i965/blorp: store x and y offsets in brw_blorp_mip_info.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
55 */
56 int num_vs_entries = 32;
57 int vs_size = 2;
58 int vs_start = 2; /* skip over push constants */
59
60 gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62
63
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67 const brw_blorp_params *params,
68 uint32_t cc_blend_state_offset)
69 {
70 struct intel_context *intel = &brw->intel;
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74 OUT_BATCH(cc_blend_state_offset | 1);
75 ADVANCE_BATCH();
76 }
77
78
79 /* 3DSTATE_CC_STATE_POINTERS */
80 static void
81 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82 const brw_blorp_params *params,
83 uint32_t cc_state_offset)
84 {
85 struct intel_context *intel = &brw->intel;
86
87 BEGIN_BATCH(2);
88 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89 OUT_BATCH(cc_state_offset | 1);
90 ADVANCE_BATCH();
91 }
92
93 static void
94 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95 const brw_blorp_params *params)
96 {
97 struct intel_context *intel = &brw->intel;
98 struct brw_cc_viewport *ccv;
99 uint32_t cc_vp_offset;
100
101 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 sizeof(*ccv), 32,
103 &cc_vp_offset);
104 ccv->min_depth = 0.0;
105 ccv->max_depth = 1.0;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain,
140 bool is_render_target)
141 {
142 struct intel_context *intel = &brw->intel;
143
144 uint32_t wm_surf_offset;
145 uint32_t width = surface->width;
146 uint32_t height = surface->height;
147 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148 * color surfaces, width and height are measured in pixels; we don't need
149 * to divide them by 2 as we do for Gen6 (see
150 * gen6_blorp_emit_surface_state).
151 */
152 struct intel_region *region = surface->mt->region;
153
154 struct gen7_surface_state *surf = (struct gen7_surface_state *)
155 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
156 &wm_surf_offset);
157 memset(surf, 0, sizeof(*surf));
158
159 if (surface->mt->align_h == 4)
160 surf->ss0.vertical_alignment = 1;
161 if (surface->mt->align_w == 8)
162 surf->ss0.horizontal_alignment = 1;
163
164 surf->ss0.surface_format = surface->brw_surfaceformat;
165 surf->ss0.surface_type = BRW_SURFACE_2D;
166 surf->ss0.surface_array_spacing = surface->array_spacing_lod0 ?
167 GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
168
169 /* reloc */
170 surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
171
172 surf->ss2.width = width - 1;
173 surf->ss2.height = height - 1;
174
175 uint32_t tiling = surface->map_stencil_as_y_tiled
176 ? I915_TILING_Y : region->tiling;
177 gen7_set_surface_tiling(surf, tiling);
178
179 uint32_t pitch_bytes = region->pitch * region->cpp;
180 if (surface->map_stencil_as_y_tiled)
181 pitch_bytes *= 2;
182 surf->ss3.pitch = pitch_bytes - 1;
183
184 gen7_set_surface_msaa(surf, surface->num_samples, surface->msaa_layout);
185 if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
186 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset,
187 surface->mt->mcs_mt, is_render_target);
188 }
189
190 if (intel->is_haswell) {
191 surf->ss7.shader_channel_select_r = HSW_SCS_RED;
192 surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
193 surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
194 surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
195 }
196
197 /* Emit relocation to surface contents */
198 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
199 wm_surf_offset +
200 offsetof(struct gen7_surface_state, ss1),
201 region->bo,
202 surf->ss1.base_addr - region->bo->offset,
203 read_domains, write_domain);
204
205 gen7_check_surface_setup(surf, is_render_target);
206
207 return wm_surf_offset;
208 }
209
210
211 /**
212 * SAMPLER_STATE. See gen7_update_sampler_state().
