2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
29 #include "brw_context.h"
30 #include "brw_state.h"
32 #include "brw_blorp.h"
40 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
41 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
43 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
44 * programmed in order for the programming of this state to be
48 gen7_blorp_emit_urb_config(struct brw_context
*brw
)
50 /* URB allocations must be done in 8k chunks. */
51 const unsigned chunk_size_bytes
= 8192;
52 const unsigned urb_size
=
53 (brw
->gen
>= 8 || (brw
->is_haswell
&& brw
->gt
== 3)) ? 32 : 16;
54 const unsigned push_constant_bytes
= 1024 * urb_size
;
55 const unsigned push_constant_chunks
=
56 push_constant_bytes
/ chunk_size_bytes
;
57 const unsigned vs_size
= 2;
58 const unsigned vs_start
= push_constant_chunks
;
59 const unsigned vs_chunks
=
60 DIV_ROUND_UP(brw
->urb
.min_vs_entries
* vs_size
* 64, chunk_size_bytes
);
62 gen7_emit_push_constant_state(brw
,
63 urb_size
/ 2 /* vs_size */,
67 urb_size
/ 2 /* fs_size */);
69 gen7_emit_urb_state(brw
,
70 brw
->urb
.min_vs_entries
/* num_vs_entries */,
73 0 /* num_hs_entries */,
75 vs_start
+ vs_chunks
/* hs_start */,
76 0 /* num_ds_entries */,
78 vs_start
+ vs_chunks
/* ds_start */,
79 0 /* num_gs_entries */,
81 vs_start
+ vs_chunks
/* gs_start */);
85 /* 3DSTATE_BLEND_STATE_POINTERS */
87 gen7_blorp_emit_blend_state_pointer(struct brw_context
*brw
,
88 uint32_t cc_blend_state_offset
)
91 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS
<< 16 | (2 - 2));
92 OUT_BATCH(cc_blend_state_offset
| 1);
97 /* 3DSTATE_CC_STATE_POINTERS */
99 gen7_blorp_emit_cc_state_pointer(struct brw_context
*brw
,
100 uint32_t cc_state_offset
)
103 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
104 OUT_BATCH(cc_state_offset
| 1);
109 gen7_blorp_emit_cc_viewport(struct brw_context
*brw
)
111 struct brw_cc_viewport
*ccv
;
112 uint32_t cc_vp_offset
;
114 ccv
= (struct brw_cc_viewport
*)brw_state_batch(brw
, AUB_TRACE_CC_VP_STATE
,
117 ccv
->min_depth
= 0.0;
118 ccv
->max_depth
= 1.0;
121 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC
<< 16 | (2 - 2));
122 OUT_BATCH(cc_vp_offset
);
127 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
129 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
132 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context
*brw
,
133 uint32_t depthstencil_offset
)
136 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
<< 16 | (2 - 2));
137 OUT_BATCH(depthstencil_offset
| 1);
142 /* SURFACE_STATE for renderbuffer or texture surface (see
143 * brw_update_renderbuffer_surface and brw_update_texture_surface)
146 gen7_blorp_emit_surface_state(struct brw_context
*brw
,
147 const brw_blorp_surface_info
*surface
,
148 uint32_t read_domains
, uint32_t write_domain
,
149 bool is_render_target
)
151 uint32_t wm_surf_offset
;
152 uint32_t width
= surface
->width
;
153 uint32_t height
= surface
->height
;
154 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
155 * color surfaces, width and height are measured in pixels; we don't need
156 * to divide them by 2 as we do for Gen6 (see
157 * gen6_blorp_emit_surface_state).
159 struct intel_mipmap_tree
*mt
= surface
->mt
;
160 uint32_t tile_x
, tile_y
;
161 const uint8_t mocs
= GEN7_MOCS_L3
;
163 uint32_t tiling
= surface
->map_stencil_as_y_tiled
164 ? I915_TILING_Y
: mt
->tiling
;
166 uint32_t *surf
= (uint32_t *)
167 brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 8 * 4, 32, &wm_surf_offset
);
168 memset(surf
, 0, 8 * 4);
170 surf
[0] = BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
171 surface
->brw_surfaceformat
<< BRW_SURFACE_FORMAT_SHIFT
|
172 gen7_surface_tiling_mode(tiling
);
174 if (surface
->mt
->valign
== 4)
175 surf
[0] |= GEN7_SURFACE_VALIGN_4
;
176 if (surface
->mt
->halign
== 8)
177 surf
[0] |= GEN7_SURFACE_HALIGN_8
;
179 if (surface
->array_layout
== ALL_SLICES_AT_EACH_LOD
)
180 surf
[0] |= GEN7_SURFACE_ARYSPC_LOD0
;
182 surf
[0] |= GEN7_SURFACE_ARYSPC_FULL
;
186 surface
->compute_tile_offsets(&tile_x
, &tile_y
) + mt
->bo
->offset64
;
188 /* Note that the low bits of these fields are missing, so
189 * there's the possibility of getting in trouble.
