2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
50 gen7_blorp_emit_urb_config(struct brw_context
*brw
,
51 const brw_blorp_params
*params
)
53 struct intel_context
*intel
= &brw
->intel
;
55 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
56 * Dword 1.15:0 "VS Number of URB Entries".
58 int num_vs_entries
= 32;
61 OUT_BATCH(_3DSTATE_URB_VS
<< 16 | (2 - 2));
62 OUT_BATCH(1 << GEN7_URB_ENTRY_SIZE_SHIFT
|
63 0 << GEN7_URB_STARTING_ADDRESS_SHIFT
|
68 OUT_BATCH(_3DSTATE_URB_GS
<< 16 | (2 - 2));
73 OUT_BATCH(_3DSTATE_URB_HS
<< 16 | (2 - 2));
78 OUT_BATCH(_3DSTATE_URB_DS
<< 16 | (2 - 2));
84 /* 3DSTATE_BLEND_STATE_POINTERS */
86 gen7_blorp_emit_blend_state_pointer(struct brw_context
*brw
,
87 const brw_blorp_params
*params
,
88 uint32_t cc_blend_state_offset
)
90 struct intel_context
*intel
= &brw
->intel
;
93 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS
<< 16 | (2 - 2));
94 OUT_BATCH(cc_blend_state_offset
| 1);
99 /* 3DSTATE_CC_STATE_POINTERS */
101 gen7_blorp_emit_cc_state_pointer(struct brw_context
*brw
,
102 const brw_blorp_params
*params
,
103 uint32_t cc_state_offset
)
105 struct intel_context
*intel
= &brw
->intel
;
108 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
109 OUT_BATCH(cc_state_offset
| 1);
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context
*brw
,
120 const brw_blorp_params
*params
,
121 uint32_t depthstencil_offset
)
123 struct intel_context
*intel
= &brw
->intel
;
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
<< 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset
| 1);
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
136 gen7_blorp_emit_surface_state(struct brw_context
*brw
,
137 const brw_blorp_params
*params
,
138 const brw_blorp_surface_info
*surface
,
139 uint32_t read_domains
, uint32_t write_domain
)
141 struct intel_context
*intel
= &brw
->intel
;
143 uint32_t wm_surf_offset
;
144 uint32_t width
, height
;
145 surface
->get_miplevel_dims(&width
, &height
);
146 if (surface
->map_stencil_as_y_tiled
) {
150 struct intel_region
*region
= surface
->mt
->region
;
152 /* TODO: handle other formats */
153 uint32_t format
= surface
->map_stencil_as_y_tiled
154 ? BRW_SURFACEFORMAT_R8_UNORM
: BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
156 struct gen7_surface_state
*surf
= (struct gen7_surface_state
*)
157 brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, sizeof(*surf
), 32,
159 memset(surf
, 0, sizeof(*surf
));
161 if (surface
->mt
->align_h
== 4)
162 surf
->ss0
.vertical_alignment
= 1;
163 if (surface
->mt
->align_w
== 8)
164 surf
->ss0
.horizontal_alignment
= 1;
166 surf
->ss0
.surface_format
= format
;
167 surf
->ss0
.surface_type
= BRW_SURFACE_2D
;
170 surf
->ss1
.base_addr
= region
->bo
->offset
; /* No tile offsets needed */
172 surf
->ss2
.width
= width
- 1;
173 surf
->ss2
.height
= height
- 1;
175 uint32_t tiling
= surface
->map_stencil_as_y_tiled
176 ? I915_TILING_Y
: region
->tiling
;
177 gen7_set_surface_tiling(surf
, tiling
);
179 uint32_t pitch_bytes
= region
->pitch
* region
->cpp
;
180 if (surface
->map_stencil_as_y_tiled
)
182 surf
->ss3
.pitch
= pitch_bytes
- 1;
184 if (intel
->is_haswell
) {
185 surf
->ss7
.shader_chanel_select_r
= HSW_SCS_RED
;
186 surf
->ss7
.shader_chanel_select_g
= HSW_SCS_GREEN
;
187 surf
->ss7
.shader_chanel_select_b
= HSW_SCS_BLUE
;
188 surf
->ss7
.shader_chanel_select_a
= HSW_SCS_ALPHA
;
191 /* Emit relocation to surface contents */
192 drm_intel_bo_emit_reloc(brw
->intel
.batch
.bo
,
194 offsetof(struct gen7_surface_state
, ss1
),
196 surf
->ss1
.base_addr
- region
->bo
->offset
,
197 read_domains
, write_domain
);
199 return wm_surf_offset
;
204 * SAMPLER_STATE. See gen7_update_sampler_state().
