i965/gen6+: Add code to perform blits on the render path ("blorp").
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 struct intel_context *intel = &brw->intel;
54
55 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
56 * Dword 1.15:0 "VS Number of URB Entries".
57 */
58 int num_vs_entries = 32;
59
60 BEGIN_BATCH(2);
61 OUT_BATCH(_3DSTATE_URB_VS << 16 | (2 - 2));
62 OUT_BATCH(1 << GEN7_URB_ENTRY_SIZE_SHIFT |
63 0 << GEN7_URB_STARTING_ADDRESS_SHIFT |
64 num_vs_entries);
65 ADVANCE_BATCH();
66
67 BEGIN_BATCH(2);
68 OUT_BATCH(_3DSTATE_URB_GS << 16 | (2 - 2));
69 OUT_BATCH(0);
70 ADVANCE_BATCH();
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_URB_HS << 16 | (2 - 2));
74 OUT_BATCH(0);
75 ADVANCE_BATCH();
76
77 BEGIN_BATCH(2);
78 OUT_BATCH(_3DSTATE_URB_DS << 16 | (2 - 2));
79 OUT_BATCH(0);
80 ADVANCE_BATCH();
81 }
82
83
84 /* 3DSTATE_BLEND_STATE_POINTERS */
85 static void
86 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
87 const brw_blorp_params *params,
88 uint32_t cc_blend_state_offset)
89 {
90 struct intel_context *intel = &brw->intel;
91
92 BEGIN_BATCH(2);
93 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
94 OUT_BATCH(cc_blend_state_offset | 1);
95 ADVANCE_BATCH();
96 }
97
98
99 /* 3DSTATE_CC_STATE_POINTERS */
100 static void
101 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
102 const brw_blorp_params *params,
103 uint32_t cc_state_offset)
104 {
105 struct intel_context *intel = &brw->intel;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
109 OUT_BATCH(cc_state_offset | 1);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain)
140 {
141 struct intel_context *intel = &brw->intel;
142
143 uint32_t wm_surf_offset;
144 uint32_t width, height;
145 surface->get_miplevel_dims(&width, &height);
146 if (surface->map_stencil_as_y_tiled) {
147 width *= 2;
148 height /= 2;
149 }
150 struct intel_region *region = surface->mt->region;
151
152 /* TODO: handle other formats */
153 uint32_t format = surface->map_stencil_as_y_tiled
154 ? BRW_SURFACEFORMAT_R8_UNORM : BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
155
156 struct gen7_surface_state *surf = (struct gen7_surface_state *)
157 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
158 &wm_surf_offset);
159 memset(surf, 0, sizeof(*surf));
160
161 if (surface->mt->align_h == 4)
162 surf->ss0.vertical_alignment = 1;
163 if (surface->mt->align_w == 8)
164 surf->ss0.horizontal_alignment = 1;
165
166 surf->ss0.surface_format = format;
167 surf->ss0.surface_type = BRW_SURFACE_2D;
168
169 /* reloc */
170 surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
171
172 surf->ss2.width = width - 1;
173 surf->ss2.height = height - 1;
174
175 uint32_t tiling = surface->map_stencil_as_y_tiled
176 ? I915_TILING_Y : region->tiling;
177 gen7_set_surface_tiling(surf, tiling);
178
179 uint32_t pitch_bytes = region->pitch * region->cpp;
180 if (surface->map_stencil_as_y_tiled)
181 pitch_bytes *= 2;
182 surf->ss3.pitch = pitch_bytes - 1;
183
184 if (intel->is_haswell) {
185 surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
186 surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
187 surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
188 surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
189 }
190
191 /* Emit relocation to surface contents */
192 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
193 wm_surf_offset +
194 offsetof(struct gen7_surface_state, ss1),
195 region->bo,
196 surf->ss1.base_addr - region->bo->offset,
197 read_domains, write_domain);
198
199 return wm_surf_offset;
200 }
201
202
203 /**
204 * SAMPLER_STATE. See gen7_update_sampler_state().
