2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
50 gen7_blorp_emit_urb_config(struct brw_context
*brw
,
51 const brw_blorp_params
*params
)
53 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54 * Dword 1.15:0 "VS Number of URB Entries".
56 int num_vs_entries
= 32;
58 int vs_start
= 2; /* skip over push constants */
60 gen7_emit_urb_state(brw
, num_vs_entries
, vs_size
, vs_start
);
64 /* 3DSTATE_BLEND_STATE_POINTERS */
66 gen7_blorp_emit_blend_state_pointer(struct brw_context
*brw
,
67 const brw_blorp_params
*params
,
68 uint32_t cc_blend_state_offset
)
70 struct intel_context
*intel
= &brw
->intel
;
73 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS
<< 16 | (2 - 2));
74 OUT_BATCH(cc_blend_state_offset
| 1);
79 /* 3DSTATE_CC_STATE_POINTERS */
81 gen7_blorp_emit_cc_state_pointer(struct brw_context
*brw
,
82 const brw_blorp_params
*params
,
83 uint32_t cc_state_offset
)
85 struct intel_context
*intel
= &brw
->intel
;
88 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
89 OUT_BATCH(cc_state_offset
| 1);
94 gen7_blorp_emit_cc_viewport(struct brw_context
*brw
,
95 const brw_blorp_params
*params
)
97 struct intel_context
*intel
= &brw
->intel
;
98 struct brw_cc_viewport
*ccv
;
99 uint32_t cc_vp_offset
;
101 ccv
= (struct brw_cc_viewport
*)brw_state_batch(brw
, AUB_TRACE_CC_VP_STATE
,
104 ccv
->min_depth
= 0.0;
105 ccv
->max_depth
= 1.0;
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC
<< 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset
);
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context
*brw
,
120 const brw_blorp_params
*params
,
121 uint32_t depthstencil_offset
)
123 struct intel_context
*intel
= &brw
->intel
;
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
<< 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset
| 1);
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
136 gen7_blorp_emit_surface_state(struct brw_context
*brw
,
137 const brw_blorp_params
*params
,
138 const brw_blorp_surface_info
*surface
,
139 uint32_t read_domains
, uint32_t write_domain
,
140 bool is_render_target
)
142 struct intel_context
*intel
= &brw
->intel
;
144 uint32_t wm_surf_offset
;
145 uint32_t width
= surface
->width
;
146 uint32_t height
= surface
->height
;
147 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148 * color surfaces, width and height are measured in pixels; we don't need
149 * to divide them by 2 as we do for Gen6 (see
150 * gen6_blorp_emit_surface_state).
152 struct intel_region
*region
= surface
->mt
->region
;
153 uint32_t tile_x
, tile_y
;
155 uint32_t tiling
= surface
->map_stencil_as_y_tiled
156 ? I915_TILING_Y
: region
->tiling
;
158 uint32_t *surf
= (uint32_t *)
159 brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 8 * 4, 32, &wm_surf_offset
);
160 memset(surf
, 0, 8 * 4);
162 surf
[0] = BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
163 surface
->brw_surfaceformat
<< BRW_SURFACE_FORMAT_SHIFT
|
164 gen7_surface_tiling_mode(tiling
);
166 if (surface
->mt
->align_h
== 4)
167 surf
[0] |= GEN7_SURFACE_VALIGN_4
;
168 if (surface
->mt
->align_w
== 8)
169 surf
[0] |= GEN7_SURFACE_HALIGN_8
;
171 if (surface
->array_spacing_lod0
)
172 surf
[0] |= GEN7_SURFACE_ARYSPC_LOD0
;
174 surf
[0] |= GEN7_SURFACE_ARYSPC_FULL
;
178 surface
->compute_tile_offsets(&tile_x
, &tile_y
) + region
->bo
->offset
;
180 /* Note that the low bits of these fields are missing, so
181 * there's the possibility of getting in trouble.
