op) {
565 case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
566 dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
567 break;
568 case GEN7_FAST_CLEAR_OP_RESOLVE:
569 dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
570 break;
571 default:
572 break;
573 }
574
575 BEGIN_BATCH(8);
576 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
577 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
578 OUT_BATCH(dw2);
579 OUT_BATCH(0);
580 OUT_BATCH(dw4);
581 OUT_BATCH(dw5);
582 OUT_BATCH(0);
583 OUT_BATCH(0);
584 ADVANCE_BATCH();
585 }
586
587
588 static void
589 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
590 const brw_blorp_params *params,
591 uint32_t wm_bind_bo_offset)
592 {
593 BEGIN_BATCH(2);
594 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
595 OUT_BATCH(wm_bind_bo_offset);
596 ADVANCE_BATCH();
597 }
598
599
600 static void
601 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
602 const brw_blorp_params *params,
603 uint32_t sampler_offset)
604 {
605 BEGIN_BATCH(2);
606 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
607 OUT_BATCH(sampler_offset);
608 ADVANCE_BATCH();
609 }
610
611
612 static void
613 gen7_blorp_emit_constant_ps(struct brw_context *brw,
614 const brw_blorp_params *params,
615 uint32_t wm_push_const_offset)
616 {
617 /* Make sure the push constants fill an exact integer number of
618 * registers.
619 */
620 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
621
622 /* There must be at least one register worth of push constant data. */
623 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
624
625 /* Enable push constant buffer 0. */
626 BEGIN_BATCH(7);
627 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
628 (7 - 2));
629 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
630 OUT_BATCH(0);
631 OUT_BATCH(wm_push_const_offset);
632 OUT_BATCH(0);
633 OUT_BATCH(0);
634 OUT_BATCH(0);
635 ADVANCE_BATCH();
636 }
637
638 static void
639 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
640 const brw_blorp_params *params)
641 {
642 BEGIN_BATCH(7);
643 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
644 OUT_BATCH(0);
645 OUT_BATCH(0);
646 OUT_BATCH(0);
647 OUT_BATCH(0);
648 OUT_BATCH(0);
649 OUT_BATCH(0);
650 ADVANCE_BATCH();
651 }
652
653 static void
654 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
655 const brw_blorp_params *params)
656 {
657 struct gl_context *ctx = &brw->ctx;
658 uint32_t draw_x = params->depth.x_offset;
659 uint32_t draw_y = params->depth.y_offset;
660 uint32_t tile_mask_x, tile_mask_y;
661
662 brw_get_depthstencil_tile_masks(params->depth.mt,
663 params->depth.level,
664 params->depth.layer,
665 NULL,
666 &tile_mask_x, &tile_mask_y);
667
668 /* 3DSTATE_DEPTH_BUFFER */
669 {
670 uint32_t tile_x = draw_x & tile_mask_x;
671 uint32_t tile_y = draw_y & tile_mask_y;
672 uint32_t offset =
673 intel_region_get_aligned_offset(params->depth.mt->region,
674 draw_x & ~tile_mask_x,
675 draw_y & ~tile_mask_y, false);
676
677 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
678 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
679 * Coordinate Offset X/Y":
680 *
681 * "The 3 LSBs of both offsets must be zero to ensure correct
682 * alignment"
683 *
684 * We have no guarantee that tile_x and tile_y are correctly aligned,
685 * since they are determined by the mipmap layout, which is only aligned
686 * to multiples of 4.
687 *
688 * So, to avoid hanging the GPU, just smash the low order 3 bits of
689 * tile_x and tile_y to 0. This is a temporary workaround until we come
690 * up with a better solution.
