2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
44 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
46 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
47 * programmed in order for the programming of this state to be
51 gen7_blorp_emit_urb_config(struct brw_context
*brw
,
52 const brw_blorp_params
*params
)
54 /* The minimum valid number of VS entries is 32. See 3DSTATE_URB_VS, Dword
55 * 1.15:0 "VS Number of URB Entries".
57 gen7_emit_urb_state(brw
,
58 32 /* num_vs_entries */,
61 0 /* num_gs_entries */,
67 /* 3DSTATE_BLEND_STATE_POINTERS */
69 gen7_blorp_emit_blend_state_pointer(struct brw_context
*brw
,
70 const brw_blorp_params
*params
,
71 uint32_t cc_blend_state_offset
)
74 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS
<< 16 | (2 - 2));
75 OUT_BATCH(cc_blend_state_offset
| 1);
80 /* 3DSTATE_CC_STATE_POINTERS */
82 gen7_blorp_emit_cc_state_pointer(struct brw_context
*brw
,
83 const brw_blorp_params
*params
,
84 uint32_t cc_state_offset
)
87 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
88 OUT_BATCH(cc_state_offset
| 1);
93 gen7_blorp_emit_cc_viewport(struct brw_context
*brw
,
94 const brw_blorp_params
*params
)
96 struct brw_cc_viewport
*ccv
;
97 uint32_t cc_vp_offset
;
99 ccv
= (struct brw_cc_viewport
*)brw_state_batch(brw
, AUB_TRACE_CC_VP_STATE
,
102 ccv
->min_depth
= 0.0;
103 ccv
->max_depth
= 1.0;
106 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC
<< 16 | (2 - 2));
107 OUT_BATCH(cc_vp_offset
);
112 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
114 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context
*brw
,
118 const brw_blorp_params
*params
,
119 uint32_t depthstencil_offset
)
122 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS
<< 16 | (2 - 2));
123 OUT_BATCH(depthstencil_offset
| 1);
128 /* SURFACE_STATE for renderbuffer or texture surface (see
129 * brw_update_renderbuffer_surface and brw_update_texture_surface)
132 gen7_blorp_emit_surface_state(struct brw_context
*brw
,
133 const brw_blorp_params
*params
,
134 const brw_blorp_surface_info
*surface
,
135 uint32_t read_domains
, uint32_t write_domain
,
136 bool is_render_target
)
138 uint32_t wm_surf_offset
;
139 uint32_t width
= surface
->width
;
140 uint32_t height
= surface
->height
;
141 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
142 * color surfaces, width and height are measured in pixels; we don't need
143 * to divide them by 2 as we do for Gen6 (see
144 * gen6_blorp_emit_surface_state).
146 struct intel_region
*region
= surface
->mt
->region
;
147 uint32_t tile_x
, tile_y
;
148 const uint8_t mocs
= GEN7_MOCS_L3
;
150 uint32_t tiling
= surface
->map_stencil_as_y_tiled
151 ? I915_TILING_Y
: region
->tiling
;
153 uint32_t *surf
= (uint32_t *)
154 brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
, 8 * 4, 32, &wm_surf_offset
);
155 memset(surf
, 0, 8 * 4);
157 surf
[0] = BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
158 surface
->brw_surfaceformat
<< BRW_SURFACE_FORMAT_SHIFT
|
159 gen7_surface_tiling_mode(tiling
);
161 if (surface
->mt
->align_h
== 4)
162 surf
[0] |= GEN7_SURFACE_VALIGN_4
;
163 if (surface
->mt
->align_w
== 8)
164 surf
[0] |= GEN7_SURFACE_HALIGN_8
;
166 if (surface
->array_spacing_lod0
)
167 surf
[0] |= GEN7_SURFACE_ARYSPC_LOD0
;
169 surf
[0] |= GEN7_SURFACE_ARYSPC_FULL
;
173 surface
->compute_tile_offsets(&tile_x
, &tile_y
) + region
->bo
->offset
;
175 /* Note that the low bits of these fields are missing, so
176 * there's the possibility of getting in trouble.
