i965: Fix hangs on HSW since the gen6 blorp fix.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
55 */
56 int num_vs_entries = 32;
57 int vs_size = 2;
58 int vs_start = 2; /* skip over push constants */
59
60 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62
63
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67 const brw_blorp_params *params,
68 uint32_t cc_blend_state_offset)
69 {
70 struct intel_context *intel = &brw->intel;
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74 OUT_BATCH(cc_blend_state_offset | 1);
75 ADVANCE_BATCH();
76 }
77
78
79 /* 3DSTATE_CC_STATE_POINTERS */
80 static void
81 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82 const brw_blorp_params *params,
83 uint32_t cc_state_offset)
84 {
85 struct intel_context *intel = &brw->intel;
86
87 BEGIN_BATCH(2);
88 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89 OUT_BATCH(cc_state_offset | 1);
90 ADVANCE_BATCH();
91 }
92
93 static void
94 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95 const brw_blorp_params *params)
96 {
97 struct intel_context *intel = &brw->intel;
98 struct brw_cc_viewport *ccv;
99 uint32_t cc_vp_offset;
100
101 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 sizeof(*ccv), 32,
103 &cc_vp_offset);
104 ccv->min_depth = 0.0;
105 ccv->max_depth = 1.0;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain,
140 bool is_render_target)
141 {
142 struct intel_context *intel = &brw->intel;
143
144 uint32_t wm_surf_offset;
145 uint32_t width = surface->width;
146 uint32_t height = surface->height;
147 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148 * color surfaces, width and height are measured in pixels; we don't need
149 * to divide them by 2 as we do for Gen6 (see
150 * gen6_blorp_emit_surface_state).
151 */
152 struct intel_region *region = surface->mt->region;
153 uint32_t tile_x, tile_y;
154
155 uint32_t tiling = surface->map_stencil_as_y_tiled
156 ? I915_TILING_Y : region->tiling;
157
158 uint32_t *surf = (uint32_t *)
159 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
160 memset(surf, 0, 8 * 4);
161
162 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
163 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
164 gen7_surface_tiling_mode(tiling);
165
166 if (surface->mt->align_h == 4)
167 surf[0] |= GEN7_SURFACE_VALIGN_4;
168 if (surface->mt->align_w == 8)
169 surf[0] |= GEN7_SURFACE_HALIGN_8;
170
171 if (surface->array_spacing_lod0)
172 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
173 else
174 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
175
176 /* reloc */
177 surf[1] =
178 surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset;
179
180 /* Note that the low bits of these fields are missing, so
181 * there's the possibility of getting in trouble.
182 */
183 assert(tile_x % 4 == 0);
184 assert(tile_y % 2 == 0);
185 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
186 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET);
187
188 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
189 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
190
191 uint32_t pitch_bytes = region->pitch;
192 if (surface->map_stencil_as_y_tiled)
193 pitch_bytes *= 2;
194 surf[3] = pitch_bytes - 1;
195
196 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
197 if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
198 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
199 is_render_target);
200 }
201
202 if (intel->is_haswell) {
203 surf[7] = SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
204 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
205 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
206 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A);
207 }
208
209 /* Emit relocation to surface contents */
210 drm_intel_bo_emit_reloc(intel->batch.bo,
211 wm_surf_offset + 4,
212 region->bo,
213 surf[1] - region->bo->offset,
214 read_domains, write_domain);
215
216 gen7_check_surface_setup(surf, is_render_target);
217
218 return wm_surf_offset;
219 }
220
221
222 /**
223 * SAMPLER_STATE. See gen7_update_sampler_state().
