2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_context.h"
25 #include "brw_state.h"
26 #include "brw_defines.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_statevars.h"
30 #include "intel_batchbuffer.h"
33 upload_vs_state(struct brw_context
*brw
)
35 struct intel_context
*intel
= &brw
->intel
;
36 uint32_t floating_point_mode
= 0;
39 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS
<< 16 | (2 - 2));
40 OUT_BATCH(brw
->bind
.bo_offset
);
43 /* CACHE_NEW_SAMPLER */
45 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_VS
<< 16 | (2 - 2));
46 OUT_BATCH(brw
->sampler
.offset
);
49 if (brw
->vs
.push_const_size
== 0) {
50 /* Disable the push constant buffers. */
52 OUT_BATCH(_3DSTATE_CONSTANT_VS
<< 16 | (7 - 2));
62 OUT_BATCH(_3DSTATE_CONSTANT_VS
<< 16 | (7 - 2));
63 OUT_BATCH(brw
->vs
.push_const_size
);
65 /* Pointer to the VS constant buffer. Covered by the set of
66 * state flags from gen6_prepare_wm_contants
68 OUT_BATCH(brw
->vs
.push_const_offset
);
75 /* Use ALT floating point mode for ARB vertex programs, because they
78 if (intel
->ctx
.Shader
.CurrentVertexProgram
== NULL
)
79 floating_point_mode
= GEN6_VS_FLOATING_POINT_MODE_ALT
;
82 OUT_BATCH(_3DSTATE_VS
<< 16 | (6 - 2));
83 OUT_BATCH(brw
->vs
.prog_offset
);
84 OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT
) | floating_point_mode
);
86 if (brw
->vs
.prog_data
->total_scratch
) {
87 OUT_RELOC(brw
->vs
.scratch_bo
,
88 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
89 ffs(brw
->vs
.prog_data
->total_scratch
) - 11);
94 OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT
) |
95 (brw
->vs
.prog_data
->urb_read_length
<< GEN6_VS_URB_READ_LENGTH_SHIFT
) |
96 (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT
));
98 OUT_BATCH(((brw
->max_vs_threads
- 1) << GEN6_VS_MAX_THREADS_SHIFT
) |
99 GEN6_VS_STATISTICS_ENABLE
|
104 const struct brw_tracked_state gen7_vs_state
= {
106 .mesa
= _NEW_TRANSFORM
| _NEW_PROGRAM_CONSTANTS
,
107 .brw
= (BRW_NEW_CURBE_OFFSETS
|
110 BRW_NEW_VERTEX_PROGRAM
|
111 BRW_NEW_VS_BINDING_TABLE
|
113 .cache
= CACHE_NEW_VS_PROG
| CACHE_NEW_SAMPLER
115 .emit
= upload_vs_state
,