i965: Remove the validated BO list, now that it's unused.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_misc_state.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "intel_batchbuffer.h"
25 #include "intel_regions.h"
26 #include "intel_fbo.h"
27 #include "brw_context.h"
28 #include "brw_state.h"
29 #include "brw_defines.h"
30
31 unsigned int
32 gen7_depth_format(struct brw_context *brw)
33 {
34 struct intel_context *intel = &brw->intel;
35 struct gl_context *ctx = &intel->ctx;
36 struct gl_framebuffer *fb = ctx->DrawBuffer;
37 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
38 struct intel_region *region = NULL;
39
40 if (drb)
41 region = drb->region;
42 else
43 return BRW_DEPTHFORMAT_D32_FLOAT;
44
45 switch (region->cpp) {
46 case 2:
47 return BRW_DEPTHFORMAT_D16_UNORM;
48 case 4:
49 if (intel->depth_buffer_is_float)
50 return BRW_DEPTHFORMAT_D32_FLOAT;
51 else
52 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
53 default:
54 assert(!"Should not get here.");
55 }
56 return 0;
57 }
58
59 static void emit_depthbuffer(struct brw_context *brw)
60 {
61 struct intel_context *intel = &brw->intel;
62 struct gl_context *ctx = &intel->ctx;
63 struct gl_framebuffer *fb = ctx->DrawBuffer;
64
65 /* _NEW_BUFFERS */
66 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
67 struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
68
69 intel_emit_depth_stall_flushes(intel);
70
71 /* Gen7 doesn't support packed depth/stencil */
72 assert(srb == NULL || srb != drb);
73
74 if (drb == NULL) {
75 uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18;
76 uint32_t dw3 = 0;
77
78 if (srb == NULL) {
79 dw1 |= (BRW_SURFACE_NULL << 29);
80 } else {
81 struct intel_region *region = srb->region;
82
83 /* _NEW_STENCIL: enable stencil buffer writes */
84 dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
85
86 /* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */
87 dw1 |= (BRW_SURFACE_2D << 29);
88 dw3 = ((region->width - 1) << 4) | ((2 * region->height - 1) << 18);
89 }
90
91 BEGIN_BATCH(7);
92 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
93 OUT_BATCH(dw1);
94 OUT_BATCH(0);
95 OUT_BATCH(dw3);
96 OUT_BATCH(0);
97 OUT_BATCH(0);
98 OUT_BATCH(0);
99 ADVANCE_BATCH();
100 } else {
101 struct intel_region *region = drb->region;
102 uint32_t tile_x, tile_y, offset;
103
104 offset = intel_renderbuffer_tile_offsets(drb, &tile_x, &tile_y);
105
106 assert(region->tiling == I915_TILING_Y);
107
108 /* _NEW_DEPTH, _NEW_STENCIL */
109 BEGIN_BATCH(7);
110 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
111 OUT_BATCH(((region->pitch * region->cpp) - 1) |
112 (gen7_depth_format(brw) << 18) |
113 (0 << 22) /* no HiZ buffer */ |
114 ((srb != NULL && ctx->Stencil.WriteMask != 0) << 27) |
115 ((ctx->Depth.Mask != 0) << 28) |
116 (BRW_SURFACE_2D << 29));
117 OUT_RELOC(region->bo,
118 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
119 offset);
120 OUT_BATCH(((region->width - 1) << 4) | ((region->height - 1) << 18));
121 OUT_BATCH(0);
122 OUT_BATCH(tile_x | (tile_y << 16));
123 OUT_BATCH(0);
124 ADVANCE_BATCH();
125 }
126
127 BEGIN_BATCH(4);
128 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (4 - 2));
129 OUT_BATCH(0);
130 OUT_BATCH(0);
131 OUT_BATCH(0);
132 ADVANCE_BATCH();
133
134 if (srb == NULL) {
135 BEGIN_BATCH(3);
136 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
137 OUT_BATCH(0);
138 OUT_BATCH(0);
139 ADVANCE_BATCH();
140 } else {
141 BEGIN_BATCH(3);
142 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
143 OUT_BATCH(srb->region->pitch * srb->region->cpp - 1);
144 OUT_RELOC(srb->region->bo,
145 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
146 0);
147 ADVANCE_BATCH();
148 }
149
150 BEGIN_BATCH(3);
151 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
152 OUT_BATCH(0);
153 OUT_BATCH(0);
154 ADVANCE_BATCH();
155 }
156
157 /**
158 * \see brw_context.state.depth_region
159 */
160 const struct brw_tracked_state gen7_depthbuffer = {
161 .dirty = {
162 .mesa = (_NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL),
163 .brw = BRW_NEW_BATCH,
164 .cache = 0,
165 },
166 .emit = emit_depthbuffer,
167 };