224 */
225 static uint32_t
226 gen7_blorp_emit_sampler_state(struct brw_context *brw,
227 const brw_blorp_params *params)
228 {
229 uint32_t sampler_offset;
230
231 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
232 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
233 sizeof(struct gen7_sampler_state),
234 32, &sampler_offset);
235 memset(sampler, 0, sizeof(*sampler));
236
237 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
238 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
239 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
240
241 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
242 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
243 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
244
245 // sampler->ss0.min_mag_neq = 1;
246
247 /* Set LOD bias:
248 */
249 sampler->ss0.lod_bias = 0;
250
251 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
252 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
253
254 /* Set BaseMipLevel, MaxLOD, MinLOD:
255 *
256 * XXX: I don't think that using firstLevel, lastLevel works,
257 * because we always setup the surface state as if firstLevel ==
258 * level zero. Probably have to subtract firstLevel from each of
259 * these:
260 */
261 sampler->ss0.base_level = U_FIXED(0, 1);
262
263 sampler->ss1.max_lod = U_FIXED(0, 8);
264 sampler->ss1.min_lod = U_FIXED(0, 8);
265
266 sampler->ss3.non_normalized_coord = 1;
267
268 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
269 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
270 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
271 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
272 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
273 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
274
275 return sampler_offset;
276 }
277
278
279 /* 3DSTATE_VS
280 *
281 * Disable vertex shader.
282 */
283 static void
284 gen7_blorp_emit_vs_disable(struct brw_context *brw,
285 const brw_blorp_params *params)
286 {
287 struct intel_context *intel = &brw->intel;
288
289 BEGIN_BATCH(7);
290 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
291 OUT_BATCH(0);
292 OUT_BATCH(0);
293 OUT_BATCH(0);
294 OUT_BATCH(0);
295 OUT_BATCH(0);
296 OUT_BATCH(0);
297 ADVANCE_BATCH();
298
299 BEGIN_BATCH(6);
300 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
301 OUT_BATCH(0);
302 OUT_BATCH(0);
303 OUT_BATCH(0);
304 OUT_BATCH(0);
305 OUT_BATCH(0);
306 ADVANCE_BATCH();
307 }
308
309
310 /* 3DSTATE_HS
311 *
312 * Disable the hull shader.
313 */
314 static void
315 gen7_blorp_emit_hs_disable(struct brw_context *brw,
316 const brw_blorp_params *params)
317 {
318 struct intel_context *intel = &brw->intel;
319
320 BEGIN_BATCH(7);
321 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
322 OUT_BATCH(0);
323 OUT_BATCH(0);
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 ADVANCE_BATCH();
329
330 BEGIN_BATCH(7);
331 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
332 OUT_BATCH(0);
333 OUT_BATCH(0);
334 OUT_BATCH(0);
335 OUT_BATCH(0);
336 OUT_BATCH(0);
337 OUT_BATCH(0);
338 ADVANCE_BATCH();
339 }
340
341
342 /* 3DSTATE_TE
343 *
344 * Disable the tesselation engine.
345 */
346 static void
347 gen7_blorp_emit_te_disable(struct brw_context *brw,
348 const brw_blorp_params *params)
349 {
350 struct intel_context *intel = &brw->intel;
351
352 BEGIN_BATCH(4);
353 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
354 OUT_BATCH(0);
355 OUT_BATCH(0);
356 OUT_BATCH(0);
357 ADVANCE_BATCH();
358 }
359
360
361 /* 3DSTATE_DS
362 *
363 * Disable the domain shader.
364 */
365 static void
366 gen7_blorp_emit_ds_disable(struct brw_context *brw,
367 const brw_blorp_params *params)
368 {
369 struct intel_context *intel = &brw->intel;
370
371 BEGIN_BATCH(7);
372 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
373 OUT_BATCH(0);
374 OUT_BATCH(0);
375 OUT_BATCH(0);
376 OUT_BATCH(0);
377 OUT_BATCH(0);
378 OUT_BATCH(0);
379 ADVANCE_BATCH();
380
381 BEGIN_BATCH(6);
382 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
383 OUT_BATCH(0);
384 OUT_BATCH(0);
385 OUT_BATCH(0);
386 OUT_BATCH(0);
387 OUT_BATCH(0);
388 ADVANCE_BATCH();
389 }
390
391 /* 3DSTATE_GS
392 *
393 * Disable the geometry shader.
