2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * @file gen7_sol_state.c
27 * Controls the stream output logic (SOL) stage of the gen7 hardware, which is
28 * used to implement GL_EXT_transform_feedback.
31 #include "brw_context.h"
32 #include "brw_state.h"
33 #include "brw_defines.h"
34 #include "intel_batchbuffer.h"
35 #include "intel_buffer_objects.h"
36 #include "main/transformfeedback.h"
39 upload_3dstate_so_buffers(struct brw_context
*brw
)
41 struct gl_context
*ctx
= &brw
->ctx
;
42 /* BRW_NEW_TRANSFORM_FEEDBACK */
43 struct gl_transform_feedback_object
*xfb_obj
=
44 ctx
->TransformFeedback
.CurrentObject
;
45 const struct gl_transform_feedback_info
*linked_xfb_info
=
46 xfb_obj
->program
->sh
.LinkedTransformFeedback
;
49 /* Set up the up to 4 output buffers. These are the ranges defined in the
50 * gl_transform_feedback_object.
52 for (i
= 0; i
< 4; i
++) {
53 struct intel_buffer_object
*bufferobj
=
54 intel_buffer_object(xfb_obj
->Buffers
[i
]);
59 if (!xfb_obj
->Buffers
[i
]) {
60 /* The pitch of 0 in this command indicates that the buffer is
61 * unbound and won't be written to.
64 OUT_BATCH(_3DSTATE_SO_BUFFER
<< 16 | (4 - 2));
65 OUT_BATCH((i
<< SO_BUFFER_INDEX_SHIFT
));
73 stride
= linked_xfb_info
->Buffers
[i
].Stride
* 4;
75 start
= xfb_obj
->Offset
[i
];
76 assert(start
% 4 == 0);
77 end
= ALIGN(start
+ xfb_obj
->Size
[i
], 4);
78 bo
= intel_bufferobj_buffer(brw
, bufferobj
, start
, end
- start
);
79 assert(end
<= bo
->size
);
82 OUT_BATCH(_3DSTATE_SO_BUFFER
<< 16 | (4 - 2));
83 OUT_BATCH((i
<< SO_BUFFER_INDEX_SHIFT
) | stride
);
84 OUT_RELOC(bo
, I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
, start
);
85 OUT_RELOC(bo
, I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
, end
);
91 * Outputs the 3DSTATE_SO_DECL_LIST command.
93 * The data output is a series of 64-bit entries containing a SO_DECL per
94 * stream. We only have one stream of rendering coming out of the GS unit, so
95 * we only emit stream 0 (low 16 bits) SO_DECLs.
98 gen7_upload_3dstate_so_decl_list(struct brw_context
*brw
,
99 const struct brw_vue_map
*vue_map
)
101 struct gl_context
*ctx
= &brw
->ctx
;
102 /* BRW_NEW_TRANSFORM_FEEDBACK */
103 struct gl_transform_feedback_object
*xfb_obj
=
104 ctx
->TransformFeedback
.CurrentObject
;
105 const struct gl_transform_feedback_info
*linked_xfb_info
=
106 xfb_obj
->program
->sh
.LinkedTransformFeedback
;
107 uint16_t so_decl
[MAX_VERTEX_STREAMS
][128];
108 int buffer_mask
[MAX_VERTEX_STREAMS
] = {0, 0, 0, 0};
109 int next_offset
[BRW_MAX_SOL_BUFFERS
] = {0, 0, 0, 0};
110 int decls
[MAX_VERTEX_STREAMS
] = {0, 0, 0, 0};
112 STATIC_ASSERT(ARRAY_SIZE(so_decl
[0]) >= MAX_PROGRAM_OUTPUTS
);
114 memset(so_decl
, 0, sizeof(so_decl
));
116 /* Construct the list of SO_DECLs to be emitted. The formatting of the
117 * command is feels strange -- each dword pair contains a SO_DECL per stream.