191 assert(tile_x
% 4 == 0);
192 assert(tile_y
% 2 == 0);
193 surf
[5] = SET_FIELD(tile_x
/ 4, BRW_SURFACE_X_OFFSET
) |
194 SET_FIELD(tile_y
/ 2, BRW_SURFACE_Y_OFFSET
) |
195 SET_FIELD(mocs
, GEN7_SURFACE_MOCS
);
197 surf
[2] = SET_FIELD(width
- 1, GEN7_SURFACE_WIDTH
) |
198 SET_FIELD(height
- 1, GEN7_SURFACE_HEIGHT
);
200 uint32_t pitch_bytes
= mt
->pitch
;
201 if (surface
->map_stencil_as_y_tiled
)
203 surf
[3] = pitch_bytes
- 1;
205 surf
[4] = gen7_surface_msaa_bits(surface
->num_samples
, surface
->msaa_layout
);
206 if (surface
->mt
->mcs_mt
) {
207 gen7_set_surface_mcs_info(brw
, surf
, wm_surf_offset
, surface
->mt
->mcs_mt
,
211 surf
[7] = surface
->mt
->fast_clear_color_value
;
213 if (brw
->is_haswell
) {
214 surf
[7] |= (SET_FIELD(HSW_SCS_RED
, GEN7_SURFACE_SCS_R
) |
215 SET_FIELD(HSW_SCS_GREEN
, GEN7_SURFACE_SCS_G
) |
216 SET_FIELD(HSW_SCS_BLUE
, GEN7_SURFACE_SCS_B
) |
217 SET_FIELD(HSW_SCS_ALPHA
, GEN7_SURFACE_SCS_A
));
220 /* Emit relocation to surface contents */
221 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
224 surf
[1] - mt
->bo
->offset64
,
225 read_domains
, write_domain
);
227 gen7_check_surface_setup(surf
, is_render_target
);
229 return wm_surf_offset
;
235 * Disable vertex shader.
238 gen7_blorp_emit_vs_disable(struct brw_context
*brw
)
241 OUT_BATCH(_3DSTATE_CONSTANT_VS
<< 16 | (7 - 2));
251 OUT_BATCH(_3DSTATE_VS
<< 16 | (6 - 2));
263 * Disable the hull shader.
266 gen7_blorp_emit_hs_disable(struct brw_context
*brw
)
269 OUT_BATCH(_3DSTATE_CONSTANT_HS
<< 16 | (7 - 2));
279 OUT_BATCH(_3DSTATE_HS
<< 16 | (7 - 2));
292 * Disable the tesselation engine.
295 gen7_blorp_emit_te_disable(struct brw_context
*brw
)
298 OUT_BATCH(_3DSTATE_TE
<< 16 | (4 - 2));
308 * Disable the domain shader.
311 gen7_blorp_emit_ds_disable(struct brw_context
*brw
)
314 OUT_BATCH(_3DSTATE_CONSTANT_DS
<< 16 | (7 - 2));
324 OUT_BATCH(_3DSTATE_DS
<< 16 | (6 - 2));
335 * Disable the geometry shader.
338 gen7_blorp_emit_gs_disable(struct brw_context
*brw
)
341 OUT_BATCH(_3DSTATE_CONSTANT_GS
<< 16 | (7 - 2));
351 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
352 * Geometry > Geometry Shader > State:
354 * "Note: Because of corruption in IVB:GT2, software needs to flush the
355 * whole fixed function pipeline when the GS enable changes value in
358 * The hardware architects have clarified that in this context "flush the
359 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
362 if (brw
->gen
< 8 && !brw
->is_haswell
&& brw
->gt
== 2 && brw
->gs
.enabled
)
363 gen7_emit_cs_stall_flush(brw
);
366 OUT_BATCH(_3DSTATE_GS
<< 16 | (7 - 2));
374 brw
->gs
.enabled
= false;
382 gen7_blorp_emit_streamout_disable(struct brw_context
*brw
)
385 OUT_BATCH(_3DSTATE_STREAMOUT
<< 16 | (3 - 2));
393 gen7_blorp_emit_sf_config(struct brw_context
*brw
,
394 const brw_blorp_params
*params
)
398 * Disable ViewportTransformEnable (dw1.1)
400 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
401 * Primitives Overview":
402 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
403 * use of screen- space coordinates).