183 assert(tile_x
% 4 == 0);
184 assert(tile_y
% 2 == 0);
185 surf
[5] = SET_FIELD(tile_x
/ 4, BRW_SURFACE_X_OFFSET
) |
186 SET_FIELD(tile_y
/ 2, BRW_SURFACE_Y_OFFSET
);
188 surf
[2] = SET_FIELD(width
- 1, GEN7_SURFACE_WIDTH
) |
189 SET_FIELD(height
- 1, GEN7_SURFACE_HEIGHT
);
191 uint32_t pitch_bytes
= region
->pitch
;
192 if (surface
->map_stencil_as_y_tiled
)
194 surf
[3] = pitch_bytes
- 1;
196 surf
[4] = gen7_surface_msaa_bits(surface
->num_samples
, surface
->msaa_layout
);
197 if (surface
->msaa_layout
== INTEL_MSAA_LAYOUT_CMS
) {
198 gen7_set_surface_mcs_info(brw
, surf
, wm_surf_offset
, surface
->mt
->mcs_mt
,
202 if (intel
->is_haswell
) {
203 surf
[7] = SET_FIELD(HSW_SCS_RED
, GEN7_SURFACE_SCS_R
) |
204 SET_FIELD(HSW_SCS_GREEN
, GEN7_SURFACE_SCS_G
) |
205 SET_FIELD(HSW_SCS_BLUE
, GEN7_SURFACE_SCS_B
) |
206 SET_FIELD(HSW_SCS_ALPHA
, GEN7_SURFACE_SCS_A
);
209 /* Emit relocation to surface contents */
210 drm_intel_bo_emit_reloc(intel
->batch
.bo
,
213 surf
[1] - region
->bo
->offset
,
214 read_domains
, write_domain
);
216 gen7_check_surface_setup(surf
, is_render_target
);
218 return wm_surf_offset
;
223 * SAMPLER_STATE. See gen7_update_sampler_state().
226 gen7_blorp_emit_sampler_state(struct brw_context
*brw
,
227 const brw_blorp_params
*params
)
229 uint32_t sampler_offset
;
231 struct gen7_sampler_state
*sampler
= (struct gen7_sampler_state
*)
232 brw_state_batch(brw
, AUB_TRACE_SAMPLER_STATE
,
233 sizeof(struct gen7_sampler_state
),
234 32, &sampler_offset
);
235 memset(sampler
, 0, sizeof(*sampler
));
237 sampler
->ss0
.min_filter
= BRW_MAPFILTER_LINEAR
;
238 sampler
->ss0
.mip_filter
= BRW_MIPFILTER_NONE
;
239 sampler
->ss0
.mag_filter
= BRW_MAPFILTER_LINEAR
;
241 sampler
->ss3
.r_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
242 sampler
->ss3
.s_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
243 sampler
->ss3
.t_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
245 // sampler->ss0.min_mag_neq = 1;
249 sampler
->ss0
.lod_bias
= 0;
251 sampler
->ss0
.lod_preclamp
= 1; /* OpenGL mode */
252 sampler
->ss0
.default_color_mode
= 0; /* OpenGL/DX10 mode */
254 /* Set BaseMipLevel, MaxLOD, MinLOD:
256 * XXX: I don't think that using firstLevel, lastLevel works,
257 * because we always setup the surface state as if firstLevel ==
258 * level zero. Probably have to subtract firstLevel from each of
261 sampler
->ss0
.base_level
= U_FIXED(0, 1);
263 sampler
->ss1
.max_lod
= U_FIXED(0, 8);
264 sampler
->ss1
.min_lod
= U_FIXED(0, 8);
266 sampler
->ss3
.non_normalized_coord
= 1;
268 sampler
->ss3
.address_round
|= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN
|
269 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN
|
270 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN
;
271 sampler
->ss3
.address_round
|= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG
|
272 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG
|
273 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG
;
275 return sampler_offset
;
281 * Disable the hull shader.