119 for (unsigned i
= 0; i
< linked_xfb_info
->NumOutputs
; i
++) {
120 int buffer
= linked_xfb_info
->Outputs
[i
].OutputBuffer
;
122 int varying
= linked_xfb_info
->Outputs
[i
].OutputRegister
;
123 const unsigned components
= linked_xfb_info
->Outputs
[i
].NumComponents
;
124 unsigned component_mask
= (1 << components
) - 1;
125 unsigned stream_id
= linked_xfb_info
->Outputs
[i
].StreamId
;
126 unsigned decl_buffer_slot
= buffer
<< SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT
;
127 assert(stream_id
< MAX_VERTEX_STREAMS
);
129 /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
130 * gl_Layer is stored in VARYING_SLOT_PSIZ.y
131 * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
133 if (varying
== VARYING_SLOT_PSIZ
) {
134 assert(components
== 1);
135 component_mask
<<= 3;
136 } else if (varying
== VARYING_SLOT_LAYER
) {
137 assert(components
== 1);
138 component_mask
<<= 1;
139 } else if (varying
== VARYING_SLOT_VIEWPORT
) {
140 assert(components
== 1);
141 component_mask
<<= 2;
143 component_mask
<<= linked_xfb_info
->Outputs
[i
].ComponentOffset
;
146 buffer_mask
[stream_id
] |= 1 << buffer
;
148 decl
|= decl_buffer_slot
;
149 if (varying
== VARYING_SLOT_LAYER
|| varying
== VARYING_SLOT_VIEWPORT
) {
150 decl
|= vue_map
->varying_to_slot
[VARYING_SLOT_PSIZ
] <<
151 SO_DECL_REGISTER_INDEX_SHIFT
;
153 assert(vue_map
->varying_to_slot
[varying
] >= 0);
154 decl
|= vue_map
->varying_to_slot
[varying
] <<
155 SO_DECL_REGISTER_INDEX_SHIFT
;
157 decl
|= component_mask
<< SO_DECL_COMPONENT_MASK_SHIFT
;
159 /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
160 * array. Instead, it simply increments DstOffset for the following
161 * input by the number of components that should be skipped.
163 * Our hardware is unusual in that it requires us to program SO_DECLs
164 * for fake "hole" components, rather than simply taking the offset
165 * for each real varying. Each hole can have size 1, 2, 3, or 4; we
166 * program as many size = 4 holes as we can, then a final hole to
167 * accommodate the final 1, 2, or 3 remaining.
169 int skip_components
=
170 linked_xfb_info
->Outputs
[i
].DstOffset
- next_offset
[buffer
];
172 next_offset
[buffer
] += skip_components
;
174 while (skip_components
>= 4) {
175 so_decl
[stream_id
][decls
[stream_id
]++] =
176 SO_DECL_HOLE_FLAG
| 0xf | decl_buffer_slot
;
177 skip_components
-= 4;
179 if (skip_components
> 0)
180 so_decl
[stream_id
][decls
[stream_id
]++] =
181 SO_DECL_HOLE_FLAG
| ((1 << skip_components
) - 1) |
184 assert(linked_xfb_info
->Outputs
[i
].DstOffset
== next_offset
[buffer
]);
186 next_offset
[buffer
] += components
;
188 so_decl
[stream_id
][decls
[stream_id
]++] = decl
;
190 if (decls
[stream_id
] > max_decls
)
191 max_decls
= decls
[stream_id
];
194 BEGIN_BATCH(max_decls
* 2 + 3);
195 OUT_BATCH(_3DSTATE_SO_DECL_LIST
<< 16 | (max_decls
* 2 + 1));
197 OUT_BATCH((buffer_mask
[0] << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT
) |
198 (buffer_mask
[1] << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT
) |
199 (buffer_mask
[2] << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT
) |
200 (buffer_mask
[3] << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT
));
202 OUT_BATCH((decls
[0] << SO_NUM_ENTRIES_0_SHIFT
) |
203 (decls
[1] << SO_NUM_ENTRIES_1_SHIFT
) |
204 (decls
[2] << SO_NUM_ENTRIES_2_SHIFT
) |
205 (decls
[3] << SO_NUM_ENTRIES_3_SHIFT
));
207 for (int i
= 0; i
< max_decls
; i
++) {
208 /* Stream 1 | Stream 0 */
209 OUT_BATCH(((uint32_t) so_decl
[1][i
]) << 16 | so_decl
[0][i
]);
210 /* Stream 3 | Stream 2 */
211 OUT_BATCH(((uint32_t) so_decl
[3][i
]) << 16 | so_decl
[2][i
]);
218 query_active(struct gl_query_object
*q
)
220 return q
&& q
->Active
;