394 */
395 static void
396 gen7_blorp_emit_gs_disable(struct brw_context *brw,
397 const brw_blorp_params *params)
398 {
399 struct intel_context *intel = &brw->intel;
400
401 BEGIN_BATCH(7);
402 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
403 OUT_BATCH(0);
404 OUT_BATCH(0);
405 OUT_BATCH(0);
406 OUT_BATCH(0);
407 OUT_BATCH(0);
408 OUT_BATCH(0);
409 ADVANCE_BATCH();
410
411 BEGIN_BATCH(7);
412 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
413 OUT_BATCH(0);
414 OUT_BATCH(0);
415 OUT_BATCH(0);
416 OUT_BATCH(0);
417 OUT_BATCH(0);
418 OUT_BATCH(0);
419 ADVANCE_BATCH();
420 }
421
422 /* 3DSTATE_STREAMOUT
423 *
424 * Disable streamout.
425 */
426 static void
427 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
428 const brw_blorp_params *params)
429 {
430 struct intel_context *intel = &brw->intel;
431
432 BEGIN_BATCH(3);
433 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
434 OUT_BATCH(0);
435 OUT_BATCH(0);
436 ADVANCE_BATCH();
437 }
438
439
440 static void
441 gen7_blorp_emit_sf_config(struct brw_context *brw,
442 const brw_blorp_params *params)
443 {
444 struct intel_context *intel = &brw->intel;
445
446 /* 3DSTATE_SF
447 *
448 * Disable ViewportTransformEnable (dw1.1)
449 *
450 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
451 * Primitives Overview":
452 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
453 * use of screen- space coordinates).
454 *
455 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
456 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
457 *
458 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
459 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
460 * SOLID: Any triangle or rectangle object found to be front-facing
461 * is rendered as a solid object. This setting is required when
462 * (rendering rectangle (RECTLIST) objects.
463 */
464 {
465 BEGIN_BATCH(7);
466 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
467 OUT_BATCH(params->depth_format <<
468 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
469 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
470 OUT_BATCH(0);
471 OUT_BATCH(0);
472 OUT_BATCH(0);
473 OUT_BATCH(0);
474 ADVANCE_BATCH();
475 }
476
477 /* 3DSTATE_SBE */
478 {
479 BEGIN_BATCH(14);
480 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
481 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
482 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
483 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
484 for (int i = 0; i < 12; ++i)
485 OUT_BATCH(0);
486 ADVANCE_BATCH();
487 }
488 }
489
490
491 /**
492 * Disable thread dispatch (dw5.19) and enable the HiZ op.
493 */
494 static void
495 gen7_blorp_emit_wm_config(struct brw_context *brw,
496 const brw_blorp_params *params,
497 brw_blorp_prog_data *prog_data)
498 {
499 struct intel_context *intel = &brw->intel;
500
501 uint32_t dw1 = 0, dw2 = 0;
502
503 switch (params->hiz_op) {
504 case GEN6_HIZ_OP_DEPTH_CLEAR:
505 dw1 |= GEN7_WM_DEPTH_CLEAR;
506 break;
507 case GEN6_HIZ_OP_DEPTH_RESOLVE:
508 dw1 |= GEN7_WM_DEPTH_RESOLVE;
509 break;
510 case GEN6_HIZ_OP_HIZ_RESOLVE:
511 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
512 break;
513 case GEN6_HIZ_OP_NONE:
514 break;
515 default:
516 assert(0);
517 break;
518 }
519 dw1 |= GEN7_WM_STATISTICS_ENABLE;
520 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
521 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
522 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
523 if (params->use_wm_prog) {
524 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
525 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
526 }
527
528 if (params->num_samples > 1) {
529 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
530 if (prog_data && prog_data->persample_msaa_dispatch)
531 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
532 else
533 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
534 } else {
535 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
536 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
537 }
538
539 BEGIN_BATCH(3);
540 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
541 OUT_BATCH(dw1);
542 OUT_BATCH(dw2);
543 ADVANCE_BATCH();
544 }
545
546
547 /**
548 * 3DSTATE_PS
549 *
550 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
551 * that, thread dispatch info must still be specified.
