i965: Reduce passing 2x32b of reloc_domains to 2 bits
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_misc_state.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/mtypes.h"
25 #include "intel_batchbuffer.h"
26 #include "intel_mipmap_tree.h"
27 #include "intel_fbo.h"
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31
32 void
33 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
34 struct intel_mipmap_tree *depth_mt,
35 uint32_t depth_offset, uint32_t depthbuffer_format,
36 uint32_t depth_surface_type,
37 struct intel_mipmap_tree *stencil_mt,
38 bool hiz, bool separate_stencil,
39 uint32_t width, uint32_t height,
40 uint32_t tile_x, uint32_t tile_y)
41 {
42 struct gl_context *ctx = &brw->ctx;
43 const uint8_t mocs = GEN7_MOCS_L3;
44 struct gl_framebuffer *fb = ctx->DrawBuffer;
45 uint32_t surftype;
46 unsigned int depth = 1;
47 unsigned int min_array_element;
48 GLenum gl_target = GL_TEXTURE_2D;
49 unsigned int lod;
50 const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
51 const struct intel_renderbuffer *irb = NULL;
52 const struct gl_renderbuffer *rb = NULL;
53
54 /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
55 if (!mt && brw->no_depth_or_stencil) {
56 assert(brw->hw_ctx);
57 return;
58 }
59
60 brw_emit_depth_stall_flushes(brw);
61
62 irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
63 if (!irb)
64 irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
65 rb = (struct gl_renderbuffer*) irb;
66
67 if (rb) {
68 depth = MAX2(irb->layer_count, 1);
69 if (rb->TexImage)
70 gl_target = rb->TexImage->TexObject->Target;
71 }
72
73 switch (gl_target) {
74 case GL_TEXTURE_CUBE_MAP_ARRAY:
75 case GL_TEXTURE_CUBE_MAP:
76 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
77 * situation, but experiments show that gl_Layer doesn't work when we do
78 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
79 * equivalent.
80 */
81 surftype = BRW_SURFACE_2D;
82 depth *= 6;
83 break;
84 case GL_TEXTURE_3D:
85 assert(mt);
86 depth = mt->surf.logical_level0_px.depth;
87 /* fallthrough */
88 default:
89 surftype = translate_tex_target(gl_target);
90 break;
91 }
92
93 min_array_element = irb ? irb->mt_layer : 0;
94
95 lod = irb ? irb->mt_level - irb->mt->first_level : 0;
96
97 if (mt) {
98 width = mt->surf.logical_level0_px.width;
99 height = mt->surf.logical_level0_px.height;
100 }
101
102 /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
103 BEGIN_BATCH(7);
104 /* 3DSTATE_DEPTH_BUFFER dw0 */
105 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
106
107 /* 3DSTATE_DEPTH_BUFFER dw1 */
108 OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) |
109 (depthbuffer_format << 18) |
110 ((hiz ? 1 : 0) << 22) |
111 ((stencil_mt != NULL && brw->stencil_write_enabled) << 27) |
112 (brw_depth_writes_enabled(brw) << 28) |
113 (surftype << 29));
114
115 /* 3DSTATE_DEPTH_BUFFER dw2 */
116 if (depth_mt) {
117 OUT_RELOC(depth_mt->bo, RELOC_WRITE, 0);
118 } else {
119 OUT_BATCH(0);
120 }
121
122 /* 3DSTATE_DEPTH_BUFFER dw3 */
123 OUT_BATCH(((width - 1) << 4) |
124 ((height - 1) << 18) |
125 lod);
126
127 /* 3DSTATE_DEPTH_BUFFER dw4 */
128 OUT_BATCH(((depth - 1) << 21) |
129 (min_array_element << 10) |
130 mocs);
131
132 /* 3DSTATE_DEPTH_BUFFER dw5 */
133 OUT_BATCH(0);
134
135 /* 3DSTATE_DEPTH_BUFFER dw6 */
136 OUT_BATCH((depth - 1) << 21);
137 ADVANCE_BATCH();
138
139 if (!hiz) {
140 BEGIN_BATCH(3);
141 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
142 OUT_BATCH(0);
143 OUT_BATCH(0);
144 ADVANCE_BATCH();
145 } else {
146 assert(depth_mt);
147
148 BEGIN_BATCH(3);
149 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
150 OUT_BATCH((mocs << 25) |
151 (depth_mt->hiz_buf->pitch - 1));
152 OUT_RELOC(depth_mt->hiz_buf->bo, RELOC_WRITE, 0);
153 ADVANCE_BATCH();
154 }
155
156 if (stencil_mt == NULL) {
157 BEGIN_BATCH(3);
158 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
159 OUT_BATCH(0);
160 OUT_BATCH(0);
161 ADVANCE_BATCH();
162 } else {
163 stencil_mt->r8stencil_needs_update = true;
164 const int enabled = brw->is_haswell ? HSW_STENCIL_ENABLED : 0;
165
166 BEGIN_BATCH(3);
167 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
168 OUT_BATCH(enabled |
169 mocs << 25 |
170 (stencil_mt->surf.row_pitch - 1));
171 OUT_RELOC(stencil_mt->bo, RELOC_WRITE, 0);
172 ADVANCE_BATCH();
173 }
174
175 BEGIN_BATCH(3);
176 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
177 if (depth_mt) {
178 OUT_BATCH(brw_convert_depth_value(depth_mt->format,
179 depth_mt->fast_clear_color.f32[0]));
180 } else {
181 OUT_BATCH(0);
182 }
183 OUT_BATCH(1);
184 ADVANCE_BATCH();
185
186 brw->no_depth_or_stencil = !mt;
187 }
188
189 /**
190 * \see brw_context.state.depth_region
191 */
192 const struct brw_tracked_state gen7_depthbuffer = {
193 .dirty = {
194 .mesa = _NEW_BUFFERS |
195 _NEW_DEPTH |
196 _NEW_STENCIL,
197 .brw = BRW_NEW_BATCH |
198 BRW_NEW_BLORP,
199 },
200 .emit = brw_emit_depthbuffer,
201 };