i965: clip: Move hpos_offest and ndc_offset into local functions.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_sf_state.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_state.h"
26 #include "brw_defines.h"
27 #include "brw_util.h"
28 #include "main/macros.h"
29 #include "intel_batchbuffer.h"
30
31 static void
32 upload_sbe_state(struct brw_context *brw)
33 {
34 struct intel_context *intel = &brw->intel;
35 struct gl_context *ctx = &intel->ctx;
36 struct brw_vue_map vue_map;
37 uint32_t urb_entry_read_length;
38 /* CACHE_NEW_VS_PROG */
39 GLbitfield64 vs_outputs_written = brw->vs.prog_data->outputs_written;
40 /* BRW_NEW_FRAGMENT_PROGRAM */
41 uint32_t num_outputs = brw_count_bits(brw->fragment_program->Base.InputsRead);
42 uint32_t dw1, dw10, dw11;
43 int i;
44 int attr = 0, input_index = 0;
45 /* _NEW_TRANSFORM */
46 int urb_entry_read_offset = ctx->Transform.ClipPlanesEnabled ? 2 : 1;
47 int nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
48
49 /* _NEW_LIGHT */
50 int two_side_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
51 uint16_t attr_overrides[FRAG_ATTRIB_MAX];
52
53 brw_compute_vue_map(&vue_map, intel, nr_userclip, two_side_color,
54 vs_outputs_written);
55 urb_entry_read_length = (vue_map.num_slots + 1)/2 - urb_entry_read_offset;
56 if (urb_entry_read_length == 0) {
57 /* Setting the URB entry read length to 0 causes undefined behavior, so
58 * if we have no URB data to read, set it to 1.
59 */
60 urb_entry_read_length = 1;
61 }
62
63 /* FINISHME: Attribute Swizzle Control Mode? */
64 dw1 =
65 GEN7_SBE_SWIZZLE_ENABLE |
66 num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT |
67 urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
68 urb_entry_read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT;
69
70 /* _NEW_POINT */
71 if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
72 dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;
73
74 dw10 = 0;
75
76 /* _NEW_LIGHT (flat shading) */
77 dw11 = 0;
78 if (ctx->Light.ShadeModel == GL_FLAT) {
79 dw11 |= ((brw->fragment_program->Base.InputsRead & (FRAG_BIT_COL0 | FRAG_BIT_COL1)) >>
80 ((brw->fragment_program->Base.InputsRead & FRAG_BIT_WPOS) ? 0 : 1));
81 }
82
83 /* Create the mapping from the FS inputs we produce to the VS outputs
84 * they source from.
85 */
86 for (; attr < FRAG_ATTRIB_MAX; attr++) {
87 if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
88 continue;
89
90 if (ctx->Point.PointSprite &&
91 attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7 &&
92 ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
93 dw10 |= (1 << input_index);
94 }
95
96 if (attr == FRAG_ATTRIB_PNTC)
97 dw10 |= (1 << input_index);
98
99 /* The hardware can only do the overrides on 16 overrides at a
100 * time, and the other up to 16 have to be lined up so that the
101 * input index = the output index. We'll need to do some
102 * tweaking to make sure that's the case.
