i965/gs: Allocate URB space for use by GS.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
44 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
45 *
46 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
47 * programmed in order for the programming of this state to be
48 * valid.
49 */
50 static void
51 gen7_blorp_emit_urb_config(struct brw_context *brw,
52 const brw_blorp_params *params)
53 {
54 /* The minimum valid number of VS entries is 32. See 3DSTATE_URB_VS, Dword
55 * 1.15:0 "VS Number of URB Entries".
56 */
57 gen7_emit_urb_state(brw,
58 32 /* num_vs_entries */,
59 2 /* vs_size */,
60 2 /* vs_start */,
61 0 /* num_gs_entries */,
62 1 /* gs_size */,
63 2 /* gs_start */);
64 }
65
66
67 /* 3DSTATE_BLEND_STATE_POINTERS */
68 static void
69 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
70 const brw_blorp_params *params,
71 uint32_t cc_blend_state_offset)
72 {
73 BEGIN_BATCH(2);
74 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
75 OUT_BATCH(cc_blend_state_offset | 1);
76 ADVANCE_BATCH();
77 }
78
79
80 /* 3DSTATE_CC_STATE_POINTERS */
81 static void
82 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
83 const brw_blorp_params *params,
84 uint32_t cc_state_offset)
85 {
86 BEGIN_BATCH(2);
87 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
88 OUT_BATCH(cc_state_offset | 1);
89 ADVANCE_BATCH();
90 }
91
92 static void
93 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
94 const brw_blorp_params *params)
95 {
96 struct brw_cc_viewport *ccv;
97 uint32_t cc_vp_offset;
98
99 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
100 sizeof(*ccv), 32,
101 &cc_vp_offset);
102 ccv->min_depth = 0.0;
103 ccv->max_depth = 1.0;
104
105 BEGIN_BATCH(2);
106 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
107 OUT_BATCH(cc_vp_offset);
108 ADVANCE_BATCH();
109 }
110
111
112 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
113 *
114 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
115 */
116 static void
117 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
118 const brw_blorp_params *params,
119 uint32_t depthstencil_offset)
120 {
121 BEGIN_BATCH(2);
122 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
123 OUT_BATCH(depthstencil_offset | 1);
124 ADVANCE_BATCH();
125 }
126
127
128 /* SURFACE_STATE for renderbuffer or texture surface (see
129 * brw_update_renderbuffer_surface and brw_update_texture_surface)
130 */
131 static uint32_t
132 gen7_blorp_emit_surface_state(struct brw_context *brw,
133 const brw_blorp_params *params,
134 const brw_blorp_surface_info *surface,
135 uint32_t read_domains, uint32_t write_domain,
136 bool is_render_target)
137 {
138 uint32_t wm_surf_offset;
139 uint32_t width = surface->width;
140 uint32_t height = surface->height;
141 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
142 * color surfaces, width and height are measured in pixels; we don't need
143 * to divide them by 2 as we do for Gen6 (see
144 * gen6_blorp_emit_surface_state).
145 */
146 struct intel_region *region = surface->mt->region;
147 uint32_t tile_x, tile_y;
148 const uint8_t mocs = GEN7_MOCS_L3;
149
150 uint32_t tiling = surface->map_stencil_as_y_tiled
151 ? I915_TILING_Y : region->tiling;
152
153 uint32_t *surf = (uint32_t *)
154 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
155 memset(surf, 0, 8 * 4);
156
157 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
158 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
159 gen7_surface_tiling_mode(tiling);
160
161 if (surface->mt->align_h == 4)
162 surf[0] |= GEN7_SURFACE_VALIGN_4;
163 if (surface->mt->align_w == 8)
164 surf[0] |= GEN7_SURFACE_HALIGN_8;
165
166 if (surface->array_spacing_lod0)
167 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
168 else
169 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
170
171 /* reloc */
172 surf[1] =
173 surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset;
174
175 /* Note that the low bits of these fields are missing, so
176 * there's the possibility of getting in trouble.
