i965: Add is_3src() to backend_instruction.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_viewport_state.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_state.h"
26 #include "brw_defines.h"
27 #include "intel_batchbuffer.h"
28 #include "main/fbobject.h"
29
30 static void
31 gen7_upload_sf_clip_viewport(struct brw_context *brw)
32 {
33 struct gl_context *ctx = &brw->ctx;
34 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
35 GLfloat y_scale, y_bias;
36 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
37 struct gen7_sf_clip_viewport *vp;
38
39 vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
40 sizeof(*vp) * ctx->Const.MaxViewports, 64,
41 &brw->sf.vp_offset);
42 /* Also assign to clip.vp_offset in case something uses it. */
43 brw->clip.vp_offset = brw->sf.vp_offset;
44
45 /* _NEW_BUFFERS */
46 if (render_to_fbo) {
47 y_scale = 1.0;
48 y_bias = 0;
49 } else {
50 y_scale = -1.0;
51 y_bias = ctx->DrawBuffer->Height;
52 }
53
54 for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
55 const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m;
56
57 /* According to the "Vertex X,Y Clamping and Quantization" section of
58 * the Strips and Fans documentation, objects must not have a
59 * screen-space extents of over 8192 pixels, or they may be
60 * mis-rasterized. The maximum screen space coordinates of a small
61 * object may larger, but we have no way to enforce the object size
62 * other than through clipping.
63 *
64 * If you're surprised that we set clip to -gbx to +gbx and it seems
65 * like we'll end up with 16384 wide, note that for a 8192-wide render
66 * target, we'll end up with a normal (-1, 1) clip volume that just
67 * covers the drawable.
68 */
69 const float maximum_guardband_extent = 8192;
70 const float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width;
71 const float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height;
72
73 vp[i].guardband.xmin = -gbx;
74 vp[i].guardband.xmax = gbx;
75 vp[i].guardband.ymin = -gby;
76 vp[i].guardband.ymax = gby;
77
78 /* _NEW_VIEWPORT */
79 vp[i].viewport.m00 = v[MAT_SX];
80 vp[i].viewport.m11 = v[MAT_SY] * y_scale;
81 vp[i].viewport.m22 = v[MAT_SZ] * depth_scale;
82 vp[i].viewport.m30 = v[MAT_TX];
83 vp[i].viewport.m31 = v[MAT_TY] * y_scale + y_bias;
84 vp[i].viewport.m32 = v[MAT_TZ] * depth_scale;
85 }
86
87 BEGIN_BATCH(2);
88 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL << 16 | (2 - 2));
89 OUT_BATCH(brw->sf.vp_offset);
90 ADVANCE_BATCH();
91 }
92
93 const struct brw_tracked_state gen7_sf_clip_viewport = {
94 .dirty = {
95 .mesa = _NEW_BUFFERS |
96 _NEW_VIEWPORT,
97 .brw = BRW_NEW_BATCH,
98 },
99 .emit = gen7_upload_sf_clip_viewport,
100 };