i965: Share the draw x/y offset masking code between main/blorp and all gens.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
55 */
56 int num_vs_entries = 32;
57 int vs_size = 2;
58 int vs_start = 2; /* skip over push constants */
59
60 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62
63
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67 const brw_blorp_params *params,
68 uint32_t cc_blend_state_offset)
69 {
70 struct intel_context *intel = &brw->intel;
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74 OUT_BATCH(cc_blend_state_offset | 1);
75 ADVANCE_BATCH();
76 }
77
78
79 /* 3DSTATE_CC_STATE_POINTERS */
80 static void
81 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82 const brw_blorp_params *params,
83 uint32_t cc_state_offset)
84 {
85 struct intel_context *intel = &brw->intel;
86
87 BEGIN_BATCH(2);
88 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89 OUT_BATCH(cc_state_offset | 1);
90 ADVANCE_BATCH();
91 }
92
93 static void
94 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95 const brw_blorp_params *params)
96 {
97 struct intel_context *intel = &brw->intel;
98 struct brw_cc_viewport *ccv;
99 uint32_t cc_vp_offset;
100
101 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 sizeof(*ccv), 32,
103 &cc_vp_offset);
104 ccv->min_depth = 0.0;
105 ccv->max_depth = 1.0;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain,
140 bool is_render_target)
141 {
142 struct intel_context *intel = &brw->intel;
143
144 uint32_t wm_surf_offset;
145 uint32_t width = surface->width;
146 uint32_t height = surface->height;
147 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148 * color surfaces, width and height are measured in pixels; we don't need
149 * to divide them by 2 as we do for Gen6 (see
150 * gen6_blorp_emit_surface_state).
151 */
152 struct intel_region *region = surface->mt->region;
153 uint32_t tile_x, tile_y;
154
155 struct gen7_surface_state *surf = (struct gen7_surface_state *)
156 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
157 &wm_surf_offset);
158 memset(surf, 0, sizeof(*surf));
159
160 if (surface->mt->align_h == 4)
161 surf->ss0.vertical_alignment = 1;
162 if (surface->mt->align_w == 8)
163 surf->ss0.horizontal_alignment = 1;
164
165 surf->ss0.surface_format = surface->brw_surfaceformat;
166 surf->ss0.surface_type = BRW_SURFACE_2D;
167 surf->ss0.surface_array_spacing = surface->array_spacing_lod0 ?
168 GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
169
170 /* reloc */
171 surf->ss1.base_addr = surface->compute_tile_offsets(&tile_x, &tile_y);
172 surf->ss1.base_addr += region->bo->offset;
173
174 /* Note that the low bits of these fields are missing, so
175 * there's the possibility of getting in trouble.
176 */
177 assert(tile_x % 4 == 0);
178 assert(tile_y % 2 == 0);
179 surf->ss5.x_offset = tile_x / 4;
180 surf->ss5.y_offset = tile_y / 2;
181
182 surf->ss2.width = width - 1;
183 surf->ss2.height = height - 1;
184
185 uint32_t tiling = surface->map_stencil_as_y_tiled
186 ? I915_TILING_Y : region->tiling;
187 gen7_set_surface_tiling(surf, tiling);
188
189 uint32_t pitch_bytes = region->pitch * region->cpp;
190 if (surface->map_stencil_as_y_tiled)
191 pitch_bytes *= 2;
192 surf->ss3.pitch = pitch_bytes - 1;
193
194 gen7_set_surface_msaa(surf, surface->num_samples, surface->msaa_layout);
195 if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
196 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset,
197 surface->mt->mcs_mt, is_render_target);
198 }
199
200 if (intel->is_haswell) {
201 surf->ss7.shader_channel_select_r = HSW_SCS_RED;
202 surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
203 surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
204 surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
205 }
206
207 /* Emit relocation to surface contents */
208 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
209 wm_surf_offset +
210 offsetof(struct gen7_surface_state, ss1),
211 region->bo,
212 surf->ss1.base_addr - region->bo->offset,
213 read_domains, write_domain);
214
215 gen7_check_surface_setup(surf, is_render_target);
216
217 return wm_surf_offset;
218 }
219
220
221 /**
222 * SAMPLER_STATE. See gen7_update_sampler_state().