177 */
178 assert(tile_x % 4 == 0);
179 assert(tile_y % 2 == 0);
180 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
181 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
182 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
183
184 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
185 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
186
187 uint32_t pitch_bytes = region->pitch;
188 if (surface->map_stencil_as_y_tiled)
189 pitch_bytes *= 2;
190 surf[3] = pitch_bytes - 1;
191
192 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
193 if (surface->mt->mcs_mt) {
194 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
195 is_render_target);
196 }
197
198 surf[7] = surface->mt->fast_clear_color_value;
199
200 if (brw->is_haswell) {
201 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
202 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
203 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
204 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
205 }
206
207 /* Emit relocation to surface contents */
208 drm_intel_bo_emit_reloc(brw->batch.bo,
209 wm_surf_offset + 4,
210 region->bo,
211 surf[1] - region->bo->offset,
212 read_domains, write_domain);
213
214 gen7_check_surface_setup(surf, is_render_target);
215
216 return wm_surf_offset;
217 }
218
219
220 /**
221 * SAMPLER_STATE. See gen7_update_sampler_state().
222 */
223 static uint32_t
224 gen7_blorp_emit_sampler_state(struct brw_context *brw,
225 const brw_blorp_params *params)
226 {
227 uint32_t sampler_offset;
228
229 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
230 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
231 sizeof(struct gen7_sampler_state),
232 32, &sampler_offset);
233 memset(sampler, 0, sizeof(*sampler));
234
235 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
236 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
237 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
238
239 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
240 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
241 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
242
243 // sampler->ss0.min_mag_neq = 1;
244
245 /* Set LOD bias:
246 */
247 sampler->ss0.lod_bias = 0;
248
249 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
250 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
251
252 /* Set BaseMipLevel, MaxLOD, MinLOD:
253 *
254 * XXX: I don't think that using firstLevel, lastLevel works,
255 * because we always setup the surface state as if firstLevel ==
256 * level zero. Probably have to subtract firstLevel from each of
257 * these:
258 */
259 sampler->ss0.base_level = U_FIXED(0, 1);
260
261 sampler->ss1.max_lod = U_FIXED(0, 8);
262 sampler->ss1.min_lod = U_FIXED(0, 8);
263
264 sampler->ss3.non_normalized_coord = 1;
265
266 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
267 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
268 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
269 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
270 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
271 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
272
273 return sampler_offset;
274 }
275
276
277 /* 3DSTATE_VS
278 *
279 * Disable vertex shader.
280 */
281 static void
282 gen7_blorp_emit_vs_disable(struct brw_context *brw,
283 const brw_blorp_params *params)
284 {
285 BEGIN_BATCH(7);
286 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
287 OUT_BATCH(0);
288 OUT_BATCH(0);
289 OUT_BATCH(0);
290 OUT_BATCH(0);
291 OUT_BATCH(0);
292 OUT_BATCH(0);
293 ADVANCE_BATCH();
294
295 BEGIN_BATCH(6);
296 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
297 OUT_BATCH(0);
298 OUT_BATCH(0);
299 OUT_BATCH(0);
300 OUT_BATCH(0);
301 OUT_BATCH(0);
302 ADVANCE_BATCH();
303 }
304
305
306 /* 3DSTATE_HS
307 *
308 * Disable the hull shader.
309 */
310 static void
311 gen7_blorp_emit_hs_disable(struct brw_context *brw,
312 const brw_blorp_params *params)
313 {
314 BEGIN_BATCH(7);
315 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318 OUT_BATCH(0);
319 OUT_BATCH(0);
320 OUT_BATCH(0);
321 OUT_BATCH(0);
322 ADVANCE_BATCH();
323
324 BEGIN_BATCH(7);
325 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
326 OUT_BATCH(0);
327 OUT_BATCH(0);
328 OUT_BATCH(0);
329 OUT_BATCH(0);
330 OUT_BATCH(0);
331 OUT_BATCH(0);
332 ADVANCE_BATCH();
333 }
334
335
336 /* 3DSTATE_TE
337 *
338 * Disable the tesselation engine.
