i965/blorp: Add support for setting fast clear operation
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_mipmap_tree.h"
28
29 #include "brw_context.h"
30 #include "brw_state.h"
31
32 #include "brw_blorp.h"
33
34
35 /* 3DSTATE_URB_VS
36 * 3DSTATE_URB_HS
37 * 3DSTATE_URB_DS
38 * 3DSTATE_URB_GS
39 *
40 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
41 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
42 *
43 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
44 * programmed in order for the programming of this state to be
45 * valid.
46 */
47 void
48 gen7_blorp_emit_urb_config(struct brw_context *brw)
49 {
50 /* URB allocations must be done in 8k chunks. */
51 const unsigned chunk_size_bytes = 8192;
52 const unsigned urb_size =
53 (brw->gen >= 8 || (brw->is_haswell && brw->gt == 3)) ? 32 : 16;
54 const unsigned push_constant_bytes = 1024 * urb_size;
55 const unsigned push_constant_chunks =
56 push_constant_bytes / chunk_size_bytes;
57 const unsigned vs_size = 2;
58 const unsigned vs_start = push_constant_chunks;
59 const unsigned vs_chunks =
60 DIV_ROUND_UP(brw->urb.min_vs_entries * vs_size * 64, chunk_size_bytes);
61
62 gen7_emit_push_constant_state(brw,
63 urb_size / 2 /* vs_size */,
64 0 /* hs_size */,
65 0 /* ds_size */,
66 0 /* gs_size */,
67 urb_size / 2 /* fs_size */);
68
69 gen7_emit_urb_state(brw,
70 brw->urb.min_vs_entries /* num_vs_entries */,
71 vs_size,
72 vs_start,
73 0 /* num_hs_entries */,
74 1 /* hs_size */,
75 vs_start + vs_chunks /* hs_start */,
76 0 /* num_ds_entries */,
77 1 /* ds_size */,
78 vs_start + vs_chunks /* ds_start */,
79 0 /* num_gs_entries */,
80 1 /* gs_size */,
81 vs_start + vs_chunks /* gs_start */);
82 }
83
84
85 /* 3DSTATE_BLEND_STATE_POINTERS */
86 void
87 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
88 uint32_t cc_blend_state_offset)
89 {
90 BEGIN_BATCH(2);
91 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
92 OUT_BATCH(cc_blend_state_offset | 1);
93 ADVANCE_BATCH();
94 }
95
96
97 /* 3DSTATE_CC_STATE_POINTERS */
98 void
99 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
100 uint32_t cc_state_offset)
101 {
102 BEGIN_BATCH(2);
103 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
104 OUT_BATCH(cc_state_offset | 1);
105 ADVANCE_BATCH();
106 }
107
108 void
109 gen7_blorp_emit_cc_viewport(struct brw_context *brw)
110 {
111 struct brw_cc_viewport *ccv;
112 uint32_t cc_vp_offset;
113
114 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
115 sizeof(*ccv), 32,
116 &cc_vp_offset);
117 ccv->min_depth = 0.0;
118 ccv->max_depth = 1.0;
119
120 BEGIN_BATCH(2);
121 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
122 OUT_BATCH(cc_vp_offset);
123 ADVANCE_BATCH();
124 }
125
126
127 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
128 *
129 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
130 */
131 static void
132 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
133 uint32_t depthstencil_offset)
134 {
135 BEGIN_BATCH(2);
136 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
137 OUT_BATCH(depthstencil_offset | 1);
138 ADVANCE_BATCH();
139 }
140
141
142 /* SURFACE_STATE for renderbuffer or texture surface (see
143 * brw_update_renderbuffer_surface and brw_update_texture_surface)
144 */
145 static uint32_t
146 gen7_blorp_emit_surface_state(struct brw_context *brw,
147 const brw_blorp_surface_info *surface,
148 uint32_t read_domains, uint32_t write_domain,
149 bool is_render_target)
150 {
151 uint32_t wm_surf_offset;
152 uint32_t width = surface->width;
153 uint32_t height = surface->height;
154 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
155 * color surfaces, width and height are measured in pixels; we don't need
156 * to divide them by 2 as we do for Gen6 (see
157 * gen6_blorp_emit_surface_state).