284 gen7_blorp_emit_hs_disable(struct brw_context
*brw
,
285 const brw_blorp_params
*params
)
287 struct intel_context
*intel
= &brw
->intel
;
290 OUT_BATCH(_3DSTATE_HS
<< 16 | (7 - 2));
303 * Disable the tesselation engine.
306 gen7_blorp_emit_te_disable(struct brw_context
*brw
,
307 const brw_blorp_params
*params
)
309 struct intel_context
*intel
= &brw
->intel
;
312 OUT_BATCH(_3DSTATE_TE
<< 16 | (4 - 2));
322 * Disable the domain shader.
325 gen7_blorp_emit_ds_disable(struct brw_context
*brw
,
326 const brw_blorp_params
*params
)
328 struct intel_context
*intel
= &brw
->intel
;
331 OUT_BATCH(_3DSTATE_DS
<< 16 | (6 - 2));
346 gen7_blorp_emit_streamout_disable(struct brw_context
*brw
,
347 const brw_blorp_params
*params
)
349 struct intel_context
*intel
= &brw
->intel
;
352 OUT_BATCH(_3DSTATE_STREAMOUT
<< 16 | (3 - 2));
360 gen7_blorp_emit_sf_config(struct brw_context
*brw
,
361 const brw_blorp_params
*params
)
363 struct intel_context
*intel
= &brw
->intel
;
367 * Disable ViewportTransformEnable (dw1.1)
369 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
370 * Primitives Overview":
371 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
372 * use of screen- space coordinates).
374 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
375 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
377 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
378 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
379 * SOLID: Any triangle or rectangle object found to be front-facing
380 * is rendered as a solid object. This setting is required when
381 * (rendering rectangle (RECTLIST) objects.
385 OUT_BATCH(_3DSTATE_SF
<< 16 | (7 - 2));
386 OUT_BATCH(params
->depth_format
<<
387 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT
);
388 OUT_BATCH(params
->num_samples
> 1 ? GEN6_SF_MSRAST_ON_PATTERN
: 0);
399 OUT_BATCH(_3DSTATE_SBE
<< 16 | (14 - 2));
400 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT
| /* only position */
401 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT
|
402 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT
);
403 for (int i
= 0; i
< 12; ++i
)
411 * Disable thread dispatch (dw5.19) and enable the HiZ op.
414 gen7_blorp_emit_wm_config(struct brw_context
*brw
,
415 const brw_blorp_params
*params
,
416 brw_blorp_prog_data
*prog_data
)
418 struct intel_context
*intel
= &brw
->intel
;
420 uint32_t dw1
= 0, dw2
= 0;
422 switch (params
->hiz_op
) {
423 case GEN6_HIZ_OP_DEPTH_CLEAR
:
424 dw1
|= GEN7_WM_DEPTH_CLEAR
;
426 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
427 dw1
|= GEN7_WM_DEPTH_RESOLVE
;
429 case GEN6_HIZ_OP_HIZ_RESOLVE
:
430 dw1
|= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE
;
432 case GEN6_HIZ_OP_NONE
:
438 dw1
|= GEN7_WM_STATISTICS_ENABLE
;
439 dw1
|= GEN7_WM_LINE_AA_WIDTH_1_0
;
440 dw1
|= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5
;
441 dw1
|= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT
; /* No interp */
442 if (params
->use_wm_prog
) {
443 dw1
|= GEN7_WM_KILL_ENABLE
; /* TODO: temporarily smash on */
444 dw1
|= GEN7_WM_DISPATCH_ENABLE
; /* We are rendering */
447 if (params
->num_samples
> 1) {
448 dw1
|= GEN7_WM_MSRAST_ON_PATTERN
;
449 if (prog_data
&& prog_data
->persample_msaa_dispatch
)
450 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
452 dw2
|= GEN7_WM_MSDISPMODE_PERPIXEL
;
454 dw1
|= GEN7_WM_MSRAST_OFF_PIXEL
;
455 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
459 OUT_BATCH(_3DSTATE_WM
<< 16 | (3 - 2));
469 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
470 * that, thread dispatch info must still be specified.