339 */
340 static void
341 gen7_blorp_emit_te_disable(struct brw_context *brw,
342 const brw_blorp_params *params)
343 {
344 BEGIN_BATCH(4);
345 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
346 OUT_BATCH(0);
347 OUT_BATCH(0);
348 OUT_BATCH(0);
349 ADVANCE_BATCH();
350 }
351
352
353 /* 3DSTATE_DS
354 *
355 * Disable the domain shader.
356 */
357 static void
358 gen7_blorp_emit_ds_disable(struct brw_context *brw,
359 const brw_blorp_params *params)
360 {
361 BEGIN_BATCH(7);
362 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
363 OUT_BATCH(0);
364 OUT_BATCH(0);
365 OUT_BATCH(0);
366 OUT_BATCH(0);
367 OUT_BATCH(0);
368 OUT_BATCH(0);
369 ADVANCE_BATCH();
370
371 BEGIN_BATCH(6);
372 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
373 OUT_BATCH(0);
374 OUT_BATCH(0);
375 OUT_BATCH(0);
376 OUT_BATCH(0);
377 OUT_BATCH(0);
378 ADVANCE_BATCH();
379 }
380
381 /* 3DSTATE_GS
382 *
383 * Disable the geometry shader.
384 */
385 static void
386 gen7_blorp_emit_gs_disable(struct brw_context *brw,
387 const brw_blorp_params *params)
388 {
389 BEGIN_BATCH(7);
390 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
391 OUT_BATCH(0);
392 OUT_BATCH(0);
393 OUT_BATCH(0);
394 OUT_BATCH(0);
395 OUT_BATCH(0);
396 OUT_BATCH(0);
397 ADVANCE_BATCH();
398
399 BEGIN_BATCH(7);
400 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
401 OUT_BATCH(0);
402 OUT_BATCH(0);
403 OUT_BATCH(0);
404 OUT_BATCH(0);
405 OUT_BATCH(0);
406 OUT_BATCH(0);
407 ADVANCE_BATCH();
408 }
409
410 /* 3DSTATE_STREAMOUT
411 *
412 * Disable streamout.
413 */
414 static void
415 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
416 const brw_blorp_params *params)
417 {
418 BEGIN_BATCH(3);
419 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
420 OUT_BATCH(0);
421 OUT_BATCH(0);
422 ADVANCE_BATCH();
423 }
424
425
426 static void
427 gen7_blorp_emit_sf_config(struct brw_context *brw,
428 const brw_blorp_params *params)
429 {
430 /* 3DSTATE_SF
431 *
432 * Disable ViewportTransformEnable (dw1.1)
433 *
434 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
435 * Primitives Overview":
436 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
437 * use of screen- space coordinates).
438 *
439 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
440 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
441 *
442 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
443 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
444 * SOLID: Any triangle or rectangle object found to be front-facing
445 * is rendered as a solid object. This setting is required when
446 * (rendering rectangle (RECTLIST) objects.
447 */
448 {
449 BEGIN_BATCH(7);
450 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
451 OUT_BATCH(params->depth_format <<
452 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
453 OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
454 OUT_BATCH(0);
455 OUT_BATCH(0);
456 OUT_BATCH(0);
457 OUT_BATCH(0);
458 ADVANCE_BATCH();
459 }
460
461 /* 3DSTATE_SBE */
462 {
463 BEGIN_BATCH(14);
464 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
465 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
466 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
467 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
468 for (int i = 0; i < 12; ++i)
469 OUT_BATCH(0);
470 ADVANCE_BATCH();
471 }
472 }
473
474
475 /**
476 * Disable thread dispatch (dw5.19) and enable the HiZ op.