178 assert(tile_x
% 4 == 0);
179 assert(tile_y
% 2 == 0);
180 surf
[5] = SET_FIELD(tile_x
/ 4, BRW_SURFACE_X_OFFSET
) |
181 SET_FIELD(tile_y
/ 2, BRW_SURFACE_Y_OFFSET
) |
182 SET_FIELD(mocs
, GEN7_SURFACE_MOCS
);
184 surf
[2] = SET_FIELD(width
- 1, GEN7_SURFACE_WIDTH
) |
185 SET_FIELD(height
- 1, GEN7_SURFACE_HEIGHT
);
187 uint32_t pitch_bytes
= region
->pitch
;
188 if (surface
->map_stencil_as_y_tiled
)
190 surf
[3] = pitch_bytes
- 1;
192 surf
[4] = gen7_surface_msaa_bits(surface
->num_samples
, surface
->msaa_layout
);
193 if (surface
->mt
->mcs_mt
) {
194 gen7_set_surface_mcs_info(brw
, surf
, wm_surf_offset
, surface
->mt
->mcs_mt
,
198 surf
[7] = surface
->mt
->fast_clear_color_value
;
200 if (brw
->is_haswell
) {
201 surf
[7] |= (SET_FIELD(HSW_SCS_RED
, GEN7_SURFACE_SCS_R
) |
202 SET_FIELD(HSW_SCS_GREEN
, GEN7_SURFACE_SCS_G
) |
203 SET_FIELD(HSW_SCS_BLUE
, GEN7_SURFACE_SCS_B
) |
204 SET_FIELD(HSW_SCS_ALPHA
, GEN7_SURFACE_SCS_A
));
207 /* Emit relocation to surface contents */
208 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
211 surf
[1] - region
->bo
->offset
,
212 read_domains
, write_domain
);
214 gen7_check_surface_setup(surf
, is_render_target
);
216 return wm_surf_offset
;
221 * SAMPLER_STATE. See gen7_update_sampler_state().
224 gen7_blorp_emit_sampler_state(struct brw_context
*brw
,
225 const brw_blorp_params
*params
)
227 uint32_t sampler_offset
;
229 struct gen7_sampler_state
*sampler
= (struct gen7_sampler_state
*)
230 brw_state_batch(brw
, AUB_TRACE_SAMPLER_STATE
,
231 sizeof(struct gen7_sampler_state
),
232 32, &sampler_offset
);
233 memset(sampler
, 0, sizeof(*sampler
));
235 sampler
->ss0
.min_filter
= BRW_MAPFILTER_LINEAR
;
236 sampler
->ss0
.mip_filter
= BRW_MIPFILTER_NONE
;
237 sampler
->ss0
.mag_filter
= BRW_MAPFILTER_LINEAR
;
239 sampler
->ss3
.r_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
240 sampler
->ss3
.s_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
241 sampler
->ss3
.t_wrap_mode
= BRW_TEXCOORDMODE_CLAMP
;
243 // sampler->ss0.min_mag_neq = 1;
247 sampler
->ss0
.lod_bias
= 0;
249 sampler
->ss0
.lod_preclamp
= 1; /* OpenGL mode */
250 sampler
->ss0
.default_color_mode
= 0; /* OpenGL/DX10 mode */
252 /* Set BaseMipLevel, MaxLOD, MinLOD:
254 * XXX: I don't think that using firstLevel, lastLevel works,
255 * because we always setup the surface state as if firstLevel ==
256 * level zero. Probably have to subtract firstLevel from each of
259 sampler
->ss0
.base_level
= U_FIXED(0, 1);
261 sampler
->ss1
.max_lod
= U_FIXED(0, 8);
262 sampler
->ss1
.min_lod
= U_FIXED(0, 8);
264 sampler
->ss3
.non_normalized_coord
= 1;
266 sampler
->ss3
.address_round
|= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN
|
267 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN
|
268 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN
;
269 sampler
->ss3
.address_round
|= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG
|
270 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG
|
271 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG
;
273 return sampler_offset
;
279 * Disable vertex shader.
