2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "intel_batchbuffer.h"
25 #include "intel_regions.h"
26 #include "intel_fbo.h"
27 #include "brw_context.h"
28 #include "brw_state.h"
29 #include "brw_defines.h"
32 gen7_depth_format(struct brw_context
*brw
)
34 struct intel_context
*intel
= &brw
->intel
;
35 struct gl_context
*ctx
= &intel
->ctx
;
36 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
37 struct intel_renderbuffer
*drb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
38 struct intel_region
*region
= NULL
;
43 return BRW_DEPTHFORMAT_D32_FLOAT
;
45 switch (region
->cpp
) {
47 return BRW_DEPTHFORMAT_D16_UNORM
;
49 if (intel
->depth_buffer_is_float
)
50 return BRW_DEPTHFORMAT_D32_FLOAT
;
52 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT
;
54 assert(!"Should not get here.");
59 static void emit_depthbuffer(struct brw_context
*brw
)
61 struct intel_context
*intel
= &brw
->intel
;
62 struct gl_context
*ctx
= &intel
->ctx
;
63 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
64 struct intel_renderbuffer
*drb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
65 struct intel_renderbuffer
*srb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
66 struct intel_region
*region
= NULL
;
76 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
77 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT
<< 18) |
78 (BRW_SURFACE_NULL
<< 29));
86 uint32_t tile_x
, tile_y
, offset
;
88 offset
= intel_region_tile_offsets(region
, &tile_x
, &tile_y
);
90 assert(region
->tiling
== I915_TILING_Y
);
94 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER
<< 16 | (7 - 2));
95 OUT_BATCH(((region
->pitch
* region
->cpp
) - 1) |
96 (gen7_depth_format(brw
) << 18) |
97 (0 << 22) /* no HiZ buffer */ |
98 (0 << 27) /* no stencil write */ |
99 ((ctx
->Depth
.Mask
!= 0) << 28) |
100 (BRW_SURFACE_2D
<< 29));
101 OUT_RELOC(region
->buffer
,
102 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
104 OUT_BATCH(((region
->width
- 1) << 4) | ((region
->height
- 1) << 18));
106 OUT_BATCH(tile_x
| (tile_y
<< 16));
112 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER
<< 16 | (4 - 2));
119 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER
<< 16 | (4 - 2));
126 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS
<< 16 | (3 - 2));
133 * \see brw_context.state.depth_region
135 const struct brw_tracked_state gen7_depthbuffer
= {
137 .mesa
= (_NEW_BUFFERS
| _NEW_DEPTH
),
138 .brw
= BRW_NEW_BATCH
,
141 .emit
= emit_depthbuffer
,