477 */
478 static void
479 gen7_blorp_emit_wm_config(struct brw_context *brw,
480 const brw_blorp_params *params,
481 brw_blorp_prog_data *prog_data)
482 {
483 uint32_t dw1 = 0, dw2 = 0;
484
485 switch (params->hiz_op) {
486 case GEN6_HIZ_OP_DEPTH_CLEAR:
487 dw1 |= GEN7_WM_DEPTH_CLEAR;
488 break;
489 case GEN6_HIZ_OP_DEPTH_RESOLVE:
490 dw1 |= GEN7_WM_DEPTH_RESOLVE;
491 break;
492 case GEN6_HIZ_OP_HIZ_RESOLVE:
493 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
494 break;
495 case GEN6_HIZ_OP_NONE:
496 break;
497 default:
498 assert(0);
499 break;
500 }
501 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
502 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
503 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
504 if (params->use_wm_prog) {
505 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
506 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
507 }
508
509 if (params->num_samples > 1) {
510 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
511 if (prog_data && prog_data->persample_msaa_dispatch)
512 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
513 else
514 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
515 } else {
516 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
517 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
518 }
519
520 BEGIN_BATCH(3);
521 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
522 OUT_BATCH(dw1);
523 OUT_BATCH(dw2);
524 ADVANCE_BATCH();
525 }
526
527
528 /**
529 * 3DSTATE_PS
530 *
531 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
532 * that, thread dispatch info must still be specified.
533 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
534 * valid range for this field is [0x3, 0x2f].
535 * - A dispatch mode must be given; that is, at least one of the
536 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
537 * discovered through simulator error messages.
538 */
539 static void
540 gen7_blorp_emit_ps_config(struct brw_context *brw,
541 const brw_blorp_params *params,
542 uint32_t prog_offset,
543 brw_blorp_prog_data *prog_data)
544 {
545 uint32_t dw2, dw4, dw5;
546 const int max_threads_shift = brw->is_haswell ?
547 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
548
549 dw2 = dw4 = dw5 = 0;
550 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
551
552 /* If there's a WM program, we need to do 16-pixel dispatch since that's
553 * what the program is compiled for. If there isn't, then it shouldn't
554 * matter because no program is actually being run. However, the hardware
555 * gets angry if we don't enable at least one dispatch mode, so just enable
556 * 16-pixel dispatch unconditionally.
557 */
558 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
559
560 if (brw->is_haswell)
561 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
562 if (params->use_wm_prog) {
563 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
564 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
565 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
566 }
567
568 switch (params->fast_clear_op) {
569 case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
570 dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
571 break;
572 case GEN7_FAST_CLEAR_OP_RESOLVE:
573 dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
574 break;
575 default:
576 break;
577 }
578
579 BEGIN_BATCH(8);
580 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
581 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
582 OUT_BATCH(dw2);
583 OUT_BATCH(0);
584 OUT_BATCH(dw4);
585 OUT_BATCH(dw5);
586 OUT_BATCH(0);
587 OUT_BATCH(0);
588 ADVANCE_BATCH();
589 }
590
591
592 static void
593 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
594 const brw_blorp_params *params,
595 uint32_t wm_bind_bo_offset)
596 {
597 BEGIN_BATCH(2);
598 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
599 OUT_BATCH(wm_bind_bo_offset);
600 ADVANCE_BATCH();
601 }
602
603
604 static void
605 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
606 const brw_blorp_params *params,
607 uint32_t sampler_offset)
608 {
609 BEGIN_BATCH(2);
610 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
611 OUT_BATCH(sampler_offset);
612 ADVANCE_BATCH();
613 }
614
615
616 static void
617 gen7_blorp_emit_constant_ps(struct brw_context *brw,
618 const brw_blorp_params *params,
619 uint32_t wm_push_const_offset)
620 {
621 const uint8_t mocs = GEN7_MOCS_L3;
622
623 /* Make sure the push constants fill an exact integer number of
624 * registers.