213 */
214 static uint32_t
215 gen7_blorp_emit_sampler_state(struct brw_context *brw,
216 const brw_blorp_params *params)
217 {
218 uint32_t sampler_offset;
219
220 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
221 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
222 sizeof(struct gen7_sampler_state),
223 32, &sampler_offset);
224 memset(sampler, 0, sizeof(*sampler));
225
226 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
227 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
228 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
229
230 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
231 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
232 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
233
234 // sampler->ss0.min_mag_neq = 1;
235
236 /* Set LOD bias:
237 */
238 sampler->ss0.lod_bias = 0;
239
240 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
241 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
242
243 /* Set BaseMipLevel, MaxLOD, MinLOD:
244 *
245 * XXX: I don't think that using firstLevel, lastLevel works,
246 * because we always setup the surface state as if firstLevel ==
247 * level zero. Probably have to subtract firstLevel from each of
248 * these:
249 */
250 sampler->ss0.base_level = U_FIXED(0, 1);
251
252 sampler->ss1.max_lod = U_FIXED(0, 8);
253 sampler->ss1.min_lod = U_FIXED(0, 8);
254
255 sampler->ss3.non_normalized_coord = 1;
256
257 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
258 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
259 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
260 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
261 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
262 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
263
264 return sampler_offset;
265 }
266
267
268 /* 3DSTATE_HS
269 *
270 * Disable the hull shader.
271 */
272 static void
273 gen7_blorp_emit_hs_disable(struct brw_context *brw,
274 const brw_blorp_params *params)
275 {
276 struct intel_context *intel = &brw->intel;
277
278 BEGIN_BATCH(7);
279 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
280 OUT_BATCH(0);
281 OUT_BATCH(0);
282 OUT_BATCH(0);
283 OUT_BATCH(0);
284 OUT_BATCH(0);
285 OUT_BATCH(0);
286 ADVANCE_BATCH();
287 }
288
289
290 /* 3DSTATE_TE
291 *
292 * Disable the tesselation engine.
293 */
294 static void
295 gen7_blorp_emit_te_disable(struct brw_context *brw,
296 const brw_blorp_params *params)
297 {
298 struct intel_context *intel = &brw->intel;
299
300 BEGIN_BATCH(4);
301 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
302 OUT_BATCH(0);
303 OUT_BATCH(0);
304 OUT_BATCH(0);
305 ADVANCE_BATCH();
306 }
307
308
309 /* 3DSTATE_DS
310 *
311 * Disable the domain shader.
312 */
313 static void
314 gen7_blorp_emit_ds_disable(struct brw_context *brw,
315 const brw_blorp_params *params)
316 {
317 struct intel_context *intel = &brw->intel;
318
319 BEGIN_BATCH(6);
320 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
321 OUT_BATCH(0);
322 OUT_BATCH(0);
323 OUT_BATCH(0);
324 OUT_BATCH(0);
325 OUT_BATCH(0);
326 ADVANCE_BATCH();
327 }
328
329
330 /* 3DSTATE_STREAMOUT
331 *
332 * Disable streamout.
333 */
334 static void
335 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
336 const brw_blorp_params *params)
337 {
338 struct intel_context *intel = &brw->intel;
339
340 BEGIN_BATCH(3);
341 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
342 OUT_BATCH(0);
343 OUT_BATCH(0);
344 ADVANCE_BATCH();
345 }
346
347
348 static void
349 gen7_blorp_emit_sf_config(struct brw_context *brw,
350 const brw_blorp_params *params)
351 {
352 struct intel_context *intel = &brw->intel;
353
354 /* 3DSTATE_SF
355 *
356 * Disable ViewportTransformEnable (dw1.1)
357 *
358 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
359 * Primitives Overview":
360 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
361 * use of screen- space coordinates).
362 *
363 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
364 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
365 *
366 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
367 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
368 * SOLID: Any triangle or rectangle object found to be front-facing
369 * is rendered as a solid object. This setting is required when
370 * (rendering rectangle (RECTLIST) objects.
371 */
372 {
373 BEGIN_BATCH(7);
374 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
375 OUT_BATCH(params->depth_format <<
376 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
377 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
378 OUT_BATCH(0);
379 OUT_BATCH(0);
380 OUT_BATCH(0);
381 OUT_BATCH(0);
382 ADVANCE_BATCH();
383 }
384
385 /* 3DSTATE_SBE */
386 {
387 BEGIN_BATCH(14);
388 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
389 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
390 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
391 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
392 for (int i = 0; i < 12; ++i)
393 OUT_BATCH(0);
394 ADVANCE_BATCH();
395 }
396 }
397
398
399 /**
400 * Disable thread dispatch (dw5.19) and enable the HiZ op.