552 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
553 * states that the valid range for this field is [0x3, 0x2f].
554 * - A dispatch mode must be given; that is, at least one of the
555 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
556 * discovered through simulator error messages.
557 */
558 static void
559 gen7_blorp_emit_ps_config(struct brw_context *brw,
560 const brw_blorp_params *params,
561 uint32_t prog_offset,
562 brw_blorp_prog_data *prog_data)
563 {
564 struct intel_context *intel = &brw->intel;
565 uint32_t dw2, dw4, dw5;
566 const int max_threads_shift = brw->intel.is_haswell ?
567 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
568
569 dw2 = dw4 = dw5 = 0;
570 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
571
572 /* If there's a WM program, we need to do 16-pixel dispatch since that's
573 * what the program is compiled for. If there isn't, then it shouldn't
574 * matter because no program is actually being run. However, the hardware
575 * gets angry if we don't enable at least one dispatch mode, so just enable
576 * 16-pixel dispatch unconditionally.
577 */
578 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
579
580 if (intel->is_haswell)
581 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
582 if (params->use_wm_prog) {
583 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
584 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
585 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
586 }
587
588 BEGIN_BATCH(8);
589 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
590 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
591 OUT_BATCH(dw2);
592 OUT_BATCH(0);
593 OUT_BATCH(dw4);
594 OUT_BATCH(dw5);
595 OUT_BATCH(0);
596 OUT_BATCH(0);
597 ADVANCE_BATCH();
598 }
599
600
601 static void
602 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
603 const brw_blorp_params *params,
604 uint32_t wm_bind_bo_offset)
605 {
606 struct intel_context *intel = &brw->intel;
607
608 BEGIN_BATCH(2);
609 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
610 OUT_BATCH(wm_bind_bo_offset);
611 ADVANCE_BATCH();
612 }
613
614
615 static void
616 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
617 const brw_blorp_params *params,
618 uint32_t sampler_offset)
619 {
620 struct intel_context *intel = &brw->intel;
621
622 BEGIN_BATCH(2);
623 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
624 OUT_BATCH(sampler_offset);
625 ADVANCE_BATCH();
626 }
627
628
629 static void
630 gen7_blorp_emit_constant_ps(struct brw_context *brw,
631 const brw_blorp_params *params,
632 uint32_t wm_push_const_offset)
633 {
634 struct intel_context *intel = &brw->intel;
635
636 /* Make sure the push constants fill an exact integer number of
637 * registers.
638 */
639 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
640
641 /* There must be at least one register worth of push constant data. */
642 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
643
644 /* Enable push constant buffer 0. */
645 BEGIN_BATCH(7);
646 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
647 (7 - 2));
648 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
649 OUT_BATCH(0);
650 OUT_BATCH(wm_push_const_offset);
651 OUT_BATCH(0);
652 OUT_BATCH(0);
653 OUT_BATCH(0);
654 ADVANCE_BATCH();
655 }
656
657 static void
658 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
659 const brw_blorp_params *params)
660 {
661 struct intel_context *intel = &brw->intel;
662
663 BEGIN_BATCH(7);
664 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
665 OUT_BATCH(0);
666 OUT_BATCH(0);
667 OUT_BATCH(0);
668 OUT_BATCH(0);
669 OUT_BATCH(0);
670 OUT_BATCH(0);
671 ADVANCE_BATCH();
672 }
673
674 static void
675 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
676 const brw_blorp_params *params)
677 {
678 struct intel_context *intel = &brw->intel;
679 struct gl_context *ctx = &intel->ctx;
680 uint32_t draw_x = params->depth.x_offset;
681 uint32_t draw_y = params->depth.y_offset;
682 uint32_t tile_mask_x, tile_mask_y;
683
684 brw_get_depthstencil_tile_masks(params->depth.mt,
685 params->depth.level,
686 params->depth.layer,
687 NULL,
688 &tile_mask_x, &tile_mask_y);
689
690 /* 3DSTATE_DEPTH_BUFFER */
691 {
692 uint32_t tile_x = draw_x & tile_mask_x;
693 uint32_t tile_y = draw_y & tile_mask_y;
694 uint32_t offset =
695 intel_region_get_aligned_offset(params->depth.mt->region,
696 draw_x & ~tile_mask_x,
697 draw_y & ~tile_mask_y, false);
698
699 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
700 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
701 * Coordinate Offset X/Y":
702 *
703 * "The 3 LSBs of both offsets must be zero to ensure correct
704 * alignment"
705 *
706 * We have no guarantee that tile_x and tile_y are correctly aligned,
707 * since they are determined by the mipmap layout, which is only aligned
708 * to multiples of 4.