205 */
206 static uint32_t
207 gen7_blorp_emit_sampler_state(struct brw_context *brw,
208 const brw_blorp_params *params)
209 {
210 uint32_t sampler_offset;
211
212 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
213 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
214 sizeof(struct gen7_sampler_state),
215 32, &sampler_offset);
216 memset(sampler, 0, sizeof(*sampler));
217
218 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
219 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
220 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
221
222 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
223 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
224 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
225
226 // sampler->ss0.min_mag_neq = 1;
227
228 /* Set LOD bias:
229 */
230 sampler->ss0.lod_bias = 0;
231
232 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
233 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
234
235 /* Set BaseMipLevel, MaxLOD, MinLOD:
236 *
237 * XXX: I don't think that using firstLevel, lastLevel works,
238 * because we always setup the surface state as if firstLevel ==
239 * level zero. Probably have to subtract firstLevel from each of
240 * these:
241 */
242 sampler->ss0.base_level = U_FIXED(0, 1);
243
244 sampler->ss1.max_lod = U_FIXED(0, 8);
245 sampler->ss1.min_lod = U_FIXED(0, 8);
246
247 sampler->ss3.non_normalized_coord = 1;
248
249 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
250 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
251 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
252 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
253 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
254 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
255
256 return sampler_offset;
257 }
258
259
260 /* 3DSTATE_HS
261 *
262 * Disable the hull shader.
263 */
264 static void
265 gen7_blorp_emit_hs_disable(struct brw_context *brw,
266 const brw_blorp_params *params)
267 {
268 struct intel_context *intel = &brw->intel;
269
270 BEGIN_BATCH(7);
271 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
272 OUT_BATCH(0);
273 OUT_BATCH(0);
274 OUT_BATCH(0);
275 OUT_BATCH(0);
276 OUT_BATCH(0);
277 OUT_BATCH(0);
278 ADVANCE_BATCH();
279 }
280
281
282 /* 3DSTATE_TE
283 *
284 * Disable the tesselation engine.
285 */
286 static void
287 gen7_blorp_emit_te_disable(struct brw_context *brw,
288 const brw_blorp_params *params)
289 {
290 struct intel_context *intel = &brw->intel;
291
292 BEGIN_BATCH(4);
293 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
294 OUT_BATCH(0);
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 ADVANCE_BATCH();
298 }
299
300
301 /* 3DSTATE_DS
302 *
303 * Disable the domain shader.
304 */
305 static void
306 gen7_blorp_emit_ds_disable(struct brw_context *brw,
307 const brw_blorp_params *params)
308 {
309 struct intel_context *intel = &brw->intel;
310
311 BEGIN_BATCH(6);
312 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
313 OUT_BATCH(0);
314 OUT_BATCH(0);
315 OUT_BATCH(0);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 ADVANCE_BATCH();
319 }
320
321
322 /* 3DSTATE_STREAMOUT
323 *
324 * Disable streamout.
325 */
326 static void
327 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
328 const brw_blorp_params *params)
329 {
330 struct intel_context *intel = &brw->intel;
331
332 BEGIN_BATCH(3);
333 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
334 OUT_BATCH(0);
335 OUT_BATCH(0);
336 ADVANCE_BATCH();
337 }
338
339
340 static void
341 gen7_blorp_emit_sf_config(struct brw_context *brw,
342 const brw_blorp_params *params)
343 {
344 struct intel_context *intel = &brw->intel;
345
346 /* 3DSTATE_SF
347 *
348 * Disable ViewportTransformEnable (dw1.1)
349 *
350 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
351 * Primitives Overview":
352 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
353 * use of screen- space coordinates).
354 *
355 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
356 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
357 *
358 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
359 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
360 * SOLID: Any triangle or rectangle object found to be front-facing
361 * is rendered as a solid object. This setting is required when
362 * (rendering rectangle (RECTLIST) objects.
363 */
364 {
365 BEGIN_BATCH(7);
366 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
367 OUT_BATCH(params->depth_format <<
368 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
369 OUT_BATCH(0);
370 OUT_BATCH(0);
371 OUT_BATCH(0);
372 OUT_BATCH(0);
373 OUT_BATCH(0);
374 ADVANCE_BATCH();
375 }
376
377 /* 3DSTATE_SBE */
378 {
379 BEGIN_BATCH(14);
380 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
381 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
382 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
383 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
384 for (int i = 0; i < 12; ++i)
385 OUT_BATCH(0);
386 ADVANCE_BATCH();
387 }
388 }
389
390
391 /**
392 * Disable thread dispatch (dw5.19) and enable the HiZ op.