207 gen7_blorp_emit_sampler_state(struct brw_context
*brw
,
208 const brw_blorp_params
*params
)
210 uint32_t sampler_offset
;
212 struct gen7_sampler_state
*sampler
= (struct gen7_sampler_state
*)
213 brw_state_batch(brw
, AUB_TRACE_SAMPLER_STATE
,
214 sizeof(struct gen7_sampler_state
),
215 32, &sampler_offset
);
216 memset(sampler
, 0, sizeof(*sampler
));
218 sampler
->ss0
.min_filter
= BRW_MAPFILTER_LINEAR
;
219 sampler
->ss0
.mip_filter
= BRW_MIPFILTER_NONE
;
220 sampler
->ss0
.mag_filter
= BRW_MAPFILTER_LINEAR
;
222 sampler
->ss3
.r_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
223 sampler
->ss3
.s_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
224 sampler
->ss3
.t_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
226 // sampler->ss0.min_mag_neq = 1;
230 sampler
->ss0
.lod_bias
= 0;
232 sampler
->ss0
.lod_preclamp
= 1; /* OpenGL mode */
233 sampler
->ss0
.default_color_mode
= 0; /* OpenGL/DX10 mode */
235 /* Set BaseMipLevel, MaxLOD, MinLOD:
237 * XXX: I don't think that using firstLevel, lastLevel works,
238 * because we always setup the surface state as if firstLevel ==
239 * level zero. Probably have to subtract firstLevel from each of
242 sampler
->ss0
.base_level
= U_FIXED(0, 1);
244 sampler
->ss1
.max_lod
= U_FIXED(0, 8);
245 sampler
->ss1
.min_lod
= U_FIXED(0, 8);
247 sampler
->ss3
.non_normalized_coord
= 1;
249 sampler
->ss3
.address_round
|= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN
|
250 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN
|
251 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN
;
252 sampler
->ss3
.address_round
|= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG
|
253 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG
|
254 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG
;
256 return sampler_offset
;
262 * Disable the hull shader.
265 gen7_blorp_emit_hs_disable(struct brw_context
*brw
,
266 const brw_blorp_params
*params
)
268 struct intel_context
*intel
= &brw
->intel
;
271 OUT_BATCH(_3DSTATE_HS
<< 16 | (7 - 2));
284 * Disable the tesselation engine.
287 gen7_blorp_emit_te_disable(struct brw_context
*brw
,
288 const brw_blorp_params
*params
)
290 struct intel_context
*intel
= &brw
->intel
;
293 OUT_BATCH(_3DSTATE_TE
<< 16 | (4 - 2));
303 * Disable the domain shader.
306 gen7_blorp_emit_ds_disable(struct brw_context
*brw
,
307 const brw_blorp_params
*params
)
309 struct intel_context
*intel
= &brw
->intel
;
312 OUT_BATCH(_3DSTATE_DS
<< 16 | (6 - 2));
327 gen7_blorp_emit_streamout_disable(struct brw_context
*brw
,
328 const brw_blorp_params
*params
)
330 struct intel_context
*intel
= &brw
->intel
;
333 OUT_BATCH(_3DSTATE_STREAMOUT
<< 16 | (3 - 2));
341 gen7_blorp_emit_sf_config(struct brw_context
*brw
,
342 const brw_blorp_params
*params
)
344 struct intel_context
*intel
= &brw
->intel
;
348 * Disable ViewportTransformEnable (dw1.1)
350 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
351 * Primitives Overview":
352 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
353 * use of screen- space coordinates).
355 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
356 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
358 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
359 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
360 * SOLID: Any triangle or rectangle object found to be front-facing
361 * is rendered as a solid object. This setting is required when
362 * (rendering rectangle (RECTLIST) objects.
366 OUT_BATCH(_3DSTATE_SF
<< 16 | (7 - 2));
367 OUT_BATCH(params
->depth_format
<<
368 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT
);
380 OUT_BATCH(_3DSTATE_SBE
<< 16 | (14 - 2));
381 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT
| /* only position */
382 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT
|
383 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT
);
384 for (int i
= 0; i
< 12; ++i
)
392 * Disable thread dispatch (dw5.19) and enable the HiZ op.
