i965/blorp: Enable blorp blits on Gen7.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
55 */
56 int num_vs_entries = 32;
57 int vs_size = 2;
58 int vs_start = 2; /* skip over push constants */
59
60 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62
63
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67 const brw_blorp_params *params,
68 uint32_t cc_blend_state_offset)
69 {
70 struct intel_context *intel = &brw->intel;
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74 OUT_BATCH(cc_blend_state_offset | 1);
75 ADVANCE_BATCH();
76 }
77
78
79 /* 3DSTATE_CC_STATE_POINTERS */
80 static void
81 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82 const brw_blorp_params *params,
83 uint32_t cc_state_offset)
84 {
85 struct intel_context *intel = &brw->intel;
86
87 BEGIN_BATCH(2);
88 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89 OUT_BATCH(cc_state_offset | 1);
90 ADVANCE_BATCH();
91 }
92
93 static void
94 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95 const brw_blorp_params *params)
96 {
97 struct intel_context *intel = &brw->intel;
98 struct brw_cc_viewport *ccv;
99 uint32_t cc_vp_offset;
100
101 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 sizeof(*ccv), 32,
103 &cc_vp_offset);
104 ccv->min_depth = 0.0;
105 ccv->max_depth = 1.0;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain)
140 {
141 struct intel_context *intel = &brw->intel;
142
143 uint32_t wm_surf_offset;
144 uint32_t width, height;
145 surface->get_miplevel_dims(&width, &height);
146 if (surface->num_samples > 0) { /* TODO: wrong for 8x */
147 width /= 2;
148 height /= 2;
149 }
150 if (surface->map_stencil_as_y_tiled) {
151 width *= 2;
152 height /= 2;
153 }
154 struct intel_region *region = surface->mt->region;
155
156 /* TODO: handle other formats */
157 uint32_t format = surface->map_stencil_as_y_tiled
158 ? BRW_SURFACEFORMAT_R8_UNORM : BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
159
160 struct gen7_surface_state *surf = (struct gen7_surface_state *)
161 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
162 &wm_surf_offset);
163 memset(surf, 0, sizeof(*surf));
164
165 if (surface->mt->align_h == 4)
166 surf->ss0.vertical_alignment = 1;
167 if (surface->mt->align_w == 8)
168 surf->ss0.horizontal_alignment = 1;
169
170 surf->ss0.surface_format = format;
171 surf->ss0.surface_type = BRW_SURFACE_2D;
172
173 /* reloc */
174 surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
175
176 surf->ss2.width = width - 1;
177 surf->ss2.height = height - 1;
178
179 uint32_t tiling = surface->map_stencil_as_y_tiled
180 ? I915_TILING_Y : region->tiling;
181 gen7_set_surface_tiling(surf, tiling);
182
183 uint32_t pitch_bytes = region->pitch * region->cpp;
184 if (surface->map_stencil_as_y_tiled)
185 pitch_bytes *= 2;
186 surf->ss3.pitch = pitch_bytes - 1;
187
188 gen7_set_surface_num_multisamples(surf, surface->num_samples);
189
190 if (intel->is_haswell) {
191 surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
192 surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
193 surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
194 surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
195 }
196
197 /* Emit relocation to surface contents */
198 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
199 wm_surf_offset +
200 offsetof(struct gen7_surface_state, ss1),
201 region->bo,
202 surf->ss1.base_addr - region->bo->offset,
203 read_domains, write_domain);
204
205 return wm_surf_offset;
206 }
207
208
209 /**
210 * SAMPLER_STATE. See gen7_update_sampler_state().