625 */
626 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
627
628 /* There must be at least one register worth of push constant data. */
629 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
630
631 /* Enable push constant buffer 0. */
632 BEGIN_BATCH(7);
633 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
634 (7 - 2));
635 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
636 OUT_BATCH(0);
637 OUT_BATCH(wm_push_const_offset | mocs);
638 OUT_BATCH(0);
639 OUT_BATCH(0);
640 OUT_BATCH(0);
641 ADVANCE_BATCH();
642 }
643
644 static void
645 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
646 const brw_blorp_params *params)
647 {
648 BEGIN_BATCH(7);
649 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
650 OUT_BATCH(0);
651 OUT_BATCH(0);
652 OUT_BATCH(0);
653 OUT_BATCH(0);
654 OUT_BATCH(0);
655 OUT_BATCH(0);
656 ADVANCE_BATCH();
657 }
658
659 static void
660 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
661 const brw_blorp_params *params)
662 {
663 const uint8_t mocs = GEN7_MOCS_L3;
664 uint32_t surfwidth, surfheight;
665 uint32_t surftype;
666 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
667 unsigned int min_array_element;
668 GLenum gl_target = params->depth.mt->target;
669 unsigned int lod;
670
671 switch (gl_target) {
672 case GL_TEXTURE_CUBE_MAP_ARRAY:
673 case GL_TEXTURE_CUBE_MAP:
674 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
675 * situation, but experiments show that gl_Layer doesn't work when we do
676 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
677 * equivalent.
678 */
679 surftype = BRW_SURFACE_2D;
680 depth *= 6;
681 break;
682 default:
683 surftype = translate_tex_target(gl_target);
684 break;
685 }
686
687 min_array_element = params->depth.layer;
688 if (params->depth.mt->num_samples > 1) {
689 /* Convert physical layer to logical layer. */
690 min_array_element /= params->depth.mt->num_samples;
691 }
692
693 lod = params->depth.level - params->depth.mt->first_level;
694
695 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
696 /* HIZ ops for lod 0 may set the width & height a little
697 * larger to allow the fast depth clear to fit the hardware
698 * alignment requirements. (8x4)
699 */
700 surfwidth = params->depth.width;
701 surfheight = params->depth.height;
702 } else {
703 surfwidth = params->depth.mt->physical_width0;
704 surfheight = params->depth.mt->physical_height0;
705 }
706
707 /* 3DSTATE_DEPTH_BUFFER */
708 {
709 intel_emit_depth_stall_flushes(brw);
710
711 BEGIN_BATCH(7);
712 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
713 OUT_BATCH((params->depth.mt->region->pitch - 1) |
714 params->depth_format << 18 |
715 1 << 22 | /* hiz enable */
716 1 << 28 | /* depth write */
717 surftype << 29);
718 OUT_RELOC(params->depth.mt->region->bo,
719 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
720 0);
721 OUT_BATCH((surfwidth - 1) << 4 |
722 (surfheight - 1) << 18 |
723 lod);
724 OUT_BATCH(((depth - 1) << 21) |
725 (min_array_element << 10) |
726 mocs);
727 OUT_BATCH(0);
728 OUT_BATCH((depth - 1) << 21);
729 ADVANCE_BATCH();
730 }
731
732 /* 3DSTATE_HIER_DEPTH_BUFFER */
733 {
734 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
735
736 BEGIN_BATCH(3);
737 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
738 OUT_BATCH((mocs << 25) |
739 (hiz_region->pitch - 1));
740 OUT_RELOC(hiz_region->bo,
741 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
742 0);
743 ADVANCE_BATCH();
744 }
745
746 /* 3DSTATE_STENCIL_BUFFER */
747 {
748 BEGIN_BATCH(3);
749 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
750 OUT_BATCH(0);
751 OUT_BATCH(0);
752 ADVANCE_BATCH();
753 }
754 }
755
756
757 static void
758 gen7_blorp_emit_depth_disable(struct brw_context *brw,
759 const brw_blorp_params *params)
760 {
761 intel_emit_depth_stall_flushes(brw);
762
763 BEGIN_BATCH(7);
764 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
765 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
766 OUT_BATCH(0);
767 OUT_BATCH(0);
768 OUT_BATCH(0);
769 OUT_BATCH(0);
770 OUT_BATCH(0);
771 ADVANCE_BATCH();
772 }
773
774
775 /* 3DSTATE_CLEAR_PARAMS
776 *
777 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