395 gen7_blorp_emit_wm_config(struct brw_context
*brw
,
396 const brw_blorp_params
*params
)
398 struct intel_context
*intel
= &brw
->intel
;
402 switch (params
->hiz_op
) {
403 case GEN6_HIZ_OP_DEPTH_CLEAR
:
404 assert(!"not implemented");
405 dw1
|= GEN7_WM_DEPTH_CLEAR
;
407 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
408 dw1
|= GEN7_WM_DEPTH_RESOLVE
;
410 case GEN6_HIZ_OP_HIZ_RESOLVE
:
411 dw1
|= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE
;
417 dw1
|= GEN7_WM_STATISTICS_ENABLE
;
418 dw1
|= GEN7_WM_LINE_AA_WIDTH_1_0
;
419 dw1
|= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5
;
420 dw1
|= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT
; /* No interp */
421 if (params
->use_wm_prog
) {
422 dw1
|= GEN7_WM_KILL_ENABLE
; /* TODO: temporarily smash on */
423 dw1
|= GEN7_WM_DISPATCH_ENABLE
; /* We are rendering */
427 OUT_BATCH(_3DSTATE_WM
<< 16 | (3 - 2));
437 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
438 * that, thread dispatch info must still be specified.
439 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
440 * states that the valid range for this field is [0x3, 0x2f].
441 * - A dispatch mode must be given; that is, at least one of the
442 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
443 * discovered through simulator error messages.
446 gen7_blorp_emit_ps_config(struct brw_context
*brw
,
447 const brw_blorp_params
*params
,
448 uint32_t prog_offset
,
449 brw_blorp_prog_data
*prog_data
)
451 struct intel_context
*intel
= &brw
->intel
;
452 uint32_t dw2
, dw4
, dw5
;
453 const int max_threads_shift
= brw
->intel
.is_haswell
?
454 HSW_PS_MAX_THREADS_SHIFT
: IVB_PS_MAX_THREADS_SHIFT
;
457 dw4
|= (brw
->max_wm_threads
- 1) << max_threads_shift
;
458 dw4
|= GEN7_PS_32_DISPATCH_ENABLE
;
459 if (intel
->is_haswell
)
460 dw4
|= SET_FIELD(1, HSW_PS_SAMPLE_MASK
); /* 1 sample for now */
461 if (params
->use_wm_prog
) {
462 dw2
|= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT
; /* Up to 4 samplers */
463 dw4
|= GEN7_PS_PUSH_CONSTANT_ENABLE
;
464 dw5
|= prog_data
->first_curbe_grf
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_0
;
468 OUT_BATCH(_3DSTATE_PS
<< 16 | (8 - 2));
469 OUT_BATCH(params
->use_wm_prog
? prog_offset
: 0);
481 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context
*brw
,
482 const brw_blorp_params
*params
,
483 uint32_t wm_bind_bo_offset
)
485 struct intel_context
*intel
= &brw
->intel
;
488 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS
<< 16 | (2 - 2));
489 OUT_BATCH(wm_bind_bo_offset
);
495 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context
*brw
,
496 const brw_blorp_params
*params
,
497 uint32_t sampler_offset
)
499 struct intel_context
*intel
= &brw
->intel
;
502 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS
<< 16 | (2 - 2));
503 OUT_BATCH(sampler_offset
);
509 gen7_blorp_emit_constant_ps(struct brw_context
*brw
,
510 const brw_blorp_params
*params
,
511 uint32_t wm_push_const_offset
)
513 struct intel_context
*intel
= &brw
->intel
;
515 /* Make sure the push constants fill an exact integer number of
518 assert(sizeof(brw_blorp_wm_push_constants
) % 32 == 0);
520 /* There must be at least one register worth of push constant data. */
521 assert(BRW_BLORP_NUM_PUSH_CONST_REGS
> 0);
523 /* Enable push constant buffer 0. */
525 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 |
527 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS
);
529 OUT_BATCH(wm_push_const_offset
);
538 gen7_blorp_emit_depth_stencil_config(struct brw_context