471 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
472 * states that the valid range for this field is [0x3, 0x2f].
473 * - A dispatch mode must be given; that is, at least one of the
474 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
475 * discovered through simulator error messages.
478 gen7_blorp_emit_ps_config(struct brw_context
*brw
,
479 const brw_blorp_params
*params
,
480 uint32_t prog_offset
,
481 brw_blorp_prog_data
*prog_data
)
483 struct intel_context
*intel
= &brw
->intel
;
484 uint32_t dw2
, dw4
, dw5
;
485 const int max_threads_shift
= brw
->intel
.is_haswell
?
486 HSW_PS_MAX_THREADS_SHIFT
: IVB_PS_MAX_THREADS_SHIFT
;
489 dw4
|= (brw
->max_wm_threads
- 1) << max_threads_shift
;
491 /* If there's a WM program, we need to do 16-pixel dispatch since that's
492 * what the program is compiled for. If there isn't, then it shouldn't
493 * matter because no program is actually being run. However, the hardware
494 * gets angry if we don't enable at least one dispatch mode, so just enable
495 * 16-pixel dispatch unconditionally.
497 dw4
|= GEN7_PS_16_DISPATCH_ENABLE
;
499 if (intel
->is_haswell
)
500 dw4
|= SET_FIELD(1, HSW_PS_SAMPLE_MASK
); /* 1 sample for now */
501 if (params
->use_wm_prog
) {
502 dw2
|= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT
; /* Up to 4 samplers */
503 dw4
|= GEN7_PS_PUSH_CONSTANT_ENABLE
;
504 dw5
|= prog_data
->first_curbe_grf
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_0
;
508 OUT_BATCH(_3DSTATE_PS
<< 16 | (8 - 2));
509 OUT_BATCH(params
->use_wm_prog
? prog_offset
: 0);
521 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context
*brw
,
522 const brw_blorp_params
*params
,
523 uint32_t wm_bind_bo_offset
)
525 struct intel_context
*intel
= &brw
->intel
;
528 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS
<< 16 | (2 - 2));
529 OUT_BATCH(wm_bind_bo_offset
);
535 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context
*brw
,
536 const brw_blorp_params
*params
,
537 uint32_t sampler_offset
)
539 struct intel_context
*intel
= &brw
->intel
;
542 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS
<< 16 | (2 - 2));
543 OUT_BATCH(sampler_offset
);
549 gen7_blorp_emit_constant_ps(struct brw_context
*brw
,
550 const brw_blorp_params
*params
,
551 uint32_t wm_push_const_offset
)
553 struct intel_context
*intel
= &brw
->intel
;
555 /* Make sure the push constants fill an exact integer number of
558 assert(sizeof(brw_blorp_wm_push_constants
) % 32 == 0);
560 /* There must be at least one register worth of push constant data. */
561 assert(BRW_BLORP_NUM_PUSH_CONST_REGS
> 0);
563 /* Enable push constant buffer 0. */
565 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 |
567 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS
);
569 OUT_BATCH(wm_push_const_offset
);
578 gen7_blorp_emit_depth_stencil_config(struct brw_context
*brw
,
579 const brw_blorp_params
*params
)
581 struct intel_context
*intel
= &brw
->intel
;
582 struct gl_context
*ctx
= &intel
->ctx
;
583 uint32_t draw_x
= params
->depth
.x_offset
;
584 uint32_t draw_y
= params
->depth
.y_offset
;
585 uint32_t tile_mask_x
, tile_mask_y
;
587 brw_get_depthstencil_tile_masks(params
->depth
.mt
,
591 &tile_mask_x
, &tile_mask_y
);
593 /* 3DSTATE_DEPTH_BUFFER */
595 uint32_t tile_x
= draw_x
& tile_mask_x
;
596 uint32_t tile_y
= draw_y
& tile_mask_y
;
598 intel_region_get_aligned_offset(params
->depth
.mt
->region
,
599 draw_x
& ~tile_mask_x
,
600 draw_y
& ~tile_mask_y
, false);
602 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
603 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
604 * Coordinate Offset X/Y":
606 * "The 3 LSBs of both offsets must be zero to ensure correct
609 * We have no guarantee that tile_x and tile_y are correctly aligned,
610 * since they are determined by the mipmap layout, which is only aligned
613 * So, to avoid hanging the GPU, just smash the low order 3 bits of
614 * tile_x and tile_y to 0. This is a temporary workaround until we come
615 * up with a better solution.