778 * 3DSTATE_CLEAR_PARAMS:
779 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
780 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
781 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
782 */
783 static void
784 gen7_blorp_emit_clear_params(struct brw_context *brw,
785 const brw_blorp_params *params)
786 {
787 BEGIN_BATCH(3);
788 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
789 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
790 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
791 ADVANCE_BATCH();
792 }
793
794
795 /* 3DPRIMITIVE */
796 static void
797 gen7_blorp_emit_primitive(struct brw_context *brw,
798 const brw_blorp_params *params)
799 {
800 BEGIN_BATCH(7);
801 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
802 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
803 _3DPRIM_RECTLIST);
804 OUT_BATCH(3); /* vertex count per instance */
805 OUT_BATCH(0);
806 OUT_BATCH(1); /* instance count */
807 OUT_BATCH(0);
808 OUT_BATCH(0);
809 ADVANCE_BATCH();
810 }
811
812
813 /**
814 * \copydoc gen6_blorp_exec()
815 */
816 void
817 gen7_blorp_exec(struct brw_context *brw,
818 const brw_blorp_params *params)
819 {
820 brw_blorp_prog_data *prog_data = NULL;
821 uint32_t cc_blend_state_offset = 0;
822 uint32_t cc_state_offset = 0;
823 uint32_t depthstencil_offset;
824 uint32_t wm_push_const_offset = 0;
825 uint32_t wm_bind_bo_offset = 0;
826 uint32_t sampler_offset = 0;
827
828 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
829 gen6_blorp_emit_batch_head(brw, params);
830 gen6_emit_3dstate_multisample(brw, params->num_samples);
831 gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
832 gen6_blorp_emit_state_base_address(brw, params);
833 gen6_blorp_emit_vertices(brw, params);
834 gen7_blorp_emit_urb_config(brw, params);
835 if (params->use_wm_prog) {
836 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
837 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
838 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
839 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
840 }
841 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
842 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
843 depthstencil_offset);
844 if (params->use_wm_prog) {
845 uint32_t wm_surf_offset_renderbuffer;
846 uint32_t wm_surf_offset_texture = 0;
847 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
848 intel_miptree_used_for_rendering(params->dst.mt);
849 wm_surf_offset_renderbuffer =
850 gen7_blorp_emit_surface_state(brw, params, &params->dst,
851 I915_GEM_DOMAIN_RENDER,
852 I915_GEM_DOMAIN_RENDER,
853 true /* is_render_target */);
854 if (params->src.mt) {
855 wm_surf_offset_texture =
856 gen7_blorp_emit_surface_state(brw, params, &params->src,
857 I915_GEM_DOMAIN_SAMPLER, 0,
858 false /* is_render_target */);
859 }
860 wm_bind_bo_offset =
861 gen6_blorp_emit_binding_table(brw, params,
862 wm_surf_offset_renderbuffer,
863 wm_surf_offset_texture);
864 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
865 }
866 gen7_blorp_emit_vs_disable(brw, params);
867 gen7_blorp_emit_hs_disable(brw, params);
868 gen7_blorp_emit_te_disable(brw, params);
869 gen7_blorp_emit_ds_disable(brw, params);
870 gen7_blorp_emit_gs_disable(brw, params);
871 gen7_blorp_emit_streamout_disable(brw, params);
872 gen6_blorp_emit_clip_disable(brw, params);
873 gen7_blorp_emit_sf_config(brw, params);
874 gen7_blorp_emit_wm_config(brw, params, prog_data);
875 if (params->use_wm_prog) {
876 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
877 wm_bind_bo_offset);
878 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
879 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
880 } else {
881 gen7_blorp_emit_constant_ps_disable(brw, params);
882 }
883 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
884 gen7_blorp_emit_cc_viewport(brw, params);
885
886 if (params->depth.mt)
887 gen7_blorp_emit_depth_stencil_config(brw, params);
888 else
889 gen7_blorp_emit_depth_disable(brw, params);
890 gen7_blorp_emit_clear_params(brw, params);
891 gen6_blorp_emit_drawing_rectangle(brw, params);
892 gen7_blorp_emit_primitive(brw, params);
893 }