405 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
406 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
408 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
409 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
410 * SOLID: Any triangle or rectangle object found to be front-facing
411 * is rendered as a solid object. This setting is required when
412 * (rendering rectangle (RECTLIST) objects.
416 OUT_BATCH(_3DSTATE_SF
<< 16 | (7 - 2));
417 OUT_BATCH(params
->depth_format
<<
418 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT
);
419 OUT_BATCH(params
->dst
.num_samples
> 1 ? GEN6_SF_MSRAST_ON_PATTERN
: 0);
430 OUT_BATCH(_3DSTATE_SBE
<< 16 | (14 - 2));
431 OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE
|
432 params
->num_varyings
<< GEN7_SBE_NUM_OUTPUTS_SHIFT
|
433 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT
|
434 BRW_SF_URB_ENTRY_READ_OFFSET
<<
435 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT
);
436 for (int i
= 0; i
< 12; ++i
)
444 * Disable thread dispatch (dw5.19) and enable the HiZ op.
447 gen7_blorp_emit_wm_config(struct brw_context
*brw
,
448 const brw_blorp_params
*params
,
449 brw_blorp_prog_data
*prog_data
)
451 uint32_t dw1
= 0, dw2
= 0;
453 switch (params
->hiz_op
) {
454 case GEN6_HIZ_OP_DEPTH_CLEAR
:
455 dw1
|= GEN7_WM_DEPTH_CLEAR
;
457 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
458 dw1
|= GEN7_WM_DEPTH_RESOLVE
;
460 case GEN6_HIZ_OP_HIZ_RESOLVE
:
461 dw1
|= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE
;
463 case GEN6_HIZ_OP_NONE
:
466 unreachable("not reached");
468 dw1
|= GEN7_WM_LINE_AA_WIDTH_1_0
;
469 dw1
|= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5
;
470 dw1
|= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT
; /* No interp */
471 if (params
->use_wm_prog
) {
472 dw1
|= GEN7_WM_KILL_ENABLE
; /* TODO: temporarily smash on */
473 dw1
|= GEN7_WM_DISPATCH_ENABLE
; /* We are rendering */
476 if (params
->dst
.num_samples
> 1) {
477 dw1
|= GEN7_WM_MSRAST_ON_PATTERN
;
478 if (prog_data
&& prog_data
->persample_msaa_dispatch
)
479 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
481 dw2
|= GEN7_WM_MSDISPMODE_PERPIXEL
;
483 dw1
|= GEN7_WM_MSRAST_OFF_PIXEL
;
484 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
488 OUT_BATCH(_3DSTATE_WM
<< 16 | (3 - 2));
498 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
499 * that, thread dispatch info must still be specified.
500 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
501 * valid range for this field is [0x3, 0x2f].
502 * - A dispatch mode must be given; that is, at least one of the
503 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
504 * discovered through simulator error messages.
507 gen7_blorp_emit_ps_config(struct brw_context
*brw
,
508 const brw_blorp_params
*params
,
509 uint32_t prog_offset
,
510 brw_blorp_prog_data
*prog_data
)
512 uint32_t dw2
, dw4
, dw5
;
513 const int max_threads_shift
= brw
->is_haswell
?
514 HSW_PS_MAX_THREADS_SHIFT
: IVB_PS_MAX_THREADS_SHIFT
;
517 dw4
|= (brw
->max_wm_threads
- 1) << max_threads_shift
;
519 /* If there's a WM program, we need to do 16-pixel dispatch since that's
520 * what the program is compiled for. If there isn't, then it shouldn't
521 * matter because no program is actually being run. However, the hardware
522 * gets angry if we don't enable at least one dispatch mode, so just enable
523 * 16-pixel dispatch unconditionally.