158 */
159 struct intel_mipmap_tree *mt = surface->mt;
160 uint32_t tile_x, tile_y;
161 const uint8_t mocs = GEN7_MOCS_L3;
162
163 uint32_t tiling = surface->map_stencil_as_y_tiled
164 ? I915_TILING_Y : mt->tiling;
165
166 uint32_t *surf = (uint32_t *)
167 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
168 memset(surf, 0, 8 * 4);
169
170 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
171 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
172 gen7_surface_tiling_mode(tiling);
173
174 if (surface->mt->valign == 4)
175 surf[0] |= GEN7_SURFACE_VALIGN_4;
176 if (surface->mt->halign == 8)
177 surf[0] |= GEN7_SURFACE_HALIGN_8;
178
179 if (surface->array_layout == ALL_SLICES_AT_EACH_LOD)
180 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
181 else
182 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
183
184 /* reloc */
185 surf[1] =
186 surface->compute_tile_offsets(&tile_x, &tile_y) + mt->bo->offset64;
187
188 /* Note that the low bits of these fields are missing, so
189 * there's the possibility of getting in trouble.
190 */
191 assert(tile_x % 4 == 0);
192 assert(tile_y % 2 == 0);
193 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
194 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
195 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
196
197 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
198 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
199
200 uint32_t pitch_bytes = mt->pitch;
201 if (surface->map_stencil_as_y_tiled)
202 pitch_bytes *= 2;
203 surf[3] = pitch_bytes - 1;
204
205 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
206 if (surface->mt->mcs_mt) {
207 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
208 is_render_target);
209 }
210
211 surf[7] = surface->mt->fast_clear_color_value;
212
213 if (brw->is_haswell) {
214 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
215 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
216 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
217 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
218 }
219
220 /* Emit relocation to surface contents */
221 drm_intel_bo_emit_reloc(brw->batch.bo,
222 wm_surf_offset + 4,
223 mt->bo,
224 surf[1] - mt->bo->offset64,
225 read_domains, write_domain);
226
227 gen7_check_surface_setup(surf, is_render_target);
228
229 return wm_surf_offset;
230 }
231
232
233 /* 3DSTATE_VS
234 *
235 * Disable vertex shader.
236 */
237 static void
238 gen7_blorp_emit_vs_disable(struct brw_context *brw)
239 {
240 BEGIN_BATCH(7);
241 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
242 OUT_BATCH(0);
243 OUT_BATCH(0);
244 OUT_BATCH(0);
245 OUT_BATCH(0);
246 OUT_BATCH(0);
247 OUT_BATCH(0);
248 ADVANCE_BATCH();
249
250 BEGIN_BATCH(6);
251 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
252 OUT_BATCH(0);
253 OUT_BATCH(0);
254 OUT_BATCH(0);
255 OUT_BATCH(0);
256 OUT_BATCH(0);
257 ADVANCE_BATCH();
258 }
259
260
261 /* 3DSTATE_HS
262 *
263 * Disable the hull shader.
264 */
265 static void
266 gen7_blorp_emit_hs_disable(struct brw_context *brw)
267 {
268 BEGIN_BATCH(7);
269 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
270 OUT_BATCH(0);
271 OUT_BATCH(0);
272 OUT_BATCH(0);
273 OUT_BATCH(0);
274 OUT_BATCH(0);
275 OUT_BATCH(0);
276 ADVANCE_BATCH();
277
278 BEGIN_BATCH(7);
279 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
280 OUT_BATCH(0);
281 OUT_BATCH(0);
282 OUT_BATCH(0);
283 OUT_BATCH(0);
284 OUT_BATCH(0);
285 OUT_BATCH(0);
286 ADVANCE_BATCH();
287 }
288
289
290 /* 3DSTATE_TE
291 *
292 * Disable the tesselation engine.
293 */
294 void
295 gen7_blorp_emit_te_disable(struct brw_context *brw)
296 {
297 BEGIN_BATCH(4);
298 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
299 OUT_BATCH(0);
300 OUT_BATCH(0);
301 OUT_BATCH(0);
302 ADVANCE_BATCH();
303 }
304
305
306 /* 3DSTATE_DS
307 *
308 * Disable the domain shader.