223 */
224 static uint32_t
225 gen7_blorp_emit_sampler_state(struct brw_context *brw,
226 const brw_blorp_params *params)
227 {
228 uint32_t sampler_offset;
229
230 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
231 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
232 sizeof(struct gen7_sampler_state),
233 32, &sampler_offset);
234 memset(sampler, 0, sizeof(*sampler));
235
236 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
237 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
238 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
239
240 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
241 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
242 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
243
244 // sampler->ss0.min_mag_neq = 1;
245
246 /* Set LOD bias:
247 */
248 sampler->ss0.lod_bias = 0;
249
250 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
251 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
252
253 /* Set BaseMipLevel, MaxLOD, MinLOD:
254 *
255 * XXX: I don't think that using firstLevel, lastLevel works,
256 * because we always setup the surface state as if firstLevel ==
257 * level zero. Probably have to subtract firstLevel from each of
258 * these:
259 */
260 sampler->ss0.base_level = U_FIXED(0, 1);
261
262 sampler->ss1.max_lod = U_FIXED(0, 8);
263 sampler->ss1.min_lod = U_FIXED(0, 8);
264
265 sampler->ss3.non_normalized_coord = 1;
266
267 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
268 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
269 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
270 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
271 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
272 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
273
274 return sampler_offset;
275 }
276
277
278 /* 3DSTATE_HS
279 *
280 * Disable the hull shader.
281 */
282 static void
283 gen7_blorp_emit_hs_disable(struct brw_context *brw,
284 const brw_blorp_params *params)
285 {
286 struct intel_context *intel = &brw->intel;
287
288 BEGIN_BATCH(7);
289 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
290 OUT_BATCH(0);
291 OUT_BATCH(0);
292 OUT_BATCH(0);
293 OUT_BATCH(0);
294 OUT_BATCH(0);
295 OUT_BATCH(0);
296 ADVANCE_BATCH();
297 }
298
299
300 /* 3DSTATE_TE
301 *
302 * Disable the tesselation engine.
303 */
304 static void
305 gen7_blorp_emit_te_disable(struct brw_context *brw,
306 const brw_blorp_params *params)
307 {
308 struct intel_context *intel = &brw->intel;
309
310 BEGIN_BATCH(4);
311 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
312 OUT_BATCH(0);
313 OUT_BATCH(0);
314 OUT_BATCH(0);
315 ADVANCE_BATCH();
316 }
317
318
319 /* 3DSTATE_DS
320 *
321 * Disable the domain shader.
322 */
323 static void
324 gen7_blorp_emit_ds_disable(struct brw_context *brw,
325 const brw_blorp_params *params)
326 {
327 struct intel_context *intel = &brw->intel;
328
329 BEGIN_BATCH(6);
330 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
331 OUT_BATCH(0);
332 OUT_BATCH(0);
333 OUT_BATCH(0);
334 OUT_BATCH(0);
335 OUT_BATCH(0);
336 ADVANCE_BATCH();
337 }
338
339
340 /* 3DSTATE_STREAMOUT
341 *
342 * Disable streamout.
343 */
344 static void
345 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
346 const brw_blorp_params *params)
347 {
348 struct intel_context *intel = &brw->intel;
349
350 BEGIN_BATCH(3);
351 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
352 OUT_BATCH(0);
353 OUT_BATCH(0);
354 ADVANCE_BATCH();
355 }
356
357
358 static void
359 gen7_blorp_emit_sf_config(struct brw_context *brw,
360 const brw_blorp_params *params)
361 {
362 struct intel_context *intel = &brw->intel;
363
364 /* 3DSTATE_SF
365 *
366 * Disable ViewportTransformEnable (dw1.1)
367 *
368 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
369 * Primitives Overview":
370 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
371 * use of screen- space coordinates).
372 *
373 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
374 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
375 *
376 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
377 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
378 * SOLID: Any triangle or rectangle object found to be front-facing
379 * is rendered as a solid object. This setting is required when
380 * (rendering rectangle (RECTLIST) objects.
381 */
382 {
383 BEGIN_BATCH(7);
384 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
385 OUT_BATCH(params->depth_format <<
386 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
387 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
388 OUT_BATCH(0);
389 OUT_BATCH(0);
390 OUT_BATCH(0);
391 OUT_BATCH(0);
392 ADVANCE_BATCH();
393 }
394
395 /* 3DSTATE_SBE */
396 {
397 BEGIN_BATCH(14);
398 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
399 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
400 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
401 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
402 for (int i = 0; i < 12; ++i)
403 OUT_BATCH(0);
404 ADVANCE_BATCH();
405 }
406 }
407
408
409 /**
410 * Disable thread dispatch (dw5.19) and enable the HiZ op.