211 */
212 static uint32_t
213 gen7_blorp_emit_sampler_state(struct brw_context *brw,
214 const brw_blorp_params *params)
215 {
216 uint32_t sampler_offset;
217
218 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
219 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
220 sizeof(struct gen7_sampler_state),
221 32, &sampler_offset);
222 memset(sampler, 0, sizeof(*sampler));
223
224 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
225 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
226 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
227
228 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
229 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
230 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
231
232 // sampler->ss0.min_mag_neq = 1;
233
234 /* Set LOD bias:
235 */
236 sampler->ss0.lod_bias = 0;
237
238 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
239 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
240
241 /* Set BaseMipLevel, MaxLOD, MinLOD:
242 *
243 * XXX: I don't think that using firstLevel, lastLevel works,
244 * because we always setup the surface state as if firstLevel ==
245 * level zero. Probably have to subtract firstLevel from each of
246 * these:
247 */
248 sampler->ss0.base_level = U_FIXED(0, 1);
249
250 sampler->ss1.max_lod = U_FIXED(0, 8);
251 sampler->ss1.min_lod = U_FIXED(0, 8);
252
253 sampler->ss3.non_normalized_coord = 1;
254
255 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
256 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
257 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
258 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
259 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
260 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
261
262 return sampler_offset;
263 }
264
265
266 /* 3DSTATE_HS
267 *
268 * Disable the hull shader.
269 */
270 static void
271 gen7_blorp_emit_hs_disable(struct brw_context *brw,
272 const brw_blorp_params *params)
273 {
274 struct intel_context *intel = &brw->intel;
275
276 BEGIN_BATCH(7);
277 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
278 OUT_BATCH(0);
279 OUT_BATCH(0);
280 OUT_BATCH(0);
281 OUT_BATCH(0);
282 OUT_BATCH(0);
283 OUT_BATCH(0);
284 ADVANCE_BATCH();
285 }
286
287
288 /* 3DSTATE_TE
289 *
290 * Disable the tesselation engine.
291 */
292 static void
293 gen7_blorp_emit_te_disable(struct brw_context *brw,
294 const brw_blorp_params *params)
295 {
296 struct intel_context *intel = &brw->intel;
297
298 BEGIN_BATCH(4);
299 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
300 OUT_BATCH(0);
301 OUT_BATCH(0);
302 OUT_BATCH(0);
303 ADVANCE_BATCH();
304 }
305
306
307 /* 3DSTATE_DS
308 *
309 * Disable the domain shader.
310 */
311 static void
312 gen7_blorp_emit_ds_disable(struct brw_context *brw,
313 const brw_blorp_params *params)
314 {
315 struct intel_context *intel = &brw->intel;
316
317 BEGIN_BATCH(6);
318 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
319 OUT_BATCH(0);
320 OUT_BATCH(0);
321 OUT_BATCH(0);
322 OUT_BATCH(0);
323 OUT_BATCH(0);
324 ADVANCE_BATCH();
325 }
326
327
328 /* 3DSTATE_STREAMOUT
329 *
330 * Disable streamout.
331 */
332 static void
333 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
334 const brw_blorp_params *params)
335 {
336 struct intel_context *intel = &brw->intel;
337
338 BEGIN_BATCH(3);
339 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
340 OUT_BATCH(0);
341 OUT_BATCH(0);
342 ADVANCE_BATCH();
343 }
344
345
346 static void
347 gen7_blorp_emit_sf_config(struct brw_context *brw,
348 const brw_blorp_params *params)
349 {
350 struct intel_context *intel = &brw->intel;
351
352 /* 3DSTATE_SF
353 *
354 * Disable ViewportTransformEnable (dw1.1)
355 *
356 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
357 * Primitives Overview":
358 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
359 * use of screen- space coordinates).
360 *
361 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
362 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
363 *
364 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
365 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
366 * SOLID: Any triangle or rectangle object found to be front-facing
367 * is rendered as a solid object. This setting is required when
368 * (rendering rectangle (RECTLIST) objects.
369 */
370 {
371 BEGIN_BATCH(7);
372 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
373 OUT_BATCH(params->depth_format <<
374 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
375 OUT_BATCH(params->num_samples > 0 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
376 OUT_BATCH(0);
377 OUT_BATCH(0);
378 OUT_BATCH(0);
379 OUT_BATCH(0);
380 ADVANCE_BATCH();
381 }
382
383 /* 3DSTATE_SBE */
384 {
385 BEGIN_BATCH(14);
386 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
387 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
388 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
389 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
390 for (int i = 0; i < 12; ++i)
391 OUT_BATCH(0);
392 ADVANCE_BATCH();
393 }
394 }
395
396
397 /**
398 * Disable thread dispatch (dw5.19) and enable the HiZ op.