525 dw4
|= GEN7_PS_16_DISPATCH_ENABLE
;
528 dw4
|= SET_FIELD(1, HSW_PS_SAMPLE_MASK
); /* 1 sample for now */
529 if (params
->use_wm_prog
) {
530 dw2
|= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT
; /* Up to 4 samplers */
531 dw4
|= GEN7_PS_PUSH_CONSTANT_ENABLE
;
532 dw5
|= prog_data
->first_curbe_grf
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_0
;
535 dw4
|= params
->fast_clear_op
;
538 OUT_BATCH(_3DSTATE_PS
<< 16 | (8 - 2));
539 OUT_BATCH(params
->use_wm_prog
? prog_offset
: 0);
551 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context
*brw
,
552 uint32_t wm_bind_bo_offset
)
555 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS
<< 16 | (2 - 2));
556 OUT_BATCH(wm_bind_bo_offset
);
562 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context
*brw
,
563 uint32_t sampler_offset
)
566 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS
<< 16 | (2 - 2));
567 OUT_BATCH(sampler_offset
);
573 gen7_blorp_emit_constant_ps(struct brw_context
*brw
,
574 uint32_t wm_push_const_offset
)
576 const uint8_t mocs
= GEN7_MOCS_L3
;
578 /* Make sure the push constants fill an exact integer number of
581 assert(sizeof(brw_blorp_wm_push_constants
) % 32 == 0);
583 /* There must be at least one register worth of push constant data. */
584 assert(BRW_BLORP_NUM_PUSH_CONST_REGS
> 0);
586 /* Enable push constant buffer 0. */
588 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 |
590 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS
);
592 OUT_BATCH(wm_push_const_offset
| mocs
);
600 gen7_blorp_emit_constant_ps_disable(struct brw_context
*brw
)
603 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 | (7 - 2));
614 gen7_blorp_emit_depth_stencil_config(struct brw_context
*brw
,
615 const brw_blorp_params
*params
)
617 const uint8_t mocs
= GEN7_MOCS_L3
;
618 uint32_t surfwidth
, surfheight
;
620 unsigned int depth
= MAX2(params
->depth
.mt
->logical_depth0
, 1);
621 unsigned int min_array_element
;
622 GLenum gl_target
= params
->depth
.mt
->target
;
626 case GL_TEXTURE_CUBE_MAP_ARRAY
:
627 case GL_TEXTURE_CUBE_MAP
:
628 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
629 * situation, but experiments show that gl_Layer doesn't work when we do
630 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
633 surftype
= BRW_SURFACE_2D
;
637 surftype
= translate_tex_target(gl_target
);
641 min_array_element
= params
->depth
.layer
;
642 if (params
->depth
.mt
->num_samples
> 1) {
643 /* Convert physical layer to logical layer. */
644 min_array_element
/= params
->depth
.mt
->num_samples
;
647 lod
= params
->depth
.level
- params
->depth
.mt
->first_level
;
649 if (params
->hiz_op
!= GEN6_HIZ_OP_NONE
&& lod
== 0) {
650 /* HIZ ops for lod 0 may set the width & height a little
651 * larger to allow the fast depth clear to fit the hardware
652 * alignment requirements. (8x4)
654 surfwidth
= params
->depth
.width
;
655 surfheight
= params
->depth
.height
;
657 surfwidth
= params
->depth
.mt
->logical_width0
;
658 surfheight
= params
->depth
.mt
->logical_height0
;
661 /* 3DSTATE_DEPTH_BUFFER */
663 brw_emit_depth_stall_flushes(brw
);
666 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
667 OUT_BATCH((params
->depth
.mt
->pitch
- 1) |
668 params
->depth_format
<< 18 |
669 1 << 22 | /* hiz enable */
670 1 << 28 | /* depth write */
672 OUT_RELOC(params
->depth
.mt
->bo
,
673 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
675 OUT_BATCH((surfwidth
- 1) << 4 |
676 (surfheight
- 1) << 18 |
678 OUT_BATCH(((depth
- 1) << 21) |
679 (min_array_element
<< 10) |
682 OUT_BATCH((depth
- 1) << 21);
686 /* 3DSTATE_HIER_DEPTH_BUFFER */
688 struct intel_miptree_aux_buffer
*hiz_buf
= params
->depth
.mt
->hiz_buf
;
691 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
692 OUT_BATCH((mocs
<< 25) |
693 (hiz_buf
->pitch
- 1));
694 OUT_RELOC(hiz_buf
->bo
,
695 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
700 /* 3DSTATE_STENCIL_BUFFER */
703 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
712 gen7_blorp_emit_depth_disable(struct brw_context
*brw
)
714 brw_emit_depth_stall_flushes(brw
);
717 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
718 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT
<< 18 | (BRW_SURFACE_NULL
<< 29));
727 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16 | (3 - 2));
733 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER
<< 16 | (3 - 2));
740 /* 3DSTATE_CLEAR_PARAMS
742 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
743 * 3DSTATE_CLEAR_PARAMS:
744 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
745 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
746 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
749 gen7_blorp_emit_clear_params(struct brw_context
*brw
,
750 const brw_blorp_params
*params
)
753 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS
<< 16 | (3 - 2));
754 OUT_BATCH(params
->depth
.mt
? params
->depth
.mt
->depth_clear_value
: 0);
755 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID
);
762 gen7_blorp_emit_primitive(struct brw_context
*brw
,
763 const brw_blorp_params
*params
)
766 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
767 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL
|
769 OUT_BATCH(3); /* vertex count per instance */
771 OUT_BATCH(params
->num_layers
); /* instance count */
779 * \copydoc gen6_blorp_exec()
782 gen7_blorp_exec(struct brw_context
*brw
,
783 const brw_blorp_params
*params
)
788 brw_blorp_prog_data
*prog_data
= NULL
;
789 uint32_t cc_blend_state_offset
= 0;
790 uint32_t cc_state_offset
= 0;
791 uint32_t depthstencil_offset
;
792 uint32_t wm_push_const_offset
= 0;
793 uint32_t wm_bind_bo_offset
= 0;
794 uint32_t sampler_offset
= 0;
796 uint32_t prog_offset
= params
->get_wm_prog(brw
, &prog_data
);
797 gen6_emit_3dstate_multisample(brw
, params
->dst
.num_samples
);
798 gen6_emit_3dstate_sample_mask(brw
,
799 params
->dst
.num_samples
> 1 ?