282 gen7_blorp_emit_vs_disable(struct brw_context
*brw
,
283 const brw_blorp_params
*params
)
286 OUT_BATCH(_3DSTATE_CONSTANT_VS
<< 16 | (7 - 2));
296 OUT_BATCH(_3DSTATE_VS
<< 16 | (6 - 2));
308 * Disable the hull shader.
311 gen7_blorp_emit_hs_disable(struct brw_context
*brw
,
312 const brw_blorp_params
*params
)
315 OUT_BATCH(_3DSTATE_CONSTANT_HS
<< 16 | (7 - 2));
325 OUT_BATCH(_3DSTATE_HS
<< 16 | (7 - 2));
338 * Disable the tesselation engine.
341 gen7_blorp_emit_te_disable(struct brw_context
*brw
,
342 const brw_blorp_params
*params
)
345 OUT_BATCH(_3DSTATE_TE
<< 16 | (4 - 2));
355 * Disable the domain shader.
358 gen7_blorp_emit_ds_disable(struct brw_context
*brw
,
359 const brw_blorp_params
*params
)
362 OUT_BATCH(_3DSTATE_CONSTANT_DS
<< 16 | (7 - 2));
372 OUT_BATCH(_3DSTATE_DS
<< 16 | (6 - 2));
383 * Disable the geometry shader.
386 gen7_blorp_emit_gs_disable(struct brw_context
*brw
,
387 const brw_blorp_params
*params
)
390 OUT_BATCH(_3DSTATE_CONSTANT_GS
<< 16 | (7 - 2));
400 OUT_BATCH(_3DSTATE_GS
<< 16 | (7 - 2));
415 gen7_blorp_emit_streamout_disable(struct brw_context
*brw
,
416 const brw_blorp_params
*params
)
419 OUT_BATCH(_3DSTATE_STREAMOUT
<< 16 | (3 - 2));
427 gen7_blorp_emit_sf_config(struct brw_context
*brw
,
428 const brw_blorp_params
*params
)
432 * Disable ViewportTransformEnable (dw1.1)
434 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
435 * Primitives Overview":
436 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
437 * use of screen- space coordinates).
439 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
440 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
442 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
443 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
444 * SOLID: Any triangle or rectangle object found to be front-facing
445 * is rendered as a solid object. This setting is required when
446 * (rendering rectangle (RECTLIST) objects.
450 OUT_BATCH(_3DSTATE_SF
<< 16 | (7 - 2));
451 OUT_BATCH(params
->depth_format
<<
452 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT
);
453 OUT_BATCH(params
->num_samples
> 1 ? GEN6_SF_MSRAST_ON_PATTERN
: 0);
464 OUT_BATCH(_3DSTATE_SBE
<< 16 | (14 - 2));
465 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT
| /* only position */
466 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT
|
467 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT
);
468 for (int i
= 0; i
< 12; ++i
)
476 * Disable thread dispatch (dw5.19) and enable the HiZ op.
479 gen7_blorp_emit_wm_config(struct brw_context
*brw
,
480 const brw_blorp_params
*params
,
481 brw_blorp_prog_data
*prog_data
)
483 uint32_t dw1
= 0, dw2
= 0;
485 switch (params
->hiz_op
) {
486 case GEN6_HIZ_OP_DEPTH_CLEAR
:
487 dw1
|= GEN7_WM_DEPTH_CLEAR
;
489 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
490 dw1
|= GEN7_WM_DEPTH_RESOLVE
;
492 case GEN6_HIZ_OP_HIZ_RESOLVE
:
493 dw1
|= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE
;
495 case GEN6_HIZ_OP_NONE
:
501 dw1
|= GEN7_WM_LINE_AA_WIDTH_1_0
;
502 dw1
|= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5
;
503 dw1
|= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT
; /* No interp */
504 if (params
->use_wm_prog
) {
505 dw1
|= GEN7_WM_KILL_ENABLE
; /* TODO: temporarily smash on */
506 dw1
|= GEN7_WM_DISPATCH_ENABLE
; /* We are rendering */
509 if (params
->num_samples
> 1) {
510 dw1
|= GEN7_WM_MSRAST_ON_PATTERN
;
511 if (prog_data
&& prog_data
->persample_msaa_dispatch
)
512 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
514 dw2
|= GEN7_WM_MSDISPMODE_PERPIXEL
;
516 dw1
|= GEN7_WM_MSRAST_OFF_PIXEL
;
517 dw2
|= GEN7_WM_MSDISPMODE_PERSAMPLE
;
521 OUT_BATCH(_3DSTATE_WM
<< 16 | (3 - 2));
531 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
532 * that, thread dispatch info must still be specified.