411 */
412 static void
413 gen7_blorp_emit_wm_config(struct brw_context *brw,
414 const brw_blorp_params *params,
415 brw_blorp_prog_data *prog_data)
416 {
417 struct intel_context *intel = &brw->intel;
418
419 uint32_t dw1 = 0, dw2 = 0;
420
421 switch (params->hiz_op) {
422 case GEN6_HIZ_OP_DEPTH_CLEAR:
423 dw1 |= GEN7_WM_DEPTH_CLEAR;
424 break;
425 case GEN6_HIZ_OP_DEPTH_RESOLVE:
426 dw1 |= GEN7_WM_DEPTH_RESOLVE;
427 break;
428 case GEN6_HIZ_OP_HIZ_RESOLVE:
429 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
430 break;
431 case GEN6_HIZ_OP_NONE:
432 break;
433 default:
434 assert(0);
435 break;
436 }
437 dw1 |= GEN7_WM_STATISTICS_ENABLE;
438 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
439 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
440 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
441 if (params->use_wm_prog) {
442 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
443 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
444 }
445
446 if (params->num_samples > 1) {
447 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
448 if (prog_data && prog_data->persample_msaa_dispatch)
449 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
450 else
451 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
452 } else {
453 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
454 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
455 }
456
457 BEGIN_BATCH(3);
458 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
459 OUT_BATCH(dw1);
460 OUT_BATCH(dw2);
461 ADVANCE_BATCH();
462 }
463
464
465 /**
466 * 3DSTATE_PS
467 *
468 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
469 * that, thread dispatch info must still be specified.
470 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
471 * states that the valid range for this field is [0x3, 0x2f].
472 * - A dispatch mode must be given; that is, at least one of the
473 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
474 * discovered through simulator error messages.
475 */
476 static void
477 gen7_blorp_emit_ps_config(struct brw_context *brw,
478 const brw_blorp_params *params,
479 uint32_t prog_offset,
480 brw_blorp_prog_data *prog_data)
481 {
482 struct intel_context *intel = &brw->intel;
483 uint32_t dw2, dw4, dw5;
484 const int max_threads_shift = brw->intel.is_haswell ?
485 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
486
487 dw2 = dw4 = dw5 = 0;
488 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
489
490 /* If there's a WM program, we need to do 16-pixel dispatch since that's
491 * what the program is compiled for. If there isn't, then it shouldn't
492 * matter because no program is actually being run. However, the hardware
493 * gets angry if we don't enable at least one dispatch mode, so just enable
494 * 16-pixel dispatch unconditionally.
495 */
496 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
497
498 if (intel->is_haswell)
499 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
500 if (params->use_wm_prog) {
501 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
502 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
503 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
504 }
505
506 BEGIN_BATCH(8);
507 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
508 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
509 OUT_BATCH(dw2);
510 OUT_BATCH(0);
511 OUT_BATCH(dw4);
512 OUT_BATCH(dw5);
513 OUT_BATCH(0);
514 OUT_BATCH(0);
515 ADVANCE_BATCH();
516 }
517
518
519 static void
520 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
521 const brw_blorp_params *params,
522 uint32_t wm_bind_bo_offset)
523 {
524 struct intel_context *intel = &brw->intel;
525
526 BEGIN_BATCH(2);
527 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
528 OUT_BATCH(wm_bind_bo_offset);
529 ADVANCE_BATCH();
530 }
531
532
533 static void
534 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
535 const brw_blorp_params *params,
536 uint32_t sampler_offset)
537 {
538 struct intel_context *intel = &brw->intel;
539
540 BEGIN_BATCH(2);
541 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
542 OUT_BATCH(sampler_offset);
543 ADVANCE_BATCH();
544 }
545
546
547 static void
548 gen7_blorp_emit_constant_ps(struct brw_context *brw,
549 const brw_blorp_params *params,
550 uint32_t wm_push_const_offset)
551 {
552 struct intel_context *intel = &brw->intel;
553
554 /* Make sure the push constants fill an exact integer number of
555 * registers.