103 */
104 assert(input_index < 16 || attr == input_index);
105
106 attr_overrides[input_index++] =
107 get_attr_override(&vue_map, urb_entry_read_offset, attr,
108 two_side_color);
109 }
110
111 for (; attr < FRAG_ATTRIB_MAX; attr++)
112 attr_overrides[input_index++] = 0;
113
114 BEGIN_BATCH(14);
115 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
116 OUT_BATCH(dw1);
117
118 /* Output dwords 2 through 9 */
119 for (i = 0; i < 8; i++) {
120 OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
121 }
122
123 OUT_BATCH(dw10); /* point sprite texcoord bitmask */
124 OUT_BATCH(dw11); /* constant interp bitmask */
125 OUT_BATCH(0); /* wrapshortest enables 0-7 */
126 OUT_BATCH(0); /* wrapshortest enables 8-15 */
127 ADVANCE_BATCH();
128 }
129
130 const struct brw_tracked_state gen7_sbe_state = {
131 .dirty = {
132 .mesa = (_NEW_LIGHT |
133 _NEW_POINT |
134 _NEW_TRANSFORM),
135 .brw = (BRW_NEW_CONTEXT |
136 BRW_NEW_FRAGMENT_PROGRAM),
137 .cache = CACHE_NEW_VS_PROG
138 },
139 .emit = upload_sbe_state,
140 };
141
142 static void
143 upload_sf_state(struct brw_context *brw)
144 {
145 struct intel_context *intel = &brw->intel;
146 struct gl_context *ctx = &intel->ctx;
147 uint32_t dw1, dw2, dw3;
148 float point_size;
149 /* _NEW_BUFFERS */
150 bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
151
152 dw1 = GEN6_SF_STATISTICS_ENABLE | GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
153
154 /* _NEW_BUFFERS */
155 dw1 |= (gen7_depth_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
156
157 /* _NEW_POLYGON */
158 if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
159 dw1 |= GEN6_SF_WINDING_CCW;
160
161 if (ctx->Polygon.OffsetFill)
162 dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
163
164 if (ctx->Polygon.OffsetLine)
165 dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
166
167 if (ctx->Polygon.OffsetPoint)
168 dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
169
170 switch (ctx->Polygon.FrontMode) {
171 case GL_FILL:
172 dw1 |= GEN6_SF_FRONT_SOLID;
173 break;
174
175 case GL_LINE:
176 dw1 |= GEN6_SF_FRONT_WIREFRAME;
177 break;
178
179 case GL_POINT:
180 dw1 |= GEN6_SF_FRONT_POINT;
181 break;
182
183 default:
184 assert(0);
185 break;
186 }
187
188 switch (ctx->Polygon.BackMode) {
189 case GL_FILL:
190 dw1 |= GEN6_SF_BACK_SOLID;
191 break;
192
193 case GL_LINE:
194 dw1 |= GEN6_SF_BACK_WIREFRAME;
195 break;
196
197 case GL_POINT:
198 dw1 |= GEN6_SF_BACK_POINT;
199 break;
200
201 default:
202 assert(0);
203 break;
204 }
205
206 dw2 = 0;
207
208 if (ctx->Polygon.CullFlag) {
209 switch (ctx->Polygon.CullFaceMode) {
210 case GL_FRONT:
211 dw2 |= GEN6_SF_CULL_FRONT;
212 break;
213 case GL_BACK:
214 dw2 |= GEN6_SF_CULL_BACK;
215 break;
216 case GL_FRONT_AND_BACK:
217 dw2 |= GEN6_SF_CULL_BOTH;
218 break;
219 default:
220 assert(0);
221 break;
222 }
223 } else {
224 dw2 |= GEN6_SF_CULL_NONE;
225 }
226
227 /* _NEW_SCISSOR */
228 if (ctx->Scissor.Enabled)
229 dw2 |= GEN6_SF_SCISSOR_ENABLE;
230
231 /* _NEW_LINE */
232 dw2 |= U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7) <<
233 GEN6_SF_LINE_WIDTH_SHIFT;
234 if (ctx->Line.SmoothFlag) {
235 dw2 |= GEN6_SF_LINE_AA_ENABLE;
236 dw2 |= GEN6_SF_LINE_AA_MODE_TRUE;
237 dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
238 }
239
240 /* FINISHME: Last Pixel Enable? Vertex Sub Pixel Precision Select?
241 * FINISHME: AA Line Distance Mode?
242 */
243
244 dw3 = 0;
245
246 /* _NEW_POINT */
247 if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated))
248 dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;
249
250 /* Clamp to ARB_point_parameters user limits */
251 point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
252
253 /* Clamp to the hardware limits and convert to fixed point */
254 dw3 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);
255
256 /* _NEW_LIGHT */
257 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
258 dw3 |=
259 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
260 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
261 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
262 } else {
263 dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
264 }
265
266 BEGIN_BATCH(7);
267 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
268 OUT_BATCH(dw1);
269 OUT_BATCH(dw2);
270 OUT_BATCH(dw3);
271 OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
272 OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
273 OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
274 ADVANCE_BATCH();
275 }
276
277 const struct brw_tracked_state gen7_sf_state = {
278 .dirty = {
279 .mesa = (_NEW_LIGHT |
280 _NEW_POLYGON |
281 _NEW_LINE |
282 _NEW_SCISSOR |
283 _NEW_BUFFERS |
284 _NEW_POINT),
285 .brw = (BRW_NEW_CONTEXT),
286 .cache = CACHE_NEW_VS_PROG
287 },
288 .emit = upload_sf_state,
289 };