mesa: add/update comments in _mesa_copy_buffer_subdata()
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_misc_state.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "intel_batchbuffer.h"
25 #include "intel_mipmap_tree.h"
26 #include "intel_regions.h"
27 #include "intel_fbo.h"
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31
32 static void emit_depthbuffer(struct brw_context *brw)
33 {
34 struct intel_context *intel = &brw->intel;
35 struct gl_context *ctx = &intel->ctx;
36 struct gl_framebuffer *fb = ctx->DrawBuffer;
37
38 /* _NEW_BUFFERS */
39 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
40 struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
41 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
42
43 if (drb)
44 depth_mt = drb->mt;
45
46 if (srb) {
47 stencil_mt = srb->mt;
48 if (stencil_mt->stencil_mt)
49 stencil_mt = stencil_mt->stencil_mt;
50
51 assert(stencil_mt->format == MESA_FORMAT_S8);
52 }
53
54 /* Gen7 doesn't support packed depth/stencil */
55 assert(stencil_mt == NULL || depth_mt != stencil_mt);
56 assert(!depth_mt || !_mesa_is_format_packed_depth_stencil(depth_mt->format));
57
58 intel_emit_depth_stall_flushes(intel);
59
60 if (depth_mt == NULL) {
61 uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18;
62 uint32_t dw3 = 0;
63
64 if (stencil_mt == NULL) {
65 dw1 |= (BRW_SURFACE_NULL << 29);
66 } else {
67 struct intel_region *region = stencil_mt->region;
68
69 /* _NEW_STENCIL: enable stencil buffer writes */
70 dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
71
72 /* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */
73 dw1 |= (BRW_SURFACE_2D << 29);
74 dw3 = ((region->width - 1) << 4) | ((2 * region->height - 1) << 18);
75 }
76
77 BEGIN_BATCH(7);
78 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
79 OUT_BATCH(dw1);
80 OUT_BATCH(0);
81 OUT_BATCH(dw3);
82 OUT_BATCH(0);
83 OUT_BATCH(0);
84 OUT_BATCH(0);
85 ADVANCE_BATCH();
86 } else {
87 struct intel_region *region = depth_mt->region;
88 uint32_t tile_x, tile_y, offset;
89
90 offset = intel_renderbuffer_tile_offsets(drb, &tile_x, &tile_y);
91
92 assert(region->tiling == I915_TILING_Y);
93
94 /* _NEW_DEPTH, _NEW_STENCIL */
95 BEGIN_BATCH(7);
96 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
97 OUT_BATCH(((region->pitch * region->cpp) - 1) |
98 (brw_depthbuffer_format(brw) << 18) |
99 (0 << 22) /* no HiZ buffer */ |
100 ((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
101 ((ctx->Depth.Mask != 0) << 28) |
102 (BRW_SURFACE_2D << 29));
103 OUT_RELOC(region->bo,
104 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
105 offset);
106 OUT_BATCH(((region->width - 1) << 4) | ((region->height - 1) << 18));
107 OUT_BATCH(0);
108 OUT_BATCH(tile_x | (tile_y << 16));
109 OUT_BATCH(0);
110 ADVANCE_BATCH();
111 }
112
113 BEGIN_BATCH(4);
114 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (4 - 2));
115 OUT_BATCH(0);
116 OUT_BATCH(0);
117 OUT_BATCH(0);
118 ADVANCE_BATCH();
119
120 if (stencil_mt == NULL) {
121 BEGIN_BATCH(3);
122 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
123 OUT_BATCH(0);
124 OUT_BATCH(0);
125 ADVANCE_BATCH();
126 } else {
127 BEGIN_BATCH(3);
128 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
129 OUT_BATCH(stencil_mt->region->pitch * stencil_mt->region->cpp - 1);
130 OUT_RELOC(stencil_mt->region->bo,
131 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
132 0);
133 ADVANCE_BATCH();
134 }
135
136 BEGIN_BATCH(3);
137 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
138 OUT_BATCH(0);
139 OUT_BATCH(0);
140 ADVANCE_BATCH();
141 }
142
143 /**
144 * \see brw_context.state.depth_region
145 */
146 const struct brw_tracked_state gen7_depthbuffer = {
147 .dirty = {
148 .mesa = (_NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL),
149 .brw = BRW_NEW_BATCH,
150 .cache = 0,
151 },
152 .emit = emit_depthbuffer,
153 };