309 */
310 static void
311 gen7_blorp_emit_ds_disable(struct brw_context *brw)
312 {
313 BEGIN_BATCH(7);
314 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
315 OUT_BATCH(0);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 OUT_BATCH(0);
319 OUT_BATCH(0);
320 OUT_BATCH(0);
321 ADVANCE_BATCH();
322
323 BEGIN_BATCH(6);
324 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
325 OUT_BATCH(0);
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 OUT_BATCH(0);
329 OUT_BATCH(0);
330 ADVANCE_BATCH();
331 }
332
333 /* 3DSTATE_GS
334 *
335 * Disable the geometry shader.
336 */
337 static void
338 gen7_blorp_emit_gs_disable(struct brw_context *brw)
339 {
340 BEGIN_BATCH(7);
341 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
342 OUT_BATCH(0);
343 OUT_BATCH(0);
344 OUT_BATCH(0);
345 OUT_BATCH(0);
346 OUT_BATCH(0);
347 OUT_BATCH(0);
348 ADVANCE_BATCH();
349
350 /**
351 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
352 * Geometry > Geometry Shader > State:
353 *
354 * "Note: Because of corruption in IVB:GT2, software needs to flush the
355 * whole fixed function pipeline when the GS enable changes value in
356 * the 3DSTATE_GS."
357 *
358 * The hardware architects have clarified that in this context "flush the
359 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
360 * Stall" bit set.
361 */
362 if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
363 gen7_emit_cs_stall_flush(brw);
364
365 BEGIN_BATCH(7);
366 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
367 OUT_BATCH(0);
368 OUT_BATCH(0);
369 OUT_BATCH(0);
370 OUT_BATCH(0);
371 OUT_BATCH(0);
372 OUT_BATCH(0);
373 ADVANCE_BATCH();
374 brw->gs.enabled = false;
375 }
376
377 /* 3DSTATE_STREAMOUT
378 *
379 * Disable streamout.
380 */
381 static void
382 gen7_blorp_emit_streamout_disable(struct brw_context *brw)
383 {
384 BEGIN_BATCH(3);
385 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
386 OUT_BATCH(0);
387 OUT_BATCH(0);
388 ADVANCE_BATCH();
389 }
390
391
392 static void
393 gen7_blorp_emit_sf_config(struct brw_context *brw,
394 const brw_blorp_params *params)
395 {
396 /* 3DSTATE_SF
397 *
398 * Disable ViewportTransformEnable (dw1.1)
399 *
400 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
401 * Primitives Overview":
402 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
403 * use of screen- space coordinates).
404 *
405 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
406 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
407 *
408 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
409 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
410 * SOLID: Any triangle or rectangle object found to be front-facing
411 * is rendered as a solid object. This setting is required when
412 * (rendering rectangle (RECTLIST) objects.
413 */
414 {
415 BEGIN_BATCH(7);
416 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
417 OUT_BATCH(params->depth_format <<
418 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
419 OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
420 OUT_BATCH(0);
421 OUT_BATCH(0);
422 OUT_BATCH(0);
423 OUT_BATCH(0);
424 ADVANCE_BATCH();
425 }
426
427 /* 3DSTATE_SBE */
428 {
429 BEGIN_BATCH(14);
430 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
431 OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
432 params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
433 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
434 BRW_SF_URB_ENTRY_READ_OFFSET <<
435 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
436 for (int i = 0; i < 12; ++i)
437 OUT_BATCH(0);
438 ADVANCE_BATCH();
439 }
440 }
441
442
443 /**
444 * Disable thread dispatch (dw5.19) and enable the HiZ op.