533 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
534 * valid range for this field is [0x3, 0x2f].
535 * - A dispatch mode must be given; that is, at least one of the
536 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
537 * discovered through simulator error messages.
540 gen7_blorp_emit_ps_config(struct brw_context
*brw
,
541 const brw_blorp_params
*params
,
542 uint32_t prog_offset
,
543 brw_blorp_prog_data
*prog_data
)
545 uint32_t dw2
, dw4
, dw5
;
546 const int max_threads_shift
= brw
->is_haswell
?
547 HSW_PS_MAX_THREADS_SHIFT
: IVB_PS_MAX_THREADS_SHIFT
;
550 dw4
|= (brw
->max_wm_threads
- 1) << max_threads_shift
;
552 /* If there's a WM program, we need to do 16-pixel dispatch since that's
553 * what the program is compiled for. If there isn't, then it shouldn't
554 * matter because no program is actually being run. However, the hardware
555 * gets angry if we don't enable at least one dispatch mode, so just enable
556 * 16-pixel dispatch unconditionally.
558 dw4
|= GEN7_PS_16_DISPATCH_ENABLE
;
561 dw4
|= SET_FIELD(1, HSW_PS_SAMPLE_MASK
); /* 1 sample for now */
562 if (params
->use_wm_prog
) {
563 dw2
|= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT
; /* Up to 4 samplers */
564 dw4
|= GEN7_PS_PUSH_CONSTANT_ENABLE
;
565 dw5
|= prog_data
->first_curbe_grf
<< GEN7_PS_DISPATCH_START_GRF_SHIFT_0
;
568 switch (params
->fast_clear_op
) {
569 case GEN7_FAST_CLEAR_OP_FAST_CLEAR
:
570 dw4
|= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE
;
572 case GEN7_FAST_CLEAR_OP_RESOLVE
:
573 dw4
|= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE
;
580 OUT_BATCH(_3DSTATE_PS
<< 16 | (8 - 2));
581 OUT_BATCH(params
->use_wm_prog
? prog_offset
: 0);
593 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context
*brw
,
594 const brw_blorp_params
*params
,
595 uint32_t wm_bind_bo_offset
)
598 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS
<< 16 | (2 - 2));
599 OUT_BATCH(wm_bind_bo_offset
);
605 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context
*brw
,
606 const brw_blorp_params
*params
,
607 uint32_t sampler_offset
)
610 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS
<< 16 | (2 - 2));
611 OUT_BATCH(sampler_offset
);
617 gen7_blorp_emit_constant_ps(struct brw_context
*brw
,
618 const brw_blorp_params
*params
,
619 uint32_t wm_push_const_offset
)
621 const uint8_t mocs
= GEN7_MOCS_L3
;
623 /* Make sure the push constants fill an exact integer number of
626 assert(sizeof(brw_blorp_wm_push_constants
) % 32 == 0);
628 /* There must be at least one register worth of push constant data. */
629 assert(BRW_BLORP_NUM_PUSH_CONST_REGS
> 0);
631 /* Enable push constant buffer 0. */
633 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 |
635 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS
);
637 OUT_BATCH(wm_push_const_offset
| mocs
);
645 gen7_blorp_emit_constant_ps_disable(struct brw_context
*brw
,
646 const brw_blorp_params
*params
)
649 OUT_BATCH(_3DSTATE_CONSTANT_PS
<< 16 | (7 - 2));
660 gen7_blorp_emit_depth_stencil_config(struct brw_context
*brw
,
661 const brw_blorp_params
*params
)
663 const uint8_t mocs
= GEN7_MOCS_L3
;
664 uint32_t surfwidth
, surfheight
;
666 unsigned int depth
= MAX2(params
->depth
.mt
->logical_depth0
, 1);