224 upload_3dstate_streamout(struct brw_context
*brw
, bool active
,
225 const struct brw_vue_map
*vue_map
)
227 struct gl_context
*ctx
= &brw
->ctx
;
228 /* BRW_NEW_TRANSFORM_FEEDBACK */
229 struct gl_transform_feedback_object
*xfb_obj
=
230 ctx
->TransformFeedback
.CurrentObject
;
231 uint32_t dw1
= 0, dw2
= 0, dw3
= 0, dw4
= 0;
235 const struct gl_transform_feedback_info
*linked_xfb_info
=
236 xfb_obj
->program
->sh
.LinkedTransformFeedback
;
237 int urb_entry_read_offset
= 0;
238 int urb_entry_read_length
= (vue_map
->num_slots
+ 1) / 2 -
239 urb_entry_read_offset
;
241 dw1
|= SO_FUNCTION_ENABLE
;
242 dw1
|= SO_STATISTICS_ENABLE
;
244 /* BRW_NEW_RASTERIZER_DISCARD */
245 if (ctx
->RasterDiscard
) {
246 if (!query_active(ctx
->Query
.PrimitivesGenerated
[0])) {
247 dw1
|= SO_RENDERING_DISABLE
;
249 perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
250 "query active relies on the clipper.");
255 if (ctx
->Light
.ProvokingVertex
!= GL_FIRST_VERTEX_CONVENTION
)
256 dw1
|= SO_REORDER_TRAILING
;
259 for (i
= 0; i
< 4; i
++) {
260 if (xfb_obj
->Buffers
[i
]) {
261 dw1
|= SO_BUFFER_ENABLE(i
);
266 /* We always read the whole vertex. This could be reduced at some
267 * point by reading less and offsetting the register index in the
270 dw2
|= SET_FIELD(urb_entry_read_offset
, SO_STREAM_0_VERTEX_READ_OFFSET
);
271 dw2
|= SET_FIELD(urb_entry_read_length
- 1, SO_STREAM_0_VERTEX_READ_LENGTH
);
273 dw2
|= SET_FIELD(urb_entry_read_offset
, SO_STREAM_1_VERTEX_READ_OFFSET
);
274 dw2
|= SET_FIELD(urb_entry_read_length
- 1, SO_STREAM_1_VERTEX_READ_LENGTH
);
276 dw2
|= SET_FIELD(urb_entry_read_offset
, SO_STREAM_2_VERTEX_READ_OFFSET
);
277 dw2
|= SET_FIELD(urb_entry_read_length
- 1, SO_STREAM_2_VERTEX_READ_LENGTH
);
279 dw2
|= SET_FIELD(urb_entry_read_offset
, SO_STREAM_3_VERTEX_READ_OFFSET
);
280 dw2
|= SET_FIELD(urb_entry_read_length
- 1, SO_STREAM_3_VERTEX_READ_LENGTH
);
283 /* Set buffer pitches; 0 means unbound. */
284 if (xfb_obj
->Buffers
[0])
285 dw3
|= linked_xfb_info
->Buffers
[0].Stride
* 4;
286 if (xfb_obj
->Buffers
[1])
287 dw3
|= (linked_xfb_info
->Buffers
[1].Stride
* 4) << 16;
288 if (xfb_obj
->Buffers
[2])
289 dw4
|= linked_xfb_info
->Buffers
[2].Stride
* 4;
290 if (xfb_obj
->Buffers
[3])
291 dw4
|= (linked_xfb_info
->Buffers
[3].Stride
* 4) << 16;
295 const int dwords
= brw
->gen
>= 8 ? 5 : 3;
298 OUT_BATCH(_3DSTATE_STREAMOUT
<< 16 | (dwords
- 2));
309 upload_sol_state(struct brw_context
*brw
)
311 struct gl_context
*ctx
= &brw
->ctx
;
312 /* BRW_NEW_TRANSFORM_FEEDBACK */
313 bool active
= _mesa_is_xfb_active_and_unpaused(ctx
);
317 gen8_upload_3dstate_so_buffers(brw
);
319 upload_3dstate_so_buffers(brw
);
321 /* BRW_NEW_VUE_MAP_GEOM_OUT */
322 gen7_upload_3dstate_so_decl_list(brw
, &brw
->vue_map_geom_out
);
325 /* Finally, set up the SOL stage. This command must always follow updates to
326 * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
327 * MMIO register updates (current performed by the kernel at each batch
330 upload_3dstate_streamout(brw
, active
, &brw
->vue_map_geom_out
);
333 const struct brw_tracked_state gen7_sol_state
= {
336 .brw
= BRW_NEW_BATCH
|
338 BRW_NEW_RASTERIZER_DISCARD
|
339 BRW_NEW_VUE_MAP_GEOM_OUT
|
340 BRW_NEW_TRANSFORM_FEEDBACK
,
342 .emit
= upload_sol_state
,
346 gen7_begin_transform_feedback(struct gl_context
*ctx
, GLenum mode
,
347 struct gl_transform_feedback_object
*obj
)
349 struct brw_context
*brw
= brw_context(ctx
);
350 struct brw_transform_feedback_object
*brw_obj
=
351 (struct brw_transform_feedback_object
*) obj
;
353 assert(brw
->gen
== 7);
355 /* We're about to lose the information needed to compute the number of
356 * vertices written during the last Begin/EndTransformFeedback section,
357 * so we can't delay it any further.