556 */
557 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
558
559 /* There must be at least one register worth of push constant data. */
560 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
561
562 /* Enable push constant buffer 0. */
563 BEGIN_BATCH(7);
564 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
565 (7 - 2));
566 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
567 OUT_BATCH(0);
568 OUT_BATCH(wm_push_const_offset);
569 OUT_BATCH(0);
570 OUT_BATCH(0);
571 OUT_BATCH(0);
572 ADVANCE_BATCH();
573 }
574
575
576 static void
577 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
578 const brw_blorp_params *params)
579 {
580 struct intel_context *intel = &brw->intel;
581 uint32_t draw_x = params->depth.x_offset;
582 uint32_t draw_y = params->depth.y_offset;
583 uint32_t tile_mask_x, tile_mask_y;
584
585 if (params->depth.mt) {
586 brw_get_depthstencil_tile_masks(params->depth.mt, NULL,
587 &tile_mask_x, &tile_mask_y);
588 }
589
590 /* 3DSTATE_DEPTH_BUFFER */
591 {
592 uint32_t tile_x = draw_x & tile_mask_x;
593 uint32_t tile_y = draw_y & tile_mask_y;
594 uint32_t offset =
595 intel_region_get_aligned_offset(params->depth.mt->region,
596 draw_x & ~tile_mask_x,
597 draw_y & ~tile_mask_y, false);
598
599 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
600 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
601 * Coordinate Offset X/Y":
602 *
603 * "The 3 LSBs of both offsets must be zero to ensure correct
604 * alignment"
605 *
606 * We have no guarantee that tile_x and tile_y are correctly aligned,
607 * since they are determined by the mipmap layout, which is only aligned
608 * to multiples of 4.
609 *
610 * So, to avoid hanging the GPU, just smash the low order 3 bits of
611 * tile_x and tile_y to 0. This is a temporary workaround until we come
612 * up with a better solution.
613 */
614 tile_x &= ~7;
615 tile_y &= ~7;
616
617 intel_emit_depth_stall_flushes(intel);
618
619 BEGIN_BATCH(7);
620 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
621 uint32_t pitch_bytes =
622 params->depth.mt->region->pitch * params->depth.mt->region->cpp;
623 OUT_BATCH((pitch_bytes - 1) |
624 params->depth_format << 18 |
625 1 << 22 | /* hiz enable */
626 1 << 28 | /* depth write */
627 BRW_SURFACE_2D << 29);
628 OUT_RELOC(params->depth.mt->region->bo,
629 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
630 offset);
631 OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
632 (params->depth.height + tile_y - 1) << 18);
633 OUT_BATCH(0);
634 OUT_BATCH(tile_x |
635 tile_y << 16);
636 OUT_BATCH(0);
637 ADVANCE_BATCH();
638 }
639
640 /* 3DSTATE_HIER_DEPTH_BUFFER */
641 {
642 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
643 uint32_t hiz_offset =
644 intel_region_get_aligned_offset(hiz_region,
645 draw_x & ~tile_mask_x,
646 (draw_y & ~tile_mask_y) / 2, false);
647
648 BEGIN_BATCH(3);
649 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
650 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
651 OUT_RELOC(hiz_region->bo,
652 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
653 hiz_offset);
654 ADVANCE_BATCH();
655 }
656
657 /* 3DSTATE_STENCIL_BUFFER */
658 {
659 BEGIN_BATCH(3);
660 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
661 OUT_BATCH(0);
662 OUT_BATCH(0);
663 ADVANCE_BATCH();
664 }
665 }
666
667
668 static void
669 gen7_blorp_emit_depth_disable(struct brw_context *brw,
670 const brw_blorp_params *params)
671 {
672 struct intel_context *intel = &brw->intel;
673
674 BEGIN_BATCH(7);
675 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
676 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
677 OUT_BATCH(0);
678 OUT_BATCH(0);
679 OUT_BATCH(0);
680 OUT_BATCH(0);
681 OUT_BATCH(0);
682 ADVANCE_BATCH();
683 }
684
685
686 /* 3DSTATE_CLEAR_PARAMS
687 *
688 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
689 * 3DSTATE_CLEAR_PARAMS:
690 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
691 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
692 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
693 */
694 static void
695 gen7_blorp_emit_clear_params(struct brw_context *brw,