399 */
400 static void
401 gen7_blorp_emit_wm_config(struct brw_context *brw,
402 const brw_blorp_params *params,
403 brw_blorp_prog_data *prog_data)
404 {
405 struct intel_context *intel = &brw->intel;
406
407 uint32_t dw1 = 0, dw2 = 0;
408
409 switch (params->hiz_op) {
410 case GEN6_HIZ_OP_DEPTH_CLEAR:
411 dw1 |= GEN7_WM_DEPTH_CLEAR;
412 break;
413 case GEN6_HIZ_OP_DEPTH_RESOLVE:
414 dw1 |= GEN7_WM_DEPTH_RESOLVE;
415 break;
416 case GEN6_HIZ_OP_HIZ_RESOLVE:
417 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
418 break;
419 case GEN6_HIZ_OP_NONE:
420 break;
421 default:
422 assert(0);
423 break;
424 }
425 dw1 |= GEN7_WM_STATISTICS_ENABLE;
426 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
427 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
428 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
429 if (params->use_wm_prog) {
430 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
431 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
432 }
433
434 if (params->num_samples > 0) {
435 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
436 if (prog_data && prog_data->persample_msaa_dispatch)
437 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
438 else
439 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
440 } else {
441 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
442 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
443 }
444
445 BEGIN_BATCH(3);
446 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
447 OUT_BATCH(dw1);
448 OUT_BATCH(dw2);
449 ADVANCE_BATCH();
450 }
451
452
453 /**
454 * 3DSTATE_PS
455 *
456 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
457 * that, thread dispatch info must still be specified.
458 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
459 * states that the valid range for this field is [0x3, 0x2f].
460 * - A dispatch mode must be given; that is, at least one of the
461 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
462 * discovered through simulator error messages.
463 */
464 static void
465 gen7_blorp_emit_ps_config(struct brw_context *brw,
466 const brw_blorp_params *params,
467 uint32_t prog_offset,
468 brw_blorp_prog_data *prog_data)
469 {
470 struct intel_context *intel = &brw->intel;
471 uint32_t dw2, dw4, dw5;
472 const int max_threads_shift = brw->intel.is_haswell ?
473 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
474
475 dw2 = dw4 = dw5 = 0;
476 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
477
478 /* If there's a WM program, we need to do 16-pixel dispatch since that's
479 * what the program is compiled for. If there isn't, then it shouldn't
480 * matter because no program is actually being run. However, the hardware
481 * gets angry if we don't enable at least one dispatch mode, so just enable
482 * 16-pixel dispatch unconditionally.
483 */
484 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
485
486 if (intel->is_haswell)
487 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
488 if (params->use_wm_prog) {
489 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
490 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
491 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
492 }
493
494 BEGIN_BATCH(8);
495 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
496 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
497 OUT_BATCH(dw2);
498 OUT_BATCH(0);
499 OUT_BATCH(dw4);
500 OUT_BATCH(dw5);
501 OUT_BATCH(0);
502 OUT_BATCH(0);
503 ADVANCE_BATCH();
504 }
505
506
507 static void
508 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
509 const brw_blorp_params *params,
510 uint32_t wm_bind_bo_offset)
511 {
512 struct intel_context *intel = &brw->intel;
513
514 BEGIN_BATCH(2);
515 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
516 OUT_BATCH(wm_bind_bo_offset);
517 ADVANCE_BATCH();
518 }
519
520
521 static void
522 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
523 const brw_blorp_params *params,
524 uint32_t sampler_offset)
525 {
526 struct intel_context *intel = &brw->intel;
527
528 BEGIN_BATCH(2);
529 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
530 OUT_BATCH(sampler_offset);
531 ADVANCE_BATCH();
532 }
533
534
535 static void
536 gen7_blorp_emit_constant_ps(struct brw_context *brw,
537 const brw_blorp_params *params,
538 uint32_t wm_push_const_offset)
539 {
540 struct intel_context *intel = &brw->intel;
541
542 /* Make sure the push constants fill an exact integer number of
543 * registers.