393 */
394 static void
395 gen7_blorp_emit_wm_config(struct brw_context *brw,
396 const brw_blorp_params *params)
397 {
398 struct intel_context *intel = &brw->intel;
399
400 uint32_t dw1 = 0;
401
402 switch (params->hiz_op) {
403 case GEN6_HIZ_OP_DEPTH_CLEAR:
404 assert(!"not implemented");
405 dw1 |= GEN7_WM_DEPTH_CLEAR;
406 break;
407 case GEN6_HIZ_OP_DEPTH_RESOLVE:
408 dw1 |= GEN7_WM_DEPTH_RESOLVE;
409 break;
410 case GEN6_HIZ_OP_HIZ_RESOLVE:
411 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
412 break;
413 default:
414 assert(0);
415 break;
416 }
417 dw1 |= GEN7_WM_STATISTICS_ENABLE;
418 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
419 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
420 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
421 if (params->use_wm_prog) {
422 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
423 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
424 }
425
426 BEGIN_BATCH(3);
427 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
428 OUT_BATCH(dw1);
429 OUT_BATCH(0);
430 ADVANCE_BATCH();
431 }
432
433
434 /**
435 * 3DSTATE_PS
436 *
437 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
438 * that, thread dispatch info must still be specified.
439 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
440 * states that the valid range for this field is [0x3, 0x2f].
441 * - A dispatch mode must be given; that is, at least one of the
442 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
443 * discovered through simulator error messages.
444 */
445 static void
446 gen7_blorp_emit_ps_config(struct brw_context *brw,
447 const brw_blorp_params *params,
448 uint32_t prog_offset,
449 brw_blorp_prog_data *prog_data)
450 {
451 struct intel_context *intel = &brw->intel;
452 uint32_t dw2, dw4, dw5;
453 const int max_threads_shift = brw->intel.is_haswell ?
454 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
455
456 dw2 = dw4 = dw5 = 0;
457 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
458 dw4 |= GEN7_PS_32_DISPATCH_ENABLE;
459 if (intel->is_haswell)
460 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
461 if (params->use_wm_prog) {
462 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
463 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
464 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
465 }
466
467 BEGIN_BATCH(8);
468 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
469 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
470 OUT_BATCH(dw2);
471 OUT_BATCH(0);
472 OUT_BATCH(dw4);
473 OUT_BATCH(dw5);
474 OUT_BATCH(0);
475 OUT_BATCH(0);
476 ADVANCE_BATCH();
477 }
478
479
480 static void
481 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
482 const brw_blorp_params *params,
483 uint32_t wm_bind_bo_offset)
484 {
485 struct intel_context *intel = &brw->intel;
486
487 BEGIN_BATCH(2);
488 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
489 OUT_BATCH(wm_bind_bo_offset);
490 ADVANCE_BATCH();
491 }
492
493
494 static void
495 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
496 const brw_blorp_params *params,
497 uint32_t sampler_offset)
498 {
499 struct intel_context *intel = &brw->intel;
500
501 BEGIN_BATCH(2);
502 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
503 OUT_BATCH(sampler_offset);
504 ADVANCE_BATCH();
505 }
506
507
508 static void
509 gen7_blorp_emit_constant_ps(struct brw_context *brw,
510 const brw_blorp_params *params,
511 uint32_t wm_push_const_offset)
512 {
513 struct intel_context *intel = &brw->intel;
514
515 /* Make sure the push constants fill an exact integer number of
516 * registers.