359 brw_compute_xfb_vertices_written(brw
, brw_obj
);
361 /* No primitives have been generated yet. */
362 for (int i
= 0; i
< BRW_MAX_XFB_STREAMS
; i
++) {
363 brw_obj
->prims_generated
[i
] = 0;
366 /* Store the starting value of the SO_NUM_PRIMS_WRITTEN counters. */
367 brw_save_primitives_written_counters(brw
, brw_obj
);
369 /* Reset the SO buffer offsets to 0. */
370 if (!can_do_pipelined_register_writes(brw
->screen
)) {
371 intel_batchbuffer_flush(brw
);
372 brw
->batch
.needs_sol_reset
= true;
374 for (int i
= 0; i
< 4; i
++) {
376 OUT_BATCH(MI_LOAD_REGISTER_IMM
| (3 - 2));
377 OUT_BATCH(GEN7_SO_WRITE_OFFSET(i
));
383 brw_obj
->primitive_mode
= mode
;
387 gen7_end_transform_feedback(struct gl_context
*ctx
,
388 struct gl_transform_feedback_object
*obj
)
390 /* After EndTransformFeedback, it's likely that the client program will try
391 * to draw using the contents of the transform feedback buffer as vertex
392 * input. In order for this to work, we need to flush the data through at
393 * least the GS stage of the pipeline, and flush out the render cache. For
394 * simplicity, just do a full flush.
396 struct brw_context
*brw
= brw_context(ctx
);
397 struct brw_transform_feedback_object
*brw_obj
=
398 (struct brw_transform_feedback_object
*) obj
;
400 /* Store the ending value of the SO_NUM_PRIMS_WRITTEN counters. */
402 brw_save_primitives_written_counters(brw
, brw_obj
);
404 /* EndTransformFeedback() means that we need to update the number of
405 * vertices written. Since it's only necessary if DrawTransformFeedback()
406 * is called and it means mapping a buffer object, we delay computing it
407 * until it's absolutely necessary to try and avoid stalls.
409 brw_obj
->vertices_written_valid
= false;
413 gen7_pause_transform_feedback(struct gl_context
*ctx
,
414 struct gl_transform_feedback_object
*obj
)
416 struct brw_context
*brw
= brw_context(ctx
);
417 struct brw_transform_feedback_object
*brw_obj
=
418 (struct brw_transform_feedback_object
*) obj
;
420 /* Flush any drawing so that the counters have the right values. */
421 brw_emit_mi_flush(brw
);
423 assert(brw
->gen
== 7);
425 /* Save the SOL buffer offset register values. */
426 for (int i
= 0; i
< 4; i
++) {
428 OUT_BATCH(MI_STORE_REGISTER_MEM
| (3 - 2));
429 OUT_BATCH(GEN7_SO_WRITE_OFFSET(i
));
430 OUT_RELOC(brw_obj
->offset_bo
,
431 I915_GEM_DOMAIN_INSTRUCTION
, I915_GEM_DOMAIN_INSTRUCTION
,
432 i
* sizeof(uint32_t));
436 /* Store the temporary ending value of the SO_NUM_PRIMS_WRITTEN counters.
437 * While this operation is paused, other transform feedback actions may
438 * occur, which will contribute to the counters. We need to exclude that
441 brw_save_primitives_written_counters(brw
, brw_obj
);
445 gen7_resume_transform_feedback(struct gl_context
*ctx
,
446 struct gl_transform_feedback_object
*obj
)
448 struct brw_context
*brw
= brw_context(ctx
);
449 struct brw_transform_feedback_object
*brw_obj
=
450 (struct brw_transform_feedback_object
*) obj
;
452 assert(brw
->gen
== 7);
454 /* Reload the SOL buffer offset registers. */
455 for (int i
= 0; i
< 4; i
++) {
457 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM
| (3 - 2));
458 OUT_BATCH(GEN7_SO_WRITE_OFFSET(i
));
459 OUT_RELOC(brw_obj
->offset_bo
,
460 I915_GEM_DOMAIN_INSTRUCTION
, I915_GEM_DOMAIN_INSTRUCTION
,
461 i
* sizeof(uint32_t));
465 /* Store the new starting value of the SO_NUM_PRIMS_WRITTEN counters. */
466 brw_save_primitives_written_counters(brw
, brw_obj
);