445 */
446 static void
447 gen7_blorp_emit_wm_config(struct brw_context *brw,
448 const brw_blorp_params *params,
449 brw_blorp_prog_data *prog_data)
450 {
451 uint32_t dw1 = 0, dw2 = 0;
452
453 switch (params->hiz_op) {
454 case GEN6_HIZ_OP_DEPTH_CLEAR:
455 dw1 |= GEN7_WM_DEPTH_CLEAR;
456 break;
457 case GEN6_HIZ_OP_DEPTH_RESOLVE:
458 dw1 |= GEN7_WM_DEPTH_RESOLVE;
459 break;
460 case GEN6_HIZ_OP_HIZ_RESOLVE:
461 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
462 break;
463 case GEN6_HIZ_OP_NONE:
464 break;
465 default:
466 unreachable("not reached");
467 }
468 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
469 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
470 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
471 if (params->use_wm_prog) {
472 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
473 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
474 }
475
476 if (params->dst.num_samples > 1) {
477 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
478 if (prog_data && prog_data->persample_msaa_dispatch)
479 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
480 else
481 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
482 } else {
483 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
484 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
485 }
486
487 BEGIN_BATCH(3);
488 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
489 OUT_BATCH(dw1);
490 OUT_BATCH(dw2);
491 ADVANCE_BATCH();
492 }
493
494
495 /**
496 * 3DSTATE_PS
497 *
498 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
499 * that, thread dispatch info must still be specified.
500 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
501 * valid range for this field is [0x3, 0x2f].
502 * - A dispatch mode must be given; that is, at least one of the
503 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
504 * discovered through simulator error messages.
505 */
506 static void
507 gen7_blorp_emit_ps_config(struct brw_context *brw,
508 const brw_blorp_params *params,
509 uint32_t prog_offset,
510 brw_blorp_prog_data *prog_data)
511 {
512 uint32_t dw2, dw4, dw5;
513 const int max_threads_shift = brw->is_haswell ?
514 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
515
516 dw2 = dw4 = dw5 = 0;
517 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
518
519 /* If there's a WM program, we need to do 16-pixel dispatch since that's
520 * what the program is compiled for. If there isn't, then it shouldn't
521 * matter because no program is actually being run. However, the hardware
522 * gets angry if we don't enable at least one dispatch mode, so just enable
523 * 16-pixel dispatch unconditionally.
524 */
525 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
526
527 if (brw->is_haswell)
528 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
529 if (params->use_wm_prog) {
530 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
531 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
532 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
533 }
534
535 dw4 |= params->fast_clear_op;
536
537 BEGIN_BATCH(8);
538 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
539 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
540 OUT_BATCH(dw2);
541 OUT_BATCH(0);
542 OUT_BATCH(dw4);
543 OUT_BATCH(dw5);
544 OUT_BATCH(0);
545 OUT_BATCH(0);
546 ADVANCE_BATCH();
547 }
548
549
550 void
551 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
552 uint32_t wm_bind_bo_offset)
553 {
554 BEGIN_BATCH(2);
555 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
556 OUT_BATCH(wm_bind_bo_offset);
557 ADVANCE_BATCH();
558 }
559
560
561 void
562 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
563 uint32_t sampler_offset)
564 {
565 BEGIN_BATCH(2);
566 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
567 OUT_BATCH(sampler_offset);
568 ADVANCE_BATCH();
569 }
570
571
572 void
573 gen7_blorp_emit_constant_ps(struct brw_context *brw,
574 uint32_t wm_push_const_offset)
575 {
576 const uint8_t mocs = GEN7_MOCS_L3;
577
578 /* Make sure the push constants fill an exact integer number of
579 * registers.
580 */
581 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
582
583 /* There must be at least one register worth of push constant data. */
584 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
585
586 /* Enable push constant buffer 0. */
587 BEGIN_BATCH(7);
588 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
589 (7 - 2));
590 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
591 OUT_BATCH(0);
592 OUT_BATCH(wm_push_const_offset | mocs);
593 OUT_BATCH(0);
594 OUT_BATCH(0);
595 OUT_BATCH(0);
596 ADVANCE_BATCH();
597 }
598
599 void
600 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw)
601 {
602 BEGIN_BATCH(7);
603 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
604 OUT_BATCH(0);
605 OUT_BATCH(0);
606 OUT_BATCH(0);
607 OUT_BATCH(0);
608 OUT_BATCH(0);
609 OUT_BATCH(0);
610 ADVANCE_BATCH();
611 }
612
613 static void
614 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
615 const brw_blorp_params *params)
616 {
617 const uint8_t mocs = GEN7_MOCS_L3;
618 uint32_t surfwidth, surfheight;
619 uint32_t surftype;
620 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
621 unsigned int min_array_element;
622 GLenum gl_target = params->depth.mt->target;
623 unsigned int lod;
624
625 switch (gl_target) {
626 case GL_TEXTURE_CUBE_MAP_ARRAY:
627 case GL_TEXTURE_CUBE_MAP:
628 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
629 * situation, but experiments show that gl_Layer doesn't work when we do
630 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
631 * equivalent.