691 */
692 WARN_ONCE((tile_x & 7) || (tile_y & 7),
693 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
694 "Truncating offset, bad rendering may occur.\n");
695 tile_x &= ~7;
696 tile_y &= ~7;
697
698 intel_emit_depth_stall_flushes(brw);
699
700 BEGIN_BATCH(7);
701 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
702 OUT_BATCH((params->depth.mt->region->pitch - 1) |
703 params->depth_format << 18 |
704 1 << 22 | /* hiz enable */
705 1 << 28 | /* depth write */
706 BRW_SURFACE_2D << 29);
707 OUT_RELOC(params->depth.mt->region->bo,
708 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
709 offset);
710 OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
711 (params->depth.height + tile_y - 1) << 18);
712 OUT_BATCH(0);
713 OUT_BATCH(tile_x |
714 tile_y << 16);
715 OUT_BATCH(0);
716 ADVANCE_BATCH();
717 }
718
719 /* 3DSTATE_HIER_DEPTH_BUFFER */
720 {
721 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
722 uint32_t hiz_offset =
723 intel_region_get_aligned_offset(hiz_region,
724 draw_x & ~tile_mask_x,
725 (draw_y & ~tile_mask_y) / 2, false);
726
727 BEGIN_BATCH(3);
728 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
729 OUT_BATCH(hiz_region->pitch - 1);
730 OUT_RELOC(hiz_region->bo,
731 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
732 hiz_offset);
733 ADVANCE_BATCH();
734 }
735
736 /* 3DSTATE_STENCIL_BUFFER */
737 {
738 BEGIN_BATCH(3);
739 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
740 OUT_BATCH(0);
741 OUT_BATCH(0);
742 ADVANCE_BATCH();
743 }
744 }
745
746
747 static void
748 gen7_blorp_emit_depth_disable(struct brw_context *brw,
749 const brw_blorp_params *params)
750 {
751 BEGIN_BATCH(7);
752 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
753 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
754 OUT_BATCH(0);
755 OUT_BATCH(0);
756 OUT_BATCH(0);
757 OUT_BATCH(0);
758 OUT_BATCH(0);
759 ADVANCE_BATCH();
760 }
761
762
763 /* 3DSTATE_CLEAR_PARAMS
764 *
765 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
766 * 3DSTATE_CLEAR_PARAMS:
767 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
768 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
769 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
770 */
771 static void
772 gen7_blorp_emit_clear_params(struct brw_context *brw,
773 const brw_blorp_params *params)
774 {
775 BEGIN_BATCH(3);
776 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
777 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
778 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
779 ADVANCE_BATCH();
780 }
781
782
783 /* 3DPRIMITIVE */
784 static void
785 gen7_blorp_emit_primitive(struct brw_context *brw,
786 const brw_blorp_params *params)
787 {
788 BEGIN_BATCH(7);
789 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
790 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
791 _3DPRIM_RECTLIST);
792 OUT_BATCH(3); /* vertex count per instance */
793 OUT_BATCH(0);
794 OUT_BATCH(1); /* instance count */
795 OUT_BATCH(0);
796 OUT_BATCH(0);
797 ADVANCE_BATCH();
798 }
799
800
801 /**
802 * \copydoc gen6_blorp_exec()
803 */
804 void
805 gen7_blorp_exec(struct brw_context *brw,
806 const brw_blorp_params *params)
807 {
808 brw_blorp_prog_data *prog_data = NULL;
809 uint32_t cc_blend_state_offset = 0;
810 uint32_t cc_state_offset = 0;
811 uint32_t depthstencil_offset;
812 uint32_t wm_push_const_offset = 0;
813 uint32_t wm_bind_bo_offset = 0;
814 uint32_t sampler_offset = 0;
815
816 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
817 gen6_blorp_emit_batch_head(brw, params);
818 gen6_emit_3dstate_multisample(brw, params->num_samples);
819 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
820 gen6_blorp_emit_state_base_address(brw, params);
821 gen6_blorp_emit_vertices(brw, params);
822 gen7_blorp_emit_urb_config(brw, params);
823 if (params->use_wm_prog) {
824 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
825 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
826 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
827 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
828 }
829 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
830 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
831 depthstencil_offset);
832 if (params->use_wm_prog) {
833 uint32_t wm_surf_offset_renderbuffer;
834 uint32_t wm_surf_offset_texture = 0;
835 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
836 intel_miptree_used_for_rendering(params->dst.mt);
837 wm_surf_offset_renderbuffer =
838 gen7_blorp_emit_surface_state(brw, params, &params->dst,
839 I915_GEM_DOMAIN_RENDER,
840 I915_GEM_DOMAIN_RENDER,
841 true /* is_render_target */);
842 if (params->src.mt) {
843 wm_surf_offset_texture =
844 gen7_blorp_emit_surface_state(brw, params, &params->src,
845 I915_GEM_DOMAIN_SAMPLER, 0,
846 false /* is_render_target */);
847 }
848 wm_bind_bo_offset =
849 gen6_blorp_emit_binding_table(brw, params,
850 wm_surf_offset_renderbuffer,
851 wm_surf_offset_texture);
852 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
853 }
854 gen7_blorp_emit_vs_disable(brw, params);
855 gen7_blorp_emit_hs_disable(brw, params);
856 gen7_blorp_emit_te_disable(brw, params);
857 gen7_blorp_emit_ds_disable(brw, params);
858 gen7_blorp_emit_gs_disable(brw, params);
859 gen7_blorp_emit_streamout_disable(brw, params);
860 gen6_blorp_emit_clip_disable(brw, params);
861 gen7_blorp_emit_sf_config(brw, params);
862 gen7_blorp_emit_wm_config(brw, params, prog_data);
863 if (params->use_wm_prog) {
864 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
865 wm_bind_bo_offset);
866 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
867 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
868 } else {
869 gen7_blorp_emit_constant_ps_disable(brw, params);
870 }
871 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
872 gen7_blorp_emit_cc_viewport(brw, params);
873
874 if (params->depth.mt)
875 gen7_blorp_emit_depth_stencil_config(brw, params);
876 else
877 gen7_blorp_emit_depth_disable(brw, params);
878 gen7_blorp_emit_clear_params(brw, params);
879 gen6_blorp_emit_drawing_rectangle(brw, params);
880 gen7_blorp_emit_primitive(brw, params);
881 }