709 *
710 * So, to avoid hanging the GPU, just smash the low order 3 bits of
711 * tile_x and tile_y to 0. This is a temporary workaround until we come
712 * up with a better solution.
713 */
714 WARN_ONCE((tile_x & 7) || (tile_y & 7),
715 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
716 "Truncating offset, bad rendering may occur.\n");
717 tile_x &= ~7;
718 tile_y &= ~7;
719
720 intel_emit_depth_stall_flushes(intel);
721
722 BEGIN_BATCH(7);
723 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
724 OUT_BATCH((params->depth.mt->region->pitch - 1) |
725 params->depth_format << 18 |
726 1 << 22 | /* hiz enable */
727 1 << 28 | /* depth write */
728 BRW_SURFACE_2D << 29);
729 OUT_RELOC(params->depth.mt->region->bo,
730 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
731 offset);
732 OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
733 (params->depth.height + tile_y - 1) << 18);
734 OUT_BATCH(0);
735 OUT_BATCH(tile_x |
736 tile_y << 16);
737 OUT_BATCH(0);
738 ADVANCE_BATCH();
739 }
740
741 /* 3DSTATE_HIER_DEPTH_BUFFER */
742 {
743 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
744 uint32_t hiz_offset =
745 intel_region_get_aligned_offset(hiz_region,
746 draw_x & ~tile_mask_x,
747 (draw_y & ~tile_mask_y) / 2, false);
748
749 BEGIN_BATCH(3);
750 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
751 OUT_BATCH(hiz_region->pitch - 1);
752 OUT_RELOC(hiz_region->bo,
753 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
754 hiz_offset);
755 ADVANCE_BATCH();
756 }
757
758 /* 3DSTATE_STENCIL_BUFFER */
759 {
760 BEGIN_BATCH(3);
761 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
762 OUT_BATCH(0);
763 OUT_BATCH(0);
764 ADVANCE_BATCH();
765 }
766 }
767
768
769 static void
770 gen7_blorp_emit_depth_disable(struct brw_context *brw,
771 const brw_blorp_params *params)
772 {
773 struct intel_context *intel = &brw->intel;
774
775 BEGIN_BATCH(7);
776 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
777 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
778 OUT_BATCH(0);
779 OUT_BATCH(0);
780 OUT_BATCH(0);
781 OUT_BATCH(0);
782 OUT_BATCH(0);
783 ADVANCE_BATCH();
784 }
785
786
787 /* 3DSTATE_CLEAR_PARAMS
788 *
789 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
790 * 3DSTATE_CLEAR_PARAMS:
791 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
792 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
793 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
794 */
795 static void
796 gen7_blorp_emit_clear_params(struct brw_context *brw,
797 const brw_blorp_params *params)
798 {
799 struct intel_context *intel = &brw->intel;
800
801 BEGIN_BATCH(3);
802 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
803 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
804 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
805 ADVANCE_BATCH();
806 }
807
808
809 /* 3DPRIMITIVE */
810 static void
811 gen7_blorp_emit_primitive(struct brw_context *brw,
812 const brw_blorp_params *params)
813 {
814 struct intel_context *intel = &brw->intel;
815
816 BEGIN_BATCH(7);
817 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
818 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
819 _3DPRIM_RECTLIST);
820 OUT_BATCH(3); /* vertex count per instance */
821 OUT_BATCH(0);