617 WARN_ONCE((tile_x
& 7) || (tile_y
& 7),
618 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
619 "Truncating offset, bad rendering may occur.\n");
623 intel_emit_depth_stall_flushes(intel
);
626 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
627 OUT_BATCH((params
->depth
.mt
->region
->pitch
- 1) |
628 params
->depth_format
<< 18 |
629 1 << 22 | /* hiz enable */
630 1 << 28 | /* depth write */
631 BRW_SURFACE_2D
<< 29);
632 OUT_RELOC(params
->depth
.mt
->region
->bo
,
633 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
635 OUT_BATCH((params
->depth
.width
+ tile_x
- 1) << 4 |
636 (params
->depth
.height
+ tile_y
- 1) << 18);
644 /* 3DSTATE_HIER_DEPTH_BUFFER */
646 struct intel_region
*hiz_region
= params
->depth
.mt
->hiz_mt
->region
;
647 uint32_t hiz_offset
=
648 intel_region_get_aligned_offset(hiz_region
,
649 draw_x
& ~tile_mask_x
,
650 (draw_y
& ~tile_mask_y
) / 2, false);
653 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
654 OUT_BATCH(hiz_region
->pitch
- 1);
655 OUT_RELOC(hiz_region
->bo
,
656 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
661 /* 3DSTATE_STENCIL_BUFFER */
664 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
673 gen7_blorp_emit_depth_disable(struct brw_context
*brw
,
674 const brw_blorp_params
*params
)
676 struct intel_context
*intel
= &brw
->intel
;
679 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
680 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT
<< 18 | (BRW_SURFACE_NULL
<< 29));
690 /* 3DSTATE_CLEAR_PARAMS
692 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
693 * 3DSTATE_CLEAR_PARAMS:
694 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
695 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
696 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
699 gen7_blorp_emit_clear_params(struct brw_context
*brw
,
700 const brw_blorp_params
*params
)
702 struct intel_context
*intel
= &brw
->intel
;
705 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS
<< 16 | (3 - 2));
706 OUT_BATCH(params
->depth
.mt
? params
->depth
.mt
->depth_clear_value
: 0);
707 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID
);
714 gen7_blorp_emit_primitive(struct brw_context
*brw
,
715 const brw_blorp_params
*params
)
717 struct intel_context
*intel
= &brw
->intel
;
720 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
721 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL
|
723 OUT_BATCH(3); /* vertex count per instance */
725 OUT_BATCH(1); /* instance count */
733 * \copydoc gen6_blorp_exec()
736 gen7_blorp_exec(struct intel_context
*intel
,
737 const brw_blorp_params
*params
)
739 struct gl_context
*ctx
= &intel
->ctx
;
740 struct brw_context
*brw
= brw_context(ctx
);
741 brw_blorp_prog_data
*prog_data
= NULL
;
742 uint32_t cc_blend_state_offset
= 0;
743 uint32_t cc_state_offset
= 0;
744 uint32_t depthstencil_offset