632 */
633 surftype = BRW_SURFACE_2D;
634 depth *= 6;
635 break;
636 default:
637 surftype = translate_tex_target(gl_target);
638 break;
639 }
640
641 min_array_element = params->depth.layer;
642 if (params->depth.mt->num_samples > 1) {
643 /* Convert physical layer to logical layer. */
644 min_array_element /= params->depth.mt->num_samples;
645 }
646
647 lod = params->depth.level - params->depth.mt->first_level;
648
649 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
650 /* HIZ ops for lod 0 may set the width & height a little
651 * larger to allow the fast depth clear to fit the hardware
652 * alignment requirements. (8x4)
653 */
654 surfwidth = params->depth.width;
655 surfheight = params->depth.height;
656 } else {
657 surfwidth = params->depth.mt->logical_width0;
658 surfheight = params->depth.mt->logical_height0;
659 }
660
661 /* 3DSTATE_DEPTH_BUFFER */
662 {
663 brw_emit_depth_stall_flushes(brw);
664
665 BEGIN_BATCH(7);
666 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
667 OUT_BATCH((params->depth.mt->pitch - 1) |
668 params->depth_format << 18 |
669 1 << 22 | /* hiz enable */
670 1 << 28 | /* depth write */
671 surftype << 29);
672 OUT_RELOC(params->depth.mt->bo,
673 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
674 0);
675 OUT_BATCH((surfwidth - 1) << 4 |
676 (surfheight - 1) << 18 |
677 lod);
678 OUT_BATCH(((depth - 1) << 21) |
679 (min_array_element << 10) |
680 mocs);
681 OUT_BATCH(0);
682 OUT_BATCH((depth - 1) << 21);
683 ADVANCE_BATCH();
684 }
685
686 /* 3DSTATE_HIER_DEPTH_BUFFER */
687 {
688 struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
689
690 BEGIN_BATCH(3);
691 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
692 OUT_BATCH((mocs << 25) |
693 (hiz_buf->pitch - 1));
694 OUT_RELOC(hiz_buf->bo,
695 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
696 0);
697 ADVANCE_BATCH();
698 }
699
700 /* 3DSTATE_STENCIL_BUFFER */
701 {
702 BEGIN_BATCH(3);
703 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
704 OUT_BATCH(0);
705 OUT_BATCH(0);
706 ADVANCE_BATCH();
707 }
708 }
709
710
711 static void
712 gen7_blorp_emit_depth_disable(struct brw_context *brw)
713 {
714 brw_emit_depth_stall_flushes(brw);
715
716 BEGIN_BATCH(7);
717 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
718 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
719 OUT_BATCH(0);
720 OUT_BATCH(0);
721 OUT_BATCH(0);
722 OUT_BATCH(0);
723 OUT_BATCH(0);
724 ADVANCE_BATCH();
725
726 BEGIN_BATCH(3);
727 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
728 OUT_BATCH(0);
729 OUT_BATCH(0);
730 ADVANCE_BATCH();
731
732 BEGIN_BATCH(3);
733 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
734 OUT_BATCH(0);
735 OUT_BATCH(0);
736 ADVANCE_BATCH();
737 }
738
739
740 /* 3DSTATE_CLEAR_PARAMS
741 *
742 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
743 * 3DSTATE_CLEAR_PARAMS:
744 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
745 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
746 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
747 */
748 void
749 gen7_blorp_emit_clear_params(struct brw_context *brw,
750 const brw_blorp_params *params)
751 {
752 BEGIN_BATCH(3);
753 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
754 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
755 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
756 ADVANCE_BATCH();
757 }
758
759
760 /* 3DPRIMITIVE */
761 void
762 gen7_blorp_emit_primitive(struct brw_context *brw,