822 OUT_BATCH(1); /* instance count */
823 OUT_BATCH(0);
824 OUT_BATCH(0);
825 ADVANCE_BATCH();
826 }
827
828
829 /**
830 * \copydoc gen6_blorp_exec()
831 */
832 void
833 gen7_blorp_exec(struct intel_context *intel,
834 const brw_blorp_params *params)
835 {
836 struct gl_context *ctx = &intel->ctx;
837 struct brw_context *brw = brw_context(ctx);
838 brw_blorp_prog_data *prog_data = NULL;
839 uint32_t cc_blend_state_offset = 0;
840 uint32_t cc_state_offset = 0;
841 uint32_t depthstencil_offset;
842 uint32_t wm_push_const_offset = 0;
843 uint32_t wm_bind_bo_offset = 0;
844 uint32_t sampler_offset = 0;
845
846 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
847 gen6_blorp_emit_batch_head(brw, params);
848 gen7_allocate_push_constants(brw);
849 gen6_emit_3dstate_multisample(brw, params->num_samples);
850 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
851 gen6_blorp_emit_state_base_address(brw, params);
852 gen6_blorp_emit_vertices(brw, params);
853 gen7_blorp_emit_urb_config(brw, params);
854 if (params->use_wm_prog) {
855 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
856 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
857 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
858 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
859 }
860 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
861 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
862 depthstencil_offset);
863 if (params->use_wm_prog) {
864 uint32_t wm_surf_offset_renderbuffer;
865 uint32_t wm_surf_offset_texture = 0;
866 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
867 wm_surf_offset_renderbuffer =
868 gen7_blorp_emit_surface_state(brw, params, &params->dst,
869 I915_GEM_DOMAIN_RENDER,
870 I915_GEM_DOMAIN_RENDER,
871 true /* is_render_target */);
872 if (params->src.mt) {
873 wm_surf_offset_texture =
874 gen7_blorp_emit_surface_state(brw, params, &params->src,
875 I915_GEM_DOMAIN_SAMPLER, 0,
876 false /* is_render_target */);
877 }
878 wm_bind_bo_offset =
879 gen6_blorp_emit_binding_table(brw, params,
880 wm_surf_offset_renderbuffer,
881 wm_surf_offset_texture);
882 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
883 }
884 gen7_blorp_emit_vs_disable(brw, params);
885 gen7_blorp_emit_hs_disable(brw, params);
886 gen7_blorp_emit_te_disable(brw, params);
887 gen7_blorp_emit_ds_disable(brw, params);
888 gen7_blorp_emit_gs_disable(brw, params);
889 gen7_blorp_emit_streamout_disable(brw, params);
890 gen6_blorp_emit_clip_disable(brw, params);
891 gen7_blorp_emit_sf_config(brw, params);
892 gen7_blorp_emit_wm_config(brw, params, prog_data);
893 if (params->use_wm_prog) {
894 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
895 wm_bind_bo_offset);
896 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
897 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
898 } else {
899 gen7_blorp_emit_constant_ps_disable(brw, params);
900 }
901 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
902 gen7_blorp_emit_cc_viewport(brw, params);
903
904 if (params->depth.mt)
905 gen7_blorp_emit_depth_stencil_config(brw, params);
906 else
907 gen7_blorp_emit_depth_disable(brw, params);
908 gen7_blorp_emit_clear_params(brw, params);
909 gen6_blorp_emit_drawing_rectangle(brw, params);
910 gen7_blorp_emit_primitive(brw, params);
911 }