544 */
545 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
546
547 /* There must be at least one register worth of push constant data. */
548 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
549
550 /* Enable push constant buffer 0. */
551 BEGIN_BATCH(7);
552 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
553 (7 - 2));
554 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
555 OUT_BATCH(0);
556 OUT_BATCH(wm_push_const_offset);
557 OUT_BATCH(0);
558 OUT_BATCH(0);
559 OUT_BATCH(0);
560 ADVANCE_BATCH();
561 }
562
563
564 static void
565 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
566 const brw_blorp_params *params)
567 {
568 struct intel_context *intel = &brw->intel;
569 uint32_t draw_x, draw_y;
570 uint32_t tile_mask_x, tile_mask_y;
571
572 if (params->depth.mt) {
573 params->depth.get_draw_offsets(&draw_x, &draw_y);
574 gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
575 }
576
577 /* 3DSTATE_DEPTH_BUFFER */
578 {
579 uint32_t width, height;
580 params->depth.get_miplevel_dims(&width, &height);
581
582 uint32_t tile_x = draw_x & tile_mask_x;
583 uint32_t tile_y = draw_y & tile_mask_y;
584 uint32_t offset =
585 intel_region_get_aligned_offset(params->depth.mt->region,
586 draw_x & ~tile_mask_x,
587 draw_y & ~tile_mask_y);
588
589 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
590 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
591 * Coordinate Offset X/Y":
592 *
593 * "The 3 LSBs of both offsets must be zero to ensure correct
594 * alignment"
595 *
596 * We have no guarantee that tile_x and tile_y are correctly aligned,
597 * since they are determined by the mipmap layout, which is only aligned
598 * to multiples of 4.
599 *
600 * So, to avoid hanging the GPU, just smash the low order 3 bits of
601 * tile_x and tile_y to 0. This is a temporary workaround until we come
602 * up with a better solution.
603 */
604 tile_x &= ~7;
605 tile_y &= ~7;
606
607 intel_emit_depth_stall_flushes(intel);
608
609 BEGIN_BATCH(7);
610 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
611 uint32_t pitch_bytes =
612 params->depth.mt->region->pitch * params->depth.mt->region->cpp;
613 OUT_BATCH((pitch_bytes - 1) |
614 params->depth_format << 18 |
615 1 << 22 | /* hiz enable */
616 1 << 28 | /* depth write */
617 BRW_SURFACE_2D << 29);
618 OUT_RELOC(params->depth.mt->region->bo,
619 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
620 offset);
621 OUT_BATCH((width + tile_x - 1) << 4 |
622 (height + tile_y - 1) << 18);
623 OUT_BATCH(0);
624 OUT_BATCH(tile_x |
625 tile_y << 16);
626 OUT_BATCH(0);
627 ADVANCE_BATCH();
628 }
629
630 /* 3DSTATE_HIER_DEPTH_BUFFER */
631 {
632 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
633 uint32_t hiz_offset =
634 intel_region_get_aligned_offset(hiz_region,
635 draw_x & ~tile_mask_x,
636 (draw_y & ~tile_mask_y) / 2);
637
638 BEGIN_BATCH(3);
639 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
640 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
641 OUT_RELOC(hiz_region->bo,
642 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
643 hiz_offset);
644 ADVANCE_BATCH();
645 }
646
647 /* 3DSTATE_STENCIL_BUFFER */
648 {
649 BEGIN_BATCH(3);
650 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
651 OUT_BATCH(0);
652 OUT_BATCH(0);
653 ADVANCE_BATCH();
654 }
655 }
656
657
658 static void
659 gen7_blorp_emit_depth_disable(struct brw_context *brw,
660 const brw_blorp_params *params)
661 {
662 struct intel_context *intel = &brw->intel;
663
664 BEGIN_BATCH(7);
665 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
666 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
667 OUT_BATCH(0);
668 OUT_BATCH(0);
669 OUT_BATCH(0);
670 OUT_BATCH(0);
671 OUT_BATCH(0);
672 ADVANCE_BATCH();
673 }
674
675
676 /* 3DSTATE_CLEAR_PARAMS
677 *
678 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
679 * 3DSTATE_CLEAR_PARAMS:
680 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
681 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
682 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
683 */
684 static void
685 gen7_blorp_emit_clear_params(struct brw_context *brw,