800 (1 << params
->dst
.num_samples
) - 1 : 1);
801 gen6_blorp_emit_state_base_address(brw
, params
);
802 gen6_blorp_emit_vertices(brw
, params
);
803 gen7_blorp_emit_urb_config(brw
);
804 if (params
->use_wm_prog
) {
805 cc_blend_state_offset
= gen6_blorp_emit_blend_state(brw
, params
);
806 cc_state_offset
= gen6_blorp_emit_cc_state(brw
);
807 gen7_blorp_emit_blend_state_pointer(brw
, cc_blend_state_offset
);
808 gen7_blorp_emit_cc_state_pointer(brw
, cc_state_offset
);
810 depthstencil_offset
= gen6_blorp_emit_depth_stencil_state(brw
, params
);
811 gen7_blorp_emit_depth_stencil_state_pointers(brw
, depthstencil_offset
);
812 if (brw
->use_resource_streamer
)
813 gen7_disable_hw_binding_tables(brw
);
814 if (params
->use_wm_prog
) {
815 uint32_t wm_surf_offset_renderbuffer
;
816 uint32_t wm_surf_offset_texture
= 0;
817 wm_push_const_offset
= gen6_blorp_emit_wm_constants(brw
, params
);
818 intel_miptree_used_for_rendering(params
->dst
.mt
);
819 wm_surf_offset_renderbuffer
=
820 gen7_blorp_emit_surface_state(brw
, ¶ms
->dst
,
821 I915_GEM_DOMAIN_RENDER
,
822 I915_GEM_DOMAIN_RENDER
,
823 true /* is_render_target */);
824 if (params
->src
.mt
) {
825 wm_surf_offset_texture
=
826 gen7_blorp_emit_surface_state(brw
, ¶ms
->src
,
827 I915_GEM_DOMAIN_SAMPLER
, 0,
828 false /* is_render_target */);
831 gen6_blorp_emit_binding_table(brw
,
832 wm_surf_offset_renderbuffer
,
833 wm_surf_offset_texture
);
835 gen6_blorp_emit_sampler_state(brw
, BRW_MAPFILTER_LINEAR
, 0, true);
837 gen7_blorp_emit_vs_disable(brw
);
838 gen7_blorp_emit_hs_disable(brw
);
839 gen7_blorp_emit_te_disable(brw
);
840 gen7_blorp_emit_ds_disable(brw
);
841 gen7_blorp_emit_gs_disable(brw
);
842 gen7_blorp_emit_streamout_disable(brw
);
843 gen6_blorp_emit_clip_disable(brw
);
844 gen7_blorp_emit_sf_config(brw
, params
);
845 gen7_blorp_emit_wm_config(brw
, params
, prog_data
);
846 if (params
->use_wm_prog
) {
847 gen7_blorp_emit_binding_table_pointers_ps(brw
, wm_bind_bo_offset
);
848 gen7_blorp_emit_sampler_state_pointers_ps(brw
, sampler_offset
);
849 gen7_blorp_emit_constant_ps(brw
, wm_push_const_offset
);
851 gen7_blorp_emit_constant_ps_disable(brw
);
853 gen7_blorp_emit_ps_config(brw
, params
, prog_offset
, prog_data
);
854 gen7_blorp_emit_cc_viewport(brw
);
856 if (params
->depth
.mt
)
857 gen7_blorp_emit_depth_stencil_config(brw
, params
);
859 gen7_blorp_emit_depth_disable(brw
);
860 gen7_blorp_emit_clear_params(brw
, params
);
861 gen6_blorp_emit_drawing_rectangle(brw
, params
);
862 gen7_blorp_emit_primitive(brw
, params
);