667 unsigned int min_array_element
;
668 GLenum gl_target
= params
->depth
.mt
->target
;
672 case GL_TEXTURE_CUBE_MAP_ARRAY
:
673 case GL_TEXTURE_CUBE_MAP
:
674 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
675 * situation, but experiments show that gl_Layer doesn't work when we do
676 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
679 surftype
= BRW_SURFACE_2D
;
683 surftype
= translate_tex_target(gl_target
);
687 min_array_element
= params
->depth
.layer
;
688 if (params
->depth
.mt
->num_samples
> 1) {
689 /* Convert physical layer to logical layer. */
690 min_array_element
/= params
->depth
.mt
->num_samples
;
693 lod
= params
->depth
.level
- params
->depth
.mt
->first_level
;
695 if (params
->hiz_op
!= GEN6_HIZ_OP_NONE
&& lod
== 0) {
696 /* HIZ ops for lod 0 may set the width & height a little
697 * larger to allow the fast depth clear to fit the hardware
698 * alignment requirements. (8x4)
700 surfwidth
= params
->depth
.width
;
701 surfheight
= params
->depth
.height
;
703 surfwidth
= params
->depth
.mt
->physical_width0
;
704 surfheight
= params
->depth
.mt
->physical_height0
;
707 /* 3DSTATE_DEPTH_BUFFER */
709 intel_emit_depth_stall_flushes(brw
);
712 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
713 OUT_BATCH((params
->depth
.mt
->region
->pitch
- 1) |
714 params
->depth_format
<< 18 |
715 1 << 22 | /* hiz enable */
716 1 << 28 | /* depth write */
718 OUT_RELOC(params
->depth
.mt
->region
->bo
,
719 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
721 OUT_BATCH((surfwidth
- 1) << 4 |
722 (surfheight
- 1) << 18 |
724 OUT_BATCH(((depth
- 1) << 21) |
725 (min_array_element
<< 10) |
728 OUT_BATCH((depth
- 1) << 21);
732 /* 3DSTATE_HIER_DEPTH_BUFFER */
734 struct intel_region
*hiz_region
= params
->depth
.mt
->hiz_mt
->region
;
737 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
738 OUT_BATCH((mocs
<< 25) |
739 (hiz_region
->pitch
- 1));
740 OUT_RELOC(hiz_region
->bo
,
741 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
746 /* 3DSTATE_STENCIL_BUFFER */
749 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
758 gen7_blorp_emit_depth_disable(struct brw_context
*brw
,
759 const brw_blorp_params
*params
)
761 intel_emit_depth_stall_flushes(brw
);
764 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
765 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT
<< 18 | (BRW_SURFACE_NULL
<< 29));
775 /* 3DSTATE_CLEAR_PARAMS
777 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
778 * 3DSTATE_CLEAR_PARAMS:
779 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
780 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
781 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
784 gen7_blorp_emit_clear_params(struct brw_context
*brw
,
785 const brw_blorp_params
*params
)
788 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS
<< 16 | (3 - 2));
789 OUT_BATCH(params
->depth
.mt
? params
->depth
.mt
->depth_clear_value
: 0);
790 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID
);
797 gen7_blorp_emit_primitive(struct brw_context
*brw
,
798 const brw_blorp_params
*params
)
801 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
802 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL
|
804 OUT_BATCH(3); /* vertex count per instance */