686 const brw_blorp_params *params)
687 {
688 struct intel_context *intel = &brw->intel;
689
690 BEGIN_BATCH(3);
691 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
692 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
693 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
694 ADVANCE_BATCH();
695 }
696
697
698 /* 3DPRIMITIVE */
699 static void
700 gen7_blorp_emit_primitive(struct brw_context *brw,
701 const brw_blorp_params *params)
702 {
703 struct intel_context *intel = &brw->intel;
704
705 BEGIN_BATCH(7);
706 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
707 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
708 _3DPRIM_RECTLIST);
709 OUT_BATCH(3); /* vertex count per instance */
710 OUT_BATCH(0);
711 OUT_BATCH(1); /* instance count */
712 OUT_BATCH(0);
713 OUT_BATCH(0);
714 ADVANCE_BATCH();
715 }
716
717
718 /**
719 * \copydoc gen6_blorp_exec()
720 */
721 void
722 gen7_blorp_exec(struct intel_context *intel,
723 const brw_blorp_params *params)
724 {
725 struct gl_context *ctx = &intel->ctx;
726 struct brw_context *brw = brw_context(ctx);
727 brw_blorp_prog_data *prog_data = NULL;
728 uint32_t cc_blend_state_offset = 0;
729 uint32_t cc_state_offset = 0;
730 uint32_t depthstencil_offset;
731 uint32_t wm_push_const_offset = 0;
732 uint32_t wm_bind_bo_offset = 0;
733 uint32_t sampler_offset = 0;
734
735 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
736 gen6_blorp_emit_batch_head(brw, params);
737 gen7_allocate_push_constants(brw);
738 gen6_emit_3dstate_multisample(brw, params->num_samples);
739 gen6_emit_3dstate_sample_mask(brw, params->num_samples);
740 gen6_blorp_emit_state_base_address(brw, params);
741 gen6_blorp_emit_vertices(brw, params);
742 gen7_blorp_emit_urb_config(brw, params);
743 if (params->use_wm_prog) {
744 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
745 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
746 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
747 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
748 }
749 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
750 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
751 depthstencil_offset);
752 if (params->use_wm_prog) {
753 uint32_t wm_surf_offset_renderbuffer;
754 uint32_t wm_surf_offset_texture;
755 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
756 wm_surf_offset_renderbuffer =
757 gen7_blorp_emit_surface_state(brw, params, &params->dst,
758 I915_GEM_DOMAIN_RENDER,
759 I915_GEM_DOMAIN_RENDER);
760 wm_surf_offset_texture =
761 gen7_blorp_emit_surface_state(brw, params, &params->src,
762 I915_GEM_DOMAIN_SAMPLER, 0);
763 wm_bind_bo_offset =
764 gen6_blorp_emit_binding_table(brw, params,
765 wm_surf_offset_renderbuffer,
766 wm_surf_offset_texture);
767 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
768 }
769 gen6_blorp_emit_vs_disable(brw, params);
770 gen7_blorp_emit_hs_disable(brw, params);
771 gen7_blorp_emit_te_disable(brw, params);
772 gen7_blorp_emit_ds_disable(brw, params);
773 gen6_blorp_emit_gs_disable(brw, params);
774 gen7_blorp_emit_streamout_disable(brw, params);
775 gen6_blorp_emit_clip_disable(brw, params);
776 gen7_blorp_emit_sf_config(brw, params);
777 gen7_blorp_emit_wm_config(brw, params, prog_data);
778 if (params->use_wm_prog) {
779 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
780 wm_bind_bo_offset);
781 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
782 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
783 }
784 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
785 gen7_blorp_emit_cc_viewport(brw, params);
786
787 if (params->depth.mt)
788 gen7_blorp_emit_depth_stencil_config(brw, params);
789 else
790 gen7_blorp_emit_depth_disable(brw, params);
791 gen7_blorp_emit_clear_params(brw, params);
792 gen6_blorp_emit_drawing_rectangle(brw, params);
793 gen7_blorp_emit_primitive(brw, params);
794
795 /* See comments above at first invocation of intel_flush() in
796 * gen6_blorp_emit_batch_head().
797 */
798 intel_flush(ctx);
799
800 /* Be safe. */
801 brw->state.dirty.brw = ~0;
802 brw->state.dirty.cache = ~0;
803 }