401 */
402 static void
403 gen7_blorp_emit_wm_config(struct brw_context *brw,
404 const brw_blorp_params *params,
405 brw_blorp_prog_data *prog_data)
406 {
407 struct intel_context *intel = &brw->intel;
408
409 uint32_t dw1 = 0, dw2 = 0;
410
411 switch (params->hiz_op) {
412 case GEN6_HIZ_OP_DEPTH_CLEAR:
413 dw1 |= GEN7_WM_DEPTH_CLEAR;
414 break;
415 case GEN6_HIZ_OP_DEPTH_RESOLVE:
416 dw1 |= GEN7_WM_DEPTH_RESOLVE;
417 break;
418 case GEN6_HIZ_OP_HIZ_RESOLVE:
419 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
420 break;
421 case GEN6_HIZ_OP_NONE:
422 break;
423 default:
424 assert(0);
425 break;
426 }
427 dw1 |= GEN7_WM_STATISTICS_ENABLE;
428 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
429 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
430 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
431 if (params->use_wm_prog) {
432 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
433 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
434 }
435
436 if (params->num_samples > 1) {
437 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
438 if (prog_data && prog_data->persample_msaa_dispatch)
439 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
440 else
441 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
442 } else {
443 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
444 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
445 }
446
447 BEGIN_BATCH(3);
448 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
449 OUT_BATCH(dw1);
450 OUT_BATCH(dw2);
451 ADVANCE_BATCH();
452 }
453
454
455 /**
456 * 3DSTATE_PS
457 *
458 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
459 * that, thread dispatch info must still be specified.
460 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
461 * states that the valid range for this field is [0x3, 0x2f].
462 * - A dispatch mode must be given; that is, at least one of the
463 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
464 * discovered through simulator error messages.
465 */
466 static void
467 gen7_blorp_emit_ps_config(struct brw_context *brw,
468 const brw_blorp_params *params,
469 uint32_t prog_offset,
470 brw_blorp_prog_data *prog_data)
471 {
472 struct intel_context *intel = &brw->intel;
473 uint32_t dw2, dw4, dw5;
474 const int max_threads_shift = brw->intel.is_haswell ?
475 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
476
477 dw2 = dw4 = dw5 = 0;
478 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
479
480 /* If there's a WM program, we need to do 16-pixel dispatch since that's
481 * what the program is compiled for. If there isn't, then it shouldn't
482 * matter because no program is actually being run. However, the hardware
483 * gets angry if we don't enable at least one dispatch mode, so just enable
484 * 16-pixel dispatch unconditionally.
485 */
486 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
487
488 if (intel->is_haswell)
489 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
490 if (params->use_wm_prog) {
491 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
492 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
493 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
494 }
495
496 BEGIN_BATCH(8);
497 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
498 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
499 OUT_BATCH(dw2);
500 OUT_BATCH(0);
501 OUT_BATCH(dw4);
502 OUT_BATCH(dw5);
503 OUT_BATCH(0);
504 OUT_BATCH(0);
505 ADVANCE_BATCH();
506 }
507
508
509 static void
510 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
511 const brw_blorp_params *params,
512 uint32_t wm_bind_bo_offset)
513 {
514 struct intel_context *intel = &brw->intel;
515
516 BEGIN_BATCH(2);
517 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
518 OUT_BATCH(wm_bind_bo_offset);
519 ADVANCE_BATCH();
520 }
521
522
523 static void
524 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
525 const brw_blorp_params *params,
526 uint32_t sampler_offset)
527 {
528 struct intel_context *intel = &brw->intel;
529
530 BEGIN_BATCH(2);
531 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
532 OUT_BATCH(sampler_offset);
533 ADVANCE_BATCH();
534 }
535
536
537 static void
538 gen7_blorp_emit_constant_ps(struct brw_context *brw,
539 const brw_blorp_params *params,
540 uint32_t wm_push_const_offset)
541 {
542 struct intel_context *intel = &brw->intel;
543
544 /* Make sure the push constants fill an exact integer number of
545 * registers.