517 */
518 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
519
520 /* There must be at least one register worth of push constant data. */
521 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
522
523 /* Enable push constant buffer 0. */
524 BEGIN_BATCH(7);
525 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
526 (7 - 2));
527 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
528 OUT_BATCH(0);
529 OUT_BATCH(wm_push_const_offset);
530 OUT_BATCH(0);
531 OUT_BATCH(0);
532 OUT_BATCH(0);
533 ADVANCE_BATCH();
534 }
535
536
537 static void
538 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
539 const brw_blorp_params *params)
540 {
541 struct intel_context *intel = &brw->intel;
542 uint32_t draw_x, draw_y;
543 uint32_t tile_mask_x, tile_mask_y;
544
545 if (params->depth.mt) {
546 params->depth.get_draw_offsets(&draw_x, &draw_y);
547 gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
548 }
549
550 /* 3DSTATE_DEPTH_BUFFER */
551 {
552 uint32_t width, height;
553 params->depth.get_miplevel_dims(&width, &height);
554
555 uint32_t tile_x = draw_x & tile_mask_x;
556 uint32_t tile_y = draw_y & tile_mask_y;
557 uint32_t offset =
558 intel_region_get_aligned_offset(params->depth.mt->region,
559 draw_x & ~tile_mask_x,
560 draw_y & ~tile_mask_y);
561
562 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
563 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
564 * Coordinate Offset X/Y":
565 *
566 * "The 3 LSBs of both offsets must be zero to ensure correct
567 * alignment"
568 *
569 * We have no guarantee that tile_x and tile_y are correctly aligned,
570 * since they are determined by the mipmap layout, which is only aligned
571 * to multiples of 4.
572 *
573 * So, to avoid hanging the GPU, just smash the low order 3 bits of
574 * tile_x and tile_y to 0. This is a temporary workaround until we come
575 * up with a better solution.
576 */
577 tile_x &= ~7;
578 tile_y &= ~7;
579
580 intel_emit_depth_stall_flushes(intel);
581
582 BEGIN_BATCH(7);
583 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
584 uint32_t pitch_bytes =
585 params->depth.mt->region->pitch * params->depth.mt->region->cpp;
586 OUT_BATCH((pitch_bytes - 1) |
587 params->depth_format << 18 |
588 1 << 22 | /* hiz enable */
589 1 << 28 | /* depth write */
590 BRW_SURFACE_2D << 29);
591 OUT_RELOC(params->depth.mt->region->bo,
592 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
593 offset);
594 OUT_BATCH((width + tile_x - 1) << 4 |
595 (height + tile_y - 1) << 18);
596 OUT_BATCH(0);
597 OUT_BATCH(tile_x |
598 tile_y << 16);
599 OUT_BATCH(0);
600 ADVANCE_BATCH();
601 }
602
603 /* 3DSTATE_HIER_DEPTH_BUFFER */
604 {
605 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
606 uint32_t hiz_offset =
607 intel_region_get_aligned_offset(hiz_region,
608 draw_x & ~tile_mask_x,
609 (draw_y & ~tile_mask_y) / 2);
610
611 BEGIN_BATCH(3);
612 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
613 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
614 OUT_RELOC(hiz_region->bo,
615 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
616 hiz_offset);
617 ADVANCE_BATCH();
618 }
619
620 /* 3DSTATE_STENCIL_BUFFER */
621 {
622 BEGIN_BATCH(3);
623 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
624 OUT_BATCH(0);
625 OUT_BATCH(0);
626 ADVANCE_BATCH();
627 }
628 }
629
630
631 static void
632 gen7_blorp_emit_depth_disable(struct brw_context *brw,
633 const brw_blorp_params *params)
634 {
635 struct intel_context *intel = &brw->intel;
636
637 BEGIN_BATCH(7);
638 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
639 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
640 OUT_BATCH(0);
641 OUT_BATCH(0);
642 OUT_BATCH(0);
643 OUT_BATCH(0);
644 OUT_BATCH(0);
645 ADVANCE_BATCH();
646 }
647
648
649 /* 3DSTATE_CLEAR_PARAMS
650 *
651 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
652 * 3DSTATE_CLEAR_PARAMS:
653 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
654 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
655 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
656 */
657 static void
658 gen7_blorp_emit_clear_params(struct brw_context *brw,
659 const brw_blorp_params *params)
660 {
661 struct intel_context *intel = &brw->intel;
662
663 BEGIN_BATCH(3);