*brw
,
539 const brw_blorp_params
*params
)
541 struct intel_context
*intel
= &brw
->intel
;
542 uint32_t draw_x
, draw_y
;
543 uint32_t tile_mask_x
, tile_mask_y
;
545 if (params
->depth
.mt
) {
546 params
->depth
.get_draw_offsets(&draw_x
, &draw_y
);
547 gen6_blorp_compute_tile_masks(params
, &tile_mask_x
, &tile_mask_y
);
550 /* 3DSTATE_DEPTH_BUFFER */
552 uint32_t width
, height
;
553 params
->depth
.get_miplevel_dims(&width
, &height
);
555 uint32_t tile_x
= draw_x
& tile_mask_x
;
556 uint32_t tile_y
= draw_y
& tile_mask_y
;
558 intel_region_get_aligned_offset(params
->depth
.mt
->region
,
559 draw_x
& ~tile_mask_x
,
560 draw_y
& ~tile_mask_y
);
562 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
563 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
564 * Coordinate Offset X/Y":
566 * "The 3 LSBs of both offsets must be zero to ensure correct
569 * We have no guarantee that tile_x and tile_y are correctly aligned,
570 * since they are determined by the mipmap layout, which is only aligned
573 * So, to avoid hanging the GPU, just smash the low order 3 bits of
574 * tile_x and tile_y to 0. This is a temporary workaround until we come
575 * up with a better solution.
580 intel_emit_depth_stall_flushes(intel
);
583 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
584 uint32_t pitch_bytes
=
585 params
->depth
.mt
->region
->pitch
* params
->depth
.mt
->region
->cpp
;
586 OUT_BATCH((pitch_bytes
- 1) |
587 params
->depth_format
<< 18 |
588 1 << 22 | /* hiz enable */
589 1 << 28 | /* depth write */
590 BRW_SURFACE_2D
<< 29);
591 OUT_RELOC(params
->depth
.mt
->region
->bo
,
592 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
594 OUT_BATCH((width
+ tile_x
- 1) << 4 |
595 (height
+ tile_y
- 1) << 18);
603 /* 3DSTATE_HIER_DEPTH_BUFFER */
605 struct intel_region
*hiz_region
= params
->depth
.mt
->hiz_mt
->region
;
606 uint32_t hiz_offset
=
607 intel_region_get_aligned_offset(hiz_region
,
608 draw_x
& ~tile_mask_x
,
609 (draw_y
& ~tile_mask_y
) / 2);
612 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
613 OUT_BATCH(hiz_region
->pitch
* hiz_region
->cpp
- 1);
614 OUT_RELOC(hiz_region
->bo
,
615 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
620 /* 3DSTATE_STENCIL_BUFFER */
623 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
632 gen7_blorp_emit_depth_disable(struct brw_context
*brw
,
633 const brw_blorp_params
*params
)
635 struct intel_context
*intel
= &brw
->intel
;
638 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
639 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT
<< 18 | (BRW_SURFACE_NULL
<< 29));
649 /* 3DSTATE_CLEAR_PARAMS
651 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
652 * 3DSTATE_CLEAR_PARAMS:
653 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
654 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
655 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
658 gen7_blorp_emit_clear_params(struct brw_context
*brw
,
659 const brw_blorp_params
*params
)
661 struct intel_context
*intel
= &brw
->intel
;
664 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS
<< 16 | (3 - 2));
673 gen7_blorp_emit_primitive(struct brw_context
*brw
,
674 const brw_blorp_params
*params
)
676 struct intel_context
*intel
= &brw
->intel
;
679 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
680 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL
|
682 OUT_BATCH(3); /* vertex count per instance */
684 OUT_BATCH(1); /* instance count */
692 * \copydoc gen6_blorp_exec()