546 */
547 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
548
549 /* There must be at least one register worth of push constant data. */
550 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
551
552 /* Enable push constant buffer 0. */
553 BEGIN_BATCH(7);
554 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
555 (7 - 2));
556 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
557 OUT_BATCH(0);
558 OUT_BATCH(wm_push_const_offset);
559 OUT_BATCH(0);
560 OUT_BATCH(0);
561 OUT_BATCH(0);
562 ADVANCE_BATCH();
563 }
564
565
566 static void
567 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
568 const brw_blorp_params *params)
569 {
570 struct intel_context *intel = &brw->intel;
571 uint32_t draw_x = params->depth.x_offset;
572 uint32_t draw_y = params->depth.y_offset;
573 uint32_t tile_mask_x, tile_mask_y;
574
575 gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
576
577 /* 3DSTATE_DEPTH_BUFFER */
578 {
579 uint32_t tile_x = draw_x & tile_mask_x;
580 uint32_t tile_y = draw_y & tile_mask_y;
581 uint32_t offset =
582 intel_region_get_aligned_offset(params->depth.mt->region,
583 draw_x & ~tile_mask_x,
584 draw_y & ~tile_mask_y);
585
586 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
587 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
588 * Coordinate Offset X/Y":
589 *
590 * "The 3 LSBs of both offsets must be zero to ensure correct
591 * alignment"
592 *
593 * We have no guarantee that tile_x and tile_y are correctly aligned,
594 * since they are determined by the mipmap layout, which is only aligned
595 * to multiples of 4.
596 *
597 * So, to avoid hanging the GPU, just smash the low order 3 bits of
598 * tile_x and tile_y to 0. This is a temporary workaround until we come
599 * up with a better solution.
600 */
601 tile_x &= ~7;
602 tile_y &= ~7;
603
604 intel_emit_depth_stall_flushes(intel);
605
606 BEGIN_BATCH(7);
607 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
608 uint32_t pitch_bytes =
609 params->depth.mt->region->pitch * params->depth.mt->region->cpp;
610 OUT_BATCH((pitch_bytes - 1) |
611 params->depth_format << 18 |
612 1 << 22 | /* hiz enable */
613 1 << 28 | /* depth write */
614 BRW_SURFACE_2D << 29);
615 OUT_RELOC(params->depth.mt->region->bo,
616 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
617 offset);
618 OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
619 (params->depth.height + tile_y - 1) << 18);
620 OUT_BATCH(0);
621 OUT_BATCH(tile_x |
622 tile_y << 16);
623 OUT_BATCH(0);
624 ADVANCE_BATCH();
625 }
626
627 /* 3DSTATE_HIER_DEPTH_BUFFER */
628 {
629 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
630 uint32_t hiz_offset =
631 intel_region_get_aligned_offset(hiz_region,
632 draw_x & ~tile_mask_x,
633 (draw_y & ~tile_mask_y) / 2);
634
635 BEGIN_BATCH(3);
636 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
637 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
638 OUT_RELOC(hiz_region->bo,
639 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
640 hiz_offset);
641 ADVANCE_BATCH();
642 }
643
644 /* 3DSTATE_STENCIL_BUFFER */
645 {
646 BEGIN_BATCH(3);
647 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
648 OUT_BATCH(0);
649 OUT_BATCH(0);
650 ADVANCE_BATCH();
651 }
652 }
653
654
655 static void
656 gen7_blorp_emit_depth_disable(struct brw_context *brw,
657 const brw_blorp_params *params)
658 {
659 struct intel_context *intel = &brw->intel;
660
661 BEGIN_BATCH(7);
662 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
663 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
664 OUT_BATCH(0);
665 OUT_BATCH(0);
666 OUT_BATCH(0);
667 OUT_BATCH(0);
668 OUT_BATCH(0);
669 ADVANCE_BATCH();
670 }
671
672
673 /* 3DSTATE_CLEAR_PARAMS
674 *
675 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
676 * 3DSTATE_CLEAR_PARAMS:
677 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
678 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
679 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
680 */
681 static void
682 gen7_blorp_emit_clear_params(struct brw_context *brw,
683 const brw_blorp_params *params)
684 {