806 OUT_BATCH(1); /* instance count */
814 * \copydoc gen6_blorp_exec()
817 gen7_blorp_exec(struct brw_context
*brw
,
818 const brw_blorp_params
*params
)
820 brw_blorp_prog_data
*prog_data
= NULL
;
821 uint32_t cc_blend_state_offset
= 0;
822 uint32_t cc_state_offset
= 0;
823 uint32_t depthstencil_offset
;
824 uint32_t wm_push_const_offset
= 0;
825 uint32_t wm_bind_bo_offset
= 0;
826 uint32_t sampler_offset
= 0;
828 uint32_t prog_offset
= params
->get_wm_prog(brw
, &prog_data
);
829 gen6_blorp_emit_batch_head(brw
, params
);
830 gen6_emit_3dstate_multisample(brw
, params
->num_samples
);
831 gen6_emit_3dstate_sample_mask(brw
, params
->num_samples
, 1.0, false, ~0u);
832 gen6_blorp_emit_state_base_address(brw
, params
);
833 gen6_blorp_emit_vertices(brw
, params
);
834 gen7_blorp_emit_urb_config(brw
, params
);
835 if (params
->use_wm_prog
) {
836 cc_blend_state_offset
= gen6_blorp_emit_blend_state(brw
, params
);
837 cc_state_offset
= gen6_blorp_emit_cc_state(brw
, params
);
838 gen7_blorp_emit_blend_state_pointer(brw
, params
, cc_blend_state_offset
);
839 gen7_blorp_emit_cc_state_pointer(brw
, params
, cc_state_offset
);
841 depthstencil_offset
= gen6_blorp_emit_depth_stencil_state(brw
, params
);
842 gen7_blorp_emit_depth_stencil_state_pointers(brw
, params
,
843 depthstencil_offset
);
844 if (params
->use_wm_prog
) {
845 uint32_t wm_surf_offset_renderbuffer
;
846 uint32_t wm_surf_offset_texture
= 0;
847 wm_push_const_offset
= gen6_blorp_emit_wm_constants(brw
, params
);
848 intel_miptree_used_for_rendering(params
->dst
.mt
);
849 wm_surf_offset_renderbuffer
=
850 gen7_blorp_emit_surface_state(brw
, params
, ¶ms
->dst
,
851 I915_GEM_DOMAIN_RENDER
,
852 I915_GEM_DOMAIN_RENDER
,
853 true /* is_render_target */);
854 if (params
->src
.mt
) {
855 wm_surf_offset_texture
=
856 gen7_blorp_emit_surface_state(brw
, params
, ¶ms
->src
,
857 I915_GEM_DOMAIN_SAMPLER
, 0,
858 false /* is_render_target */);
861 gen6_blorp_emit_binding_table(brw
, params
,
862 wm_surf_offset_renderbuffer
,
863 wm_surf_offset_texture
);
864 sampler_offset
= gen7_blorp_emit_sampler_state(brw
, params
);
866 gen7_blorp_emit_vs_disable(brw
, params
);
867 gen7_blorp_emit_hs_disable(brw
, params
);
868 gen7_blorp_emit_te_disable(brw
, params
);
869 gen7_blorp_emit_ds_disable(brw
, params
);
870 gen7_blorp_emit_gs_disable(brw
, params
);
871 gen7_blorp_emit_streamout_disable(brw
, params
);
872 gen6_blorp_emit_clip_disable(brw
, params
);
873 gen7_blorp_emit_sf_config(brw
, params
);
874 gen7_blorp_emit_wm_config(brw
, params
, prog_data
);
875 if (params
->use_wm_prog
) {
876 gen7_blorp_emit_binding_table_pointers_ps(brw
, params
,
878 gen7_blorp_emit_sampler_state_pointers_ps(brw
, params
, sampler_offset
);
879 gen7_blorp_emit_constant_ps(brw
, params
, wm_push_const_offset
);
881 gen7_blorp_emit_constant_ps_disable(brw
, params
);
883 gen7_blorp_emit_ps_config(brw
, params
, prog_offset
, prog_data
);
884 gen7_blorp_emit_cc_viewport(brw
, params
);
886 if (params
->depth
.mt
)
887 gen7_blorp_emit_depth_stencil_config(brw
, params
);
889 gen7_blorp_emit_depth_disable(brw
, params
);
890 gen7_blorp_emit_clear_params(brw
, params
);
891 gen6_blorp_emit_drawing_rectangle(brw
, params
);
892 gen7_blorp_emit_primitive(brw
, params
);