696 const brw_blorp_params *params)
697 {
698 struct intel_context *intel = &brw->intel;
699
700 BEGIN_BATCH(3);
701 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
702 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
703 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
704 ADVANCE_BATCH();
705 }
706
707
708 /* 3DPRIMITIVE */
709 static void
710 gen7_blorp_emit_primitive(struct brw_context *brw,
711 const brw_blorp_params *params)
712 {
713 struct intel_context *intel = &brw->intel;
714
715 BEGIN_BATCH(7);
716 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
717 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
718 _3DPRIM_RECTLIST);
719 OUT_BATCH(3); /* vertex count per instance */
720 OUT_BATCH(0);
721 OUT_BATCH(1); /* instance count */
722 OUT_BATCH(0);
723 OUT_BATCH(0);
724 ADVANCE_BATCH();
725 }
726
727
728 /**
729 * \copydoc gen6_blorp_exec()
730 */
731 void
732 gen7_blorp_exec(struct intel_context *intel,
733 const brw_blorp_params *params)
734 {
735 struct gl_context *ctx = &intel->ctx;
736 struct brw_context *brw = brw_context(ctx);
737 brw_blorp_prog_data *prog_data = NULL;
738 uint32_t cc_blend_state_offset = 0;
739 uint32_t cc_state_offset = 0;
740 uint32_t depthstencil_offset;
741 uint32_t wm_push_const_offset = 0;
742 uint32_t wm_bind_bo_offset = 0;
743 uint32_t sampler_offset = 0;
744
745 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
746 gen6_blorp_emit_batch_head(brw, params);
747 gen7_allocate_push_constants(brw);
748 gen6_emit_3dstate_multisample(brw, params->num_samples);
749 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
750 gen6_blorp_emit_state_base_address(brw, params);
751 gen6_blorp_emit_vertices(brw, params);
752 gen7_blorp_emit_urb_config(brw, params);
753 if (params->use_wm_prog) {
754 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
755 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
756 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
757 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
758 }
759 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
760 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
761 depthstencil_offset);
762 if (params->use_wm_prog) {
763 uint32_t wm_surf_offset_renderbuffer;
764 uint32_t wm_surf_offset_texture;
765 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
766 wm_surf_offset_renderbuffer =
767 gen7_blorp_emit_surface_state(brw, params, &params->dst,
768 I915_GEM_DOMAIN_RENDER,
769 I915_GEM_DOMAIN_RENDER,
770 true /* is_render_target */);
771 wm_surf_offset_texture =
772 gen7_blorp_emit_surface_state(brw, params, &params->src,
773 I915_GEM_DOMAIN_SAMPLER, 0,
774 false /* is_render_target */);
775 wm_bind_bo_offset =
776 gen6_blorp_emit_binding_table(brw, params,
777 wm_surf_offset_renderbuffer,
778 wm_surf_offset_texture);
779 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
780 }
781 gen6_blorp_emit_vs_disable(brw, params);
782 gen7_blorp_emit_hs_disable(brw, params);
783 gen7_blorp_emit_te_disable(brw, params);
784 gen7_blorp_emit_ds_disable(brw, params);
785 gen6_blorp_emit_gs_disable(brw, params);
786 gen7_blorp_emit_streamout_disable(brw, params);
787 gen6_blorp_emit_clip_disable(brw, params);
788 gen7_blorp_emit_sf_config(brw, params);
789 gen7_blorp_emit_wm_config(brw, params, prog_data);
790 if (params->use_wm_prog) {
791 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
792 wm_bind_bo_offset);
793 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
794 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
795 }
796 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
797 gen7_blorp_emit_cc_viewport(brw, params);
798
799 if (params->depth.mt)
800 gen7_blorp_emit_depth_stencil_config(brw, params);
801 else
802 gen7_blorp_emit_depth_disable(brw, params);
803 gen7_blorp_emit_clear_params(brw, params);
804 gen6_blorp_emit_drawing_rectangle(brw, params);
805 gen7_blorp_emit_primitive(brw, params);
806
807 /* See comments above at first invocation of intel_flush() in
808 * gen6_blorp_emit_batch_head().
809 */
810 intel_flush(ctx);
811
812 /* Be safe. */
813 brw->state.dirty.brw = ~0;
814 brw->state.dirty.cache = ~0;
815 }