685 struct intel_context *intel = &brw->intel;
686
687 BEGIN_BATCH(3);
688 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
689 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
690 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
691 ADVANCE_BATCH();
692 }
693
694
695 /* 3DPRIMITIVE */
696 static void
697 gen7_blorp_emit_primitive(struct brw_context *brw,
698 const brw_blorp_params *params)
699 {
700 struct intel_context *intel = &brw->intel;
701
702 BEGIN_BATCH(7);
703 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
704 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
705 _3DPRIM_RECTLIST);
706 OUT_BATCH(3); /* vertex count per instance */
707 OUT_BATCH(0);
708 OUT_BATCH(1); /* instance count */
709 OUT_BATCH(0);
710 OUT_BATCH(0);
711 ADVANCE_BATCH();
712 }
713
714
715 /**
716 * \copydoc gen6_blorp_exec()
717 */
718 void
719 gen7_blorp_exec(struct intel_context *intel,
720 const brw_blorp_params *params)
721 {
722 struct gl_context *ctx = &intel->ctx;
723 struct brw_context *brw = brw_context(ctx);
724 brw_blorp_prog_data *prog_data = NULL;
725 uint32_t cc_blend_state_offset = 0;
726 uint32_t cc_state_offset = 0;
727 uint32_t depthstencil_offset;
728 uint32_t wm_push_const_offset = 0;
729 uint32_t wm_bind_bo_offset = 0;
730 uint32_t sampler_offset = 0;
731
732 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
733 gen6_blorp_emit_batch_head(brw, params);
734 gen7_allocate_push_constants(brw);
735 gen6_emit_3dstate_multisample(brw, params->num_samples);
736 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
737 gen6_blorp_emit_state_base_address(brw, params);
738 gen6_blorp_emit_vertices(brw, params);
739 gen7_blorp_emit_urb_config(brw, params);
740 if (params->use_wm_prog) {
741 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
742 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
743 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
744 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
745 }
746 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
747 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
748 depthstencil_offset);
749 if (params->use_wm_prog) {
750 uint32_t wm_surf_offset_renderbuffer;
751 uint32_t wm_surf_offset_texture;
752 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
753 wm_surf_offset_renderbuffer =
754 gen7_blorp_emit_surface_state(brw, params, &params->dst,
755 I915_GEM_DOMAIN_RENDER,
756 I915_GEM_DOMAIN_RENDER,
757 true /* is_render_target */);
758 wm_surf_offset_texture =
759 gen7_blorp_emit_surface_state(brw, params, &params->src,
760 I915_GEM_DOMAIN_SAMPLER, 0,
761 false /* is_render_target */);
762 wm_bind_bo_offset =
763 gen6_blorp_emit_binding_table(brw, params,
764 wm_surf_offset_renderbuffer,
765 wm_surf_offset_texture);
766 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
767 }
768 gen6_blorp_emit_vs_disable(brw, params);
769 gen7_blorp_emit_hs_disable(brw, params);
770 gen7_blorp_emit_te_disable(brw, params);
771 gen7_blorp_emit_ds_disable(brw, params);
772 gen6_blorp_emit_gs_disable(brw, params);
773 gen7_blorp_emit_streamout_disable(brw, params);
774 gen6_blorp_emit_clip_disable(brw, params);
775 gen7_blorp_emit_sf_config(brw, params);
776 gen7_blorp_emit_wm_config(brw, params, prog_data);
777 if (params->use_wm_prog) {
778 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
779 wm_bind_bo_offset);
780 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
781 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
782 }
783 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
784 gen7_blorp_emit_cc_viewport(brw, params);
785
786 if (params->depth.mt)
787 gen7_blorp_emit_depth_stencil_config(brw, params);
788 else
789 gen7_blorp_emit_depth_disable(brw, params);
790 gen7_blorp_emit_clear_params(brw, params);
791 gen6_blorp_emit_drawing_rectangle(brw, params);
792 gen7_blorp_emit_primitive(brw, params);
793
794 /* See comments above at first invocation of intel_flush() in
795 * gen6_blorp_emit_batch_head().
796 */
797 intel_flush(ctx);
798
799 /* Be safe. */
800 brw->state.dirty.brw = ~0;
801 brw->state.dirty.cache = ~0;
802 }