664 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
665 OUT_BATCH(0);
666 OUT_BATCH(0);
667 ADVANCE_BATCH();
668 }
669
670
671 /* 3DPRIMITIVE */
672 static void
673 gen7_blorp_emit_primitive(struct brw_context *brw,
674 const brw_blorp_params *params)
675 {
676 struct intel_context *intel = &brw->intel;
677
678 BEGIN_BATCH(7);
679 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
680 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
681 _3DPRIM_RECTLIST);
682 OUT_BATCH(3); /* vertex count per instance */
683 OUT_BATCH(0);
684 OUT_BATCH(1); /* instance count */
685 OUT_BATCH(0);
686 OUT_BATCH(0);
687 ADVANCE_BATCH();
688 }
689
690
691 /**
692 * \copydoc gen6_blorp_exec()
693 */
694 void
695 gen7_blorp_exec(struct intel_context *intel,
696 const brw_blorp_params *params)
697 {
698 struct gl_context *ctx = &intel->ctx;
699 struct brw_context *brw = brw_context(ctx);
700 brw_blorp_prog_data *prog_data = NULL;
701 uint32_t cc_blend_state_offset = 0;
702 uint32_t cc_state_offset = 0;
703 uint32_t depthstencil_offset;
704 uint32_t wm_push_const_offset = 0;
705 uint32_t wm_bind_bo_offset = 0;
706 uint32_t sampler_offset = 0;
707
708 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
709 gen6_blorp_emit_batch_head(brw, params);
710 gen6_blorp_emit_vertices(brw, params);
711 gen7_blorp_emit_urb_config(brw, params);
712 if (params->use_wm_prog) {
713 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
714 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
715 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
716 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
717 }
718 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
719 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
720 depthstencil_offset);
721 if (params->use_wm_prog) {
722 uint32_t wm_surf_offset_renderbuffer;
723 uint32_t wm_surf_offset_texture;
724 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
725 wm_surf_offset_renderbuffer =
726 gen7_blorp_emit_surface_state(brw, params, &params->dst,
727 I915_GEM_DOMAIN_RENDER,
728 I915_GEM_DOMAIN_RENDER);
729 wm_surf_offset_texture =
730 gen7_blorp_emit_surface_state(brw, params, &params->src,
731 I915_GEM_DOMAIN_SAMPLER, 0);
732 wm_bind_bo_offset =
733 gen6_blorp_emit_binding_table(brw, params,
734 wm_surf_offset_renderbuffer,
735 wm_surf_offset_texture);
736 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
737 }
738 gen6_blorp_emit_vs_disable(brw, params);
739 gen7_blorp_emit_hs_disable(brw, params);
740 gen7_blorp_emit_te_disable(brw, params);
741 gen7_blorp_emit_ds_disable(brw, params);
742 gen6_blorp_emit_gs_disable(brw, params);
743 gen7_blorp_emit_streamout_disable(brw, params);
744 gen6_blorp_emit_clip_disable(brw, params);
745 gen7_blorp_emit_sf_config(brw, params);
746 gen7_blorp_emit_wm_config(brw, params);
747 if (params->use_wm_prog) {
748 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
749 wm_bind_bo_offset);
750 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
751 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
752 }
753 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
754
755 if (params->depth.mt)
756 gen7_blorp_emit_depth_stencil_config(brw, params);
757 else
758 gen7_blorp_emit_depth_disable(brw, params);
759 gen7_blorp_emit_clear_params(brw, params);
760 gen6_blorp_emit_drawing_rectangle(brw, params);
761 gen7_blorp_emit_primitive(brw, params);
762
763 /* See comments above at first invocation of intel_flush() in
764 * gen6_blorp_emit_batch_head().
765 */
766 intel_flush(ctx);
767
768 /* Be safe. */
769 brw->state.dirty.brw = ~0;
770 brw->state.dirty.cache = ~0;
771 }
772
773 /** \copydoc gen6_resolve_hiz_slice() */
774 void
775 gen7_resolve_hiz_slice(struct intel_context *intel,
776 struct intel_mipmap_tree *mt,
777 uint32_t level,
778 uint32_t layer)
779 {
780 brw_hiz_op_params params(mt, level, layer, GEN6_HIZ_OP_HIZ_RESOLVE);
781 gen7_blorp_exec(intel, &params);
782 }
783
784 /** \copydoc gen6_resolve_depth_slice() */
785 void
786 gen7_resolve_depth_slice(struct intel_context *intel,
787 struct intel_mipmap_tree *mt,
788 uint32_t level,
789 uint32_t layer)
790 {
791 brw_hiz_op_params params(mt, level, layer, GEN6_HIZ_OP_DEPTH_RESOLVE);
792 gen7_blorp_exec(intel, &params);
793 }