;
745 uint32_t wm_push_const_offset
= 0;
746 uint32_t wm_bind_bo_offset
= 0;
747 uint32_t sampler_offset
= 0;
749 uint32_t prog_offset
= params
->get_wm_prog(brw
, &prog_data
);
750 gen6_blorp_emit_batch_head(brw
, params
);
751 gen7_allocate_push_constants(brw
);
752 gen6_emit_3dstate_multisample(brw
, params
->num_samples
);
753 gen6_emit_3dstate_sample_mask(brw
, params
->num_samples
, 1.0, false, ~0u);
754 gen6_blorp_emit_state_base_address(brw
, params
);
755 gen6_blorp_emit_vertices(brw
, params
);
756 gen7_blorp_emit_urb_config(brw
, params
);
757 if (params
->use_wm_prog
) {
758 cc_blend_state_offset
= gen6_blorp_emit_blend_state(brw
, params
);
759 cc_state_offset
= gen6_blorp_emit_cc_state(brw
, params
);
760 gen7_blorp_emit_blend_state_pointer(brw
, params
, cc_blend_state_offset
);
761 gen7_blorp_emit_cc_state_pointer(brw
, params
, cc_state_offset
);
763 depthstencil_offset
= gen6_blorp_emit_depth_stencil_state(brw
, params
);
764 gen7_blorp_emit_depth_stencil_state_pointers(brw
, params
,
765 depthstencil_offset
);
766 if (params
->use_wm_prog
) {
767 uint32_t wm_surf_offset_renderbuffer
;
768 uint32_t wm_surf_offset_texture
;
769 wm_push_const_offset
= gen6_blorp_emit_wm_constants(brw
, params
);
770 wm_surf_offset_renderbuffer
=
771 gen7_blorp_emit_surface_state(brw
, params
, ¶ms
->dst
,
772 I915_GEM_DOMAIN_RENDER
,
773 I915_GEM_DOMAIN_RENDER
,
774 true /* is_render_target */);
775 wm_surf_offset_texture
=
776 gen7_blorp_emit_surface_state(brw
, params
, ¶ms
->src
,
777 I915_GEM_DOMAIN_SAMPLER
, 0,
778 false /* is_render_target */);
780 gen6_blorp_emit_binding_table(brw
, params
,
781 wm_surf_offset_renderbuffer
,
782 wm_surf_offset_texture
);
783 sampler_offset
= gen7_blorp_emit_sampler_state(brw
, params
);
785 gen6_blorp_emit_vs_disable(brw
, params
);
786 gen7_blorp_emit_hs_disable(brw
, params
);
787 gen7_blorp_emit_te_disable(brw
, params
);
788 gen7_blorp_emit_ds_disable(brw
, params
);
789 gen6_blorp_emit_gs_disable(brw
, params
);
790 gen7_blorp_emit_streamout_disable(brw
, params
);
791 gen6_blorp_emit_clip_disable(brw
, params
);
792 gen7_blorp_emit_sf_config(brw
, params
);
793 gen7_blorp_emit_wm_config(brw
, params
, prog_data
);
794 if (params
->use_wm_prog
) {
795 gen7_blorp_emit_binding_table_pointers_ps(brw
, params
,
797 gen7_blorp_emit_sampler_state_pointers_ps(brw
, params
, sampler_offset
);
798 gen7_blorp_emit_constant_ps(brw
, params
, wm_push_const_offset
);
800 gen7_blorp_emit_ps_config(brw
, params
, prog_offset
, prog_data
);
801 gen7_blorp_emit_cc_viewport(brw
, params
);
803 if (params
->depth
.mt
)
804 gen7_blorp_emit_depth_stencil_config(brw
, params
);
806 gen7_blorp_emit_depth_disable(brw
, params
);
807 gen7_blorp_emit_clear_params(brw
, params
);
808 gen6_blorp_emit_drawing_rectangle(brw
, params
);
809 gen7_blorp_emit_primitive(brw
, params
);