695 gen7_blorp_exec(struct intel_context
*intel
,
696 const brw_blorp_params
*params
)
698 struct gl_context
*ctx
= &intel
->ctx
;
699 struct brw_context
*brw
= brw_context(ctx
);
700 brw_blorp_prog_data
*prog_data
= NULL
;
701 uint32_t cc_blend_state_offset
= 0;
702 uint32_t cc_state_offset
= 0;
703 uint32_t depthstencil_offset
;
704 uint32_t wm_push_const_offset
= 0;
705 uint32_t wm_bind_bo_offset
= 0;
706 uint32_t sampler_offset
= 0;
708 uint32_t prog_offset
= params
->get_wm_prog(brw
, &prog_data
);
709 gen6_blorp_emit_batch_head(brw
, params
);
710 gen6_blorp_emit_vertices(brw
, params
);
711 gen7_blorp_emit_urb_config(brw
, params
);
712 if (params
->use_wm_prog
) {
713 cc_blend_state_offset
= gen6_blorp_emit_blend_state(brw
, params
);
714 cc_state_offset
= gen6_blorp_emit_cc_state(brw
, params
);
715 gen7_blorp_emit_blend_state_pointer(brw
, params
, cc_blend_state_offset
);
716 gen7_blorp_emit_cc_state_pointer(brw
, params
, cc_state_offset
);
718 depthstencil_offset
= gen6_blorp_emit_depth_stencil_state(brw
, params
);
719 gen7_blorp_emit_depth_stencil_state_pointers(brw
, params
,
720 depthstencil_offset
);
721 if (params
->use_wm_prog
) {
722 uint32_t wm_surf_offset_renderbuffer
;
723 uint32_t wm_surf_offset_texture
;
724 wm_push_const_offset
= gen6_blorp_emit_wm_constants(brw
, params
);
725 wm_surf_offset_renderbuffer
=
726 gen7_blorp_emit_surface_state(brw
, params
, ¶ms
->dst
,
727 I915_GEM_DOMAIN_RENDER
,
728 I915_GEM_DOMAIN_RENDER
);
729 wm_surf_offset_texture
=
730 gen7_blorp_emit_surface_state(brw
, params
, ¶ms
->src
,
731 I915_GEM_DOMAIN_SAMPLER
, 0);
733 gen6_blorp_emit_binding_table(brw
, params
,
734 wm_surf_offset_renderbuffer
,
735 wm_surf_offset_texture
);
736 sampler_offset
= gen7_blorp_emit_sampler_state(brw
, params
);
738 gen6_blorp_emit_vs_disable(brw
, params
);
739 gen7_blorp_emit_hs_disable(brw
, params
);
740 gen7_blorp_emit_te_disable(brw
, params
);
741 gen7_blorp_emit_ds_disable(brw
, params
);
742 gen6_blorp_emit_gs_disable(brw
, params
);
743 gen7_blorp_emit_streamout_disable(brw
, params
);
744 gen6_blorp_emit_clip_disable(brw
, params
);
745 gen7_blorp_emit_sf_config(brw
, params
);
746 gen7_blorp_emit_wm_config(brw
, params
);
747 if (params
->use_wm_prog
) {
748 gen7_blorp_emit_binding_table_pointers_ps(brw
, params
,
750 gen7_blorp_emit_sampler_state_pointers_ps(brw
, params
, sampler_offset
);
751 gen7_blorp_emit_constant_ps(brw
, params
, wm_push_const_offset
);
753 gen7_blorp_emit_ps_config(brw
, params
, prog_offset
, prog_data
);
755 if (params
->depth
.mt
)
756 gen7_blorp_emit_depth_stencil_config(brw
, params
);
758 gen7_blorp_emit_depth_disable(brw
, params
);
759 gen7_blorp_emit_clear_params(brw
, params
);
760 gen6_blorp_emit_drawing_rectangle(brw
, params
);
761 gen7_blorp_emit_primitive(brw
, params
);
763 /* See comments above at first invocation of intel_flush() in
764 * gen6_blorp_emit_batch_head().
769 brw
->state
.dirty
.brw
= ~0;
770 brw
->state
.dirty
.cache
= ~0;
773 /** \copydoc gen6_resolve_hiz_slice() */
775 gen7_resolve_hiz_slice(struct intel_context
*intel
,
776 struct intel_mipmap_tree
*mt
,
780 brw_hiz_op_params
params(mt
, level
, layer
, GEN6_HIZ_OP_HIZ_RESOLVE
);
781 gen7_blorp_exec(intel
, ¶ms
);
784 /** \copydoc gen6_resolve_depth_slice() */
786 gen7_resolve_depth_slice(struct intel_context
*intel
,
787 struct intel_mipmap_tree
*mt
,
791 brw_hiz_op_params
params(mt
, level
, layer
, GEN6_HIZ_OP_DEPTH_RESOLVE
);
792 gen7_blorp_exec(intel
, ¶ms
);