763 const brw_blorp_params *params)
764 {
765 BEGIN_BATCH(7);
766 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
767 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
768 _3DPRIM_RECTLIST);
769 OUT_BATCH(3); /* vertex count per instance */
770 OUT_BATCH(0);
771 OUT_BATCH(params->num_layers); /* instance count */
772 OUT_BATCH(0);
773 OUT_BATCH(0);
774 ADVANCE_BATCH();
775 }
776
777
778 /**
779 * \copydoc gen6_blorp_exec()
780 */
781 void
782 gen7_blorp_exec(struct brw_context *brw,
783 const brw_blorp_params *params)
784 {
785 if (brw->gen >= 8)
786 return;
787
788 brw_blorp_prog_data *prog_data = NULL;
789 uint32_t cc_blend_state_offset = 0;
790 uint32_t cc_state_offset = 0;
791 uint32_t depthstencil_offset;
792 uint32_t wm_push_const_offset = 0;
793 uint32_t wm_bind_bo_offset = 0;
794 uint32_t sampler_offset = 0;
795
796 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
797 gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
798 gen6_emit_3dstate_sample_mask(brw,
799 params->dst.num_samples > 1 ?
800 (1 << params->dst.num_samples) - 1 : 1);
801 gen6_blorp_emit_state_base_address(brw, params);
802 gen6_blorp_emit_vertices(brw, params);
803 gen7_blorp_emit_urb_config(brw);
804 if (params->use_wm_prog) {
805 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
806 cc_state_offset = gen6_blorp_emit_cc_state(brw);
807 gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
808 gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
809 }
810 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
811 gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
812 if (brw->use_resource_streamer)
813 gen7_disable_hw_binding_tables(brw);
814 if (params->use_wm_prog) {
815 uint32_t wm_surf_offset_renderbuffer;
816 uint32_t wm_surf_offset_texture = 0;
817 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
818 intel_miptree_used_for_rendering(params->dst.mt);
819 wm_surf_offset_renderbuffer =
820 gen7_blorp_emit_surface_state(brw, &params->dst,
821 I915_GEM_DOMAIN_RENDER,
822 I915_GEM_DOMAIN_RENDER,
823 true /* is_render_target */);
824 if (params->src.mt) {
825 wm_surf_offset_texture =
826 gen7_blorp_emit_surface_state(brw, &params->src,
827 I915_GEM_DOMAIN_SAMPLER, 0,
828 false /* is_render_target */);
829 }
830 wm_bind_bo_offset =
831 gen6_blorp_emit_binding_table(brw,
832 wm_surf_offset_renderbuffer,
833 wm_surf_offset_texture);
834 sampler_offset =
835 gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
836 }
837 gen7_blorp_emit_vs_disable(brw);
838 gen7_blorp_emit_hs_disable(brw);
839 gen7_blorp_emit_te_disable(brw);
840 gen7_blorp_emit_ds_disable(brw);
841 gen7_blorp_emit_gs_disable(brw);
842 gen7_blorp_emit_streamout_disable(brw);
843 gen6_blorp_emit_clip_disable(brw);
844 gen7_blorp_emit_sf_config(brw, params);
845 gen7_blorp_emit_wm_config(brw, params, prog_data);
846 if (params->use_wm_prog) {
847 gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
848 gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
849 gen7_blorp_emit_constant_ps(brw, wm_push_const_offset);
850 } else {
851 gen7_blorp_emit_constant_ps_disable(brw);
852 }
853 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
854 gen7_blorp_emit_cc_viewport(brw);
855
856 if (params->depth.mt)
857 gen7_blorp_emit_depth_stencil_config(brw, params);
858 else
859 gen7_blorp_emit_depth_disable(brw);
860 gen7_blorp_emit_clear_params(brw, params);
861 gen6_blorp_emit_drawing_rectangle(brw, params);
862 gen7_blorp_emit_primitive(brw, params);
863 }